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Hey everyone,<br /><br />The outdoor zones of Eryslai, Detroxxulous, Doomfire, and Vegarlson will each have 2 public quests beginning Saturday, October 13. Please post any bugs/feedback regarding these PQs here.<br /><br />Some notes...<br /><br />- Only Detroxxulous has a map, currently.<br />- Rewards have not yet been added. (Placeholder currency for now.)<br />- More PQs on the way!<br /><br />Thanks!<br /><br />-Chrol
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Hey Chrol, are we going to get an increase of coin rewards this time for PQ's, or will they be running more frequently to allow us to gain coins faster?
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We'll have zone-specific PQs like with PoP on similar timers, but the outdoor PQs will be more frequently available.
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So same amount of coins 10 per pop?
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<div class="bbCodeBlock bbCodeQuote" data-author="Chrol"> <aside> <div class="attribution type">Chrol said: <a href="index.php?goto/post&id=6525686#post-6525686" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">We'll have zone-specific PQs like with PoP on similar timers, but the outdoor PQs will be more frequently available.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>How is healing going to work in the 'zone specific' PQs?<br />Like the tooltips say?<br />Like PoP PQs, being % based?<br />Like CD heroics with mysterious non-uniform debuffs to most heals?
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Non-percent healing.
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<div class="bbCodeBlock bbCodeQuote" data-author="Chrol"> <aside> <div class="attribution type">Chrol said: <a href="index.php?goto/post&id=6525807#post-6525807" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Non-percent healing.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Well, that leaves healing that matches tooltips and is modified by stats 'normally',<br />or<br />Healing debuff that affects different arts differently and is hidden from players.
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the PQ dark fathoms won't let me in again Chrol <img src="/images/smilies/frown.gif" alt="Frown" />
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<div class="bbCodeBlock bbCodeQuote" data-author="Catterinna"> <aside> <div class="attribution type">Catterinna said: <a href="index.php?goto/post&id=6526834#post-6526834" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">the PQ dark fathoms won't let me in again Chrol <img src="/images/smilies/frown.gif" alt="Frown" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Gah found the bug. Will be fixed tomorrow.
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PQ Dark Fathoms Feedback:<br /> <br />Damage: The Coral Slamming seemed to do an excessive amount of damage to players in a PQ.<br /> <br /> <br />General Impressions: Zone art is beautiful. The PQ seemed short with only 2 phases. The second phase was initially a pain chasing Tarew but ability to cast while on the move is appreciated. Too many coral enemies (maybe some red text announcement stating, "Tarew's minions will come to his aid if agitated... watch your step!". I did not see it initially but some flavor text once the Tarew encounter has stopped... something along the lines of, "Well done mortals, you have passed the test. Be prepared for greater challenges ahead." It seemed he just knelt and disappeared which I thought was a bit underwhelming.<br /> <br />Overall I enjoyed it and hopefully some tweaking will make it even better.
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<div class="bbCodeBlock bbCodeQuote" data-author="SgtPmpkn"> <aside> <div class="attribution type">SgtPmpkn said: <a href="index.php?goto/post&id=6527699#post-6527699" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">PQ Dark Fathoms Feedback:<br /> <br />Damage: The Coral Slamming seemed to do an excessive amount of damage to players in a PQ.<br /> <br />General Impressions: Zone art is beautiful. The PQ seemed short with only 2 phases. The second phase was initially a pain chasing Tarew but ability to cast while on the move is appreciated. Too many coral enemies (maybe some red text announcement stating, "Tarew's minions will come to his aid if agitated... watch your step!". I did not see it initially but some flavor text once the Tarew encounter has stopped... something along the lines of, "Well done mortals, you have passed the test. Be prepared for greater challenges ahead." It seemed he just knelt and disappeared which I thought was a bit underwhelming.<br /> <br />Overall I enjoyed it and hopefully some tweaking will make it even better.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Crushing Corals damage will be lowered. I had reduced their total numbers and their respawn rate already, but will review it and add a warning as suggested.<br />Tarew Marr could probably use a slight reduction in movement speed. And when he's defeated, he should give a spiel before vanishing. Will look at that in case it's not being displayed.<br /> <br />Thanks for the feedback!
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PQ participation reward (Public Knowledge) , appears to be missing a useable item for scouts(ex beastlord). Please add a ranged and 1hander option for non BL.
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