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Search: Posts Made By: Neskonlith
Forum: General Gameplay Discussion 08-29-2012, 05:30 PM
Replies: 104
Views: 638
Posted By Neskonlith
<p>Our raid alliance of ~5yrs has burned out over...

<p>Our raid alliance of ~5yrs has burned out over the past few months from overtuned DoV encounters demanding too many slots for utility/healers to permit fun semi-pick-up raids. </p><p>We had a...
Forum: PVP Discussion 07-25-2012, 09:03 PM
Replies: 132
Views: 922
Posted By Neskonlith
<p>The broken resists at SF launch which allowed...

<p>The broken resists at SF launch which allowed casters easymode for ~56 days sure did result in a noticable amount of players quitting.</p>
Forum: PVP Discussion 07-25-2012, 08:55 PM
Replies: 29
Views: 322
Posted By Neskonlith
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Marsten wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Exile is a faction regardless of how...
Forum: PVP Discussion 07-25-2012, 12:27 AM
Replies: 4
Views: 113
Posted By Neskonlith
<p><cite>Xzerius...

<p><cite>Xzerius wrote:</cite></p><blockquote><p><cite>Neskonlith wrote:</cite></p><blockquote><p>The WF in KP2 is broken, and there's no access to KP1 because of the small population limits - guess...
Forum: PVP Discussion 07-24-2012, 08:21 PM
Replies: 4
Views: 113
Posted By Neskonlith
<p>The WF in KP2 is broken, and there's no access...

<p>The WF in KP2 is broken, and there's no access to KP1 because of the small population limits - guess it's back to the pve instances for the rest of us!</p>
Forum: General Gameplay Discussion 05-30-2012, 10:34 PM
Replies: 88
Views: 410
Posted By Neskonlith
<p><cite>SOE-Brasse...

<p><cite>SOE-Brasse wrote:</cite></p><blockquote><p>Reporting in here to say that Cyliena is right, we have the PR managing the elite infoz. =)</p><p>I did look into it for you though.  PR says that...
Forum: General Gameplay Discussion 05-29-2012, 02:40 PM
Replies: 95
Views: 314
Posted By Neskonlith
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>Bards and chanters aren't over-desired. They are under-played. Supply is limited because the classes are not fun to play. Make them more fun -...
Forum: Guild Recruitment 05-24-2012, 07:21 PM
Replies: 5
Views: 112
Posted By Neskonlith
<p>Have your ready raid recruiters received...

<p>Have your ready raid recruiters received responses requesting take a chance on me?</p><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/ABBAheldhostage.jpg" /></p>
Forum: PVP Discussion 05-24-2012, 05:50 PM
Replies: 21
Views: 95
Posted By Neskonlith
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>Gear seperation is the main issue not stat seperation.  You are completely right there.  Stats must be seperated due to the vast...
Forum: Tradeskill Discussion 05-16-2012, 08:48 PM
Replies: 4
Views: 59
Posted By Neskonlith
<p>The basic lvl90 armor recipes released for SF...

<p>The basic lvl90 armor recipes released for SF ~Feb16, 2010  (inb4 questing/faction/15 days blahblahblah)</p><p>Updated lvl90 armor recipes released for DoV pt1 ~May 31, 2011</p><p>Now we have DoV...
Forum: General Gameplay Discussion 05-16-2012, 04:50 PM
Replies: 558
Views: 1,642
Posted By Neskonlith
<p>The 280AA requirement to level up past 90 is...

<p>The 280AA requirement to level up past 90 is an excellent method of making certain that a minimum of basic effort is put into a character.</p>
Forum: Tradeskill Discussion 05-16-2012, 04:31 PM
Replies: 4
Views: 59
Posted By Neskonlith
<p>Specifically, the T10 version of the T9...

<p>Specifically, the T10 version of the T9 Vanquisher's chainmail set?</p><p>It doesn't need to be a drastic upgrade, perhaps simply an update to the green stats and slap on basic focus effects so...
Forum: Zones and Population 04-13-2012, 03:47 PM
Replies: 10
Views: 107
Posted By Neskonlith
<p>I'm still running the zone on one of my alts...

<p>I'm still running the zone on one of my alts now and again, and it still seems wonky to me as the zone lockout timer doesn't seem to trigger reliably when I kill the named (who isn't always up),...
Forum: General Gameplay Discussion 04-13-2012, 03:10 PM
Replies: 165
Views: 2,701
Posted By Neskonlith
<p><cite>hansomepete...

<p><cite>hansomepete wrote:</cite></p><blockquote><p>I don't know what to tell you. </p></blockquote><p>Other play-styles pointing out a perceived flaw doesn't necessarily require negative responses,...
Forum: General Gameplay Discussion 04-13-2012, 02:16 PM
Replies: 146
Views: 277
Posted By Neskonlith
<p><cite>feldon30...

<p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>japanfour wrote:</cite></p><blockquote><p>Probably time for another server merge.</p><p>Nagafen is a ghost town</p></blockquote><p>I don't wish...
Forum: Tradeskill Discussion 04-05-2012, 01:00 PM
Replies: 45
Views: 142
Posted By Neskonlith
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>Oh, and trying to put this stuff in to stop botting is kinda funny.  Bots are more likely to be programmed to handle complications far more...
Forum: Tradeskill Discussion 04-02-2012, 01:13 PM
Replies: 45
Views: 142
Posted By Neskonlith
<p><cite>Cloudrat...

<p><cite>Cloudrat wrote:</cite></p><blockquote><p>3. <span style="text-decoration: line-through;">You did the</span> shawl <span style="text-decoration: line-through;">long after they changed it to...
Forum: Tradeskill Discussion 04-02-2012, 01:00 PM
Replies: 45
Views: 142
Posted By Neskonlith
<p><cite>Meirril...

<p><cite>Meirril wrote:</cite></p><blockquote><p>Just going to point out: anyone using a bot program counters 100% of events. They wil NEVER fail once the script has been written unless it requires...
Forum: In Testing Feedback 04-01-2012, 06:01 PM
Replies: 68
Views: 216
Posted By Neskonlith
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>The new gear's stats overall are too much for only a 2 level increase in my opinion. </p></blockquote><p>If you feel various Test items...
Forum: Tradeskill Discussion 03-31-2012, 01:42 PM
Replies: 45
Views: 142
Posted By Neskonlith
<p><cite>feldon30...

<p><cite>feldon30 wrote:</cite></p><blockquote><p>Problem: Crafting process is boring, putting us to sleep.</p><p>Apparent Solution: Electro shock therapy?</p></blockquote><p>lol  not quite, but...
Forum: In Testing Feedback 03-30-2012, 03:04 PM
Replies: 325
Views: 481
Posted By Neskonlith
<p><cite>Mermut...

<p><cite>Mermut wrote:</cite></p><blockquote><p>Instead they tossed them in the back of a high level adventure zone and if you have the tradeskill level when you talk to it, it comes along w/o any...
Forum: Tradeskill Discussion 03-30-2012, 12:00 AM
Replies: 45
Views: 142
Posted By Neskonlith
<p>Please note I am talking about high-end...

<p>Please note I am talking about high-end crafting and special recipes such as the tradeskill researcher items, as those need an effort to match their power, Risk vs Reward.</p><p>So what if we die...
Forum: Tradeskill Discussion 03-29-2012, 09:46 PM
Replies: 45
Views: 142
Posted By Neskonlith
<p><cite>Rijacki...

<p><cite>Rijacki wrote:</cite></p><blockquote><p>Your screenshots are only valid for a screen resolution set to whatever you have yours set to. If you have a smaller resolution, the crafting window...
Forum: In Testing Feedback 03-29-2012, 07:48 PM
Replies: 102
Views: 300
Posted By Neskonlith
<p><cite>Neskonlith...

<p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>Soresha wrote:</cite></p><blockquote><p>Please make apprentices scalable!</p><p>The new TS apprentice Dresniak is MASSIVE, four times the...
Forum: Tradeskill Discussion 03-29-2012, 06:24 PM
Replies: 45
Views: 142
Posted By Neskonlith
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>My crafting window takes up a lot of my screen and I don't even see the crafting table while crafting. </p><p>This would just not work for...
Forum: Tradeskill Discussion 03-29-2012, 04:29 PM
Replies: 45
Views: 142
Posted By Neskonlith
<p>I'd love to see SOE add in additional risk...

<p>I'd love to see SOE add in additional risk events for the tradeskill process on special recipe/mastercrafted-Fabled, perhaps by borrowing some existing game mechanics. Such events should be...
Forum: In Testing Feedback 03-28-2012, 03:10 PM
Replies: 325
Views: 481
Posted By Neskonlith
<p><cite>Chronus1...

<p><cite>Chronus1 wrote:</cite></p><blockquote><p>The outfitter stuff is all level 90 raid level or near raid level items anyway so it's not even useable for people that don't adventure so your...
Forum: General Gameplay Discussion 03-27-2012, 05:01 PM
Replies: 194
Views: 228
Posted By Neskonlith
<p>Replacing all raid drops with Tokens would be...

<p>Replacing all raid drops with Tokens would be too drastic a change I think, as it would likely also remove the anticipation and thrill of looking forward to a drop you might need.</p><p>However,...
Forum: In Testing Feedback 03-27-2012, 02:07 PM
Replies: 325
Views: 481
Posted By Neskonlith
<p>An easy solution for this situation could be...

<p>An easy solution for this situation could be for SOE to do what they have done before: offer a (Tradeskill) instance option at the zone-in portal, and make it require lvl92 tradeskill to...
Forum: In Testing Feedback 03-27-2012, 02:02 PM
Replies: 325
Views: 481
Posted By Neskonlith
<p>Why all the hate against tradeskilling and...

<p>Why all the hate against tradeskilling and crafters?</p><p>Seeing a lot of insults and color commentary in this thread that appears intended to provoke emotional responses rather than discussion...
Forum: In Testing Feedback 03-26-2012, 02:48 PM
Replies: 102
Views: 300
Posted By Neskonlith
<p><cite>Soresha...

<p><cite>Soresha wrote:</cite></p><blockquote><p>Please make apprentices scalable!</p><p>The new TS apprentice Dresniak is MASSIVE, four times the natural height of my fae. And really doesn't fit...
Forum: In Testing Feedback 03-26-2012, 02:31 PM
Replies: 6
Views: 93
Posted By Neskonlith
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>Is there a new tier of Adorning, Tinkering?  Since I've not seen it mentioned anywhere, and I haven't found anything in game, I'm not sure if...
Forum: In Testing Feedback 03-26-2012, 02:25 PM
Replies: 325
Views: 481
Posted By Neskonlith
<p>Why not allow the instance NPC offer an...

<p>Why not allow the instance NPC offer an Heirloom flagged tablet which can be traded to lowbie adventure/max crafting alts, which unlocks the 91-92 research options on the existing tradeskill...
Forum: In Testing Feedback 03-22-2012, 11:02 PM
Replies: 6
Views: 72
Posted By Neskonlith
<p><cite>Tekadeo...

<p><cite>Tekadeo wrote:</cite></p><blockquote> the "LF Bard and Enchanter" spam for nearly every group is healthy for the game</blockquote><p>to be fair, SOE nerfing Dirges ~33% just a couple of...
Forum: In Testing Feedback 03-22-2012, 10:40 PM
Replies: 102
Views: 300
Posted By Neskonlith
<p>Any T10 tradeskill apprentice recipes with T10...

<p>Any T10 tradeskill apprentice recipes with T10 reactants yet?</p><p>Do WW get a T10 MC arrrows/ammo recipe?</p><p>... waiting for testcopy add to investigate  <img...
Forum: PVP Discussion 03-21-2012, 04:08 PM
Replies: 75
Views: 247
Posted By Neskonlith
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Omougi wrote:</cite></p><blockquote><p>We had to push back the PVP updates until after GU63.  We will get them out to you as soon as we...
Forum: Spells, Abilities, and General Class Discussion 03-06-2012, 11:36 PM
Replies: 161
Views: 1,486
Posted By Neskonlith
<p>Something needs to be done "for the greater...

<p>Something needs to be done "for the greater good of the game", and it must not wait for "new content" because balance needs to be restored.</p><p>SOE has already set a precedent of not waiting for...
Forum: Tradeskill Discussion 03-02-2012, 02:47 PM
Replies: 43
Views: 172
Posted By Neskonlith
<p><cite>Omougi...

<p><cite>Omougi wrote:</cite></p><blockquote><p>This was something I meant to review and adjust.  Thanks for bringing it up! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"...
Forum: Zones and Population 03-01-2012, 08:56 PM
Replies: 10
Views: 107
Posted By Neskonlith
<p>I finished a mentored Nek 2 run, and the loot...

<p>I finished a mentored Nek 2 run, and the loot seemed a bit odd as the named were not dropping Legendary or Fabled, just regular and small-box Treasured, and a few of the items inside the small...
Forum: Tradeskill Discussion 02-29-2012, 02:42 PM
Replies: 9
Views: 49
Posted By Neskonlith
<p><cite>Lutefisk...

<p><cite>Lutefisk wrote:</cite></p><blockquote><p>Ought to figure out a way to involve some of those otherwise almost-useless imbuing elements as well. </p></blockquote><p>Perhaps the Reactant food...
Forum: Tradeskill Discussion 02-29-2012, 02:37 PM
Replies: 9
Views: 49
Posted By Neskonlith
<p><cite>Rijacki...

<p><cite>Rijacki wrote:</cite></p><blockquote><p>The tried this oh so long ago when they introduced the "Imbued" concept. The imbuing is an additional step after making a finished...
Forum: Developer Roundtable 02-28-2012, 04:12 PM
Replies: 68
Views: 1,037
Posted By Neskonlith
<p>Thanks for the post, it's always nice to hear...

<p>Thanks for the post, it's always nice to hear something from SOE!</p><p>The SOE forums seems too quiet these days, especially with highly visible SOE members who used to regularly interact with...
Forum: Tradeskill Discussion 02-28-2012, 03:59 PM
Replies: 60
Views: 299
Posted By Neskonlith
<p>It is reasonable to expect that full access to...

<p>It is reasonable to expect that full access to all of the various top items in the game should require a subscription.</p><p>An unlocker for a tier of food/drink would be an acceptable...
Forum: Tradeskill Discussion 02-28-2012, 03:44 PM
Replies: 9
Views: 49
Posted By Neskonlith
<p>Colossal Reactants are a welcome tradeskill...

<p>Colossal Reactants are a welcome tradeskill upgrade, but they also render all other recipes for the slot obsolete. Can we consider a tradeskill upgrade system that builds on the existing character...
Forum: Tradeskill Discussion 02-28-2012, 03:27 PM
Replies: 43
Views: 172
Posted By Neskonlith
<p>Why not hook this idea back up with existing...

<p>Why not hook this idea back up with existing tradeskills?</p><p>Instead of a CR being required for the decorative fluff, why not adjust it to require adorning ingredients?</p><p>ie: </p><p>lesser...
Forum: Tradeskill Discussion 02-24-2012, 02:28 PM
Replies: 11
Views: 129
Posted By Neskonlith
<p>I hope we hear something from someone official...

<p>I hope we hear something from someone official sometime soon, as lack of communication and guesswork in the dark makes ripe conditions for a souring community.</p><p>Anyone have any...
Forum: Items and Equipment 02-24-2012, 02:20 PM
Replies: 151
Views: 311
Posted By Neskonlith
<p>This is a situation where a raid shard...

<p>This is a situation where a raid shard merchant might help out since smart-loot isn't happening and RNG is eagerly boning over various classes.</p><p>Players have earned a raid shard as a credit...
Forum: PVP Discussion 02-24-2012, 02:01 PM
Replies: 0
Views: 50
Posted By Neskonlith
<p>Will players be getting access to new crafted...

<p>Will players be getting access to new crafted PVP recipes for armour, weapons, and jewelry?</p><p>It was nice that we could gear up new characters in something halfway-decent without them needing...
Forum: Look and Feel 02-23-2012, 08:37 PM
Replies: 3
Views: 81
Posted By Neskonlith
<p>To the unenlightened observer, this might...

<p>To the unenlightened observer, this might first appear to be "sleeping it off"...</p><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/EQ2_000183Small.jpg" /></p><p>But it's how...
Forum: Look and Feel 02-23-2012, 07:43 PM
Replies: 3
Views: 81
Posted By Neskonlith
<p>You know what? </p><p>Now that I think of it,...

<p>You know what? </p><p>Now that I think of it, it sort of does feel like it's the end of the week, almost it feels like it's FFFFFrrrrriiiiiii - hey, is there also a goblin back...
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