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Search: Posts Made By: Covic
Forum: Player Studio Discussion 03-22-2013, 07:53 PM
Replies: 13
Views: 1,785
Posted By Covic
<p><cite>rollenzekson...

<p><cite>rollenzekson wrote:</cite></p><blockquote><p>Just resubmitted a shield based on this thread. If you don't like it then I am just going to get drunk the entire weekend and then re-evaluate on...
Forum: Player Studio Discussion 03-21-2013, 03:44 PM
Replies: 13
Views: 1,785
Posted By Covic
<p><cite>Eden_Evergreen...

<p><cite>Eden_Evergreen wrote:</cite></p><blockquote><p>I notice that in every case where you show a specular map, it is half-size. Is that a preference for *all* submissions (including cloaks, house...
Forum: Player Studio Discussion 03-21-2013, 01:37 PM
Replies: 13
Views: 1,785
Posted By Covic
<p>Here are some cloaks I am using as examples...

<p>Here are some cloaks I am using as examples with the upcoming webpage updates.  It will be a while before the new pages go live so here is a screen shot of that page to help get some ideas...
Forum: Player Studio Discussion 03-21-2013, 01:30 PM
Replies: 13
Views: 1,785
Posted By Covic
<p>The above examples are great reference for...

<p>The above examples are great reference for what you will want to try to achieve in player studio.  I dont expect every submission to be this good.  But the closer you can get to this quality the...
Forum: Player Studio Discussion 03-21-2013, 01:25 PM
Replies: 13
Views: 1,785
Posted By Covic
<p>OK here is one more, this was created by our...

<p>OK here is one more, this was created by our intern Albert Soto.  He modeled the axe in Z brush first, thats why the normal map has so much pop.  The painted shadow on this one are a little two...
Forum: Player Studio Discussion 03-20-2013, 05:01 PM
Replies: 13
Views: 1,785
Posted By Covic
<p>In both samples you can also see that we only...

<p>In both samples you can also see that we only use a 256 for spec and fresnel maps.  They are really just to help sell the illusion of it the asset have shine and a material.</p><p>Dave</p>
Forum: Player Studio Discussion 03-20-2013, 04:59 PM
Replies: 13
Views: 1,785
Posted By Covic
<p>Heres an Axe that show some good texture...

<p>Heres an Axe that show some good texture work.  The Axe by itself is only 542 triangles. With the hanging skull and chain, it is right at 1000.  I want to also show this one as an example of how...
Forum: Player Studio Discussion 03-20-2013, 02:39 PM
Replies: 13
Views: 1,785
Posted By Covic
<p>I wanted to post a couple assets that we have...

<p>I wanted to post a couple assets that we have made in house that show what I am looking for.  I picked this round shield since I have gotten some round shields as submissions.  This shield is 844...
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