EQ2 Forum Archive @ EQ2Wire

EQ2 Forum Archive @ EQ2Wire (https://archive.eq2wire.com//index.php)
-   Shadowknight (https://archive.eq2wire.com//forumdisplay.php?f=46)
-   -   Reaver Analysis (Convincing for those who aren't there yet) (https://archive.eq2wire.com//showthread.php?t=93910)

Nostarn 01-09-2007 06:00 AM

<DIV>K, I haven't been sure which line i was really sold on for the SK EoF aa's.  I had been all down the hateline  just because.  Until last week when my guild asked me to tank <A href="http://eq2.allakhazam.com/db/mob.html?eq2mob=7802" target=_blank>The Corsolander</A> mob that has a dmg shield to melee, so i stepped up and respeced to get Reaver.  It went well, but i couldn't really tell if it made a difference.  So last night i parsed a run through Obelisk of Blight.  I two-box with my 70 Inquisitor.  Both characters are mostly mastered and mostly fabled gear, so i figured that would be a good spot to test the new Reaver healing.  Bottom line is, I healed myself for half of the damage I took on the night.  I'm sure numbers might be a little different with a sole dedicated healer, but I thought it was an interesting parse.  And what is more convincing, Reaver Mania was over 50% of my total heals.  If I'm reading this right, I think Reaver should be up there when choosing AA's just like the INT line was up there for the Crusader class because of the Spell Crit.  Let me know what you think...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>*****************************************</DIV> <DIV>Ok, so I want to put this edit in because I posted an update on the numbers below, but I don't want to misinform people if they don't read down farther.  Here is the update copied.</DIV> <DIV> </DIV> <DIV> <DIV>Alright, so i'm going over the numbers, and ACT seems to not list the dmg portion of reaver, just the heal (If someone has advice on this please let me know).  So I have to estimate on time spent fighting.  Total time in combat was 37.24 which equates to about 748 tics of damage.  I was at roughly 9500hp in our group, so you can figure each tic was 95hp.  So total dmg taken from Reaver was 71,060.  So here's an update on the parse info for the night.  Not quite as awe inspiring as the original post, but still imo the best SK aa tree to take.</DIV> <DIV> </DIV> <DIV> <DIV>70 SK - Nirmoc - 258,305 - 46.7% (Adjusted Heals by Nirmoc - 187,245 - 38.9%)</DIV> <DIV>Damage taken from Reaver - 71,060</DIV> <DIV> </DIV> <DIV>70 INQ - Noqulin - 294,555 - 61.1%</DIV> <DIV>Total Healed - 552,860 (Adjusted Total Healed w/o Reaver dmg - 481,800)</DIV> <DIV> </DIV> <DIV><STRONG>Nirmoc - 70SK Heal Parse - Obelisk of Blight - 01/07/07</STRONG></DIV> <DIV>Reaver Mania 137,720 - (Total Damage minus persistent HP Cost - 66660 - 13.9%)</DIV> <DIV>Putrid Coil 29492</DIV> <DIV>Drain Vitae 29188</DIV> <DIV>Grim Strike 24330</DIV> <DIV>Tap 21191</DIV> <DIV>Voracious Soul 9237</DIV> <DIV> <DIV>Healing Wave 3316</DIV></DIV> <DIV>Unholy Strike 2841</DIV> <DIV>Pestilent Touch 1089</DIV> <DIV>Holy Feedback 210</DIV> <DIV> </DIV> <DIV>*****************************************</DIV></DIV></DIV> <DIV> <DIV><FONT color=#cc6666>Old Numbers:</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#cc6666>70 SK - Nirmoc - 258,305 - 46.7%</FONT></DIV> <DIV><FONT color=#cc6666>70 INQ - Noqulin - 294,555 - 53.3%</FONT></DIV> <DIV><FONT color=#cc6666>Total Healed - 552,860</FONT></DIV> <DIV><FONT color=#cc6666></FONT> </DIV> <DIV><STRONG><FONT color=#cc6666>Nirmoc - 70SK Heal Parse - Obelisk of Blight - 01/07/07</FONT></STRONG></DIV> <DIV><FONT color=#cc6666>Reaver Mania 137,720 - 24.9% of total heal parse on Main Tank</FONT></DIV> <DIV><FONT color=#cc6666>Putrid Coil 29492</FONT></DIV> <DIV><FONT color=#cc6666>Drain Vitae 29188</FONT></DIV> <DIV><FONT color=#cc6666>Grim Strike 24330</FONT></DIV> <DIV><FONT color=#cc6666>Tap 21191</FONT></DIV> <DIV><FONT color=#cc6666>Voracious Soul 9237</FONT></DIV> <DIV> <DIV><FONT color=#cc6666>Healing Wave 3316</FONT></DIV></DIV> <DIV><FONT color=#cc6666>Unholy Strike 2841</FONT></DIV> <DIV><FONT color=#cc6666>Pestilent Touch 1089</FONT></DIV> <DIV><FONT color=#cc6666>Holy Feedback 210</FONT></DIV></DIV> <DIV> </DIV><p>Message Edited by Nostarn on <span class=date_text>01-09-2007</span> <span class=time_text>04:58 PM</span>

Gnome mercy 01-09-2007 09:31 AM

<DIV>that only shows 25% of your heals so wheres the rest?</DIV>

CaradosC 01-09-2007 01:00 PM

<P>According to his parse that 24.9% is reavers part of total healing. Other heals coming from sk seem to cover abt 20-22% of total heals (I didnt calculate, just by looking quickly) . The rest ~54% of the heals he didnt list since it was done by his Inquisitor..</P> <P>Tbh I think there are some things to keep in mind while doing conclusions.</P> <P>1) He really hasnt used Graves Blessing the amount imo it should have been used (Voracious Soul at his parse). This is major reason for gaining so huge percentage of heals from reaver. Actually it looks like there has been only ~20 procs of the spell (assuming Grave Blessing is M1 and he has 8 points in spell crits and 5 aa's at eof GB enhancement). In any way it's very unlikely there's more than 40 procs of Voracious Soul equalling only 8-10 casts of the spell whis is still amazingly low amount for zone wide parse.  </P> <P>2) The Reaver is a lot more powerful while doing real multimob fights (6-8 at a time)  than when fighting only 1-3per fight.</P> <P>3) I'm most convinced the results would have been more than slightly different with active healer.  </P> <P> </P> <P>At my parses I'm getting most heals usually either from tap veins/reavers mania (in case lots of mobs are present during fights) or from dmg shield (in the case fighting very few mobs at a time). Tap veins being this high because of ~40s recast time and the way I prefer to use it. A lot :p Of course difference in AA setups will cause some variance to this. I'm currently solo specced Int 4-4-8, Str 4-4-4-4-8, 5 in tap veins recast reduction, 5 in eof Blessing line enhancement,  5 in drain vitae recast reduction. The rest is pretty irrelevant what comes to heals. I'm specced this way to increase my solo healing capacity (and dps some amount) and currently I'm parsing 140-220 hps during fights. Zonewide usuallly 150-160hps. Im prolly getting ~15-20hps more at next level, 68, when I get upgrade to dmg shield.</P> <P>My point being: </P> <P>1) Reaver is pretty darn nice ability. This is especially true while fighting many mobs simultaneosly.  I agree with a original poster. But I disagree that in general Reaver will be 50% of our heals.  </P> <P>2) I actually dont believe this parse is representing common/optimal/typical (pick your adjective) use of spells. I can make you parse where I gain almost 50% from reaver or one showing less than 10% of total heals. It just takes a bit different kinda of fights and casting.. I'm not saying those numbers aren't true. It's however just one parse with many important information missing. I'd like to see at least either hps (heals per second) value or total time that parse represented. I'd be also interested to know at least sum of reaver procs rather amount of usage for each ca/spell. These facts really have to be taken into consideration before making any conclusions. </P> <P>3) When reading parses other ppl are posting please keep in mind they represent result of HUGE amount of variables. For example: AA setupt, equipment, used stance, used weapon, lvl of spells/ca's (app-adept-masters), how the person prefers to use activated cas/spells (button smashing, using preferred spells, saving pow...),  how many opponents are averagely per fight and also averegaly per second of fight, what kind of opponents ppl are facing (basic resitances, lvl difference...),  how debuffs have been used. Just to name but a few..  And a "blind" comparation of solo vs group or between different groups parse is almost a sin. Unless u just want to know rough facts like which group setup will score highest dps and so on.  All of those variables i listed affect not only total dps/hps but even more to percentage each ca/spell represents from the total sum. So before comparing any two parses, even with all logged parser information presented one should remember that it's very likely many of the facts I listed are different causing any deeper conclusions  questionable at very best.</P> <P>Just my nickles. Feel free to disagree..</P> <P><SPAN class=time_text></SPAN></P> <P>Message Edited by CaradosC on <SPAN class=date_text>01-09-2007</SPAN> <SPAN class=time_text>05:03 AM (Typo fixing +some more txt)</SPAN></P><p>Message Edited by CaradosC on <span class=date_text>01-09-2007</span> <span class=time_text>06:21 AM</span>

CHIMPNOODLE. 01-09-2007 06:02 PM

<DIV>It's a nice line, I prefer the Hate and Decay lines for me though.  I agree the results would be quite different with an active healer, but it's nice to see that a good amount of healing is beeing generated too.</DIV>

AziBam 01-09-2007 06:49 PM

<DIV>I started off by working my way down through the full hate tree.  I have to admit that I'm tempted to to respec over to reaver....still have my free one in the SK line.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I have just enough that I could go to the bottom of reaver and still get a few into the taunt resist reductions in hate.  (Although I'm sure I'd miss the timer reduction on DM until I had enough to get it back.)  I'm a mix between solo and group play.  Virtually no raiding with this character.  </DIV> <DIV> </DIV> <DIV>One of my guildmates plays an Inquisitor and has gone the battle cleric route of melee damage and dps.  Since he has done this, he has occasionally been pulling aggro off of both me and also off of the berzerker that is the other normal MT for our guild.  More regularly than even the brigand and wizardly types do.   When we reviewed a parse we found that overall his dps was still quite a bit below both mine and the zerkers so concluded that it must be the combination of the heals and dps being just enough to push him up on the hate list.  Light bulb turns on in my head.  Reaver could have the same effect for an SK tanking in terms of aggro.  Still maintaining same taunts/dps as before but adding a fair amount of self heals.  Hrm.....that free respec might just be going away today.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Guess it's time to go stare at the SK tree again and obsess over it for a while. </DIV>

Nocifer Deathblade 01-09-2007 07:19 PM

<DIV>Aye, Reaver and it's line really is nice. I duo with my Defiler friend and already noticed nice improvement to my tank power. Defiler has powerful ward that only prevents damage and my reaver heals me back up. A very good combo indeed.  We are capable of taking down many stuff as duo even yellow heroic nameds pretty easy.</DIV> <DIV> </DIV> <DIV>I am not surprised that reaver line can heal us very well even at 50% heals from us and 50% from healers. Some healers even told me that they noticed that they had easier time to heal me than other tanks doing OOB/COV runs. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And I explained why.    Signet of Darkness ring and INNY cloak helps pretty well as well that goes well with reaver/INT line as well.</DIV> <DIV> </DIV> <DIV>To make our healing power to go stronger, all we really need is to pump up our max hp AND INT as well as, of course, masters.. </DIV> <DIV> </DIV> <DIV>To me..  INT line is basically most popular choice for KOS aa tree for SK.  Now I can see the most popular choice for EOF tree for SK is... Reaver line..</DIV><p>Message Edited by Nocifer Deathblade on <span class=date_text>01-09-2007</span> <span class=time_text>09:20 AM</span>

Nocifer Deathblade 01-09-2007 07:25 PM

<BR> <BLOCKQUOTE> <HR> Dkel wrote:<BR> <DIV> </DIV> <DIV>One of my guildmates plays an Inquisitor and has gone the battle cleric route of melee damage and dps.  Since he has done this, he has occasionally been pulling aggro off of both me and also off of the berzerker that is the other normal MT for our guild.  More regularly than even the brigand and wizardly types do.   When we reviewed a parse we found that overall his dps was still quite a bit below both mine and the zerkers so concluded that it must be the combination of the heals and dps being just enough to push him up on the hate list.  Light bulb turns on in my head.  Reaver could have the same effect for an SK tanking in terms of aggro.  Still maintaining same taunts/dps as before but adding a fair amount of self heals.  Hrm.....that free respec might just be going away today.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Guess it's time to go stare at the SK tree again and obsess over it for a while. </DIV><BR> <HR> </BLOCKQUOTE>That's odd. Before EOF, I lose aggro pretty easy to warlocks.  I trio with my warlock friend often along with Defiler..  I tend to lose aggro to his lvl 62 warlock grr. When EOF hits and I max out reaver and noticed that I could hold aggro easier but still can lose to warlock.. I always lose aggro to warlocks in OOB runs tho.   When +aggression skill got released, that alone along with some other enchantments to make reaver stronger for me gave me plenty of aggro power now and I never lose aggro to warlock friends or any OOB/COV runs lately even with warlocks in group.  HUGE HUGE improvement now and I'm very happy about the result. I am surprised that you still lose aggro even against Inq. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <BR>

Dogfood76 01-09-2007 07:50 PM

I'm still a low level SK (31) but I read the boards here quite a bit and try to plan my AAs based on what people are discussing here.  The most significant problem that I see is the difficulty SKs have in getting and holding aggro (please correct me if I'm wrong).  Which helps solve that problem more, the Hate line of AAs or does the Reaver line's healing push the threat up enough?  I'm going towards Reaver right now because I solo a lot (love that Blessing bonus!) but I'm considering starting towards that decay AA so that when I DO start to group more I am ready.  Is it worth it?  Reaver is looking pretty darn good, and having those numbers to look at definitely leans me in that direction.

AziBam 01-09-2007 08:00 PM

   <blockquote><hr>Nocifer Deathblade wrote:<div></div> <blockquote> <hr> Dkel wrote: <div> </div> <div>One of my guildmates plays an Inquisitor and has gone the battle cleric route of melee damage and dps.  Since he has done this, he has occasionally been pulling aggro off of both me and also off of the berzerker that is the other normal MT for our guild.  More regularly than even the brigand and wizardly types do.   When we reviewed a parse we found that overall his dps was still quite a bit below both mine and the zerkers so concluded that it must be the combination of the heals and dps being just enough to push him up on the hate list.  Light bulb turns on in my head.  Reaver could have the same effect for an SK tanking in terms of aggro.  Still maintaining same taunts/dps as before but adding a fair amount of self heals.  Hrm.....that free respec might just be going away today.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Guess it's time to go stare at the SK tree again and obsess over it for a while. </div> <hr> </blockquote>That's odd. Before EOF, I lose aggro pretty easy to warlocks.  I trio with my warlock friend often along with Defiler..  I tend to lose aggro to his lvl 62 warlock grr. When EOF hits and I max out reaver and noticed that I could hold aggro easier but still can lose to warlock.. I always lose aggro to warlocks in OOB runs tho.   When +aggression skill got released, that alone along with some other enchantments to make reaver stronger for me gave me plenty of aggro power now and I never lose aggro to warlock friends or any OOB/COV runs lately even with warlocks in group.  HUGE HUGE improvement now and I'm very happy about the result. I am surprised that you still lose aggro even against Inq. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <hr></blockquote>Don't get me wrong.  It's not an overall aggro problem.  We did an OoB run last night and I don't think I can recall any times that I lost aggro at all.  My point was more that heals and dps combined had pushed an Inquisitor up on the hate list beyond our DPSers (occasionally) so it leads me to believe that the same would be true in adding even more aggro to us.  No more no less.  Overall, I'm very happy with where we are at for aggro right now.  But you always want it to be better.  If I can get more hate from reaver while at the same time gaining the ability to heal myself more that is just a win win. <div></div>

Nocifer Deathblade 01-09-2007 08:03 PM

<P>Remember, more and more dps classes are investing more into DPS related EOF aas. Hate line could counteract that cuz it's EOF.. DPS class gets more dps, we get more hate power to keep things in balance..</P> <P>Hate line is good for ppls who tank a lot especially in raids. I'm only starting in hate line (done with reaver) and only got 2 aa into Indiv hate so far and can see nice resist reduction on it.. I wanted DM (my most favorite spell and use it all the time when I need it) recast timer as main goal and AE taunt resist reduction as well. I am taunting pretty well as MT in groups lately even without hate line but I kept remembering about dps classes investing in EOF line that would make me feel more pinched to keep aggro later on so nice to get it prepared. Heck, DM from 3 min to 2.5 min is still great for soloist as well. Plus you need harder to resist 2 taunts from hate line so it can land so your reaver can fire off to heal you once again so it's good heh.  I don't see much use of decay line for me so I just do hate+reaver so I can do pretty well to solo, duo, trio and group based encounters..</P> <P>Edited: This was intended for <A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=283568" target=_blank><SPAN>Dogfood76</SPAN></A></P><p>Message Edited by Nocifer Deathblade on <span class=date_text>01-09-2007</span> <span class=time_text>10:05 AM</span>

Nocifer Deathblade 01-09-2007 08:07 PM

<BR> <BLOCKQUOTE> <P></P> <HR> <P>Dkel wrote:<BR>  </P> <P>Don't get me wrong.  It's not an overall aggro problem.  We did an OoB run last night and I don't think I can recall any times that I lost aggro at all.  My point was more that heals and dps combined had pushed an Inquisitor up on the hate list beyond our DPSers (occasionally) so it leads me to believe that the same would be true in adding even more aggro to us.  No more no less.  Overall, I'm very happy with where we are at for aggro right now.  But you always want it to be better.  If I can get more hate from reaver while at the same time gaining the ability to heal myself more that is just a win win.<BR><BR></P> <BR> <HR> </BLOCKQUOTE>Ah, so I guess you need hate line to compensate heh. 3% final hate transfer might help some to suck any increased DPS classes investing into dps related EOF aa that would indirectly benefit you to keep your taunt power in-line with EOF AAs from other classes.. That's what I am working toward 3% hate transfer now after done with Reaver final ability to bring myself back in-line with EOF AA'ed dps classes..<BR><p>Message Edited by Nocifer Deathblade on <span class=date_text>01-09-2007</span> <span class=time_text>10:08 AM</span>

Nostarn 01-09-2007 09:23 PM

I tried to keep it as simple as possible and honestly lay out my playstyle and gear/spell setup as best i could.  Anyway, I knew I had a small sample set coming into the post, but I thought it was interesting regardless of the +/- that variables have on a situation. <DIV> </DIV> <DIV>It's always interesting to hear different players' perspective and experiences.  Thanks for the replys!</DIV><p>Message Edited by Nostarn on <span class=date_text>01-09-2007</span> <span class=time_text>08:27 AM</span>

Coica 01-10-2007 12:09 AM

aye, thanks for the info. nothing better than presenting it out here for us all to ponder and discuss. I too, shall go stare at the tree and think deep thoughts.<div></div>

Eluzay 01-10-2007 12:44 AM

I am completely sold on reaver with combined with health regen from wis tree.I may respec at some time but it is more than viable, it is pretty sick in pvp too fyi (which is a major concern of mine)... some would say I am gimping my dps in pvp that way but survivability is as if not more important to a "tank mage"... I can stand toe to toe with a healer and wear out his blue bar and kill him no problem, and rangers, I can stand AT RANGE vs some of them and bow them right back (while casting) and they dont survive.  These were two of my nemisis classes early on in my SK life, so  I have built to kill them and I dont see myself NOT killing others so I am very happy with the build.I will ponder more myself, I am sure I will respec a thousand times after I get 100 AA (only 69 right now) just to see what works best.<div></div>

JoarAddam 01-10-2007 02:45 AM

don't get me wrong, i love reaver. but one thing missing from your data is how much reaver costs you in health.  that should be subtracted from your reaver totals  <div></div>

Nostarn 01-10-2007 02:49 AM

<DIV>good point, i'll have to look at that when i get home...  it was 1hr and 15 minutes, so you can obviously add up how many times it procs.  But i'll check the parse and see what dmg took place during the fighting.  Thanks.</DIV>

Nocifer Deathblade 01-10-2007 02:58 AM

<BR> <BLOCKQUOTE> <HR> JoarAddam wrote:<BR>don't get me wrong, i love reaver. but one thing missing from your data is how much reaver costs you in health.  that should be subtracted from your reaver totals  <BR> <BR> <HR> </BLOCKQUOTE><BR>Yeah, very good point there. 50% could be less now with paying the penalty of reaver cost every 3 sec. Thanks for bringing that very critical data for Nostarn to look into. Don't want to send wrong idea/message/data to non-Sks and Devs. Penalty is put in place to balance that out in first place..<p>Message Edited by Nocifer Deathblade on <span class=date_text>01-09-2007</span> <span class=time_text>04:58 PM</span>

Eluzay 01-10-2007 02:59 AM

<div><blockquote><hr>JoarAddam wrote:don't get me wrong, i love reaver. but one thing missing from your data is how much reaver costs you in health.  that should be subtracted from your reaver totals  <div></div><hr></blockquote>costs nothing, wisdom 4488 ftw</div>

Nocifer Deathblade 01-10-2007 03:10 AM

<BR> <BLOCKQUOTE> <HR> Eluzay wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> JoarAddam wrote:<BR>don't get me wrong, i love reaver. but one thing missing from your data is how much reaver costs you in health.  that should be subtracted from your reaver totals  <BR> <BR> <HR> </BLOCKQUOTE><BR>costs nothing, wisdom 4488 ftw<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>NOT true. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Wis is 69 hp reg per 6 sec (normal tick) not 3 sec. Reaver takes 1% of your max health every 3 sec..  That's a big diff.  Even with wis line, you still pay penalty but just less..  Wis line means less for uber Sk as they pay more penalty just cuz their max health is high..   </P> <P>If I take wis line.. I would gain 69 hp once for every 2 hits of 72 hp (My Reaver penalty as solo) OR 100 hp as grouped MT. I still lose out between 75 hp to 131 hp in combat every tick of 6 seconds even with wis line vs lose out between 144 to 200 hp without wis line.  To be honest..  I did just completely fine without wis line and don't even feel any pinch from that penalty..  I rather to waste 8 AA in other more useful AA skill. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> IF that 69 hp reg every 6 sec tick got converted into 1% max hp reg every 3 sec to work with reaver line then I'll take it tho.. </P> <P>What's more.. Wis line doesn't affect out of combat reg anyway while Reaver still continues to eat you away unless you have GOOD food or any other hp reg like totems to counteract that.. Wis cannot help that out at all. </P> <P>The comment, "Cost nothing" is totally false. </P><p>Message Edited by Nocifer Deathblade on <span class=date_text>01-09-2007</span> <span class=time_text>05:14 PM</span>

Nostarn 01-10-2007 05:53 AM

<DIV>Alright, so i'm going over the numbers, and ACT seems to not list the dmg portion of reaver, just the heal (If someone has advice on this please let me know).  So I have to estimate on time spent fighting.  Total time in combat was 37.24 which equates to about 748 tics of damage.  I was at roughly 9500hp in our group, so you can figure each tic was 95hp.  So total dmg taken from Reaver was 71,060.  So here's an update on the parse info for the night.  Not quite as awe inspiring as the original post, but still imo the best SK aa tree to take.</DIV> <DIV> </DIV> <DIV> <DIV>70 SK - Nirmoc - 258,305 - 46.7% (Adjusted Heals by Nirmoc - 187,245 - 38.9%)</DIV> <DIV>Damage taken from Reaver - 71,060</DIV> <DIV> </DIV> <DIV>70 INQ - Noqulin - 294,555 - 61.1%</DIV> <DIV>Total Healed - 552,860 (Adjusted Total Healed w/o Reaver dmg - 481,800)</DIV> <DIV> </DIV> <DIV><STRONG>Nirmoc - 70SK Heal Parse - Obelisk of Blight - 01/07/07</STRONG></DIV> <DIV>Reaver Mania 137,720 - (Total Damage minus persistent HP Cost - 66660 - 13.9%)</DIV> <DIV>Putrid Coil 29492</DIV> <DIV>Drain Vitae 29188</DIV> <DIV>Grim Strike 24330</DIV> <DIV>Tap 21191</DIV> <DIV>Voracious Soul 9237</DIV> <DIV> <DIV>Healing Wave 3316</DIV></DIV> <DIV>Unholy Strike 2841</DIV> <DIV>Pestilent Touch 1089</DIV> <DIV>Holy Feedback 210</DIV></DIV>

CaradosC 01-10-2007 02:40 PM

<DIV>Still imo very nice gain! Of course nice hpmax for duo setup really helps this. I didnt expect you to have a lot more than 8k hps, which already gives 15% boost.</DIV> <DIV>But I keep wondering: Is't common you use Blessing line spells so seldom? Less than once per 3 minutes of fight.. ? I feel like lots of healing potential there that we dont see atm 9k heals is prolly like 10-15% of the heals you could have got from it.</DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by CaradosC on <span class=date_text>01-10-2007</span> <span class=time_text>01:58 AM</span>

Nocifer Deathblade 01-10-2007 07:06 PM

<DIV>Yeah, makes more sense now. Thanks. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />   Reaver still is doing more than 2x than any other lifetaps we have.. So it's still is great ability.</DIV> <DIV> </DIV> <DIV>Did you pre-ward yourself on every pull? I do that for added taunt plus more healing milage out of SK heal power plus added free damage to mob on each pull. That could bump your Voracious soul up nicely.</DIV>

Nostarn 01-10-2007 07:34 PM

I've thought about my spell selection quite a bit when I group and raid, and in my situation I've come to determine that Blessing is a great heal spell when needed, but because I play the SK and INQ, it's more efficient to use the Inquisitor's Reactive Ward and hold off casting blessing as it has a long cast time.  So this leaves me open to stick to dps instead of waiting for my ward to finish casting.  When I only play the SK in a group or raid, I am more inclined to use Blessing in my regular rotation of spells.  If someone has an argument that would dispute this, I would definitely be open to incorporating it more often.  Hope this makes sense. <DIV><FONT color=#ffff00></FONT> </DIV> <DIV>(And yes, I do use Blessing before pull when I have time to think about it.  Usually I'm the puller, so it takes more time to wait for the spell to finish casting than just bringing the mob back in.  While the Inq can just sit stationary with the group casting the reactive ward.  In my opinion it seems a better use of my time to set up that way.)</DIV> <DIV> </DIV> <DIV>(Another point of note, my group setup is usually myself playing SK/INQ and my wife playing Coercer/Warlock with friends filling the last 2 spots or just leaving them open, so we have a pretty solid arrangement to take on most content)</DIV>

Nocifer Deathblade 01-10-2007 07:40 PM

So this parsed data that you listed is a pre-warding set-up or not? I understand that you dont and do this depends on situation but I'm interested if you did it or not for this very parsing result.  If it is pre-ward then Voracious parsed heal seems like too low compared to vitae?   For example, ward would fire off 5 times on 5 hits healing 500 hpish on average with crit totalling up to 2,500ish (if you are below max health and getting full hits) per fight.. I usually fire off vitae maybe 1 or 2 times per fight giving me up to 1k max. So, parsed vitae would be less than parsed ward from that scenario? Your vitae is about 3x more than your ward.. Same way with putrid coil.  Doing either 300 hp or 360 hp healed every 5 ticks usually last a fight  to do only 300 to 360 hp while ward does up to 2,500..  Yet, parsed coil is 3x more than ward.  That's what I wondered why parsed lifetap ward is way too low.. That led me to think that you didn't do pre-warding in this parsed experiment. <P><SPAN class=time_text>Also, lifetap ward stacks with other ward doing extra 1k damage so it's nice added damage upon pull plus added taunt to start with as well. Goes pretty well with our damage shield+taunt.  I start to pre-ward right before mob dies so I don't really stall the group much anyway. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </SPAN></P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Nocifer Deathblade on <span class=date_text>01-10-2007</span> <span class=time_text>09:54 AM</span>

Nostarn 01-10-2007 08:46 PM

Well, the parse I listed is pre-warding here and there.  So it's not really consistent.  The Blessing stats really wasn't my focus for this run, it was mostly about the reaver and it's effect.  I would be interested in another night of parsing to use it on every pull and see how much benefit it gives.  I'll let you know.  I do try to keep the flow going, and you're right, pre-warding before the last mob dies would help, but I already have a bit to monitor already playing the 2 characters and getting ready for the next pull.  I'll try to incorporate that in my routine, should be interesting.

Nocifer Deathblade 01-10-2007 09:02 PM

<P>Yeah, I understand your main focus is reaver itself which is quite helpful and we thank you for that data. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  </P> <P>The data on ward just caught my eyes so I just had to ask how you do with warding in combat so I can understand that result data more just to cover all bases. So the ward data is just not reliable data cuz its on and off ward that you just did so can dismiss that specific data. </P> <P>I'm sure once the use of warding is full time and at max potential then the healing % against your INQ would go up which would be impressive. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> 47% with occasional warding is already impressive.</P><p>Message Edited by Nocifer Deathblade on <span class=date_text>01-10-2007</span> <span class=time_text>11:03 AM</span>

Naelael 01-11-2007 07:51 PM

Having the reaver line for the most part maxed (theres a couple I left at 3) and now almost being done going down the hate line, 99 out of 100 times the only person I lose aggro to in the group of people I play with normally is a monk who has all his aa filled for DPS and haste. Even that has gotten less as I have put more points into hate. If I am remembering correctly, I have 9 points left to get for the SK tree and they are all going into hate. Before having points into hate, he would often times NEED to turn off his combat haste or I would lose aggro about 40% of the time. Now, its getting rare. I assume when I finish going down the hate line, i'll be able to hold aggro much better. The insane amount of damage a DPS class does now with their aa maxed, we really need to have some sort of help for holding aggro. I really don't worry too much about my str stat due to the fact that most of our DPS is comming from spells anyways, so I focus on high self heals, and high int gear. I am curious though exactley how much higher the reaver ability is bring me up in terms of points of hate. In any case... For any SK who spends a reasonable amount of time soloing, you will not want to be without the reaver line. I have been told by healers several times over the past couple weeks that I don't require much in terms of healing compared to other classes/players. At least in a group setting. I have not jumped head first into raiding... yet. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Nocifer Deathblade 01-11-2007 09:16 PM

<BR> <BLOCKQUOTE> <HR> Naelael wrote:<BR>Having the reaver line for the most part maxed (theres a couple I left at 3) and now almost being done going down the hate line, 99 out of 100 times the only person I lose aggro to in the group of people I play with normally is a monk who has all his aa filled for DPS and haste. Even that has gotten less as I have put more points into hate. If I am remembering correctly, I have 9 points left to get for the SK tree and they are all going into hate. <BR><BR>In any case... For any SK who spends a reasonable amount of time soloing, you will not want to be without the reaver line. I have been told by healers several times over the past couple weeks that I don't require much in terms of healing compared to other classes/players. At least in a group setting. I have not jumped head first into raiding... yet. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE> <P>Totally agree on reaver is great for solo and healers notice that reaver enabled Sk requires less healing in group as well. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Same for me, I lose aggro pretty often to that [expletive haxx0red by Raijinn] bruiser in group who refuse to give up rumble proc for just added dps heh. <BR></P>

JoarAddam 01-11-2007 09:26 PM

<P>maybe we ned a new thread for other classes that annoy us on aggro.</P> <P>for me, it's brigands.  every 2.5 min i seem to be whacking the FD button on these guys</P>

AziBam 01-11-2007 09:30 PM

<DIV>Well I respec'd to Reaver and have only had time to do solo so far.  VERY NICE!  Now I just need to make sure I get power regen up higher somehow (phantom adornment, move to Innoruuk for power cloak?) etc. </DIV>


All times are GMT. The time now is 10:54 AM.

Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.