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Search: Posts Made By: Zehl_Ice-Fire
Forum: Community News 07-27-2011, 12:35 PM
Replies: 533
Views: 2,598
Posted By Zehl_Ice-Fire
<p>I still wish I had the option of doing the...

<p>I still wish I had the option of doing the [Removed for Content] dragon ring event hourly instead of every 3 hours, and lock the amount it can progress per day, but at least I can get it once a...
Forum: Community News 07-23-2011, 10:25 AM
Replies: 533
Views: 2,598
Posted By Zehl_Ice-Fire
<p>This event needs to as often as it did...

<p>This event needs to as often as it did originally, but the progress needs to be capped like it can only go forward X% per earth day. That is the only way it is fun for those who wish to do it and...
Forum: Community News 07-22-2011, 10:52 PM
Replies: 533
Views: 2,598
Posted By Zehl_Ice-Fire
<p>9:50 PM EST, Unrest</p><p>Was out for the...

<p>9:50 PM EST, Unrest</p><p>Was out for the evening, just logged in to Unrest sometime after 9 PM EST.</p><p>[Removed for Content] ring was is waiting 132 minutes, it was around 160 I think when I...
Forum: Community News 07-22-2011, 10:24 AM
Replies: 533
Views: 2,598
Posted By Zehl_Ice-Fire
<p>This event should have arrived with...

<p>This event should have arrived with DoV.</p><p>Dear Devs, please do not release another expansion where you always have to zone twice to get to current content.</p>
Forum: Community News 07-21-2011, 11:49 PM
Replies: 533
Views: 2,598
Posted By Zehl_Ice-Fire
<p>I agree. with all your stuff.</p><p>I'm kind...

<p>I agree. with all your stuff.</p><p>I'm kind of surprise the devs did not use what we have learned from past world events that depended on people doing things to create this one which will...
Forum: Community News 07-15-2011, 06:34 PM
Replies: 533
Views: 2,598
Posted By Zehl_Ice-Fire
<p>I'm glad that I never decided to move to AB or...

<p>I'm glad that I never decided to move to AB or any server that does this. I feel sorry for anyone who was busy and couldn't play for a day or 2 and missed it entirely because people rabidly stay...
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