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Search: Posts Made By: Illuminat
Forum: General Gameplay Discussion 12-14-2009, 01:08 PM
Replies: 37
Views: 344
Posted By Illuminat
<p>It's great going toe-to-toe on the parse with...

<p>It's great going toe-to-toe on the parse with another player in raid, seeing your hard hitting spells come online right about the same time as the Najena ring, and then you unleash and all you see...
Forum: Developer Roundtable 11-06-2009, 09:27 PM
Replies: 585
Views: 4,611
Posted By Illuminat
<p><cite>Xenar@Runnyeye...

<p><cite>Xenar@Runnyeye wrote:</cite></p><blockquote><p>We need something like SWG's canteena's where everyone just used to hang out , dance , play music. Was fantastic and a great way of making new...
Forum: In Testing Feedback 11-05-2009, 07:30 PM
Replies: 138
Views: 504
Posted By Illuminat
<p>The Rygia mob is in Icy Dig, not Permafrost...

<p>The Rygia mob is in Icy Dig, not Permafrost per se.  I assume the "cursor fix" related to Rygia fixes the times when it would drop zero loot at all and makes the corpse lootable once again.  But...
Forum: Developer Roundtable 10-20-2009, 02:45 PM
Replies: 585
Views: 4,611
Posted By Illuminat
<p><cite>Backpayne@Everfrost...

<p><cite>Backpayne@Everfrost wrote:</cite></p><blockquote><ul><li>Speed up uncontrollable mount speeds.  Seriously...if you do not have portal to head straight to Palace of Ferzhul, that flight from...
Forum: Developer Roundtable 10-19-2009, 03:01 PM
Replies: 585
Views: 4,611
Posted By Illuminat
<p><cite>Grugg...

<p><cite>Grugg wrote:</cite></p><blockquote><p><cite>Pervis wrote:</cite></p><blockquote><p>They may be able to make the animation and cast time used for harvesting be dependant on the target, which...
Forum: Developer Roundtable 10-18-2009, 05:12 PM
Replies: 585
Views: 4,611
Posted By Illuminat
<p><cite>Grugg...

<p><cite>Grugg wrote:</cite></p><blockquote><ol><li><strong>Having a pointless array of harvesting commands.</strong> Why not merge all of the harvesting commands (e.g., gathering, mining, fishing,...
Forum: Developer Roundtable 10-17-2009, 06:00 PM
Replies: 585
Views: 4,611
Posted By Illuminat
<p><span style="font-size: x-small;"><p>There...

<p><span style="font-size: x-small;"><p>There are additional annoying and severe art/performance bugs I am seeing often while boxing:</p><ol><li>My half elf's appearance gear ALWAYS stops showing...
Forum: Developer Roundtable 10-16-2009, 12:15 AM
Replies: 585
Views: 4,611
Posted By Illuminat
<p>I almost forgot this thorn in the side of dps...

<p>I almost forgot this thorn in the side of dps classes:</p><ul><li>Combat flyover numbers don't get displayed for mob damage above 66K or so.</li></ul><p>Also:</p><ul><li style="line-height:...
Forum: Developer Roundtable 10-14-2009, 01:43 PM
Replies: 585
Views: 4,611
Posted By Illuminat
<p>Three more:</p><ul><li>CEASE AND DESIST with...

<p>Three more:</p><ul><li>CEASE AND DESIST with this zone nonsense where the background music only lasts 34 seconds and then there is dead silence.  This is by design it is annoying and it is...
Forum: Developer Roundtable 10-11-2009, 11:42 PM
Replies: 585
Views: 4,611
Posted By Illuminat
<p><cite>Aleraku@Blackburrow...

<p><cite>Aleraku@Blackburrow wrote:</cite></p><blockquote>ARTWORK:<ul><li>The high-elf/non-SOGA/non-flowing robe template is bugged: the body completely splits in half at the waist line in combat...
Forum: Developer Roundtable 10-09-2009, 08:14 PM
Replies: 585
Views: 4,611
Posted By Illuminat
<p>Hey Fendaria you have your in-game Notepad...

<p>Hey Fendaria you have your in-game Notepad already, it's called Player-Written Books.</p>
Forum: Developer Roundtable 10-07-2009, 02:16 PM
Replies: 585
Views: 4,611
Posted By Illuminat
<p>GENERAL:</p><ul><li>Accounts need to be...

<p>GENERAL:</p><ul><li>Accounts need to be linkable with a common shared bank.</li><li>Spell resist rates are still a very hate-inspiring Thing.</li><li>Single-target concentration buffs also need to...
Forum: Tradeskill Discussion 08-22-2009, 12:00 PM
Replies: 334
Views: 1,904
Posted By Illuminat
<p><cite>Deson...

<p><cite>Deson wrote:</cite></p><blockquote><p>Adorners can be seen as master gem cutters, tradesmen who specialize in the shaping of the gem but not necessarily its final use.  Adorning as a...
Forum: Tradeskill Discussion 08-22-2009, 12:26 AM
Replies: 334
Views: 1,904
Posted By Illuminat
<p><cite>Decimatr@Kithicor...

<p><cite>Decimatr@Kithicor wrote:</cite></p><blockquote><p>I like these changes.  And I'm guessing that most that are advocating getting rid of the adornment making part of transmuting and keeping it...
Forum: Tradeskill Discussion 08-21-2009, 04:07 PM
Replies: 334
Views: 1,904
Posted By Illuminat
<p>I say get rid of the "adorning" skill after...

<p>I say get rid of the "adorning" skill after splitting it from the breaking down because you can eliminate an entire pseudotradeskill that often performs frustrating combines that offer zero...
Forum: Tradeskill Discussion 08-21-2009, 01:54 PM
Replies: 334
Views: 1,904
Posted By Illuminat
<p><cite>DominoDev...

<p><cite>DominoDev wrote:</cite></p><blockquote>We will separate the "transmuting" (breaking stuff down) skill from the "adorning" (making adornments) skill.  The transmuting (breaking stuff down)...
Forum: Norrathian Homeshow 07-26-2009, 03:13 PM
Replies: 170
Views: 1,516
Posted By Illuminat
<p>The real hilarity is zoning into the...

<p>The real hilarity is zoning into the Concordium housing from the marble mage tower and ending up in some rickety wooden place. Nice try, but <strong>BUSTED</strong>.</p><p>It might be time on the...
Forum: Norrathian Homeshow 07-24-2009, 09:41 AM
Replies: 170
Views: 1,516
Posted By Illuminat
<p><cite>tkia...

<p><cite>tkia wrote:</cite></p><blockquote><p>While you're waging war on those sloped floors and angled walls and are doing a pass on the Qeynos and Freeport houses to add the new room any chance...
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