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Search: Posts Made By: HaohmaruEQ2
Forum: Player Studio Discussion 03-23-2013, 10:05 PM
Replies: 1
Views: 925
Posted By HaohmaruEQ2
<p>Yes, absolutely! There are differences between...

<p>Yes, absolutely! There are differences between the games of course, but as long as the art, style and quality matches EverQuest 2 fairly closely, by all means, go for it!</p>
Forum: Player Studio Discussion 03-20-2013, 01:42 AM
Replies: 8
Views: 1,002
Posted By HaohmaruEQ2

<p><cite>Cakvala wrote:</cite></p><blockquote><p><cite>Syrah wrote:</cite></p><blockquote><p>You guys are great.</p><p>We did get screen shots today that showed part of the object rendered, part of...
Forum: Player Studio Discussion 03-16-2013, 08:58 PM
Replies: 8
Views: 1,108
Posted By HaohmaruEQ2

<p><cite>MasterMagnus wrote:</cite></p><blockquote><p><cite>Eden_Evergreen wrote:</cite></p><blockquote><p>Adding a file that the system isn't set up to look for is likely to result in an "INVALID"...
Forum: Player Studio Discussion 03-12-2013, 01:14 AM
Replies: 12
Views: 1,039
Posted By HaohmaruEQ2

<p><cite>Oakbane wrote:</cite></p><blockquote><p>I should also note, one of the reasons i thought this would make it through submission is there are plenty of dismembered heads throughout EQ2 in...
Forum: Player Studio Discussion 02-22-2013, 11:22 PM
Replies: 10
Views: 1,416
Posted By HaohmaruEQ2

<p><cite>Armous wrote:</cite></p><blockquote><p>Thanks for your informative reply.  I appreciate your time and effort in helping me/us.  I guess more than dimensions, I'm interested in aspect ratios...
Forum: Player Studio Discussion 02-21-2013, 11:03 PM
Replies: 10
Views: 1,416
Posted By HaohmaruEQ2
<p>Sizing is a little tricky - even with the...

<p>Sizing is a little tricky - even with the reference and a generalization of humanoid scale, what we've seen is that models will still come in at all sorts of random sizes internally. However, it's...
Forum: Player Studio Discussion 02-05-2013, 05:40 PM
Replies: 3
Views: 281
Posted By HaohmaruEQ2
<p>Good question! Eden had a great follow up too...

<p>Good question! Eden had a great follow up too which shares a lot of our mentality when it comes to this stuff as well.</p><p>The short answer is - stay away from religious symbolism that could...
Forum: Player Studio Discussion 02-03-2013, 09:49 PM
Replies: 11
Views: 460
Posted By HaohmaruEQ2

<p><cite>hathahrk wrote:</cite></p><blockquote><p>i'm pretty new to all this, i've done some item , but i don't know how to do the two other *.tga ( normal map and spec map) when doing a...
Forum: Player Studio Discussion 01-27-2013, 11:30 PM
Replies: 9
Views: 313
Posted By HaohmaruEQ2

<p><cite>rollenzekson wrote:</cite></p><blockquote><p>When can we do hats for EQ? I have two made already :p</p></blockquote><p>Hah! Well, we can't say 'never' to anything, as you never, ever, know,...
Forum: Player Studio Discussion 01-27-2013, 11:19 PM
Replies: 5
Views: 253
Posted By HaohmaruEQ2
<p>This is something we're wanting to delve into...

<p>This is something we're wanting to delve into soon in some form - i.e. trying to 'focus' some item creation ideas. One of the strengths we see in the program is having players create items we...
Forum: Player Studio Discussion 01-27-2013, 11:15 PM
Replies: 7
Views: 205
Posted By HaohmaruEQ2

<p><cite>usmcklit wrote:</cite></p><blockquote><p>Most likely. Im not too great with texturing, modeling is more my thing. Ill take a look at it in maya, and try to get rid of it. It sounds like this...
Forum: Player Studio Discussion 12-22-2012, 03:34 PM
Replies: 11
Views: 280
Posted By HaohmaruEQ2

<p><cite>Kurogo wrote:</cite></p><blockquote><p>Some questions I had while designing my submission are:</p><p>1. What unit scale should I set 3dsMax to when designing my model? I tried to compare to...
Forum: Player Studio Discussion 12-22-2012, 03:24 PM
Replies: 11
Views: 421
Posted By HaohmaruEQ2

<p><cite>Eden_Evergreen wrote:</cite></p><blockquote><p>... and that would likely have been my next question. <img src="/station/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0"...
Forum: Player Studio Discussion 12-22-2012, 03:06 PM
Replies: 7
Views: 410
Posted By HaohmaruEQ2

<p><cite>floydbishop wrote:</cite></p><blockquote><p>I know that on Free Realms, a four vert face (polygon) gets converted to two tris (triangles) upon conversion to the in engine model. I would...
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