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-   Beta Patch Notes (https://archive.eq2wire.com//forumdisplay.php?f=2849)
-   -   Update Notes: Friday, October 26, 2012 (https://archive.eq2wire.com//showthread.php?t=523563)

Bunji 10-26-2012 07:10 PM

<p><span style="font-family: arial,helvetica,sans-serif;"><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">This update should occur around 7pm PST.</span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">POPULATION / ZONE PROGRESSION</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Eidolon Jungle</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Eidlolon Jungle - Hunting Razorclaw that patrol nearby will no longer path to the respawn point at /loc 63.32, -9.00, 562.30.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Harrow's End</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Bastion should now properly apply his challenge mode buffs when switched to challenge mode.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ABILITIES / ALTERNATE ADVANCEMENT</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Beastlord</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">A new Feral Stance will no longer appear in spellbooks at 95.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Berserker</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Rampager's Resilience no longer kills the berserker if they or their allies fail to strike a death blow. Instead, it dazes and prevents hostile spells for 12 seconds. The base amount of time to strike a deaht blow has been increased to 45 seconds.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Rage Face is now +15 seconds per rank instead of +20%. It no longer modifies Rampaging Vengeance.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Rampaging Vengeance now triggers when Rampager's Resilience is cast, instead of when it triggers. It no longer applies Waning Vengeance on termination.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Unstoppable now also applies 4 seconds of immunity to Stuns, Stifles and Dazes when it triggers.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Focus: Berserk now also increase the target of Berserk's Crit Bonus by 5% of their base crit bonus. (Ex: An assassin who procs Berserk and has 100 Crit Bonus will go to 105 Crit Bonus.)</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Stunning Roar now casts at 0.5 seconds.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Bloodbath deals 30% more damage.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Berserker Onslaught deals 30% more damage.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Head Crush deals 50% more damage.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Maul deals 50% more damage.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Juggernaut no longer grants Crit Chance and instead grants Crit Bonus.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Brigand</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Natural Irritants now properly references Blinding Dust.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Exacting Venom should now properly trigger.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Bruiser</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Martial Leap no longer has a minimum range. It only leaps to targets who are outside of 10 meters.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Defiler</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Hastened Channeling has been replaced with Ward's Bane. This inflicts damage on any target striking Carrion Warding or Ancient Shroud. It can only trigger once every 2.5 seconds. The damage is attributed to the target.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Illusionist</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Chromatic Illusion is now properly centered on the enemy, rather than the caster.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Conjuror</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Blazing Energy now increases Spell Weapon AE Auto-Attack Chance instead of power.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Lingering Flames should crit more reliably.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Energizing Winds should crit more reliably.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Coercer</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Ether Balance should trigger once more.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mind Jolt can crit now.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Defiler</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Ward's Bane can crit now.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Fury</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Force of Nature should properly heal the target instead of the fury.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Inquisitor</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Prepared Defenses can crit now.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Rank 1 of Unexpected Inquisition no longer will lock it to 2 seconds cast time.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Monk</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Winds of Salvation no longer has a minimum range. It only pulls targets who are outside of 10 meters.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Serene Energy has had its ward doubled.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mystic</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Claws of the War Boar should crit more reliably.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Paladin</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Zealous Power now reduces the power cost of Consecrate and allows Consecrate to restore 1.5% of the paladin's power every tick. It cannot be cast at 0 power, but will not wear off if you fall to 0 power while active.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Faithful Retaliation should apply the damage properly for group members.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Faith's Retaliation is now 30%/60%/90% of the reflected damage per rank and applies 3 triggers per group member rather than 1.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Faith's Aura now applies to all non-fighters in the paladin's group rather than just priests. The duration has been reduced to 8 seconds. All damage is attributed to the paladin.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Divine Faith will also improve the duration of Faith by 11% per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Divine Territory now gains up to 40 times its base damage instead of 7 times. The damage scales on a curve, so lower increments of Divine Justice will be less effective. The base damage has been reduced by 50%.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">For Justice now increases threat by 0.8% of the damage the paladin inflicts per rank per increment of Divine Justice. If the paladin is in Recklessness, the threat is reduced by the same amount instead.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Aura of Justice now enhances Divine Justice to heal the paladin by 0.7% of the damage they take per rank per increment.</span></span></p><span style="font-family: arial,helvetica,sans-serif;"><span><font face="arial,helvetica,sans-serif"><font><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">Harbinger of Justice has been adjusted to deal double the damage of Divine Territory. It no longer doubles the damage of Divine Territory. The damage scales in the same manner of Divine Territory as well.</span></p></font></font></span><font face="arial,helvetica,sans-serif"><p style="margin: 0in 0in 0pt;"> </p></font></span><p style="margin: 0in 0in 0pt;"> </p><font face="arial,helvetica,sans-serif"><p style="margin: 0in 0in 0pt;"> </p></font></span><p style="margin: 0in 0in 0pt;"> </p></p>

Bunji 10-26-2012 07:10 PM

<p><span style="font-family: arial,helvetica,sans-serif;"><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Swashbuckler</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Pirate's Perception should now properly trigger.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Templar</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Deific Restoration should properly apply when the targets are 26% or higher.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Barrier of Divinity can crit now.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Wizard</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Frozen Rain passively allows the wizard to build charges of Frozen Solid when using damage spells. The trigger chance on Frozen Solid is 11% at Rank 1, 22% at Rank 2 and 33% at Rank 3. Frozen Solid increments at 3 per attack target and maxes at 60. Frozen Rain inflicts cold damage to the wizard's target. The damage is substantially higher with 60 charges of Frozen Solid.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Cryomaster now increases the amount of increments gained per trigger of Frozen Solid by 1 per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Icicles is now Iced Anger. It reduces the wizard's threat by 0.15% of their damage per rank per increment of Frozen Solid.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Frozen Solid is now Velium Chill. Rank 1 allows Hail Storm and Fusion to cast at 1.5 and 3.5 seconds respectively when you have 20 increments of Frozen Solid. Rank 2 allows Hail Storm and Fusion to cast at 0.75 and 2 seconds respectively when you have 40 increments of Frozen Solid. Rank 1 allows Hail Storm and Fusion to cast instantly when you have 60 increments of Frozen Solid. </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Frozen Over is now Frozen Detonation, an alternate ability for Frozen Rain. Frozen Detonation inflicts cold damage to the targets surrounding the wizard, at about 33% of the damage of Frozen Rain. The damage is substantially higher with 60 charges of Frozen Solid.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Ether Flow is now Arcane Tyrant. It grants a 10% chance to trigger additional magic damage when attacking to Tyrant's Pact.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Warlock</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Toxic Mist is now Toxic Assault. It passively allows the warlock to build charges of Toxic Aura when using damage spells. The trigger chance on Toxic Aura is 11% at Rank 1, 22% at Rank 2 and 33% at Rank 3. Toxic Aura increments at 3 per attack target and maxes at 60. Toxic Assault inflicts disease damage to the warlock's target. The damage is substantially higher with 60 charges of Toxic Aura.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Deadly Toxins now increases the amount of increments gained per trigger of Toxic Aura by 1 per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Toxic Grasp is now Toxic Confusion. It reduces the warlock's threat by 0.15% of their damage per rank per increment of Toxic Aura.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Diseased Mind has been changed. Rank 1 allows Apocalypse and Rift to cast at 2.75 and 3.5 seconds respectively when you have 20 increments of Toxic Aura. Rank 2 allows Apocalypse and Rift to cast at 1.5 and 2 seconds respectively when you have 40 increments of Toxic Aura. Rank 1 allows Apocalypse and Rift to cast instantly when you have 60 increments of Toxic Aura. </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Caustic Deathbringer is now Caustic Detonation, an alternate ability for Toxic Assault. Caustic Detonation inflicts disease damage to the targets surrounding the warlock, at about 33% of the damage of Toxic Assault. The damage is substantially higher with 60 charges of Toxic Aura.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Miasma is now a 10% chance for Dark Pact to trigger additional disease damage when attacking.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ITEMS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">All Ethernere collection items will now stack.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Green Slots have been added to previous avatar rings.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">QUESTS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Edited the category on several quests.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Hildan, within the Sanctuary of the Devoted in Obol Plains, will now respond to you if you have either Ascension Assistance or An Unfinished Relic, or both.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The Darkened Spirit for the quest “Waking Terrors” should spawn properly now.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Cluurg has been moved out of the tree he was hiding in.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The ‘evidence’ for the quest “Circumstantial Evidence” should now be available to all.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The small trinket and the Pacification Scroll should be properly removed from your inventory upon completing the quest “Residual Memory”.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Riishu and Lania should properly update the quest “Stronger Than Death”.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Wizard spires are now incomplete until the player has completed the quest Connecting Ether Threads.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Taming of the Tuatara - Glisten Frill plants now highlight when usable.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Shades of Drinal: Fate's Crusade - Rewards are now hidden until quest completion!</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Obol sludgelings now update the quest, Wegadas’s Woven Knowledge.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Qalin should be considerably less squishy now.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ROI's added for chapters 1 -3 of Shades of Drinal.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Tsar Kurr should now only appear when he is supposed to.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You should now be able to pick up Shades of Drinal: Great and Small from Drinal's Steward if you delete it.</span></span></p><span style="font-family: arial,helvetica,sans-serif;"><span><font face="arial,helvetica,sans-serif"><font><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;">Vylsith should no longer have an identity crisis.</span></p></font></font></span><font face="arial,helvetica,sans-serif"><p style="margin: 0in 0in 0pt;"> </p></font></span><p style="margin: 0in 0in 0pt;"> </p><font face="arial,helvetica,sans-serif"><p style="margin: 0in 0in 0pt;"> </p></font></span><p style="margin: 0in 0in 0pt;"> </p></p>


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