EQ2 Forum Archive @ EQ2Wire

EQ2 Forum Archive @ EQ2Wire (https://archive.eq2wire.com//index.php)
-   General Tech Support Questions (https://archive.eq2wire.com//forumdisplay.php?f=4)
-   -   Problems with nektulos forest zone. (https://archive.eq2wire.com//showthread.php?t=505043)

zanzabar 08-17-2011 05:57 PM

<p>Having problems in NekForest.  Only in this one zone.  No door on nekcastle, No doors visible for Bloodline chronicles zones, Entrance to cauldron hallow not clickable, Entrance to Soh not visible. CoV portal not visible.</p><p>Downloaded newest driver, Deleted vpak ran full scan.</p><p>This issue is only on BB live server.  On Testcopy I have no issues.</p><p>Any help or suggestions would be appreciated.</p><p>DXDIAGs..</p><p>------------------System Information------------------Time of this report: 8/17/2011, 16:44:07       Machine name: NEW   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)           Language: English (Regional Setting: English)System Manufacturer: OEM       System Model: OEM               BIOS: Phoenix - AwardBIOS v6.00PG          Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz (8 CPUs), ~2.7GHz             Memory: 12288MB RAMAvailable OS Memory: 8184MB RAM          Page File: 3366MB used, 5814MB available        Windows Dir: C:Windows    DirectX Version: DirectX 11DX Setup Parameters: Not found   User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent)    DWM DPI Scaling: Disabled     DxDiag Version: 6.01.7601.17514 32bit Unicode------------DxDiag Notes------------      Display Tab 1: No problems found.      Display Tab 2: No problems found.        Sound Tab 1: No problems found.        Sound Tab 2: No problems found.        Sound Tab 3: No problems found.        Sound Tab 4: No problems found.          Input Tab: No problems found.--------------------DirectX Debug Levels--------------------Direct3D:    0/4 (retail)DirectDraw:  0/4 (retail)DirectInput: 0/5 (retail)DirectMusic: 0/5 (retail)DirectPlay:  0/9 (retail)DirectSound: 0/5 (retail)DirectShow:  0/6 (retail)</p>

zanzabar 08-17-2011 05:59 PM

<p>DXDIAG CONT></p><p>---------------Display Devices---------------          Card name: NVIDIA GeForce GTX 275       Manufacturer: NVIDIA          Chip type: GeForce GTX 275           DAC type: Integrated RAMDAC         Device Key: EnumPCIVEN_10DE&DEV_05E6&SUBSYS_18011462&REV_A1      Display Memory: 4067 MB   Dedicated Memory: 1763 MB      Shared Memory: 2303 MB       Current Mode: 1920 x 1200 (32 bit) (59Hz)       Monitor Name: Generic PnP Monitor      Monitor Model: ASUS VW266H         Monitor Id: ACI26A4        Native Mode: 1920 x 1200(p) (59.950Hz)        Output Type: HD15        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2umDriver File Version: 8.17.0012.8026 (English)     Driver Version: 8.17.12.8026        DDI Version: 10       Driver Model: WDDM 1.1  Driver Attributes: Final Retail   Driver Date/Size: 8/3/2011 07:50:00, 15064168 bytes        WHQL Logo'd: Yes    WHQL Date Stamp:   Device Identifier: {D7B71E3E-46A6-11CF-8868-0D381FC2C535}          Vendor ID: 0x10DE          Device ID: 0x05E6          SubSys ID: 0x18011462        Revision ID: 0x00A1 Driver Strong Name: oem40.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section0 05:8.17.12.8026:pciven_10de&dev_05e6     Rank Of Driver: 00E62001        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=       D3D9 Overlay: Supported            DXVA-HD: Supported       DDraw Status: Enabled         D3D Status: Enabled         AGP Status: Enabled</p>

zanzabar 08-17-2011 05:59 PM

<p> double post.</p>

TSR-JoshuaM 08-17-2011 06:00 PM

<p>Are you using Shader 1 or 3? (may not make a difference, just issue tracking info!)</p><p>Which patch method are you using?  I've included our latest LaunchPad for Everquest II below as well.  I would like you to install it over your existing EQII game folder, as long as you are not using the Streaming Launchpad already.</p><p><a href="http://launch.soe.com/eq2" target="_blank">[EQII] LaunchPad</a></p>

zanzabar 08-17-2011 06:09 PM

<p>It looks like I am running shader 1.0... Display (advanced) Shader 3.0 is not selected. Trying to find the SL info now. From the TXT file.... Build version: 1.1.9.922079</p>

TSR-JoshuaM 08-17-2011 06:09 PM

<p><cite>zanzabar wrote:</cite></p><blockquote><p>It looks like I am running shader 1.0... Display (advanced) Shader 3.0 is not selected. Trying to find the SL info now.</p></blockquote><p>If you are using Station Launcher, download the one I linked above and install it over the existing EQII folder.</p>

zanzabar 08-17-2011 06:29 PM

<p>Build version: 1.1.9.922079.</p>

TSR-JoshuaM 08-17-2011 06:31 PM

<p>Go ahead and make the transition to the new one <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

zanzabar 08-17-2011 06:40 PM

<p>Not sure how the new launcher corrected it but can now see doors and portal to SOH...</p><p>Thank you for your help.</p>

TSR-JoshuaM 08-17-2011 06:42 PM

<p><cite>zanzabar wrote:</cite></p><blockquote><p>Not sure how the new launcher corrected it but can now see doors and portal to SOH...</p><p>Thank you for your help.</p></blockquote><p>The important part is that it's resolved! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Have a great week.</p>

zanzabar 08-18-2011 04:49 AM

<p>One final question .. with this new launcher what is the easiest way to get into test server ... with older SL I could just "switch version". Do not see that option right off.</p><p>Meh figure it out used old launcher with test selected...</p>

TSR-JoshuaM 08-18-2011 11:40 AM

<p><cite>zanzabar wrote:</cite></p><blockquote><p>One final question .. with this new launcher what is the easiest way to get into test server ... with older SL I could just "switch version". Do not see that option right off.</p><p>Meh figure it out used old launcher with test selected...</p></blockquote><p>Our full download version of LaunchPad 3 does not have test access at the moment, only the streaming iteration.</p>

Zabjade 08-25-2011 06:50 PM

<p><span style="color: #00cc00;">I'm having similar issues, I can't get station launcher to work at all however so I'm using the older shortcuts. will this method help me or totaly f u b a r my game?</span></p><p><span style="color: #00cc00;">Don't suppose there is a fix for this zone? It is only this zone but it is needed for the live event...also NPC's vanish after speaking with me.</span></p>

TSR-JoshuaM 08-25-2011 06:51 PM

<p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">I'm having similar issues, I can't get station launcher to work at all however so I'm using the older shortcuts. will this method help me or totaly f u b a r my game?</span></p><p><span style="color: #00cc00;">Don't suppose there is a fix for this zone? It is only this zone but it is needed for the live event...also NPC's vanish after speaking with me.</span></p></blockquote><p>Use our latest LaunchPad instead.  Install it over your existing EQII game folder and choose the Full download version.</p><p><a href="http://launch.soe.com/eq2" target="_blank">[EQII] LaunchPad</a></p>

Zabjade 08-26-2011 05:52 AM

<p><span style="color: #00cc00;">Seems to have worked, thank you. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></p>

TSR-JoshuaM 08-26-2011 11:04 AM

<p>You're very welcome! Have a great day!</p>


All times are GMT. The time now is 06:46 PM.

Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.