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-   -   Handcrafted & Mastercrafted Gear Errors (https://archive.eq2wire.com//showthread.php?t=505729)

Tigress 08-27-2011 03:15 AM

<p>There's just so many problems to list, its not even funny & I'm not willing to take on the job of doing that for hours.  Rather than having numerous threads with different issues, thought it would be better to have it in one central place.  I'll list two & hope that others follow along.  For those that posted during test, I am aware that you did so but for whatever reason, nothing happened.</p><p>(1) MC Ruckus Imbued Vest (CLOTH item) is now chain.  It is made by the tailor & changed from INT/STA to WIS/STA.  When did tailor begin making chain?</p><p>(2) Hex dolls.... total mess.  Have a looksie.</p>

Chiel 08-27-2011 04:41 AM

Eucalyptus Longbows are flagged as Thrown Weapons and therefore say that Bruisers and Monks can use instead of Paladins and Shadowknights.

Debbani 08-27-2011 04:44 AM

<p>Please fix the hex dolls. </p>

Lorriana 08-27-2011 06:00 AM

<p>  Also, MC gear does not seem to have toughness.  Is this intended?  The tier four cloth at least seems to be lacking it now.  Havn't yet checked anything else.</p>

Chiel 08-27-2011 09:53 AM

Actually that's a good point, I noticed resists missing from most pieces I looked at...didn't think about that til you mentioned the toughness. I don't use toughness but I'm sure a lot of people do for pvping. I know I personally liked the resists.

Hollowmind 08-27-2011 03:17 PM

<p><cite>Chiel wrote:</cite></p><blockquote>Eucalyptus Longbows are flagged as Thrown Weapons and therefore say that Bruisers and Monks can use instead of Paladins and Shadowknights.</blockquote><p>More importantly it means Rangers can't use them, since all our ranged combat arts require, that a bow be equipped.  This also makes, arrows the wrong ammo type, for the bow.</p>

Kynre 08-27-2011 06:54 PM

<p><cite>Lorriana wrote:</cite></p><blockquote><p>  Also, MC gear does not seem to have toughness.  Is this intended?  The tier four cloth at least seems to be lacking it now.  Havn't yet checked anything else.</p></blockquote><p>Seems to be a wecome change for me at least.  Don't do BG so not a factor!!!!!</p>

Hamervelder 08-28-2011 02:11 AM

<p>Most of the pieces from the Dragonhide armor set are also now chain.  I logged in this evening on my monk to find that lovely fact.  It goes without saying that this "update" has turned out to be one of the most hideous messes that SOE has ever thrust upon the community.  Please, find someone else to do itemization.  A chimp could do a better job than this.</p>

gdawg311 08-28-2011 02:29 AM

<p>The most annoying aspect to me is that While I don't doubt it will be quicly fixed through numerous daily patches over the next few weeks... I cannot, absolutely cannot stand the thought of logging back in and finding all my stuff unattuned and reset yet again... AGGGHHHHHHH THE PAIN</p>

Tigress 08-28-2011 03:22 AM

<p>with the exception of my main and alt main, my characters are running around nakkies!  the HC/MC gear is totally messed up.  they have gear that they can no longer equip, gear that has different stats on it, and so on.  i put the stuff in the shared bank and will allow them clothes again when they fix the mess.</p>

Liandra 08-28-2011 08:36 AM

<p>Good idea tigress.  Personally i still dont understand how they could justify going live with this mess.</p><p>Anyway, more isses for the list.</p><p>1- MC Blackened Iron Chainmail now has lower stats than previously.  i.e.</p><ul><li>Boots/Bracers/Coif/Gloves had 8 Str/Sta, 11 Agi, 17 Nox/El/Arc resists. They now have 8 Agi/Sta</li><li>Mantle had 8 Str/Sta, 11 Agi, 17 Nox/El/Arc resists. It now have 9 Agi/Sta</li><li>Imbued Leggings/Coat had 8 Str/Sta, 11 Agi, 17 Nox/El/Arc resists. They now have 9 Agi/Sta</li></ul><p>2 -Imbued Silver band of Str/Agi had 10 Str/Agi/Sta.  They now have 8 Str/Sta/Agi</p><p>3 -Tailored Boiled Boots/Gloves/SkullCap/Shoulder Pads/Bracers are no longer equipable and display the little green man bug icon.</p><p>4 - Woven Boiled leather has lower stats than previous.  It was fixed on test but got broken again when the patch went live.  It worked out to about a 12% reduction in HP/Power for the toon in question.</p><ul><li>Boots/Bracer/Gloves/SkullCap went from 13 Sta/Wis to 9 Sta/Wis and misc minor +skills</li><li>Shoulder Pads went from 13 Sta/Wis to 10 Sta/Wis and misc minor +skills</li><li>Imbued Vest/Pants went from 13 Sta/Wis to 10 Sta/Wis</li></ul><p>5 - Imbued Items need another pass.  Imbuing is supposed to add a proc leaving all other stats the same. There are quite a few items where this is no longer the case.  i.e.</p><ul><li>Bristled Leather Gi.  The Imbued version has lower stats accross the board and is All Fighters/Priests/Scouts instead of Bruiser/Monk</li><li>Hidebound Leather Gi.  The imbued version looses 4 defence and gains 2% Ability Cast speed.  It also becomes All Fighters/Priests/Scouts.</li></ul><p>6 - Titanium locket.  This recipe no longer has a product and displays the little green man icon in the recipe book.</p><p>7 - Arcane/Elemental/Noxious Jewelry need to be looked at.</p><ul><li>Most of the items have all three resists in equal amount instead of the one resist in their name.</li><li>T8 and below Lockets have no resists at all.</li><li>All these items were intended for any toon to fill the hole in a specific resist.  As such they should all have Str/Agi/Wis/Int as well as Sta in equal amount.</li></ul>

Lortet 08-28-2011 09:38 PM

<p>What a nightmare - 19 alts lol.</p><p>MC 62 Dragonhide Cap now chain, hand slot, Dragonhide Boots now chain (at least they got the foot slot right)</p><p>Hex dolls - 2 problems - STA ones became STR/AGI/STA meaning the Priests and Mages lost out, and also lvl 30 MC hex dolls all got turned into Handcrafted.</p><p>War Maces - were 2 handed pre update, now are 1 handed - confirmed for blackened iron and feysteel, so I would expect all tiers.</p><p>With the above mentioned nerf to stats, crafting has been marginalised incredibly. I am currently re-equipping a lvl 34 Warden previously all MC gear. He now only has MC boots - the ONLY piece of armour that was equal to anything on the broker. The other 6 armour items were thrashed by cheap loot on the broker including stats, mitigation and both green and blue attributes. My lvl 52 SK was similar - and someone bought ONE piece of his traded in Cobalt armour for more than it cost me to equip him in legendary/treasured better gear.  The same for jewelry. Looks like time to park the armourer, tailor, jeweler etc.</p>

Mafortion 08-29-2011 12:27 AM

<p>also there is no t4 tank/scout waist items now</p><p>before we used the belts as the girdles were not avail to higher tiers</p><p>but now the belts are Wis/int/sta so they are not benficial to tanks or scouts</p>

Aneova 08-29-2011 01:01 AM

<p>Spring Loaded Gnomish Boots (tinkered mario boots)</p><p>now only chain/plate wearer's can use.</p><p>EDIT: Forgot to post about Scimitars and long swords, Druids use these too, same with Shamans and Spears. Please work out something to where these classes can use their alternate weapons AND GET BENEFITS. I have 5 scimitars on my lowby warden that are pretty much useless now because they have no wisdom. And NO I don't want to use hammers, my myth weapon is Slashing.</p>

Prrasha 08-29-2011 02:07 AM

<p>The 4 weapons & 2 ranged items crafted from "Aspect of War" are now Heirloom-flagged when they weren't before.</p><p>Void-tainted Mace of Dominance is a level 1 statless sword instead of a level 80(?) mace.</p><p>/bugs filed.</p><p>And yes, Mastercrafted needs a boost across the board.  A guildie discovered a quest reward necklace in Feerott:</p><p>level 38 Treasured, 19 stats, 4.7 DPS, 2.4 multiattack, 1.9 potency.</p><p>The mastercrafted stuff around it:</p><p>level 32 Mastercrafted, 16 stats, 0 DPS, 0 MA, 1.6 potency</p><p>level 42 Mastercrafted, 22 stats, 3.1 DPS, 1.5 multiattack, 2.2 potency.</p><p>...that's out of line.  I'm all for even crappy dungeon drops being equal to or better than Mastercrafted, but solo quest rewards (in a zone as easy as Feer) should not be.  That's just total disrespect for crafters.  We're back to "crafters make spells and arrows, skip the rest".  /sigh</p>

Alenna 08-29-2011 02:10 AM

<p><cite>Tigress wrote:</cite></p><blockquote><p>There's just so many problems to list, its not even funny & I'm not willing to take on the job of doing that for hours.  Rather than having numerous threads with different issues, thought it would be better to have it in one central place.  I'll list two & hope that others follow along.  For those that posted during test, I am aware that you did so but for whatever reason, nothing happened.</p><p>(1) MC Ruckus Imbued Vest (CLOTH item) is now chain.  It is made by the tailor & changed from INT/STA to WIS/STA.  When did tailor begin making chain?</p><p>(2) Hex dolls.... total mess.  Have a looksie.</p></blockquote><p>I did on my level 36 taylor and reported the hex doll mess</p><p>and also did a /feedback telling them to go back to the drawing board and listen to the testers when they say it isn't ready yet before they roll it out again.</p>

Alenna 08-29-2011 03:25 AM

<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p>Spring Loaded Gnomish Boots (tinkered mario boots)</p><p>now only chain/plate wearer's can use.</p><p>EDIT: Forgot to post about Scimitars and long swords, Druids use these too, same with Shamans and Spears. Please work out something to where these classes can use their alternate weapons AND GET BENEFITS. I have 5 scimitars on my lowby warden that are pretty much useless now because they have no wisdom. And NO I don't want to use hammers, <strong>my myth weapon is Slashing</strong>.</p></blockquote><p>+1  bolded for emphasis I was using a katana that had wis. now has str IIRC</p>

Deveryn 08-29-2011 04:50 AM

<p>You can add the following tinkered items to the list:</p><p>full spectrum goggles</p><p>goggles of the bats</p><p>rose colored goggles</p><p>gnomish diving goggles</p><p>Only chain/plate can wear these.</p>

Chiel 08-29-2011 09:22 AM

I noticed the t4 belt issue when I went to make something fast to reequip my conjuror. I was just gonna make her a handcrafted belt to go cheap but uh...well the handcrafted belts are the tank/scout gear. Mage/priest one is MC only lol...

Raienya 08-29-2011 10:58 AM

<p>The level 12 MC Tranquil Roughspun set has lost HALF the int on each piece, and all the resists.</p><p>Pristine Ruin Imbued Roughspun Hex Doll stats are now str/agi/sta. They were wis/int/sta before. Hex dolls as a whole are a complete mess (stats changed, etc).</p><p>Just looked at the level 22 MC tailored gear, and it is the same (loss of stats/resists).</p><p>Right now, random treasure chest mob loot is better than MC, even if the looted gear is two levels below the MC items. PLEASE fix this. Have /bugged these items as well.</p>

zzvalarzz 08-29-2011 11:18 AM

<p>SoE must hate crafters...the crafted gear is worse than a joke now. Maybe this is there way of trying to get people to group and run old content. MC stuff should be a viable choice for equipping your characters, right now random treasure chest junk is better.</p>

Oxie 08-29-2011 12:57 PM

<p>Look into the recipes that come from all the instanced Mara recipe books, too. I tried making my 80ish level scout some gear the other day, and stuff that used to be scout friend is now tank friendly (needs AGI instead of STR).</p><p>Also, weapons have a 5.0/6.0 delay on them, and I'd rather have 4.0 delay from these recipe pages.</p><p>Cannot find a recipe for a scout-friendly (AGI) cloak or a charm.</p><p>Was making void armor...have not even looked at any of the latest content recipes yet.</p>

Katz 08-29-2011 01:39 PM

<p>Engraved leather armor.  It has the +str on it now.  Who is it supposed to be used by?   The cap says bruiser/monk, the other gear in the set said all fighters, all priests, all scouts.   It needs to be consistent.</p>

Duckschu 08-30-2011 11:58 AM

<p>Ahhh... where to begin....</p><p>Ebon Ritual Dagger is now flagged as level 40 MC. By being 40, instead of 42, the stats are inferior to the 42. I gave up looking for more since the examine process is tedious in the current interface.</p><p>Hex dolls were mentioned, but I will clarify a bit - the stats on the dolls vary depending on level and quality - ie, the level 60 hex dolls with the same "name" will have different stats than say the 30's</p><p>Items that are clearly intended for a subset should be marked that way. I pulled a list (via crafting filter) of weapons in the 40's for a mage. I got about 30 weapons (plus all of the blessed and imbued versions), of which, 5 had desireable green stats. Please remove ALL of the classes that are on any given piece of gear that are intended to use it. Why is my berserker listed on mail AGI gear for instance?</p><p>All crafted bandoliers are now str + sta. Good thing all scouts can use bows...</p><p>Longbows... in fact, all ranged weapons... yeah. Please look at all of them. Currently the only ranged choice for Pallies and SKs above level 80 is a shortbow - AGI + STA? And one more thing... were all of the bows 9.0 speed after the GU? Or did that happen with this latest patch. I didn't happen to notice that until I went to make a bow today.</p><p>Weapons in general... stats were somewhat "fixed" as between the WSs and WWs we had 16 viable "types" of weapons pre-patch out of the 60 we could make (below 80 - also those 16 had flat out better stats for no reason at all). We now have more... but often the stats don't seem to match an intended weapon.</p><p>Jewelry... I have no idea how many things you trashed in jewelry, but I can say for certain that the "elemental", "noxious", and "arcane" 82 MC jewelry is nearly identical to the caster gear now. Depending on your current stats, they would probably be more desireable. This leaves fighters and scouts exactly 1 choice for 82 MC jewelry - unless they intend to pass on 41-123 agi or str. Since pre-patch this jewelry had DEF on it, it seemed intended for tanks who wanted more magic mitigation. With the patch, you removed the DEF from it, changed them to WIS/INT/STA and added spell autoattack aoe. Bait and switch?</p><p>Alchemy - I cannot verify if this was pre-patch or not as I wasn't high enough yet, but around level 80 there are a good number of fighter upgrades that don't match the naming convention - ie, they're missing "Essence of". The tradeskill writs still identify them as "Essence of X" - but when typed into the search window, they won't show up due to "Essence of" not being on the name.</p><p>Seriously though, I understand that this was a script which changed itemization across the board and not everything could be checked, but I have 4 level 90 crafters, 2 in the 70's and one in the 20's. It took me less than 5 minutes to find 10+ glaring errors in my recipe books - how could ALL of this have gotten missed?</p><p>Edit: I wanted to take this opportunity to say "Thanks SOE for once again requiring your customers to do your job. Often video game companies will employ their subscribers to root out those pesky minor bugs that happen with a large update. You know, finding important things like "the NPC Bob Thane had his name changed to Bbo Thane". How or why you expect your playerbase to point out ALL of the MAJOR things you trashed in this update is totally beyond me. I also want to say that I think its wonderful that most of your playerbase feels you will take weeks or months to fix these huge issues. From my experience, you will take months to fix some of it, then you'll say 'meh' and call it 'working as intended' leaving your customers to deal with it for the rest of the game."</p>

d1anaw 08-30-2011 12:01 PM

<p><cite>zzvalarzz wrote:</cite></p><blockquote><p>SoE must hate crafters...the crafted gear is worse than a joke now. Maybe this is there way of trying to get people to group and run old content. MC stuff should be a viable choice for equipping your characters, right now random treasure chest junk is better.</p></blockquote><p>Crafted armor needs to be nearly the best available, sought after in the game, not an after thought. And it shouldn't take dozens of "tokens" from raid zones for this. All crafted armor should be high quality and sought after.</p>

Liandra 08-30-2011 02:32 PM

<p>MC Palladium bands (including imbued versions) went from +14 Agi/Sta/Str to +11 Agi/Sta/Str</p>

Prrasha 08-30-2011 04:49 PM

<p><cite>Prrasha wrote:</cite></p><blockquote><p>The 4 weapons & 2 ranged items crafted from "Aspect of War" are now Heirloom-flagged when they weren't before.</p><p>Void-tainted Mace of Dominance is a level 1 statless sword instead of a level 80(?) mace.</p><p>/bugs filed.</p></blockquote><p>Still broken after the Tuesday update.  Omnibus /bug filed again with these + a bunch of other non-updates or incorrect updates.</p>

Raienya 08-30-2011 06:16 PM

<p>Tailored MC items are still not fixed. This includes hex dolls, cloth and leather gear.</p>

Tigress 08-30-2011 08:14 PM

<p>MC Ruckas Vest = Mage & Cloth</p><p>IMBUED MC Ruckas Vest = Priest & Chain.</p><p><em>still not fixed.  fix it pls.</em></p><p>MC Discord Imbued Ruckas Hex Doll has identical stats to HC Discord Imbued Canvas Doll.  MC requires RARE and listed as HAND. </p><p><em>still not fixed.  fix it pls.</em></p><p>i am trying to dress my characters & i cannot bc the clothes are all a mess and spending several hrs making new items bc you guys messed up is not appealing!  furthermore, i fear the hours will be wasted when you "get around to" fixing them. pls make this a priority.  i'm positive that i am not the only one who is affected by these glaring errors.</p><p>what was the point of "unattuning" if the items were not fixed?? </p>

Tigress 08-30-2011 08:26 PM

<p>i just /bugged this and referred them to this thread.  let's see if we get some attn now.  i think another free choice of "unattuning" what you are currently wearing is in order when they fix this.  it's really not fair.  i have a choice of either NOT playing the character or making new stuff, which will likely get changed -- AGAIN.</p><p><em>p.s. -- the free unattuning CHOICE should be only on items currently being worn bc otherwise, ppl will hoard and flood the broker. </em></p>


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