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Search: Posts Made By: Loke
Forum: General Gameplay Discussion 07-08-2011, 01:30 PM
Replies: 472
Views: 3,930
Posted By Loke
<p><cite>thegriss...

<p><cite>thegriss wrote:</cite></p><blockquote><p><cite>Tigerlord001 wrote:</cite></p><blockquote><p>Maybe they weren't burned as much as your narrow vision would lead you to believe? Don't blame SOE...
Forum: General Gameplay Discussion 07-08-2011, 01:16 PM
Replies: 472
Views: 3,930
Posted By Loke
<p><cite>d1anaw...

<p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>Loke@Permafrost wrote:</cite></p><blockquote><p>I stopped playing EQ1 long before mercs were introduced there so I have no direct experience with...
Forum: General Gameplay Discussion 07-08-2011, 12:31 PM
Replies: 62
Views: 338
Posted By Loke
<p>I really like this idea and I hope Sony can...

<p>I really like this idea and I hope Sony can pull it off, it could be revolutionary in the MMO world. There are so many possibilities here.</p>
Forum: General Gameplay Discussion 07-08-2011, 12:19 PM
Replies: 472
Views: 3,930
Posted By Loke
<p>I stopped playing EQ1 long before mercs were...

<p>I stopped playing EQ1 long before mercs were introduced there so I have no direct experience with them at all. I do however have to say I am very concerned about what impact they will have on EQ2...
Forum: Items and Equipment 07-06-2011, 04:51 PM
Replies: 6
Views: 315
Posted By Loke
<p><cite>Lempo@Everfrost...

<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>Loke@Permafrost wrote:</cite></p><blockquote>The fighter bow which drops from EM Prime-Cornicen Munderrad has identical stats as the...
Forum: Items and Equipment 07-06-2011, 03:28 PM
Replies: 6
Views: 315
Posted By Loke
<p>The fighter bow which drops from EM...

<p>The fighter bow which drops from EM Prime-Cornicen Munderrad has identical stats as the brawler pouch except it has 3% flurry where the brawler pouch has none. Please correct this obvious...
Forum: General Gameplay Discussion 06-14-2011, 11:12 AM
Replies: 43
Views: 4,067
Posted By Loke
<p><cite>gourdon...

<p><cite>gourdon wrote:</cite></p><blockquote><p><cite>The_Cheeseman wrote:</cite></p><blockquote><p><cite>gourdon wrote:</cite></p><blockquote><p>Brigand/Swash are superior for moving through...
Forum: General Gameplay Discussion 05-26-2010, 03:58 PM
Replies: 139
Views: 574
Posted By Loke
<p><cite>Carthrax...

<p><cite>Carthrax wrote:</cite></p><blockquote><p>A simple solution would have been to just have dbw work on the shaman...  Something that isn't placeable on the tank.. That way you don't have the...
Forum: General Gameplay Discussion 05-26-2010, 03:48 PM
Replies: 139
Views: 574
Posted By Loke
<p><cite>Atan@Unrest...

<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Carthrax wrote:</cite></p><blockquote><p>I think Atan just came to the realization that the Dev's really could care less about mechanics and...
Forum: General Gameplay Discussion 05-26-2010, 03:34 PM
Replies: 139
Views: 574
Posted By Loke
<p>There are definitely some zerg fest encounters...

<p>There are definitely some zerg fest encounters where it was overpowered, I stated as much. However I still don't think a reduction in effectiveness across the board was warranted. For shaman...
Forum: General Gameplay Discussion 05-26-2010, 03:15 PM
Replies: 139
Views: 574
Posted By Loke
<p><cite>Estean@Butcherblock...

<p><cite>Estean@Butcherblock wrote:</cite></p><blockquote><p>I'll have comparitive parses up from "pre nerf" and "post nerf" after I can get off work. They are very...
Forum: General Gameplay Discussion 05-20-2010, 10:37 AM
Replies: 92
Views: 745
Posted By Loke
<p>While I agree that killing an X4 raid mob...

<p>While I agree that killing an X4 raid mob should award more AA than completeling a solo quest, or even a dozen solo quests, I don't think the amount should be increased from where it is now for...
Forum: Mystic 05-19-2010, 10:24 AM
Replies: 26
Views: 595
Posted By Loke
<p><cite>SonnyA...

<p><cite>SonnyA wrote:</cite></p><blockquote><p>It's +3% to existing trigger rate, not added 3%. If something had 1% chance to trigger on a spell cast, Ancestry would make it 4% chance. Effective...
Forum: Mystic 05-18-2010, 03:42 PM
Replies: 26
Views: 595
Posted By Loke
<p><cite>Banditman...

<p><cite>Banditman wrote:</cite></p><blockquote><span ><p><span style="color: #008000;">So you're the one.  They always told me there was a Mystic who didn't have Ancestry and I never believed.  Now...
Forum: Mystic 05-18-2010, 01:45 PM
Replies: 26
Views: 595
Posted By Loke
<p>I was under the impression that Kindred...

<p>I was under the impression that Kindred Restoration only fires when the group ward expires with some points left in it after the 30 second duration is up. If this is still true then I won't bother...
Forum: Mystic 05-18-2010, 11:02 AM
Replies: 26
Views: 595
Posted By Loke
<p><a...

<p><a href="http://www.beetny.com/eq2aa/?d02f1@448a144a@184a1@58@18@1211m@23@2555@155545555@8121b@455@25@25@45@255@25@35@11" target="_blank">My recommendation for 192AA build</a></p><p>This includes...
Forum: Swashbuckler 05-14-2010, 11:27 AM
Replies: 0
Views: 193
Posted By Loke
<p>If I'm below the cap on weapon skill should I...

<p>If I'm below the cap on weapon skill should I focus mostly on reaching the cap before I worry about accuracy adornments/gear or does accuracy provide more benefit than increasing weapon skill?...
Forum: General Gameplay Discussion 03-08-2010, 05:26 PM
Replies: 14
Views: 143
Posted By Loke
<p>Solo my T3 bane warding does 2-3 times more...

<p>Solo my T3 bane warding does 2-3 times more damage than all my combat arts and auto-attack combined even versus a single target and it just goes up from there for every additional mob I can heal...
Forum: Tips, Tricks, and New Player Questions 03-05-2010, 12:36 PM
Replies: 8
Views: 656
Posted By Loke
<p>The coordinate format in EQ2...

<p>The coordinate format in EQ2 is:</p><p>longitude, elevation, latitude</p><p>When you type the /way xxx,xxx,xxx command a large X will appear at that loc on your map.</p>
Forum: Mystic 03-03-2010, 02:10 PM
Replies: 4
Views: 147
Posted By Loke
<p>I don't know if it would work or not but it...

<p>I don't know if it would work or not but it sure would be a blast to try.</p>
Forum: Monk 07-17-2009, 12:36 PM
Replies: 92
Views: 923
Posted By Loke
<p>I stopped playing my monk as a main a long...

<p>I stopped playing my monk as a main a long time ago and that sucks because I really enjoyed leveling the class to 80. At this point, regardless of why I rolled a monk in 2004, I would like to be...
Forum: Mystic 05-08-2009, 10:53 AM
Replies: 8
Views: 139
Posted By Loke
<p>Other people can't see the branch and I think...

<p>Other people can't see the branch and I think you need to be level 44 in any tradeskill to use the divining rod which helps a ton. I found it near the gorillas in the woods south of the Fens zone...
Forum: General Gameplay Discussion 04-15-2009, 04:50 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p>No its not. Your proposing a change to raid mechanics that guilds will either have to deal with or fold. Its not going to make players that enjoy...
Forum: General Gameplay Discussion 04-15-2009, 04:30 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote>Oh I see, you didn't accept any apps at all. OK well then my question is what percentage of the...
Forum: General Gameplay Discussion 04-15-2009, 04:00 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote>And additionally if your guild advertises [Need-Fighter: none] then you're probably not going to...
Forum: General Gameplay Discussion 04-15-2009, 03:51 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost...
Forum: General Gameplay Discussion 04-15-2009, 03:49 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote>Well let's be realistic here, we're talking about people who are applying to raid...
Forum: General Gameplay Discussion 04-15-2009, 03:48 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote>Well let's be realistic here, we're talking about people who are applying to raid...
Forum: General Gameplay Discussion 04-15-2009, 03:45 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote>It's not simply a shift to accomodate them, it's develoment of new, more interactive gameplay and...
Forum: General Gameplay Discussion 04-15-2009, 03:42 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Gage...

<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p>I doubt it, especially if the four or five non crucial tank roles can be filled perfectly by less...
Forum: General Gameplay Discussion 04-15-2009, 03:35 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote>Well the few good fighters could take on the lead roles in coordinating the tanks on a raid and...
Forum: General Gameplay Discussion 04-15-2009, 03:31 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Gage...

<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p>Well the few good fighters could take on the lead roles in coordinating the tanks on a raid and...
Forum: General Gameplay Discussion 04-15-2009, 03:14 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote>Or shift raids such that 6 healers can keep a group of 6 fighters up.</blockquote><p>Your still...
Forum: General Gameplay Discussion 04-15-2009, 03:06 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Bigron@Unrest...

<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p> And the notion that 50% of a raid should be made up of tanks and healers is perfectly...
Forum: General Gameplay Discussion 04-15-2009, 02:58 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Bruener...

<p><cite>Bruener wrote:</cite></p><blockquote><p>Its hilarious how many people just plain think that the status quo on raids cannot be changed.  You do realize that they almost implemented a huge...
Forum: General Gameplay Discussion 04-15-2009, 01:38 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Malachani...

<p><cite>Malachani wrote:</cite></p><blockquote><p>UGH to gearing out 50-55 players through an expansion.</p></blockquote><p>Increase the drop rates for 48 man raids.</p>
Forum: General Gameplay Discussion 04-15-2009, 01:35 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote>Well personally I don't really care if a team has 1 QB and 10 WRs but the point of this thread was...
Forum: General Gameplay Discussion 04-15-2009, 01:15 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Kordran...

<p><cite>Kordran wrote:</cite></p><blockquote><p><cite>Gage wrote:</cite></p><blockquote>A baseball team has 3 starting outfielders and only one catcher.  A football team has four starting wide...
Forum: General Gameplay Discussion 04-15-2009, 12:53 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Flaye@Mistmoore...

<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p>The current system is ALREADY PUNISHING CERTAIN CLASSES by making them unuseable on...
Forum: General Gameplay Discussion 04-15-2009, 12:51 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Gage...

<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Malachani wrote:</cite></p><blockquote><p>Summoners, brawlers and knights are all present in all raid guilds including top end...
Forum: General Gameplay Discussion 04-15-2009, 12:47 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Malachani...

<p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p>No it's not, My idea is to not punish people for playing summoners or brawlers or knights...
Forum: General Gameplay Discussion 04-15-2009, 12:44 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Flaye@Mistmoore...

<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p>Which is exactly what I said about 10 posts ago, the idea won't be implemented despite...
Forum: General Gameplay Discussion 04-15-2009, 12:37 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Malachani...

<p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost...
Forum: General Gameplay Discussion 04-15-2009, 12:33 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Flaye@Mistmoore...

<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p>You're correct that raid wide DPS would go down which is why I said the change would...
Forum: General Gameplay Discussion 04-15-2009, 12:28 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Malachani...

<p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p>Actually fighter DPS is probably fine, I think fighters ability to take hits better than...
Forum: General Gameplay Discussion 04-15-2009, 12:27 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Kordran...

<p><cite>Kordran wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p>Make same class DPS not stack ie: put diminishing returns on having a second assassin in a...
Forum: General Gameplay Discussion 04-15-2009, 12:24 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Malachani...

<p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost...
Forum: General Gameplay Discussion 04-15-2009, 12:22 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Flaye@Mistmoore...

<p><cite>Flaye@Mistmoore wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p>The goal would be to make the difference between bringing a second same class T1 DPS...
Forum: General Gameplay Discussion 04-15-2009, 12:16 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Malachani...

<p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p>Please read the other posts I made after your initial rude reply and I think you'll see that...
Forum: General Gameplay Discussion 04-15-2009, 12:15 PM
Replies: 239
Views: 2,362
Posted By Loke
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Obtero@Permafrost wrote:</cite></p><blockquote><p>To clarify, what I'm suggesting wouldn't make it impossible to bring additional duplicate...
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