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Search: Posts Made By: Yimway
Forum: Developer Roundtable 03-28-2012, 02:10 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Koleg@Unrest_old...

<p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>But I also absolutely don't want to see content nerfed as a result.  I understand that...
Forum: Developer Roundtable 03-28-2012, 02:00 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Koleg@Unrest_old...

<p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p>Raiders burning out, although understandable, is not a strong enough reason to revamp an entire system.  We're still back to the CM = Time...
Forum: Developer Roundtable 03-28-2012, 01:51 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Lempo@Everfrost...

<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p> Depending on how undergeared and/or how many undergeared though is certainly not going to make DPS checks like Hragdold, Sullon, Tyrax etc...
Forum: Developer Roundtable 03-28-2012, 01:27 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Koleg@Unrest_old...

<p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Actually, its been silent cause people only post when their upset.</p><p>Since this change,...
Forum: Developer Roundtable 03-28-2012, 01:00 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p>Actually, its been silent cause people only...

<p>Actually, its been silent cause people only post when their upset.</p><p>Since this change, we made several progression kills, one we did with undergeared recruits that would have NEVER survived...
Forum: Developer Roundtable 03-09-2012, 02:22 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Uncle@Mistmoore...

<p><cite>Uncle@Mistmoore wrote:</cite></p><blockquote><p>where i kinda agree with this it defeats the purpose oof a raider running heroic zones even though with the right merc most raiders can solo...
Forum: Developer Roundtable 03-06-2012, 04:34 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Freejazzlive...

<p><cite>Freejazzlive wrote:</cite></p><blockquote><p>I'm curious: what about actual CM on gear? I assume it's going to get turned into something else -- is it just going to be raw health, as...
Forum: Developer Roundtable 03-05-2012, 04:44 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Maroger...

<p><cite>Maroger wrote:</cite></p><blockquote><p>I am NOT okay with removing CM in view of the alternative they are providing. If they were refunding us the shards etc or had a shard exchange...
Forum: Developer Roundtable 03-01-2012, 05:37 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Maroger...

<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Maroger wrote:</cite></p><blockquote><p>I put a lot of time and effort to gear up a character...
Forum: Developer Roundtable 03-01-2012, 04:48 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Maroger...

<p><cite>Maroger wrote:</cite></p><blockquote><p>I put a lot of time and effort to gear up a character and now all that time and effort is WASTED.</p></blockquote><p>How is it wasted?  The gear still...
Forum: Developer Roundtable 02-29-2012, 02:15 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Banditman...

<p><cite>Banditman wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>Four weeks later, it's still too buggy to push...
Forum: Developer Roundtable 02-29-2012, 12:48 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Banditman...

<p><cite>Banditman wrote:</cite></p><blockquote><p>Four weeks later, it's still too buggy to push live?</p><p>Houston, we have a problem . . .</p></blockquote><p>The problem is the aversion to...
Forum: Developer Roundtable 02-27-2012, 05:35 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Geothe...

<p><cite>Geothe wrote:</cite></p><blockquote><p>Honestly at this point it would almost be easier if they just remove the CM buffs and then grant all players a 50 innate Crit Mit.That would negate the...
Forum: Developer Roundtable 02-27-2012, 05:05 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Freejazzlive...

<p><cite>Freejazzlive wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p style="margin-bottom: 0in;"><span style="color: #008000;">The encounters are balanced around mobs...
Forum: Developer Roundtable 02-23-2012, 02:05 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Davngr1...

<p><cite>Davngr1 wrote:</cite></p><blockquote><p>  you're srsly going to compare year old content with new content released a couple months ago?  srsly?</p></blockquote><p>Sure, a x2 added 6 months...
Forum: Developer Roundtable 02-22-2012, 02:21 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Davngr1...

<p><cite>Davngr1 wrote:</cite></p><blockquote><p>   BIG LOL at the posters comparing the next expac's X2 against the old easymode raids..  i mean really?     and you guys all agree?  that's srs...
Forum: Developer Roundtable 02-21-2012, 06:20 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Meridia@Crushbone...

<p><cite>Meridia@Crushbone wrote:</cite></p><blockquote><p>When you think about it, the Drunder x2 chest is actually better than the x4 EM one factoring in everything BUT the CM for some classes...
Forum: Developer Roundtable 02-15-2012, 07:28 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Nrgy wrote:</cite></p><blockquote><p>I...

<p><cite>Nrgy wrote:</cite></p><blockquote><p>I am fairly certain that one of the other 435+ posts behind you have said that mobs will retain innate CB and players will have no measure of negating...
Forum: Developer Roundtable 02-14-2012, 06:13 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Quabi@Antonia Bayle...

<p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p>I can't decide what's more amusing: the fact the devs keep finding new ways to make this change not work or the way some players will...
Forum: Developer Roundtable 02-14-2012, 03:52 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Nrgy...

<p><cite>Nrgy wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Tuesday</p></blockquote><p>good thing you didn't say which Tueday :/</p></blockquote><p>You got me...
Forum: Developer Roundtable 02-10-2012, 02:03 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p>Tuesday</p>

<p>Tuesday</p>
Forum: Developer Roundtable 02-03-2012, 07:51 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Geothe...

<p><cite>Geothe wrote:</cite></p><blockquote><p>Only time "crit" appears on the parse is when crit bonus is applied.</p></blockquote><p>Hmm, I really thought it was any damage over max.</p><p>This is...
Forum: Developer Roundtable 02-03-2012, 07:26 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>slippery...

<p><cite>slippery wrote:</cite></p><blockquote><p>Regardless of what any dev tries to tell you, they are wrong. How the system works is that when you take no additional damage from a crit it doesn't...
Forum: Developer Roundtable 02-03-2012, 02:24 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p>I agree that sample set shows some crit...

<p>I agree that sample set shows some crit bonuses still applying, I'd wager the innate's are still being applied.</p><p>BTW, same post probably needs to be thrown into the in-testing...
Forum: Developer Roundtable 02-03-2012, 01:54 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Geothe...

<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Who asside innate crit bonus still applies to mobs?</p><p>The PM answer I got is NPC's will also lose...
Forum: Developer Roundtable 02-03-2012, 01:41 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Nrgy...

<p><cite>Nrgy wrote:</cite></p><blockquote><p><cite></cite>With mobs innate Crit Chance still applied and the removal of Crit Mit protection from players, Raids will not be progressing any faster...
Forum: Developer Roundtable 02-03-2012, 01:21 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Dorsan@Nagafen...

<p><cite>Dorsan@Nagafen wrote:</cite></p><blockquote>The compensation for crit mit loss should be AT LEAST 100 health per point of crit mit. Even in that case we'd lose tons of survivability but...
Forum: Developer Roundtable 02-01-2012, 06:06 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Cyrim wrote:</cite></p><blockquote><p>I...

<p><cite>Cyrim wrote:</cite></p><blockquote><p>I disagree. This does not change much for casuals because I am not a believer that CM was the only thing stopping their raid forces from progressing....
Forum: Developer Roundtable 02-01-2012, 05:40 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Anklesteiner...

<p><cite>Anklesteiner wrote:</cite></p><blockquote><p>But they'll still be able to survive in the content. Which now means there is no survivablity check. Which now means anybody can come into any...
Forum: Developer Roundtable 02-01-2012, 05:34 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Meridia@Crushbone...

<p><cite>Meridia@Crushbone wrote:</cite></p><blockquote><p>It doesn't change anything if you still need X amount of crit and now Y amount of HP to survive the aoes.</p><p>You'll still need gear...
Forum: Developer Roundtable 02-01-2012, 05:08 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>slippery...

<p><cite>slippery wrote:</cite></p><blockquote><p>Most people are really have no idea what this changes.</p><p>Let me give you a hint.</p><p>Nothing. It doesn't change anything. If you couldn't kill...
Forum: Developer Roundtable 02-01-2012, 04:08 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>kahonen...

<p><cite>kahonen wrote:</cite></p><blockquote><p><cite>Laenai@Oasis wrote:</cite></p><blockquote><p>What mechanic will SoE use to keep a PUG raid of Ry'Gorr wearers out of Drunder...
Forum: Developer Roundtable 02-01-2012, 04:02 PM
Replies: 740
Views: 9,979
Posted By Yimway
<p><cite>Rageincarnate@Unrest...

<p><cite>Rageincarnate@Unrest wrote:</cite></p><blockquote><p>i would put money on.. they are designing loot for the new raid/heroic zones.. and have no where to go with the crit mit...
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