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Search: Posts Made By: Opeij
Forum: Tradeskill & Tradeskill Prestige 11-09-2012, 10:21 PM
Replies: 15
Views: 2,162
Posted By Opeij
<p>From a purely for-profit crafter, this change...

<p>From a purely for-profit crafter, this change sucks. One or two crafters can flood the market with more stuff than anybody would ever need, and if they set the price at-cost, then everybody else...
Forum: Tradeskill & Tradeskill Prestige 11-09-2012, 03:59 AM
Replies: 15
Views: 2,162
Posted By Opeij
<p>I actually agree with you. I think instead of...

<p>I actually agree with you. I think instead of going 1/5/10/25/50/100 it should be more like 1/2/5/10/15/20 or 1/2/4/8/12/16.</p><p>Also, when producing 100 of something, it won't fit in a single...
Forum: The Eidolon Jungle 11-08-2012, 09:54 PM
Replies: 3
Views: 658
Posted By Opeij
<p>Just tried to escort Qalin out of the cave,...

<p>Just tried to escort Qalin out of the cave, somebody had recently cleared all the trash around the area. I get about 3/4 of the way, run into 2 mobs that attak me, Q takes an AE autoattack to the...
Forum: Items and Equipment 11-08-2012, 05:22 PM
Replies: 4
Views: 15,502
Posted By Opeij
<p>IIRC, the VP patterns have weird classes...

<p>IIRC, the VP patterns have weird classes associated with each pattern. I think the one for rangers also has shaman and brig or something like that. It's not just 'sccout', 'mage', 'fighter', or...
Forum: Tradeskill & Tradeskill Prestige 10-29-2012, 09:11 PM
Replies: 27
Views: 5,830
Posted By Opeij
<p>Lots of fixes to experimentation, can finally...

<p>Lots of fixes to experimentation, can finally use the stat enhancement stuff. However, the stats don't actually increase. Or if they do, they don't show up on the item.</p><p>Also, when you go...
Forum: Tradeskill & Tradeskill Prestige 10-29-2012, 03:08 PM
Replies: 7
Views: 979
Posted By Opeij
<p>None of the woodworker recipes work. At all....

<p>None of the woodworker recipes work. At all. They have the bug icon, no product, and won't even go to the materials required page.</p>
Forum: Ranger 10-29-2012, 12:28 AM
Replies: 6
Views: 2,723
Posted By Opeij
<p>Agree with this 100%. The only other thing...

<p>Agree with this 100%. The only other thing that could be added is maybe some more ammo con somewhere (like 10-20% more) but if these actually get changed, I think i'd be too excited about the...
Forum: Tradeskill & Tradeskill Prestige 10-27-2012, 05:44 PM
Replies: 27
Views: 5,830
Posted By Opeij
<p>First of all, i think experimentation is a...

<p>First of all, i think experimentation is a REALLY cool system. It allows for players to make items unique, and to make tradeskill items actually pretty useful. HOWEVER, it's a very buggy system,...
Forum: Harrow’s End (x4) 10-27-2012, 03:18 PM
Replies: 3
Views: 644
Posted By Opeij
<p>Kind of silly sidenote: This boss updated my...

<p>Kind of silly sidenote: This boss updated my quest "The Everliving Lockets". Not sure if intended or a bug. However, I don't think it matters too much, considering it's an access quest for a level...
Forum: Tradeskill & Tradeskill Prestige 10-25-2012, 08:22 PM
Replies: 14
Views: 2,080
Posted By Opeij
<p>I was not doing any commissioning, I was just...

<p>I was not doing any commissioning, I was just checking out the mass production part of the tradeskill stuff for myself.</p><p>I didn't explore it very much, so I can't really say much more than...
Forum: General Discussion 10-25-2012, 05:21 PM
Replies: 29
Views: 1,244
Posted By Opeij
<p>I don't see why they should be changed. The...

<p>I don't see why they should be changed. The proc is affected by anybody's potency, it's just that fighters can now get a lot more potency than anybody else. If anything, it helps the dps tanks in...
Forum: Tradeskill & Tradeskill Prestige 10-25-2012, 04:34 PM
Replies: 14
Views: 2,080
Posted By Opeij
<p>The prestige ability Mass Production allows...

<p>The prestige ability Mass Production allows you to produce multiples of the same thing with just one combine. However, I tried it on Rhenium Bodkin Arrows, and it wouldn't work for any quantity...
Forum: General Gameplay Discussion 10-21-2012, 02:49 PM
Replies: 20
Views: 980
Posted By Opeij
<p>I was actually just thinking of this...

<p>I was actually just thinking of this yesterday. I don't want to have to buy the next expac with RL money, because, well, I wouldn't have very much use of it. I have real life things that get in...
Forum: General Gameplay Discussion 08-27-2012, 09:04 PM
Replies: 22
Views: 592
Posted By Opeij
<p><cite>TheSpin...

<p><cite>TheSpin wrote:</cite></p><blockquote><p><cite>Gadfly299 wrote:</cite></p><blockquote><p>Sadly, looking at the map, it appears that the entire mountain range that Highpass was in is gone. ...
Forum: General Gameplay Discussion 08-24-2012, 03:08 PM
Replies: 32
Views: 927
Posted By Opeij
<p>yea these games are pretty silly. they're...

<p>yea these games are pretty silly. they're stupid easy and 0 fun.</p>
Forum: Zones and Population 08-16-2012, 05:58 PM
Replies: 10
Views: 582
Posted By Opeij
<p>Get to at least kindly with one of the houses...

<p>Get to at least kindly with one of the houses (i think it's kindly, might be ally) and one of them will give you a quest that gives you the spell call of ro which is a gate to maj`dul</p>
Forum: General Gameplay Discussion 08-16-2012, 02:36 PM
Replies: 14
Views: 293
Posted By Opeij
<p>I completely agree with this, especially with...

<p>I completely agree with this, especially with some people wanting to set their AA slider at 50 or even 70% so they don't have to grind like mad once they hit 90. Just doing stuff in kylong I...
Forum: Look and Feel 08-13-2012, 06:50 PM
Replies: 17
Views: 428
Posted By Opeij
<p><cite>ttobey...

<p><cite>ttobey wrote:</cite></p><blockquote><p><cite>Lizabethan wrote:</cite></p><blockquote><p>I know it'd be some changes for the already stretched thin team, but..</p><p>You had me at "flying...
Forum: General Gameplay Discussion 08-13-2012, 04:14 PM
Replies: 31
Views: 538
Posted By Opeij
<p>Are you really too lazy to press one button a...

<p>Are you really too lazy to press one button a couple of times that you have to blow this one small bug out of proportion to try to get the devs to fix it? Hell, I bet if they fix it, 5 other...
Forum: Quests and Live Events 08-12-2012, 06:23 PM
Replies: 5
Views: 298
Posted By Opeij
<p>You only need to do one quest to see the writ...

<p>You only need to do one quest to see the writ agents. It's from the representative of <home city here> right next to the wizard spire. It entails going to 4 different buildings, hailing 4...
Forum: General Gameplay Discussion 08-11-2012, 01:29 PM
Replies: 31
Views: 538
Posted By Opeij
<p>It happens because you have your mercs/pets on...

<p>It happens because you have your mercs/pets on "protect me" and when something hits you, it never clears until you spam the "back off" button or kill the mob. It happens a lot with my ranger in...
Forum: Dungeon Maker 08-09-2012, 08:18 PM
Replies: 23
Views: 1,471
Posted By Opeij
<p><cite>Grumble69...

<p><cite>Grumble69 wrote:</cite></p><blockquote><p>RIP DM, you got wtfpwnd by the nerf hammer.</p><p>----------------------------------------</p><p>I'm not sure which dev is in charge.  But they...
Forum: Items and Equipment 08-07-2012, 04:49 PM
Replies: 2
Views: 119
Posted By Opeij
<p>My thoughts exactly. Currently, the only...

<p>My thoughts exactly. Currently, the only reason to use the helm is for the red slot, which can't even come close to making up for the 32 wep skills and 65 defense lost.</p>
Forum: Items and Equipment 08-06-2012, 11:43 PM
Replies: 2
Views: 119
Posted By Opeij
<p>As the title says, the plate fighter helm from...

<p>As the title says, the plate fighter helm from UD does not have weapon skills or defense. This is a *huge* decrease from the 32 wep skills and 65 defense on the faction helm, and even the...
Forum: General Gameplay Discussion 08-06-2012, 07:41 PM
Replies: 8
Views: 406
Posted By Opeij
<p>I'm pretty sure this bug occurs when the game...

<p>I'm pretty sure this bug occurs when the game thinks you're still in combat, but you're actually not. I've found that going into combat and killing another mobs then exiting combat works...
Forum: Items and Equipment 07-29-2012, 06:06 PM
Replies: 3
Views: 168
Posted By Opeij
<p>there's items that are just "mastercrafted"...

<p>there's items that are just "mastercrafted" which have blue text, and there are also items that have "mastercrafted" and "legendary/fabled" that have the color of legendary/fabled items. It just...
Forum: Spells, Abilities, and General Class Discussion 07-28-2012, 03:06 AM
Replies: 163
Views: 2,962
Posted By Opeij
<p>Recklessness does: </p><p>-Increases Potency...

<p>Recklessness does: </p><p>-Increases Potency of caster by 50.0%, -Removes all threat positions from abilities that inflict damage, -Decreases hate gain of caster by 30.0%, -Increases all damage...
Forum: Spells, Abilities, and General Class Discussion 07-28-2012, 02:29 AM
Replies: 163
Views: 2,962
Posted By Opeij
<p>Have some parses:</p><p>(03:44) training...

<p>Have some parses:</p><p>(03:44) training dummy: 58433 Opeij-pierce-43613Opeij | 58433 - Forward Charge VIII (Master), no Combat Abilities</p><p>(03:51) training dummy: 56692...
Forum: General Gameplay Discussion 07-28-2012, 01:58 AM
Replies: 41
Views: 576
Posted By Opeij
<p>It's not that doing the 20AA per hour is hard,...

<p>It's not that doing the 20AA per hour is hard, it's that its <em>boring as all hell.</em> We don't want to have to grind out 'til we can't see out of our left eye anymore, we want to be able to...
Forum: Battlegrounds 07-24-2012, 08:34 PM
Replies: 6
Views: 273
Posted By Opeij
<p>In gears of klak'anon, sometimes a person will...

<p>In gears of klak'anon, sometimes a person will enter the instance and not have a team. They just act like an npc, nobody can hurt them, they can't hurt anybody, they cant interact with anything....
Forum: In Testing Feedback 07-23-2012, 03:56 PM
Replies: 39
Views: 691
Posted By Opeij
<p>How does being in this stance make a fighter...

<p>How does being in this stance make a fighter become a dps with "High survivability"? They take 50% MORE damage than usual, which puts them at about the same ability to take a hit as a normal...
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