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Search: Posts Made By: Eyema
Forum: Tradeskill Discussion 05-02-2012, 05:17 PM
Replies: 36
Views: 219
Posted By Eyema
<p>Also, I believe it was stated somewhere that...

<p>Also, I believe it was stated somewhere that the quest is supposed to be repeatable. Unfortunately right now its not. Sent in a bug report, but I forget who took over TS Dev from Domino, or i...
Forum: Items and Equipment 04-26-2012, 09:33 PM
Replies: 79
Views: 301
Posted By Eyema
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>Aside from the frustrating level of quality of this mount, (if it were just cosmetic, I don't think people would be so annoyed) I think that the...
Forum: In Testing Feedback 03-20-2012, 09:41 PM
Replies: 107
Views: 550
Posted By Eyema
<p><cite>Gninja...

<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cyliena...
Forum: In Testing Feedback 03-20-2012, 04:04 PM
Replies: 187
Views: 4,047
Posted By Eyema
Quest: The Voice in the Forest given by Field...

Quest: The Voice in the Forest given by Field Marshal Vishra Asks me to "Speak with the satyr known as Silnas....", Silnas will not update the quest. He acknowledges the work i have already done for...
Forum: In Testing Feedback 03-20-2012, 03:28 PM
Replies: 107
Views: 550
Posted By Eyema
<p><cite>Gninja...

<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong></strong></p><p><strong>Sanctuary of Mourning</strong> - There are no NPCs here even though...
Forum: In Testing Feedback 03-19-2012, 04:39 PM
Replies: 187
Views: 4,047
Posted By Eyema
<p><strong>Sanctuary of...

<p><strong>Sanctuary of Tears</strong></p><p>Quest: Right Place, Right Time</p><p>Given upon first approaching Elder Kionn and two concerned satyrs. First step of the quest is to listen to the...
Forum: Developer Roundtable 02-21-2012, 08:19 PM
Replies: 740
Views: 2,611
Posted By Eyema
Im sure thats being factored in now, and possibly...

Im sure thats being factored in now, and possibly one of the causes of this change being delayed. The devs do read these posts/threads, and by now are aware that this change would cause items to fall...
Forum: Community News 02-18-2012, 06:36 PM
Replies: 105
Views: 372
Posted By Eyema
the items listed for rebate on one account are...

the items listed for rebate on one account are not the same listed on another. Both of my accounts have a different list. Also, not actually getting a rebate on the items. Specifically class packs on...
Forum: Developer Roundtable 02-17-2012, 12:48 AM
Replies: 740
Views: 2,611
Posted By Eyema
<p><strong>Critical Chance</strong> is how often...

<p><strong>Critical Chance</strong> is how often you land a critical hit. It only determines whether the crit multiplier will be used to add bonus damage, it does not control or effect what that...
Forum: Developer Roundtable 02-17-2012, 12:15 AM
Replies: 740
Views: 2,611
Posted By Eyema
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Freejazzlive wrote:</cite></p><blockquote><p>This thread makes me think that SOE would do themselves a favor by clearly explaining how...
Forum: Developer Roundtable 02-15-2012, 10:32 PM
Replies: 740
Views: 2,611
Posted By Eyema
no the stat change came later. and when it did,...

no the stat change came later. and when it did, yes SOE dev team posted the change and explained it. the first post explained things in TSO era, the second post explains when they changed things in...
Forum: Developer Roundtable 02-15-2012, 09:28 PM
Replies: 740
Views: 2,611
Posted By Eyema
<p><cite>Freejazzlive...

<p><cite>Freejazzlive wrote:</cite></p><blockquote><p>This thread makes me think that SOE would do themselves a favor by clearly explaining how all of their mechanics are <strong>supposed</strong> to...
Forum: Developer Roundtable 02-14-2012, 11:07 PM
Replies: 740
Views: 2,611
Posted By Eyema
AS to why the logs and ACT dont register crits,...

AS to why the logs and ACT dont register crits, thats a simple understanding of how the game handles crits. A crit defined by the logs is any damage above whats considered normal. Since damage has a...
Forum: Developer Roundtable 02-14-2012, 11:03 PM
Replies: 740
Views: 2,611
Posted By Eyema
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>ratbastard wrote:</cite></p><blockquote><p>my understanding was that cm preventing crits from occuring, not reducing the damage of a...
Forum: Developer Roundtable 02-06-2012, 07:30 PM
Replies: 740
Views: 2,611
Posted By Eyema
Backflagging and regearing recruits has been in...

Backflagging and regearing recruits has been in the game since day 1. Crit mit has only been in the game for 3 years. Taking away crit mit does not remove the need to regear recruits or alts, and it...
Forum: Community News 12-23-2011, 06:22 PM
Replies: 24
Views: 288
Posted By Eyema
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>ok, I guess I hold out hope for another day on my free char xfer token. </p><p>Wouldnt it rock if a dev actually responded to a forum...
Forum: General Gameplay Discussion 12-16-2011, 10:56 PM
Replies: 76
Views: 343
Posted By Eyema
<p><cite>Raknid...

<p><cite>Raknid wrote:</cite></p><blockquote><p>Do any of the other classes quests require DoV? Why should Beastlord unless they are intentionally doing it as a roadblock so that people would be...
Forum: Dungeon Maker 12-15-2011, 02:10 PM
Replies: 5
Views: 92
Posted By Eyema
Aye, i can agree with that. The Avatars are...

Aye, i can agree with that. The Avatars are pretty dull, even more so since you can only really use fighter ones to solo with (Healers to a lesser extent). The mage and scouts are pretty much useless...
Forum: Dungeon Maker 12-15-2011, 02:00 PM
Replies: 106
Views: 1,744
Posted By Eyema
Aye, I have two of the same Beetle...

Aye, I have two of the same Beetle (Templar)(Limited), but they arent the same. One is green the other blue, and they have different "spawned" as names. But it looked funny discoing both at the same...
Forum: Dungeon Maker 12-15-2011, 01:57 PM
Replies: 45
Views: 424
Posted By Eyema
If it really is copy/paste of the housing...

If it really is copy/paste of the housing ratings, which i believe it is for the time being, the timing isnt mysterious. Its actually 9pm est, 6pm pst. all you need do is have a couple of guildies...
Forum: Dungeon Maker 12-14-2011, 06:01 PM
Replies: 4
Views: 142
Posted By Eyema
Im sure this is limited atm on purpose to allow...

Im sure this is limited atm on purpose to allow people to learn the system and adjust any major issues that werent solved during the Beta. The maps are most likely not in game, since no other maps...
Forum: Dungeon Maker 12-14-2011, 05:57 PM
Replies: 5
Views: 92
Posted By Eyema
That is exactly why its done. Even if it...

That is exactly why its done. Even if it automentored everyone to 50, those under 50 would what? Get buffed up to 50? And have no idea how to play thier class? But its not just about level or class,...
Forum: Dungeon Maker 12-14-2011, 05:52 PM
Replies: 17
Views: 183
Posted By Eyema
Activators can come from any mob of the same...

Activators can come from any mob of the same type, just like the spawners do. From my experience, the harder the mob is the more likely to drop the rarer spawners and activators, just like real loot...
Forum: Dungeon Maker 12-13-2011, 06:33 PM
Replies: 4
Views: 68
Posted By Eyema
Correct, they are not temporary, just limited....

Correct, they are not temporary, just limited. You can pick them up again and move them to another dungeon, its just that you can only have one used anywhere at a time for each one in your inventory....
Forum: Dungeon Maker 12-12-2011, 04:27 AM
Replies: 2
Views: 105
Posted By Eyema
Most likely its due to lack of power. Like the...

Most likely its due to lack of power. Like the Minotaur (Bloodhorn Something). He has an attack speed buff, but it has a recurring power cost. Although its "Until Cancelled" if you do not have the...
Forum: Dungeon Maker 12-11-2011, 06:40 AM
Replies: 1
Views: 69
Posted By Eyema
<p>So i have been busy making dungeons, and...

<p>So i have been busy making dungeons, and answering alot of questions lately. And on my server I have made a cuople new friends who also see my dungeons and have thier own and we get to chatting...
Forum: Station Cash 12-10-2011, 11:07 PM
Replies: 3
Views: 60
Posted By Eyema
Actually it is still there. Items that you cant...

Actually it is still there. Items that you cant use by default are hidden, to help remove some clutter from the marketplace and help you find things that are more applicable to you. BUT there is a...
Forum: Dungeon Maker 12-10-2011, 12:51 PM
Replies: 4
Views: 139
Posted By Eyema
Agree. We are shown the CR while building it, why...

Agree. We are shown the CR while building it, why isnt that information available to the players wanting to run them?
Forum: Dungeon Maker 12-10-2011, 12:46 PM
Replies: 104
Views: 709
Posted By Eyema
My favorite idea so far is definitely the aggro...

My favorite idea so far is definitely the aggro control. a sizable "bubble" doesnt seem like it would be too hard to implement in theory but im no programmer <img...
Forum: Expansions and Adventure Packs 12-09-2011, 12:13 PM
Replies: 14
Views: 126
Posted By Eyema
I dont know if theres a limit to how many you can...

I dont know if theres a limit to how many you can create, I have had 5 at once, but you can only PUBLISH one. So create many, publish one. I hope this changes soon. Maybe if one makes it to Hall of...
Forum: Dungeon Maker 12-09-2011, 10:38 AM
Replies: 1
Views: 142
Posted By Eyema
<p>So is this just me? Or is there some way to...

<p>So is this just me? Or is there some way to unlock the ability to have more? I published one to test it out, and so far after the first dozen ratings its still a 5star hit. I was so happy I...
Forum: Dungeon Maker 12-09-2011, 10:34 AM
Replies: 10
Views: 122
Posted By Eyema
Yea right now thats about the best thing you can...

Yea right now thats about the best thing you can do. I had one i spent nearly 30 minutes clearing, all mobs just 2 or 3 together, just to get to the end and there was 15. Died so fast i couldnt even...
Forum: General Gameplay Discussion 12-09-2011, 10:29 AM
Replies: 1
Views: 54
Posted By Eyema
It is a bit tedious atm, but you can tell what...

It is a bit tedious atm, but you can tell what the objects do. Like the one that looks kinda like a bookshelf, called "lesser battle prowess", that gives the mobs a buff by the same name that...
Forum: Dungeon Maker 12-09-2011, 06:03 AM
Replies: 104
Views: 709
Posted By Eyema
<p>Would be great if we could get a tag on these...

<p>Would be great if we could get a tag on these items, like the collection items, to tell us if we have added it to our collection already. Its a pain in group or raid to not have any idea if the...
Forum: Dungeon Maker 12-09-2011, 05:56 AM
Replies: 2
Views: 146
Posted By Eyema
Most of the spawners appear to be tradable, but...

Most of the spawners appear to be tradable, but unfortunately all of the Avatars i have gotten have not. I suspect this is done by design, so they are more rare.
Forum: Dungeon Maker 12-09-2011, 05:54 AM
Replies: 106
Views: 1,744
Posted By Eyema
<p>I can already confirm there is an absurd...

<p>I can already confirm there is an absurd amount to list. There are quite literally hundreds. I dont know if every type can also be every class, the most i have is 7 of the same class, which is...
Forum: Dungeon Maker 12-09-2011, 05:49 AM
Replies: 5
Views: 170
Posted By Eyema
Tokens go into your currency tab like and other...

Tokens go into your currency tab like and other token/mark. It also says this in the chat window upon receiving said tokens. I also agree it would be nice if there were a better place to spend them...
Forum: Zones and Population 10-27-2011, 05:26 PM
Replies: 14
Views: 247
Posted By Eyema
<p><cite>Bremer...

<p><cite>Bremer wrote:</cite></p><blockquote>Something else: Can you please have a look at Undr and make him stop casting his knockback 2-3 times in a row?</blockquote><p>actually this is a recurring...
Forum: Quests and Live Events 10-12-2011, 12:25 PM
Replies: 4
Views: 86
Posted By Eyema
you just answered your own question there. they...

you just answered your own question there. they are not gonna make them into a house item after telling people to delete them. the backlash would be too much.
Forum: Quests and Live Events 08-31-2011, 08:37 PM
Replies: 9
Views: 107
Posted By Eyema
<p>I just finished this quest last night, and i...

<p>I just finished this quest last night, and i can confirm that the normal version of the zone does update the quest. Unfortunately i do believe the reward needs tweaked. Just as above posted it...
Forum: In Testing Feedback 08-31-2011, 05:12 PM
Replies: 28
Views: 67
Posted By Eyema
Yes, the change to the fissure made the fight...

Yes, the change to the fissure made the fight completely doable. I just ran this last night all the way through. The only problem now is still the "on death" effects. We did have a Conjy with us, and...
Forum: Items and Equipment 08-07-2011, 11:08 PM
Replies: 10
Views: 29
Posted By Eyema
<p>im not on my toon atm, but there are some...

<p>im not on my toon atm, but there are some other runes that would benefit from a change like this too. Sub will and Bane of Kromzek i beleive already show up in Maintained, but like others have...
Forum: Tradeskill Discussion 07-14-2011, 01:04 PM
Replies: 16
Views: 58
Posted By Eyema
Best in slot would normally be best in game for...

Best in slot would normally be best in game for that slot, but i believe it was stated elsewhere after the fact that it would not include raid items. For the rest we will just have to wait and see....
Forum: Expansions and Adventure Packs 07-14-2011, 12:47 PM
Replies: 65
Views: 123
Posted By Eyema
Yes BL is using Brawler gear. No they arent...

Yes BL is using Brawler gear. No they arent adding AGI onto the Brawler armor, its up to you to reforge it to take the STR and turn it into AGI. Thats why its being introduced at the same time. The...
Forum: Tradeskill Discussion 07-11-2011, 02:16 PM
Replies: 14
Views: 62
Posted By Eyema
<p><cite>Meirril...

<p><cite>Meirril wrote:</cite></p><blockquote><p>I have to agree with their being a seperate AA pool for tradeskills. Those of us with 300 AA already spent on adventuring are going to be at a...
Forum: Tradeskill Discussion 07-10-2011, 07:53 PM
Replies: 14
Views: 62
Posted By Eyema
<p>I beleive this is actually a step in the wrong...

<p>I beleive this is actually a step in the wrong direction. Tradeskilling has always been a viable option to adventuring. You could do one, the other, or both and there never was much advantage...
Forum: Items and Equipment 06-28-2011, 01:13 PM
Replies: 20
Views: 49
Posted By Eyema
aITEM -714968210 942351265:Spun Symbol of the...

aITEM -714968210 942351265:Spun Symbol of the Arachnid/a from Necretia Widowmaker 7th floor, i beleive is the item mentioned. its crit chance is actually correct, the pot/cb is only 0.4 off, and the...
Forum: Battlegrounds 06-18-2011, 11:25 PM
Replies: 2
Views: 74
Posted By Eyema
This is happening repeatedly. About 6 Gears...

This is happening repeatedly. About 6 Gears matches today all bugged, with no team assignments. The worst of it is, when you arent assigned to a team (white/spectator) you still get a truancy. Thats...
Forum: Zones and Population 06-15-2011, 01:52 PM
Replies: 15
Views: 97
Posted By Eyema
I beleive this was intentional. It seems to me...

I beleive this was intentional. It seems to me that the gear from the EM drunder zones is still lower than the Hard mode Velious release zones. So the top guilds on the server will be working on the...
Forum: Tradeskill Discussion 06-12-2011, 09:06 AM
Replies: 21
Views: 74
Posted By Eyema
<p><cite>Tigress...

<p><cite>Tigress wrote:</cite></p><blockquote><p>Maybe once upon a time crafting was a profitable business so ppl would grind out lots of stuff to sell on the broker but it is not now.  The gear is...
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