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Search: Posts Made By: Eyema
Forum: Developer Roundtable 02-21-2012, 08:19 PM
Replies: 740
Views: 9,979
Posted By Eyema
Im sure thats being factored in now, and possibly...

Im sure thats being factored in now, and possibly one of the causes of this change being delayed. The devs do read these posts/threads, and by now are aware that this change would cause items to fall...
Forum: Developer Roundtable 02-17-2012, 12:48 AM
Replies: 740
Views: 9,979
Posted By Eyema
<p><strong>Critical Chance</strong> is how often...

<p><strong>Critical Chance</strong> is how often you land a critical hit. It only determines whether the crit multiplier will be used to add bonus damage, it does not control or effect what that...
Forum: Developer Roundtable 02-17-2012, 12:15 AM
Replies: 740
Views: 9,979
Posted By Eyema
<p><cite>Eyema@Befallen...

<p><cite>Eyema@Befallen wrote:</cite></p><blockquote><p><cite>Freejazzlive wrote:</cite></p><blockquote><p>This thread makes me think that SOE would do themselves a favor by clearly explaining how...
Forum: Developer Roundtable 02-15-2012, 10:32 PM
Replies: 740
Views: 9,979
Posted By Eyema
no the stat change came later. and when it did,...

no the stat change came later. and when it did, yes SOE dev team posted the change and explained it. the first post explained things in TSO era, the second post explains when they changed things in...
Forum: Developer Roundtable 02-15-2012, 09:28 PM
Replies: 740
Views: 9,979
Posted By Eyema
<p><cite>Freejazzlive...

<p><cite>Freejazzlive wrote:</cite></p><blockquote><p>This thread makes me think that SOE would do themselves a favor by clearly explaining how all of their mechanics are <strong>supposed</strong> to...
Forum: Developer Roundtable 02-14-2012, 11:07 PM
Replies: 740
Views: 9,979
Posted By Eyema
AS to why the logs and ACT dont register crits,...

AS to why the logs and ACT dont register crits, thats a simple understanding of how the game handles crits. A crit defined by the logs is any damage above whats considered normal. Since damage has a...
Forum: Developer Roundtable 02-14-2012, 11:03 PM
Replies: 740
Views: 9,979
Posted By Eyema
<p><cite>Lempo@Everfrost...

<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>ratbastard wrote:</cite></p><blockquote><p>my understanding was that cm preventing crits from occuring, not reducing the damage of a...
Forum: Developer Roundtable 02-06-2012, 07:30 PM
Replies: 740
Views: 9,979
Posted By Eyema
Backflagging and regearing recruits has been in...

Backflagging and regearing recruits has been in the game since day 1. Crit mit has only been in the game for 3 years. Taking away crit mit does not remove the need to regear recruits or alts, and it...
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