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<p>Hello, sorry to lump so many questions into one thread, but I don't know how these work...</p><p>I am a new player, I started on EQ2X but joined Nagafen so that I could do PVP. I have chosen a ranger, and have just locked at level 39 so I can play BG's and get some AA's and hopefully learn how to actually compete.</p><p>Status: I have noticed that some of the BG items also cost x000 status points. What is this status? How do I gain status points? If I buy items with it (saving myself BG tokens by the look of it) do I lose those status points or stay at the same status level?</p><p>Ability Modifiers: Some items I have found say +x Ability modifier. What ability is this referring to? Is it worth having, do the modifiers stack, and do they make enough of a difference to bother getting them?</p><p>Adornments: I've read up about these, and bought a couple to add to my stuff. I think I bought the correct ones, but I could only add it to one of my bracelets not both. How do I know which items are adorn-able ?</p><p>Gods: These sound cool, but are the abilities / miracles worth the time and effort, and are they effective in pvp ?</p><p>Toughness: A pvp / bg only stat I believe, but what does it actually DO ? For example if all of my equipment adds up to 20 toughness, how does that help me? I presume it reduces incoming pvp damage, but by how much?</p><p>Thank you</p><p>Chuff</p>
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<p>Some of your questions about mechanics can be answered in this thread (along with many more things you never thought you didn't know): <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=481258">http://forums.station.sony.com/eq2/...topic_id=481258</a></p><p>Status is a type of currency. You earn it through some quests, and by "selling" status items to an NPC that takes them. Status items drop off mobs of every tier.. relics, documents, and amulets. They're named differently for each tier (ex. Fayberry Sealed Wax Document, Kunzite Amulet, etc). If you are part of a guild, they probably have one of these NPCs in the guild hall that you can sell those items to. If not, you will need to find the NPC in one of the cities that will give you status points. Tradeskill writs also give status, if you're planning to be a crafter. Lastly, killing named mobs in some cases give you status - though that is mostly at high levels.</p><p>Once you spend status it's gone, just like your coin.</p><p>Re: Adornments - you are either trying to apply an adornment not meant for wrist slot, or you're trying to put one that is the wrong level. If you look at the adornment, it says which slot(s) it can go on. It also has a level. The level of the adornment has to be equal to or less than the level of the item. e.g. if you have a level 35 wrist and you are trying to put a level 38 adornment on it, it won't work.</p><p>Re: Gods - think that mostly depends on your class as to how effective they are. You might ask some other rangers which ones they went with and why. Honestly I don't know of any that are game-changers regardless of class. Miracles and Blessings are nice, but too temporary to be of any real use. They were really nice years ago -- today they're mostly just fluff (opinion).</p>
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<p>Hey thanks, that Combat Mechanics thread in particular is hugely informative. Think I understand status now, but its probably easier for me to just get BG tokens I think. And I bought 2 identical adornments, so the bracelets level is probably the solution doh!</p><p>One or two things(sorry):</p><p><span ><strong>Ability Modifier</strong>: Ability Modifier increases the amounts of all abilities. It caps at 50% of the base amount (factoring in Potency) of the ability.</span></p><p>What 'abilities' is it referring to? My combat Arts / Spells? Or slashing / ranged etc. And how does increasing these help me? Make me hit more often / harder ?</p><p><span ><strong>Toughness</strong>: Toughness reduces incoming damage in PvP Combat. It also reduces critical damage in PvP Combat.</span></p><p>How is it calculated, how much more effective is 20 Toughness than 40 toughness for example?</p><p>Sorry if these are really dumb questions, but I'm a bit of a stat geek and I like to know how and why it all works (or does't)</p><p>Thanks again!</p><p>Chuff</p>
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<p>Ability Modifier literally adds to your abilities. For your combat arts, that means damage. If you were a healer, that means heals also. If you have a CA that normally does 1000 damage, adding 50 AM would bring it to 1050. For that CA you could have up to +500 AM before it capped. You could have more than +500 just anything past that wouldn't take effect for that specific CA. AM is good stuff.</p><p>Toughness - if you mouseover your Toughness stat in your player window (C) it will tell you what % damage it is reducing on player damage. It's not a huge amount but it will make you a little less likely to die as quickly, so every bit helps. It has no effect whatsoever in PVE - Toughness is strictly a PVP stat. With the last game update they reworked Toughness a bit so it's not quite as effective as it used to be, so you'll find a lot of griping and black cloud responses on the forums here whenever Toughness is mentioned.</p>
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<p>Hey thank you so much <span >valefar, I really appreciate you taking the time </span></p><p>All bases covered, I am now enlightened <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Am going to read through that mechanics thread again now!</p>
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<p>Ditto. I read that link and learned a few things I didn't know I even needed to know, errr. . . you know?</p><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
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