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-   -   Current Monk Bugs List (10/4/2007) UPDATED (https://archive.eq2wire.com//showthread.php?t=88396)

selch 12-03-2006 02:57 PM

<p>I would like to collect a set of Monk related bugs, my comments, please feel free to add / discuss:<span style="font-size: large"><strong>Achievements:</strong></span></p><p><strong><span style="font-size: medium">Enhance: Martial Order</span></strong></p><p><strong><span style="color: #ff0000">Rating: Critical</span></strong><strong>Description:</strong></p><p><strong>At Level 5 Achievement of Tranquil Vision you are supposed to get following stats:</strong></p><p>- Causes 5% Hate Transfer to Target (if Fighter)- Causes 9% Hate Transfer from Target (if non-fighter)</p><p>So far explanation is good. However following happens:</p><p>- Causes hate transfer to every class. </p><ul><li>If applied on a Dirge for example, it transfer hate (proximity pull + FD without any damge, causes mob to direct to dirge) </li><li>If applied on a Priest for example, it transfer hate (proximity pull + FD without any damge, causes mob to direct to priest) </li><li>Both classes gets error message <strong>"Requires fighter"</strong> on every zoning of group or every time Tranquil Vision is applied.</li></ul><p>Now considering monks are fighters, having our allies to get aggro more than they need is against the spirit of being fighter, much less negating already lower hate generation. <strong>So it is game breaking for tanking monks.</strong> </p><p><strong>How-to recreate bug:</strong>Easy, monk to group with a single non-fighter, apply Tranquil Vision on non-fighter. Proximity pull (Body pull) an aggro mob with non-fighter group member not having any buffs or attacking mob then Feign Dead or Die for real, mob will directly attack to person who has generated zero hate by themselves.</p><p><strong>What may possibly causing the problem?</strong>Tranquil Vision buff was a target buff + a small self benefiting buff. It is changed to have monk not to use it without group. However, when it is applied on someone, Buff Window shows that it is applied to monk itself as Target:</p><p><strong>Importance of Fix:</strong>This is a bug greatly negates small groups, groups with monk tanks, causes negative impact on main role of a monk. What is a tank with deaggro?</p><p><strong><span style="font-size: large">Combat Arts:</span></strong><strong>Tsunami does not work out-of-combat and does boost defense 100% which does not counter "100%" of being parried <span style="color: #ff0000">Rating: Critical</span></strong><strong>Description:</strong></p><p>This combat art has been working to work in/out-of-combat until the change "- Riposte no longer occur if not in combat" , however, this ancient teach skill has description "Frontal attacks 100% chance to riposte, all other quadrants have 100% chance to parry"Current state is: If you are not in combat it does not parry as well. Possible fix would be changing skill as "Frontal Attacks has 100% chance to Riposte If in combat, Frontal attacks has 100% to parry if not in combat, other quadrants will be 100% parry if in or out of combat)</p><p>"<strong>Basically 100% chance to Parry does not mean 100% Defense, it means immunity to ANY non-CA melee attacks from ANY mob as in description</strong>"However, problem with Tsunami today is not limited with that. According to description "Caster will riposte 100% of all incoming attacks. Attacks from quadrants have same chance to be Parried", currently it works like it temporarily boost base defense to 100% which is still subject to drop by mobs offense" . Does 100% of all incoming attacks means that? It sounds like "all melee attacks, auto-attack or melee CA's" to me rather than boosting parry to 100%. Please fix Tsunami way it is introduced to be.</p>

WaachBack 12-04-2006 11:06 PM

<P>I have tested Master's Evasion and can also confirm this bug. It only lasts for one attack. It does not last for 10 seconds like the description says it does.</P> <P>Also, please take a look at Mongoose Stance. Dragon Stance currently has a 50% chance of forcing your target to target you in pvp. Mongoose Stance has a pvp check box, but does nothing.</P><p>Message Edited by WaachBack on <span class=date_text>12-04-2006</span> <span class=time_text>10:09 AM</span>

psubull 12-04-2006 11:15 PM

Another bug directly related to us is feign death in EOF raid instances.  Encounters do not reset properly in EOF raid instances if you feign and everyone else wipes.  You will have to go to the MOB yourself and die to it's hands before the encounter resets.<div></div>

Gungo 12-05-2006 12:10 AM

<BR> <BLOCKQUOTE> <HR> psubullet wrote:<BR>Another bug directly related to us is feign death in EOF raid instances.  Encounters do not reset properly in EOF raid instances if you feign and everyone else wipes.  You will have to go to the MOB yourself and die to it's hands before the encounter resets.<BR> <BR> <HR> </BLOCKQUOTE><BR>Omg yes this is so annoying i keep killing myself in innersanctum and there is no need. They should of just left Fiegn death like it was in eq1.

selch 12-05-2006 12:26 AM

<DIV><BR> <BLOCKQUOTE> <HR> WaachBack wrote:<BR> <P>I have tested Master's Evasion and can also confirm this bug. It only lasts for one attack. It does not last for 10 seconds like the description says it does.</P> <P>Also, please take a look at Mongoose Stance. Dragon Stance currently has a 50% chance of forcing your target to target you in pvp. Mongoose Stance has a pvp check box, but does nothing.</P> <P>Message Edited by WaachBack on <SPAN class=date_text>12-04-2006</SPAN> <SPAN class=time_text>10:09 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>I'm not sure if de-aggro of scouts is being doing the same thing in PVP so may not comment on this </DIV>

psubull 12-05-2006 01:47 AM

Also, ALL heroic/epic MOBs in Mistmoore Castle ignore tsunami except mayong himself.  Tested earlier today<div></div>

Jobeson 12-05-2006 02:09 AM

you realise you have to be auto attacking for tsunami to work I hope.  I have trained mistmore countless times with Sprint - ward - auto attack - tsunami - train and I never had a problem except on barrages and the like but that is old news.if the AA is truely an agro transfer and not simply a feed back on FD then that could explain why I seem to be having an even harder time keeping agro... and here I thought it was because everyone was using the rain caller lol  Please for the love of god fix the AA ability or change the wording in the AA line at the very least until you fix this lol  If it is simply a FD bug then please fix that so we do not train people with the AA.  Also when you do fix it make the [expletive haxx0red by Raijinn] thing toggle too so we can use the spell on a tank and not take their agro...<div></div>

WaachBack 12-05-2006 03:00 AM

<BR> <BLOCKQUOTE> <HR> selch wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> WaachBack wrote:<BR> <P>I have tested Master's Evasion and can also confirm this bug. It only lasts for one attack. It does not last for 10 seconds like the description says it does.</P> <P>Also, please take a look at Mongoose Stance. Dragon Stance currently has a 50% chance of forcing your target to target you in pvp. Mongoose Stance has a pvp check box, but does nothing.</P> <P>Message Edited by WaachBack on <SPAN class=date_text>12-04-2006</SPAN> <SPAN class=time_text>10:09 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>I'm not sure if de-aggro of scouts is being doing the same thing in PVP so may not comment on this </DIV><BR> <HR> </BLOCKQUOTE><BR>A scouts deagro has a chance to cause thier target to lose target in pvp combat. The monk deagro stance currently does nothing. This is a bug.

Ackron 12-10-2006 08:48 PM

<DIV><FONT color=#ff6600><STRONG>I confirm Xane's findings.</STRONG></FONT></DIV> <DIV><FONT color=#ff6600><STRONG>Mongoose Stance has no effect in PvP though clearly having a PvP tag on it.  I do understand that a 50% chance to break your opponent's target would be a little over powered, but hell at least give us a 25% proc in pvp or something.</STRONG></FONT></DIV> <DIV><FONT color=#ff6600><STRONG></STRONG></FONT> </DIV> <DIV><FONT color=#ff6600><STRONG>My biggest pvp issue is with Devastation Fist only working on player pets in PvP.  How whack is that?<BR>Every class in game gets a Bloodline spell that is truly useful (flowing thought 9 on druid buff). </STRONG></FONT></DIV> <DIV><FONT color=#ff6600><STRONG>Monks get the most specific combat art in the game.  It works only on non arrow up mobs, and even if they parry it, you dont get another shot like it was resisted.  You get stifled anyway for 8 seconds.  In pvp a monk's highest hit is around 1200, if D-Fist worked in PvP at 85% as listed, the brawler class would truly be a force to reckoned with.  It wouldn't be like decapitate, but it would be darn close!</STRONG></FONT></DIV>

psubull 12-10-2006 09:24 PM

<div><blockquote><hr>Jobeson wrote:you realise you have to be auto attacking for tsunami to work I hope.  I have trained mistmore countless times with Sprint - ward - auto attack - tsunami - train and I never had a problem except on barrages and the like but that is old news.<div></div><hr></blockquote>Not true at all.  You have to do nothing but click it on to work.  A handful of MOBs decide to not obey 100% avoid chance.And if you FD train thru mistmoore castle - you should never get hit if you execute properly</div>

psubull 12-10-2006 09:25 PM

Mongoose stance doesn't do a thing in PvE still.  12/10/06<div></div>

Quind 12-10-2006 11:23 PM

Just a bit of a question/observation regarding the martial order hate transfer:The description is a little weird.  It says that hate will be transferred to target, which makes you think that the hate is, for some reason, getting piled onto the cleric or whoever you've got the buff up on.  However, if you look at your maintained window (I don't know about in the default UI, but in Profit Reborn it shows my maintained spells, their targets, and timers), it shows YOU as the target.  If the wording is correct, then, the AA is working as intended.  The hate is being transferred to the monk, and not that guy with the dress.I haven't parsed this, but I played with it some on feel.  I wasn't noticing any greater difficulty in keeping aggro, either grouped or duoed, with the transfer up than with it down.  I'm trying to think of a good way to parse this, but without visible hate numbers, it's going to be a bit tricky.  Any ideas?If it already has been parsed, can you pass on your methods and numbers (especially the methods, so I can check on my own)?  Thanks.<div></div>

selch 12-11-2006 12:17 AM

<DIV>Quind:</DIV> <DIV> </DIV> <DIV> <DIV>Profit Reborn UI always showed it as target yourself because of additional deflection you gain. There is no way to parse hate. However, you can do a basic test such as following:</DIV></DIV> <DIV> </DIV> <DIV>- Use it on a group friend that has ZERO buffs on you</DIV> <DIV>- Body pull a target </DIV> <DIV>- Feign Dead</DIV> <DIV>- You will notice mob will direct itself to your group friend that has absolutely zero spells on you</DIV> <DIV> </DIV> <DIV>Which leads to "your initial body pull hate" transfered to "target" also means it does not work the way description is:  "Martial Order and its upgrades also cause opponents attacking your protected target to focus some of their hatred at you"</DIV> <DIV> </DIV> <DIV>"1% of target's hate is transferred to you"</DIV> <DIV> </DIV> <DIV>However when you put your points on Martial order and inspect the combat art you will see</DIV> <DIV> </DIV> <DIV>"1% of your hate is transferred to target", this abilitiy should work the way Paladin Amends, not the Scout evade by description (which is changed officially in mid beta from supposed to deaggro to agro gaining ability)</DIV> <DIV><SPAN class=time_text></SPAN> </DIV> <DIV><SPAN class=time_text></SPAN> </DIV><p>Message Edited by selch on <span class=date_text>12-10-2006</span> <span class=time_text>11:21 AM</span>

Quind 12-11-2006 01:35 AM

I'll have to toy with the bodypulling/FD trick.  That's as close to parsing hate as I can come in my mind, without an act of SoE allowing hate values to be visible.I didn't know that about Profit.  Thanks for the heads up, and for correcting a nub.  (Twenty levels before I have to know everything!  I can do it!)*adds to the project list*  I have things to do over winter break.  Yay!<div></div>

Illustrious 12-11-2006 05:28 AM

Jobeson wrote:<BR>you realise you have to be auto attacking for tsunami to work I hope.  I have trained mistmore countless times with Sprint - ward - auto attack - tsunami - train and I never had a problem except on barrages and the like but that is old news.<BR><BR><BR><BR>Not true at all.  You have to do nothing but click it on to work.  A handful of MOBs decide to not obey 100% avoid chance.<BR><BR>And if you FD train thru mistmoore castle - you should never get hit if you execute properly<BR> <P></P> <DIV>i></DIV> <P> </P> <P> </P> <P>Unless they have changed it again. You DO need to be in combat for Tsunami to work, after they changed it like this a few weeks/months back i got killed several times raid pulling till someone told me what had changed. You can still body pull with it up, just target yourself and click auto attack first and that will work.</P>

selch 12-11-2006 06:00 AM

<DIV><BR> <BLOCKQUOTE> <HR> Illustrious wrote:<BR> <P>Unless they have changed it again. You DO need to be in combat for Tsunami to work, after they changed it like this a few weeks/months back i got killed several times raid pulling till someone told me what had changed. You can still body pull with it up, just target yourself and click auto attack first and that will work.</P><BR> <HR> </BLOCKQUOTE><BR>Not auto-attacking but in combat.</DIV> <DIV> </DIV> <DIV>I don't think he means it work that way, he means it<EM><STRONG> should</STRONG> </EM>work that way just like the time before they changed "Only Riposte in combat" which screwed up Tsunami's state.</DIV> <DIV> </DIV>

selch 12-12-2006 04:28 AM

<P>Updated with TC Patch notes only:</P> <P>- Monk: Enhance: Martial Order: Fixed so that it siphons hate from a non-fighter ally, or gives hate if it is a fighter ally.<BR>- Monk: Master's Evasion: Expires only if the monk dodges or uses a combat art.</P> <P> </P>

mr23sgte 12-13-2006 04:31 AM

<DIV> <P>Masters Evasion:</P> <P>................... 21 points for 1 hit?   </P> <P>This makes ZERO sense.</P></DIV><p>Message Edited by mr23sgte on <span class=date_text>12-12-2006</span> <span class=time_text>06:32 PM</span>

Cirth_Beer 12-13-2006 09:31 PM

<div><blockquote><hr>mr23sgte a écrit:<div></div> <div> <p>Masters Evasion:</p> <p>................... 21 points for 1 hit?   </p> <p>This makes ZERO sense.</p></div><p>Message Edited by mr23sgte on <span class="date_text">12-12-2006</span> <span class="time_text">06:32 PM</span></p><hr></blockquote>+1 ... what the point of this ?!</div>

DynamicPerforman 12-14-2006 02:46 AM

<DIV>How do you get that it costs 21 points?</DIV> <DIV> </DIV> <DIV>Master's evasion only costs one.</DIV> <DIV> </DIV> <DIV>You need 20 points in body, But how hard is that?  3 point sprint, 5 points heal, 3 points cure1, 3 points cure2, 5 points tsunami</DIV> <DIV> </DIV> <DIV>Thats 19 points, pick a random one and add a point and your able to get master's evasion. If your going to tank, all of those are important IMO.</DIV> <DIV> </DIV> <DIV>Since master's evasion is envisioned as a tanking ability, or defensive if you like, I would say those 19 points are along the same lines.</DIV>

selch 12-14-2006 03:01 AM

<BR> <BLOCKQUOTE> <HR> DynamicPerformance wrote:<BR> <DIV> </DIV> <DIV>Since master's evasion is envisioned as a tanking ability, or defensive if you like, I would say those 19 points are along the same lines.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Master's Evasion is not tanking ability at this moment and your description still does not make it "WORTH" for an end AA ability:</P> <P>It is worthless unless :</P> <P>- You are a raiding non-tanking monk (because AOE option is indirect) and breaks with CA</P> <P>- You know AOE timer</P> <P>With only 1 single "dodge" per minute (which we are supposed to dodge anyway), I'd prefer 5% increase to my one of damage spells rather than putting 1 point into it as a tanking monk and as your "most clicked" buttons comment on other thread:</P> <P>You must be hallucinating after making 3 characters full 100 AA.</P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by selch on <span class=date_text>12-13-2006</span> <span class=time_text>02:21 PM</span>

DynamicPerforman 12-14-2006 03:23 AM

<DIV>I use it to dodge attacks whenever its up, and my healers say they notice the difference.  Unlike tsunami, this IS a 100% dodge.  I have never taken melee damage while it was up.</DIV>

selch 12-14-2006 03:25 AM

<DIV><BR> <BLOCKQUOTE> <HR> DynamicPerformance wrote:<BR> <DIV>I use it to dodge attacks whenever its up, and my healers say they notice the difference.  Unlike tsunami, this IS a 100% dodge.  I have never taken melee damage while it was up.</DIV><BR> <HR> </BLOCKQUOTE><BR>It is 1 (in writing ONE) time dodge, and as a monk how does your healers notice "1" (ONE) time dodge while you are an avoidance tank. Because currently it breaks after 1 dodge as well, you don't dodge for 10 seconds.</DIV> <DIV><SPAN class=time_text></SPAN> </DIV><p>Message Edited by selch on <span class=date_text>12-13-2006</span> <span class=time_text>02:28 PM</span>

DynamicPerforman 12-14-2006 03:32 AM

<DIV>Um. its a 100% dodge, and when i'm tanking at ~60% thats a nice boost, even for 1 attack. </DIV> <DIV> </DIV> <DIV>Honestly, i'd rather have 1 dodge at a TRUE 100%, than 10 seconds of broken-like-tsunami-100%</DIV>

Arkturis 12-14-2006 05:05 AM

<BR> <BLOCKQUOTE> <HR> DynamicPerformance wrote:<BR> <DIV>I use it to dodge attacks whenever its up, and my healers say they notice the difference.  Unlike tsunami, this IS a 100% dodge.  I have never taken melee damage while it was up.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR> Tsunami has nothing to do with dodging.</P> <P> </P> <P>(Riposte & Parry <3)</P><p>Message Edited by Arkturis on <span class=date_text>12-13-2006</span> <span class=time_text>07:05 PM</span>

Bladewind 12-14-2006 05:49 AM

<P>Although it says riposte/parry on Tsunami's description, if you look at your avoidance when you have it up, you will see that parry is unmodified and base defense is increased to 100%.  So, you are dodging in a round about way.  The dodges are converted to display as parry/riposte events, but I can see where someone would call it dodging since it modifies dodge rather than parry mechanically.</P> <P>I'd rather it boost parry to 100% since my parry is about 20% lower than my base defense.  We'd gain a significant advantage if that were the case.  Actually, I'd even more rather it be a true 100% riposte/parry for the duration as advertised rather than just making your defense vs an even con solo mob equal to 100% <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>

mr23sgte 12-14-2006 08:10 AM

<DIV><BR> <BLOCKQUOTE> <HR> DynamicPerformance wrote:<BR> <DIV>How do you get that it costs 21 points?</DIV> <DIV> </DIV> <DIV>Master's evasion only costs one.</DIV> <DIV> </DIV> <DIV>You need 20 points in body, But how hard is that?  3 point sprint, 5 points heal, 3 points cure1, 3 points cure2, 5 points tsunami</DIV> <DIV> </DIV> <DIV>Thats 19 points, pick a random one and add a point and your able to get master's evasion. If your going to tank, all of those are important IMO.</DIV> <DIV> </DIV> <DIV>Since master's evasion is envisioned as a tanking ability, or defensive if you like, I would say those 19 points are along the same lines.</DIV><BR> <HR> </BLOCKQUOTE>BTW - I put 5 points in our Mit root buff - but my point was the ability suxs if i didnt make it clear in my other post. It needs to be more like the Brig ability "Amazing Refexes"<BR></DIV>

DynamicPerforman 12-15-2006 02:16 AM

<DIV>For 1 aa point? One point? If they make it better it will cost more, and I for one do not want that.  Think of it this way, you can get 1 free dodge every minute, or an increase of 1 to the radius of your aoe (and decrease 1sec reuse timer).  If you want to talk about USELESS aa's... </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And yes I mean 'dodge' in the sense that I'm not taking a hit.  Tsunami Is NOT 100% avoidence, this is. And even though its only for 1 attack atm, I LOVE IT.  For named that hit for 3k on me, but don't hit very often. Its nice.</DIV>

mr23sgte 12-15-2006 03:00 AM

<DIV>I think it should be better than 1 hit since its our end line ability, but I doubt it will ever change ...................</DIV>

zarinskey 12-20-2006 06:43 PM

<P>Not shure if anyone else runs across this or not, but I've been having issues with Intercede not working properly.</P> <P> </P> <P>The problem I run into comes on using intercede on pre-pulls. It seems to randomly go off at some point during the fight, and not on the next time the target takes damage, as it should. I know its not due to wards, being overwritten, etc, as I've watched the tanks health move all over the bar, sometimes for up to a solid minute. Usually, intercede will finally trigger for me after the mob has it about 50% health or lower. And again.. this is when I've put it up as part of pre-pull short terms.  (PvP server - Venekor)</P> <P> </P> <P>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-</P> <P>Tybo Oh'No</P> <P>Den Of Madness</P>


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