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Search: Posts Made By: Korizan
Forum: General Gameplay Discussion 07-28-2010, 12:57 PM
Replies: 13
Views: 138
Posted By Korizan
<p>There is another good location for goblin...

<p>There is another good location for goblin markers.</p><p>THere is a island on the north side of antonica that used to have a good drop rate.</p>
Forum: General Gameplay Discussion 07-28-2010, 12:45 PM
Replies: 11
Views: 89
Posted By Korizan
<p>People complain because they care about what...

<p>People complain because they care about what happens to the game they are playing.</p><p>As you said there really is nothing else out there.</p><p>So either play EQ2 or quit gaming all together...
Forum: General Gameplay Discussion 07-28-2010, 12:30 PM
Replies: 5
Views: 71
Posted By Korizan
<p>Gear ProgressionSo sitting here trying figure...

<p>Gear ProgressionSo sitting here trying figure out if I am going to even bother upgrading my gear and what is the current progression.Let me see if I got this right.From worst to best gear.From lvl...
Forum: General Gameplay Discussion 07-28-2010, 09:54 AM
Replies: 18
Views: 826
Posted By Korizan
<p>Other then the game is not coded to to verify...

<p>Other then the game is not coded to to verify accounts belong to the same person.</p><p>And attuning was put in place to keep rare items rare.</p><p>It is called item attrition.</p><p>Remove...
Forum: General Gameplay Discussion 07-26-2010, 03:03 PM
Replies: 47
Views: 352
Posted By Korizan
<p><cite>Koho@Butcherblock...

<p><cite>Koho@Butcherblock wrote:</cite></p><blockquote><p>Maybe make nodes when they give up a rare they spawn a yellow con mob with it.</p></blockquote><p>It could get annoying.</p><p>A small twist...
Forum: General Gameplay Discussion 07-26-2010, 11:28 AM
Replies: 47
Views: 352
Posted By Korizan
<p><cite>Atan@Unrest...

<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p>personally back before I retired and I was on regualr patrol duty, if someone came up and told...
Forum: General Gameplay Discussion 07-20-2010, 12:20 PM
Replies: 31
Views: 235
Posted By Korizan
<p><cite>Pervis...

<p><cite>Pervis wrote:</cite></p><blockquote><p>Welcome to contested raiding.</p><p>Its not your mob until you pull it, and that ownership only lasts as long as your pull. You could be standing there...
Forum: General Gameplay Discussion 07-11-2010, 10:11 AM
Replies: 3
Views: 74
Posted By Korizan
<p><a...

<p><a href="http://eq2.zam.com/wiki/category%3AEQ2_Quest_Series" target="_blank" rel="nofollow">http://eq2.zam.com/wiki/category%3A...Q2_Quest_Series</a></p>
Forum: General Gameplay Discussion 07-09-2010, 01:58 PM
Replies: 70
Views: 331
Posted By Korizan
<p>Today while sitting back and crafting I...

<p>Today while sitting back and crafting I started thinking about some threads on the forums and it brought me back to when I played EQ1 and something stuck me about the way groups are run in...
Forum: General Gameplay Discussion 07-07-2010, 03:08 PM
Replies: 19
Views: 98
Posted By Korizan
<p>There is some Issues in regards to comparing...

<p>There is some Issues in regards to comparing EQ2 and EVE.</p><p>The first is the volume of items being sold on EVE compared to EQ2 is staggering.</p><p>Secondly in EVE rare items or faction items...
Forum: General Gameplay Discussion 07-07-2010, 02:15 PM
Replies: 55
Views: 191
Posted By Korizan
<p>I guess simple things stick in memory more...

<p>I guess simple things stick in memory more then anything else.</p><p>In EQ1 one of the Karana's (the one right off Qeynos, I think Freeport did the same thing)  was a nice zone during the...
Forum: General Gameplay Discussion 07-07-2010, 11:57 AM
Replies: 96
Views: 296
Posted By Korizan
<p>Second point as I think about EQ1 there is one...

<p>Second point as I think about EQ1 there is one dynamic that is missing from EQ2 and goes along with the OPS comments about killing the same mobs over and over again for a quest</p><p>Although I...
Forum: General Gameplay Discussion 07-07-2010, 11:31 AM
Replies: 96
Views: 296
Posted By Korizan
<p>Although this is Everquest II and QUESTING is...

<p>Although this is Everquest II and QUESTING is the name of the game I do have memories of the GRIND that was EQ1.</p><p>And as others have pointed out EQ1 had bonuses for grouping, not sure how...
Forum: General Gameplay Discussion 07-02-2010, 11:18 AM
Replies: 12
Views: 491
Posted By Korizan
<p>Not to throw a monkey wrench in your plans but...

<p>Not to throw a monkey wrench in your plans but you might want to consider something else.</p><p>How many keys can you jam @ the same time.</p><p>ie - a pure caster puts out pretty much 0 DPS if...
Forum: General Gameplay Discussion 07-02-2010, 10:51 AM
Replies: 68
Views: 482
Posted By Korizan
<p>Hmm interesting question.</p><p>Between...

<p>Hmm interesting question.</p><p>Between Questing, Leveling Alts, Tradskilling and sometimes hanging out with friends in game my schedule is full.</p><p>Not to change the subject but I never...
Forum: General Gameplay Discussion 06-29-2010, 11:31 AM
Replies: 83
Views: 536
Posted By Korizan
<p>People talk about how that game has turned...

<p>People talk about how that game has turned trivial and there is nobody in lower zones, lag and server population. Some of these issues where brought about by SOE and some issues can be blamed...
Forum: General Gameplay Discussion 06-15-2010, 08:01 PM
Replies: 26
Views: 401
Posted By Korizan
<p>While can see logic in the argument of if I...

<p>While can see logic in the argument of if I can already get here then why can't I get everywhere.</p><p>And remembering my EQ1 days and also laughing a bit about the painting on the wall of my...
Forum: General Gameplay Discussion 06-14-2010, 07:22 PM
Replies: 33
Views: 314
Posted By Korizan
<p>Not unless SOE has released a API for...

<p>Not unless SOE has released a API for EQ2.</p><p>have they ?</p><p>Then again I am not sure I want to know...</p>
Forum: General Gameplay Discussion 06-14-2010, 07:10 PM
Replies: 26
Views: 391
Posted By Korizan
<p>Crits are probably the biggest mistake SOE...

<p>Crits are probably the biggest mistake SOE ever made in EQ2.</p><p>They should have never been modifiable instead they should have been left totally random and capped.</p><p>DPS Progression on...
Forum: Items and Equipment 06-11-2010, 09:05 PM
Replies: 23
Views: 1,265
Posted By Korizan
<p>I have to agree With the op.</p><p>I find no...

<p>I have to agree With the op.</p><p>I find no reason why I can wear the harvester cloak and have zero issues with mounts removing feather and at the same time someone who has it naturally falls to...
Forum: Items and Equipment 06-11-2010, 11:24 AM
Replies: 47
Views: 169
Posted By Korizan
<p><cite>Skwor...

<p><cite>Skwor wrote:</cite></p><blockquote><p>Please don't. There should be some tough choices with consequences in any game for it to be fun and challanging. We don't need to make ALL options the...
Forum: General Gameplay Discussion 06-11-2010, 02:44 AM
Replies: 2
Views: 70
Posted By Korizan
<p>I recently started leveling old characters...

<p>I recently started leveling old characters again I had deleted several times over the years myself.</p><p>A Guardian and Templar.</p><p>I lock down the exp bar to 100 % aa till I complete all the...
Forum: General Gameplay Discussion 06-10-2010, 01:51 PM
Replies: 25
Views: 216
Posted By Korizan
<p>Funny I always thought FD was for the...

<p>Funny I always thought FD was for the following;</p><p>When your group  was about to wipe in the middle of a dungeon you could FD and then res the healer so you all didn't have to start over again...
Forum: General Gameplay Discussion 06-10-2010, 01:37 PM
Replies: 21
Views: 371
Posted By Korizan
<p>I have to agree the Depot should be able to...

<p>I have to agree the Depot should be able to hold all the common raws for T1 through T9 to include the imbue raws.</p><p>If it can't then it needs to be raised.</p><p>It really is just something...
Forum: General Gameplay Discussion 06-10-2010, 12:17 PM
Replies: 1,204
Views: 9,740
Posted By Korizan
<p><cite>ZinerVSNamne...

<p><cite>ZinerVSNamne wrote:</cite></p><blockquote><p>I appluad SOE for removing the barren wastelands that Q/FP are.  I dont understand why you are all so upset, it's not like they removed the...
Forum: General Gameplay Discussion 05-25-2010, 01:09 PM
Replies: 34
Views: 115
Posted By Korizan
<p>I have no issues with 20 being required for...

<p>I have no issues with 20 being required for appearance.</p><p>As it is (one of many) I have a 18 level Troubador that is a 90 level Carpenter.</p><p>He has been sporting Crier for a very long time...
Forum: In Testing Feedback 04-29-2010, 11:10 AM
Replies: 72
Views: 870
Posted By Korizan
<p><cite>Gungo...

<p><cite>Gungo wrote:</cite></p><blockquote><p>The funny thing is the ORIGINAL tier 1 guild halls were just the 5 room houses, but some of the people here complaining are the same people that...
Forum: General Gameplay Discussion 04-27-2010, 06:43 AM
Replies: 142
Views: 622
Posted By Korizan
<p>The bottom line is both sides have the same...

<p>The bottom line is both sides have the same arguement, and both are giving the exact same statement."I have the right to the name because ............"Both sides care about the name otherwise why...
Forum: General Gameplay Discussion 04-12-2010, 05:45 PM
Replies: 67
Views: 360
Posted By Korizan
<p>Sorry but Qeynos / Freeport , Antonica /...

<p>Sorry but Qeynos / Freeport , Antonica / Commonlands do not need to be condensed, shrunk, or combined.</p><p>They are not wasted space.</p><p>This game is small enough already with Spires, Druid...
Forum: Voice Chat Support 06-26-2009, 12:11 PM
Replies: 550
Views: 12,713
Posted By Korizan
<p>Voice Chat appears now to be working after I...

<p>Voice Chat appears now to be working after I Installed the new station launcher found here;</p><p><a...
Forum: In Testing Feedback 07-29-2005, 07:04 PM
Replies: 49
Views: 136
Posted By Korizan
Okay ther are some issues with this method. lets...

Okay ther are some issues with this method. lets say the top 12 all have 20K to 50K of status not uncommon SO a new person would then have to get 20001 status points to get ahead of the bottom one....
Forum: In Testing Feedback 07-29-2005, 06:36 PM
Replies: 6
Views: 144
Posted By Korizan
After reading all the various comments there is a...

After reading all the various comments there is a simple fix. 99 % of the arguements appear to be on 2 lines of thought. 1 - We have inactive players and what are we to do about them and why should...
Forum: In Testing Feedback 07-28-2005, 11:46 PM
Replies: 226
Views: 1,334
Posted By Korizan
After thinking about it for a bit that would work...

After thinking about it for a bit that would work Use the new system BUT add the following IF you don't log on for a week you are considered inactive and no longer count in the formula. You can log...
Forum: In Testing Feedback 07-28-2005, 11:33 PM
Replies: 226
Views: 1,334
Posted By Korizan
So this boils down to one or 2 options. Both use...

So this boils down to one or 2 options. Both use the new system for figuring out the % of points you get per writ. I think the new system is alot clearer then the old one and better.. 1 use the...
Forum: In Testing Feedback 07-28-2005, 11:09 PM
Replies: 226
Views: 1,334
Posted By Korizan
To Meniphisto "FIrst off" -  No real reason you...

To Meniphisto "FIrst off" -  No real reason you get some advantages but nothing incredable <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> "Secondly" - None at...
Forum: In Testing Feedback 07-28-2005, 09:47 PM
Replies: 226
Views: 1,334
Posted By Korizan
<div></div>We are not talking about patrons. ...

<div></div>We are not talking about patrons. Patrons allowed Guilds of anysize to use a limited number of people to POWER LEVEL a Guild to 30. Nobody else even as to show up. So essentially you...
Forum: In Testing Feedback 07-28-2005, 09:31 PM
Replies: 226
Views: 1,334
Posted By Korizan
<div></div><div></div><div></div>YUP you got it...

<div></div><div></div><div></div>YUP you got it almost 6 unique means 6 writs 48 unique means 24 writs for the exact same amount of experience I can see the six going faster as it is easier to get...
Forum: In Testing Feedback 07-28-2005, 08:55 PM
Replies: 226
Views: 1,334
Posted By Korizan
<div></div>Grinding is by far the slowest way for...

<div></div>Grinding is by far the slowest way for a GUild to make status points. Either by killing or tradeskilling A Guild can work together and do Heritage Quests. They can also Kill certain Raid...
Forum: In Testing Feedback 07-28-2005, 08:36 PM
Replies: 226
Views: 1,334
Posted By Korizan
YOu know it is amazing how many poeple are...

YOu know it is amazing how many poeple are getting hot over this. Some people stating they will deGUILD a person if they are inactive for to long or are not pulling the wieght. All I can say is am...
Forum: In Testing Feedback 07-28-2005, 07:38 PM
Replies: 226
Views: 1,334
Posted By Korizan
Actually as I skimmed over this some things...

Actually as I skimmed over this some things seemed to have been dropped. THe key to the forumla is UNIQUE Accounts So a Guild of 36 might in reality be a Guild of 6 As in the rest are just...
Forum: In Testing Feedback 02-15-2005, 08:07 PM
Replies: 11
Views: 261
Posted By Korizan
I think we need to revisit this issue.House...

I think we need to revisit this issue.House vaults as they stand right now are nothing more then a extended banks slots.IF I give someone trustee status then that person should be able to access my...
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