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Search: Posts Made By: Danelin
Forum: Developer Roundtable 07-31-2010, 07:00 AM
Replies: 3,668
Views: 18,245
Posted By Danelin
<p>So if I'm reading that correctly, live server...

<p>So if I'm reading that correctly, live server people with paid access also get gold level subscriptions to EQ2X?</p><p>If that is correct, then there IS a viable way to get new players from the...
Forum: Items and Equipment 06-22-2010, 10:46 PM
Replies: 30
Views: 292
Posted By Danelin
<p>Putting a small amount of wisdom on the...

<p>Putting a small amount of wisdom on the fighter plate is a good idea, so the fighters can get a little bit of a save boost off of it. I still wouldn't wear fighter plate on my priest even with a...
Forum: Items and Equipment 06-22-2010, 10:15 PM
Replies: 30
Views: 156
Posted By Danelin
<p>The simple way to solve this would be to allow...

<p>The simple way to solve this would be to allow us to cast two mount buffs, and have the first buff cast provide the appearance, and if a second buff is cast have the effects (runspeed etc) replace...
Forum: Items and Equipment 06-22-2010, 10:02 PM
Replies: 9
Views: 112
Posted By Danelin
I don't think Crusaders do, but I would be down...

I don't think Crusaders do, but I would be down with this change anyway so that it would be a viable item to wear on my main without feeling like i'm sacrificing as much to wear it. (I wear both it...
Forum: General Gameplay Discussion 03-07-2010, 07:06 AM
Replies: 15
Views: 68
Posted By Danelin
<p>*sigh* 7pm on my night off and the server...

<p>*sigh* 7pm on my night off and the server barfs, and has stayed down for some time... Nice.</p><p>It's a pity all my friends from back home are on AB, I'd change to a server that doesn't routinely...
Forum: History and Lore 03-03-2010, 11:28 AM
Replies: 100
Views: 1,139
Posted By Danelin
<p>My guess is that Kerafyrm is making the same...

<p>My guess is that Kerafyrm is making the same kind of power play that Mistmoore did on EQlive. He's making a bid for deification so he can fight Veeshan on "equal" terms. Picking up some blades of...
Forum: In Testing Feedback 03-29-2009, 08:38 PM
Replies: 557
Views: 1,409
Posted By Danelin
<p><cite>Solkarr...

<p><cite>Solkarr wrote:</cite></p><blockquote><p><cite>Danelin wrote:</cite></p><blockquote><p>~snipped~</p><p>3 - Move fighter damage to a sequence like this:</p><p>Top DPS - Brawlers. Very closely...
Forum: In Testing Feedback 03-29-2009, 08:26 PM
Replies: 83
Views: 765
Posted By Danelin
<p>Guardians aren't suffering so much from the...

<p>Guardians aren't suffering so much from the nerf as they are from a combination of the content and the general problems with taunts.</p><p>Even with my mythical on my berserker, and 186 AA, all of...
Forum: In Testing Feedback 03-28-2009, 07:33 AM
Replies: 557
Views: 1,409
Posted By Danelin
<p>1 - Stances: Get rid of the increasing...

<p>1 - Stances: Get rid of the increasing stances. Make all stances percentile based effects that will therefore scale permanently. Keep it to dps vs survivability, do what is needed to strike a...
Forum: Developer Roundtable 03-28-2009, 06:54 AM
Replies: 271
Views: 911
Posted By Danelin
<p><cite>Aeralik...

<p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Danelin wrote:</cite></p><blockquote><p><strong>Ongoing subclass feedback: </strong>This should be established in the existing subclass forums....
Forum: Developer Roundtable 03-27-2009, 12:41 PM
Replies: 271
Views: 911
Posted By Danelin
<p>I originally posted this in the in-testing...

<p>I originally posted this in the in-testing feedback, but it got no replies and scrolled off in nothing flat after all of the arguing that was going on. I am cross posting it here to maximize the...
Forum: Berserker 03-19-2009, 01:56 AM
Replies: 194
Views: 1,913
Posted By Danelin
<p>Since the revamp has been scrapped back to...

<p>Since the revamp has been scrapped back to design phase, I'd like to see us do something similar to this list, but focused on issues from live. Examples of my personal issues -</p><p>Taunts do so...
Forum: Developer Roundtable 03-19-2009, 12:25 AM
Replies: 271
Views: 911
Posted By Danelin
<p><cite>Mobmasher@Crushbone...

<p><cite>Mobmasher@Crushbone wrote:</cite></p><blockquote><p><cite>Akhawkblade wrote:</cite></p><blockquote><p>I was very dissapointed to not see these proposed changes go through.  If you are not...
Forum: In Testing Feedback 03-18-2009, 11:57 PM
Replies: 44
Views: 622
Posted By Danelin
<p>I likewise agree. It is alright if there is a...

<p>I likewise agree. It is alright if there is a spectrum of AE aggro control from tank that is best at it to tank that is worst at it, but the baseline should always be set at 'Possible without...
Forum: Developer Roundtable 03-18-2009, 11:47 PM
Replies: 271
Views: 911
Posted By Danelin
<p>I made a post on in-testing feedback...

<p>I made a post on in-testing feedback recommending one set of avenues of player feedback. I think it is quite good, and making use of the in game /survey option allows for ensuring a wide variety...
Forum: In Testing Feedback 03-18-2009, 10:53 PM
Replies: 0
Views: 88
Posted By Danelin
<p>So Fighter revamp 2.5 is going to begin being...

<p>So Fighter revamp 2.5 is going to begin being designed, and unlike 2.0, is going to be built incorporating player feedback.</p><p>The first thing that I think we should address about potential...
Forum: Developer Roundtable 03-18-2009, 11:29 AM
Replies: 271
Views: 911
Posted By Danelin
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Danelin wrote:</cite></p><blockquote>Defensive stance and taunts still need work, and it needs to be fixed sooner rather than...
Forum: Developer Roundtable 03-18-2009, 11:19 AM
Replies: 271
Views: 911
Posted By Danelin
Oh. One other thing that occured to me. I think...

Oh. One other thing that occured to me. I think that some form of the EQ1 class feedback/class leaders model should be established. Being able to maintain a continuous top10 class requests list can...
Forum: Developer Roundtable 03-18-2009, 11:10 AM
Replies: 271
Views: 911
Posted By Danelin
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Producers Letter stated:</cite></p><blockquote>We’ll also be announcing the plan for improving our communication and creating an open two-way...
Forum: Developer Roundtable 03-18-2009, 11:08 AM
Replies: 271
Views: 911
Posted By Danelin
<p>First things first:</p><p>Thank you for...

<p>First things first:</p><p>Thank you for listening.</p><p>Some observations that I have made over the whole thing, and some ideas about them.</p><p>1 - Defensive stance and taunts still need work,...
Forum: In Testing Feedback 03-13-2009, 06:08 AM
Replies: 85
Views: 465
Posted By Danelin
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Slik@Blackburrow wrote:</cite></p><blockquote>Everytime you post on this topic leads me to believe you don't play a tank.  The deterrent to going...
Forum: In Testing Feedback 03-13-2009, 06:04 AM
Replies: 85
Views: 465
Posted By Danelin
<p><cite>Emlar_from_Halas...

<p><cite>Emlar_from_Halas wrote:</cite></p><blockquote><p><cite>Danelin wrote:</cite></p><blockquote><p>Defensive stance should be:</p><ul><li>Your first choice when fighting mobs that are...
Forum: In Testing Feedback 03-12-2009, 04:25 AM
Replies: 85
Views: 465
Posted By Danelin
<p>Okay. I have been following the fighter...

<p>Okay. I have been following the fighter revamps for a while. I am 100% convinced that the 'waiting for the furor to die down' approach is being used by the devs at this point, and that they are...
Forum: Developer Roundtable 03-05-2009, 03:31 AM
Replies: 2,003
Views: 5,674
Posted By Danelin
<p>I like the idea of introducing a way to get...

<p>I like the idea of introducing a way to get the less readily available masters in my ability rotations into my book, but I think in order to have ANY rational idea of balance, it needs to draw on...
Forum: Items and Equipment 03-04-2009, 10:42 PM
Replies: 10
Views: 107
Posted By Danelin
<p>Please consider adding critical mitigation to...

<p>Please consider adding critical mitigation to some of the fabled armor drops from TSO instances. It is very frustrating to get items like the Cleric breastplate from Evernight Abbey or the plate...
Forum: Developer Roundtable 03-04-2009, 10:32 PM
Replies: 94
Views: 726
Posted By Danelin
<p>Will the Dev. team please reconsider some...

<p>Will the Dev. team please reconsider some aspects of TSO itemization as regards instance dropped fabled gear?</p><p>My fabled BP from Abbey is superior to my greater shard BP in every way except...
Forum: Performance Support 03-01-2009, 03:47 AM
Replies: 5
Views: 71
Posted By Danelin
<p>Okay. I completely cleaned out all of my UI...

<p>Okay. I completely cleaned out all of my UI related files, reinstalled from the ground up, and went in-game.</p><p>I ran fine, camped between toons twenty or thirty times with no problems, and...
Forum: In Testing Feedback 02-25-2009, 06:27 AM
Replies: 50
Views: 214
Posted By Danelin
<p>This is exactly why EQlive ended up appointing...

<p>This is exactly why EQlive ended up appointing community representatives for each class. Every thread tends to eventually devolve into class bickering, even if it is on that classes class...
Forum: Developer Roundtable 02-25-2009, 06:06 AM
Replies: 887
Views: 3,055
Posted By Danelin
<p><cite>ReverendPaqo...

<p><cite>ReverendPaqo wrote:</cite></p><blockquote><p>Ok, I'll agree that there has been alot of wall of texting lately on my part.</p><p>But do I stand alone in the belief that as far as raids are...
Forum: In Testing Feedback 02-24-2009, 11:45 PM
Replies: 178
Views: 1,866
Posted By Danelin
<p><cite>Aeralik...

<p><cite>Aeralik wrote:</cite></p><blockquote><p>The spell was meant to work similar to soulward but with a cleric like flavor to it.  So it should not eat through wards and other effects on the...
Forum: In Testing Feedback 02-24-2009, 12:05 PM
Replies: 54
Views: 267
Posted By Danelin
<p>Well, I was listing where I thought things...

<p>Well, I was listing where I thought things ought to be, I am well aware of how out of line with that definition current enchanter and Bard DPS are.</p>
Forum: In Testing Feedback 02-24-2009, 11:55 AM
Replies: 178
Views: 1,866
Posted By Danelin
<p>What good is a ward on the group if the tank...

<p>What good is a ward on the group if the tank isn't alive? Well none, but the situation we were discussing isn't the tank already being dead. Since wards give a fixed amount of healing and it is...
Forum: In Testing Feedback 02-24-2009, 11:33 AM
Replies: 54
Views: 267
Posted By Danelin
<p><cite>Encantador...

<p><cite>Encantador wrote:</cite></p><blockquote><p><cite>Danelin wrote:</cite></p><blockquote><p>.....</p><p>I don't want to be tanking and t1 dpsing at the same time.</p><p>I am a berserker, I...
Forum: In Testing Feedback 02-24-2009, 07:46 AM
Replies: 54
Views: 267
Posted By Danelin
<p><cite>Eugam...

<p><cite>Eugam wrote:</cite></p><blockquote><p><cite>Danelin wrote:</cite></p><blockquote>You know what ? I am able to tank the easy single target heroic trash as warden in melee gear <img...
Forum: In Testing Feedback 02-24-2009, 07:28 AM
Replies: 54
Views: 267
Posted By Danelin
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Danelin wrote:</cite></p><blockquote>I have to say in general I like what you are doing, especially the 'why not hold threat through DPS' portion...
Forum: In Testing Feedback 02-24-2009, 07:24 AM
Replies: 54
Views: 267
Posted By Danelin
<p><cite>UNTILitSLEEPS...

<p><cite>UNTILitSLEEPS wrote:</cite></p><blockquote><p><cite>Danelin wrote:</cite></p><blockquote><p>But hey, fighters in offensive won't be able to tank. That's good and...
Forum: Developer Roundtable 02-23-2009, 11:34 PM
Replies: 887
Views: 3,055
Posted By Danelin
<p>The biggest problem with a 'silent majority in...

<p>The biggest problem with a 'silent majority in favor' is the simple fact that many of the silent majority aren't fighters, and won't realize they have a vested interest in fighters having fun...
Forum: In Testing Feedback 02-23-2009, 10:33 PM
Replies: 153
Views: 654
Posted By Danelin
<p>Azleya adding one or two 'best slot' drops to...

<p>Azleya adding one or two 'best slot' drops to a x2 zone wouldn't break anything, even if they are super rare and result in big raid guilds wanting to farm the instance... Who cares? Most X2...
Forum: In Testing Feedback 02-23-2009, 10:26 PM
Replies: 50
Views: 214
Posted By Danelin
<p>Heh. I feel rather sorry for her having to...

<p>Heh. I feel rather sorry for her having to ride herd on that team, given how much hate they are garnering themselves.</p><p>I also find it interesting that the 'real issue can't be found' because...
Forum: In Testing Feedback 02-23-2009, 10:06 PM
Replies: 178
Views: 1,866
Posted By Danelin
<p><cite>Altir@Blackburrow...

<p><cite>Altir@Blackburrow wrote:</cite></p><blockquote><p>What I don't get is how did the tank get down to 1-10% if these all mighty wards are up anyway?</p><p>If the tank takes enough damage to go...
Forum: In Testing Feedback 02-23-2009, 10:01 PM
Replies: 22
Views: 52
Posted By Danelin
<p>A few observations</p><p>1 - On live crusaders...

<p>A few observations</p><p>1 - On live crusaders have a huge edge in aggro control over warriors and brawlers, warriors still have the survivability edge, but only crusaders can actually both...
Forum: In Testing Feedback 02-23-2009, 08:50 PM
Replies: 178
Views: 1,866
Posted By Danelin
<p>Am I not allowed to comment on the inquisitors...

<p>Am I not allowed to comment on the inquisitors not healing well unless extremely well geared? I mean... 90% of my gear IS group aquired, other than my Mythical and offhand items...</p><p>Then...
Forum: In Testing Feedback 02-23-2009, 08:39 PM
Replies: 22
Views: 52
Posted By Danelin
<p>Thank you Eidos, your post does in fact...

<p>Thank you Eidos, your post does in fact reflect what I was trying to describe in a way that will hopefully be less confusing for people.  If you wouldn't mind, I think I will borrow your...
Forum: In Testing Feedback 02-23-2009, 08:32 AM
Replies: 54
Views: 267
Posted By Danelin
<p>Playing the game passibly well isn't rocket...

<p>Playing the game passibly well isn't rocket science, but maximizing your toon's effectiveness can be a lot more complicated than it sounds, especially when it comes to responding to changes in...
Forum: In Testing Feedback 02-23-2009, 08:12 AM
Replies: 22
Views: 52
Posted By Danelin
<p>Launch Guardians held aggro through - not at...

<p>Launch Guardians held aggro through - not at all. (ok, they had taunts, but they didn't work for crap)</p><p>Berserkers, Shadowknights, and Monks held it through damage and buffs. (I remember when...
Forum: Community News 02-23-2009, 03:20 AM
Replies: 54
Views: 236
Posted By Danelin
<p><cite>Zedtastic@Kithicor...

<p><cite>Zedtastic@Kithicor wrote:</cite></p><blockquote><p>I can't wait for the fighter changes to go live.  I'm a guardian and the MT for my guild.  I concentrate on defensive gear and would prefer...
Forum: In Testing Feedback 02-23-2009, 03:03 AM
Replies: 153
Views: 654
Posted By Danelin
<p><cite>Gage...

<p><cite>Gage wrote:</cite></p><blockquote><p>There isn't much of a gap between T2 shard amor and the TSO set gear from the x4 zones, so I don't see how the x2 set can be better than T2 w/o also...
Forum: Performance Support 02-22-2009, 11:52 PM
Replies: 5
Views: 71
Posted By Danelin
<p>I am using the current version of profit ui. I...

<p>I am using the current version of profit ui. I will try poking around at this after I get home. Is there any way to do this that wouldn't involve losing all of my window positions?</p>
Forum: In Testing Feedback 02-22-2009, 11:48 PM
Replies: 18
Views: 178
Posted By Danelin
<p>It is Sony's intellectual property, but it is...

<p>It is Sony's intellectual property, but it is our game. We are the customers, and without us the game ceases to exist.</p><p>Yes Nooani, several of the things I mentioned (modifications to...
Forum: Community News 02-22-2009, 11:40 PM
Replies: 54
Views: 236
Posted By Danelin
<p><cite>Blazenhawk@Blackburrow...

<p><cite>Blazenhawk@Blackburrow wrote:</cite></p><blockquote><p>SoE trying its best to maintain player base, while growing it! Name of the game today... after considerable debating (a long draw out...
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