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-   -   Time to start feedback for the next expac (2009). Ideas needed! (https://archive.eq2wire.com//showthread.php?t=436776)

Jovie 11-21-2008 05:31 PM

<p>First off, no flaming please. If you disagree with someone's idea, give a better one but leave the bashing out. Maybe for the next expac the playerbase can have a bigger role in its development and construction.</p><p>What do you want to see in the 2009 expansion? New continent? Level increase? New class? New race?</p><p>Taking all we have seen in eq2 from release until now, learning all the lessons to avoid repeating mistakes or alienating people, what do you want to see out of the next expansion? Give as much or as little detail as you feel needed.</p><p>Try to be positive and most importantly, realistic when it comes to these things.</p><p>Perhaps Kiara will approve and sticky? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Jovie 11-21-2008 05:52 PM

<p>Since it is my thread i'll start it off.</p><p>I would like to see a 1-85 or 90 expansion. Base it off of Odus and Taelosia (sp).</p><p>Lore of the expansion would attempt to shed some light on where the Ratonga came from and why.</p><p>The first truly good versus evil faction play for an expansion. Freeport/neriak/gorowin siding with renewed Paineel, Qeynos/Kelethin siding with the Deepwater knights of Erudin.</p><p>Starting area offered in each city.</p><p>No classes.</p><p>Odus covering the level ranges of 1-70. Small newbie zone for each city covering 1-20. Tox forest covering 20-40 for both factions, large enough to house both seperated by the river.</p><p>Kerra ridge persistant dungeon for 40-50, the Warrens persistant dungeon for 45-60, Stonebrunt mountains persistant overland non heroic area for 45-70.</p><p>The hole persistant heroic dungeon for 55-70. </p><p>Raid instances off of the hole. Other heroic instances possible off of kerra ridge and the warrens.</p><p>Next step is Taelosia. Initial overland zone with a mixture of heroic and solo encounters covering 65-75 and progressing higher and higher as you go through the island.</p><p>*****</p><p>Secondary theme on this expac is Epic armor quest. Much like epic weapon in terms of involvement to complete and difficulty, with followup raid version as well.</p>

vochore 11-21-2008 06:36 PM

<p>as long as it brings back beastlords im all for it......<span style="font-size: large;">ha<span style="font-size: x-small;">....bet you didnt see that coming.muhahaha</span></span></p>

Jovie 11-21-2008 06:43 PM

<p>I did. I personally would have no problem with it. I think it would make a lot of people happy. I do know that soe wont bring another class in though. Sad but true.</p>

Rocky1138 11-21-2008 09:28 PM

<p>I don't think EQ2 needs any more races or classes. There's a ton of races, a ton of starting cities, and a ton of classes. The tough part about expansions is that unless your player base grows along with each expansion, all you do is make older areas dry up and disperse players over vast distances.</p><p>Think: What does EQ2 offer people that they cannot get in any other product? Accentuate that. Bring it out. Then, put some money into marketing it. Let people know that this is where they can find what they are looking for. Bring some fresh blood into the game.</p><p>My ideas for what separates EQ2 from other games? Sure.</p><p>#1. The audience. The gamers playing EQ2 aren't the 12-year-olds playing WoW or whatever the latest and greatest MMO is (sorry to any 12-year-old EQ2 players, but ya know how it goes). People that play this game are like me: 25, living on their own, want something to do with a good group of friends where you can escape from daily life.</p><p>Why not market an MMO to adults?</p><p>#2. The game is easy to play. SoE has spent a lot of time with the starting islands, the interface, and the controls of this game. You can pick it up and be playing in no time. The only confusing part of this game are the acronyms. FG, BF, TSO, KOS, ROK, et. al.</p><p>#3. The graphics are among the top in its class for the performance it gives.</p><p>Sure we're not playing Crysis online, but we're also not playing World of Warcraft either.  There are times when I log into the game and I find it beautiful. That's rare in online games. We need more of that, in my opinion. Rise of Kunark has that. They did a [Removed for Content] good job with the art in that expansion.</p><p>But, the question was 'what to put in the next expansion?'</p><p>Well, if we have to have new areas and new things to do, my suggestions would be as follows:</p><p>Let's try something different. Fantasy is basically the same across the board -- from LOTR to Morrowind. How do we make EQ2 stand out? Let's break the mould and introduce some non-fantasy environments juxtaposed with the EQ2 we all know and love.</p><p>#1. How about an underwater area. Has this been done in any MMO? Or even any game? Hmm.. BioShock. Imagine a BioShock, but instead of it being Art Deco, have it be medieval. Instead of it being desolate, imagine it's full of life with traders and small missions for low levels (take this item here, kill rats for me, make a potion, fix a leak), head into the sewage system for mid-levels (deformed mice, sludge creatures), and head into the underground caverns far below the city with dripping water, stalagmites and stalactites. Cool!</p><p>#2. What about a continent near the south pole of the planet that is eternally covered by night? I'm thinking Solstheim from Morrowind mostly. Caves, frozen warriors, and huge ice castles that have mazed dungeons. I want to get lost in these places. I want to be immersed in them, not have them feel like they're a set or a stage.</p><p>#3. Instead of simply offering MORE STUFF as Star Wars Galaxies does, let's focus on the fact that players get very attached to their toons. The signatures on this forum prove that. Hell, I love my characters. So, take that and run with it. Make it feel like your character is actually going on a voyage somewhere. Maybe they can only come back after they finish the quest. I'm not sure. Maybe your character gains a special tattoo or piece of armor or armor set from this expansion, depending on what they did to get it and how long it took.</p><p>#4. Dark World / Light World a la Zelda: A Link to the Past. Why not, instead of creating another place to travel to, take advantage of the 330 zones they've currently got and build dimensional shift portals that will take you to an alternate universe for some of them. I'd love to be in Antonica, looking at the castle then shift dimensions into the Dark World and see it in flames with hellspawn and other nasty creatures all about. Integrate it into the live game by being able to bring ore, items, and plants across so you can make special items back in the Light World.</p><p>Just a few thoughs anyway!</p>

Mirander_1 11-21-2008 10:31 PM

<p>Here's some things I'd like to see (or expect to see) happen:</p><p>Location: with the Quelithulians showing up yet again, Odus is the likely location.  Other possibilities are the rest of Antonica (with the Moors of Ykesha showing up, we're still missing four more islands), or maybe an Underfoot expansion.</p><p>Level cap: if they continue with the alternating with raising it, then the next expansion will bring it up to 90</p><p>AAs: a potential new tree idea would be to create deity AA trees</p><p>Deities: perhaps finish off the the addition of deities with Erollisi Marr (good), and Prexus and Veeshan (neutral) (there's currently one more evil god than good god, so this'll balance it out)</p><p>City: we need one more good-aligned city to balance the whole thing out.  Probably the last city.</p><p>New Race: yes, I want another race.  My preference one be to go in one of two directions: 1. a winged race (it doesn't really matter what specific race, as long as it isn't another fairy); or 2. a centaur-shaped race (although I don't think an actual centaur would work as a player race)</p><p>Spell Consolidation: (ah yes, here's the controversial one) the devs were thinking on this before, but dropped it.  'Spammy combat' is one of the primary reasons I see mentioned for why some people don't play the game, so it may be worthwhile to look at this again.  As long as they're <span style="font-style: italic;">very </span>careful with how they handle it, I do think it could be to the overall improvement of the game.</p><p>Solo class hats: a minor thing, but it would be nice to have the occasional solo quest reward that has the class hat graphic.  They've been around for four expansions now, I don't think we need to keep preserving them for the special armor sets.    </p>

KatrinaDeath 11-21-2008 10:36 PM

<p>I just want new zones where I am forced to obtain new items/AA/levels at such a rate that by the time the next expansion is due I have almost reached my goal only to get nerfed again. This is why I play.</p>

faith 11-21-2008 10:44 PM

<p>Whatever they do i'll be happy if theres a nice balanced expansion..something for everyone be it soloers/groupers and raiders.</p><p>If they do another one like ROK or TSO then the game will surely wither and die and i dont want to see that happening.</p>

scruffylookin 11-21-2008 11:02 PM

<p><strong>Everquest 2: Path of the Hero</strong></p><p>The gnolls and the orcs have finally joined forced and launched a full scale assault on Freeport and Qeynos! Freeport has sent scouts to Neriak to recruit help. Antonica has sent scouts to their friends in the Faydark to recruit help. Both cities have gone to Gorowyn to beg for assistance!</p><p>Both cities are seeking the greatest heroes of Norrath to assist them in this assault.</p><p><strong>Adventure in the castles of Freeport and Qeynos!</strong></p><p>The new threat has invaded Antonia's and Lucan's castles! Each castle is a giant adventure zone. Go inside and help to fight off the invaders. Fight in the dungeons, throughout the rooms, on the castle roof, and eventually enter the chambers of the leaders themselves!</p><p><strong>25 New Zones! The Path of the Hero!</strong></p><p>Antonia and Lucan have sent their best recruiters to find the greatest heroes of Norrath. Pass their tests and earn the right to participate in the greatest battle Norrath has ever known!</p><p><strong>An entire instance designed exclusively around each class! </strong></p><p>A zone for every class. An entire zone based around the strenghts of the Warden, or Paladin, or Necromancer, etc. Each instance has a choice: Easy (Solo/duo), Medium (3-4 person group), and Difficult (Full group).</p><p>The only requirement for each instance is the group has to have the class that zone is designed for. If you're a warden, you can solo the warden instance. If you want to adventure in the necromancer's trial, you'll have to find yourself a necro to group with.</p><p>Each instance is a trial for that class, and there will be sections of that instance that can only be overcome by that class.</p><p>If you're strong enough to complete the trials for your class, you earn the respect of the recruiter and he sends you to The Battlefield.</p><p><strong>The War for Norrath!</strong></p><p>After you finish your trials, you're given the option to participate in the great battle. Evil players will fight in an instanced version of the Commonlands, Good players go to Antonica. There, you participate in the full invasion of the gnoll/orc armies. This zone is full of quests and mission that help to push back the invasion.</p><p>In that battle, you'll see many large monstrosities have been recruited by the invading force. Form a raid and take these beasts down!</p><p>So that's off the top of my head. I'm sure it's monstrously flawed in several areas.</p>

Killerbee3000 11-21-2008 11:11 PM

<p>Fix the Engine</p><p>Fix PVP</p><p>Revamp old world Content to be on par with current one</p><p>Make old instanced content scale up to cap</p><p>Doesn't sound like a expansion?</p><p>I would actually pay for that.</p><p>Seriously, eq2 has hundreds of zones, thousands of quests, tens of thousands of items.... do we really need more or do we need the quality of the existing stuff to be increased?</p>

Jovie 11-21-2008 11:13 PM

<p>On the sub topic of new race, i said in another thread ages ago that the Othmir would be a nice addition. It could be the good equivalent to the Ratonga as far as furry races are concerned. Any other race would have to be someting bipedal in order to fit existing armor specifications.</p><p>In terms of classes, i would prefer to have the option where once you hit max level and aa, you can adopt a sub class that combines two existing ones. (don't worry this will never happen)</p><p>As for and alternative to the Odus/Taelosia one i suggested before, I would recommend a Velious/omens of war combination. (this would allow the introduction of the othmir much more plausible).</p><p>*edit* killerbee, go moan on another forum or section. This thread is for expansion ideas. In direct response to your question, yes, mmo's must expand continuously over time or the playerbase will grow bored and leave. It is a fact that many zones will lose population over time. It happens all the time. If you cannot handle mudflation and expansionism, go play a non changing persistant game elsewhere.</p>

Apocroph 11-21-2008 11:26 PM

<p>We need three new classes before we need Taelosia to appear again.</p><p>I like the Odus ideas that have been popping up.  There's plenty of ways to expand on that continent.  What I have trouble seeing there is the obligatory OMGULTIMATEBADGUY each expansion has ended up having the last few times.</p><p>I think it'd be interesting to see what happened to the Erudites.</p>

Jovie 11-22-2008 02:42 AM

<p>One thing on Erudites that i would love to see is a section or clan of Erudites that avoided or refused the change that their race received that turned them into alien looking things.</p><p>Just to have an old school big headed dude that looks like an eq1 erudite would be an AWESOME present from soe that i would never ask for another race ever again!!! </p><p>More ideas for the Odus one. Have a war going on between the tox kobolds and the snow kobolds of stonebrunt. Faction choice time! Support one or the other, not both like most of the newer faction games in eq2.</p><p>You can also have a large presence of brokenskull pirates and nefarious poachers.</p><p>New diety choices would be prexus and the diety that the kobolds worship. (one of the zeks i forget the name)</p>

Rocky1138 11-22-2008 04:10 AM

<p>I don't understand what people mean when they say the engine is broken --- I think EQ2 has one of the best graphics engines out there today for an MMORPG. It scales extremely well -- I play it on my Athlon 2500 with 1GB RAM and a 9600 ATi Radeon one day and on my girlfriend's dual-core the next day. Works great, looks great!</p>

Apocroph 11-22-2008 01:30 PM

<p><cite>Jovie@Guk wrote:</cite></p><blockquote><p>More ideas for the Odus one. Have a war going on between the tox kobolds and the snow kobolds of stonebrunt. Faction choice time! Support one or the other, not both like most of the newer faction games in eq2.</p><p>You can also have a large presence of brokenskull pirates and nefarious poachers.</p><p>New diety choices would be prexus and the diety that the kobolds worship. (one of the zeks i forget the name)</p></blockquote><p>Rolfron Zek is who you're thinking of.  He was a kobold high shaman before Brell abandoned them.  Rallos Zek granted him great power and demi-god status.  He wouldn't be among my first choices for new player deities, but who knows.</p><p>I like the faction war idea, but I think it might be more compelling if the sides were Paineel and Erudin.  Broken Skull pirates might not be as plentiful since the Rending though.</p><p>At the risk of inviting people to complain about rehashing EQlive, I think they really nailed the faction war concept with Velious.  There's a lot of possibilities there too.</p>

Killerbee3000 11-22-2008 03:15 PM

<p><cite>Jovie@Guk wrote:</cite></p><blockquote><p>*edit* killerbee, go moan on another forum or section. This thread is for expansion ideas. In direct response to your question, yes, mmo's must expand continuously over time or the playerbase will grow bored and leave. It is a fact that many zones will lose population over time. It happens all the time. If you cannot handle mudflation and expansionism, go play a non changing persistant game elsewhere.</p></blockquote><p>Perhaps you should actually read the posts you complain about first.</p><p>TSO had a Tank and Map fix, so whats wrong to say what we want fixed / improved in the next expansion?</p><p> And the point about revamping old content and having old instances scale up, it would exactly do what you do demand, create far more usable content while at the same time bring some life back into the old content.</p>

Apocroph 11-22-2008 04:35 PM

<p><cite>Killerbee3000 wrote:</cite></p><blockquote><p>Perhaps you should actually read the posts you complain about first.</p><p>TSO had a Tank and Map fix, so whats wrong to say what we want fixed / improved in the next expansion?</p><p> And the point about revamping old content and having old instances scale up, it would exactly do what you do demand, create far more usable content while at the same time bring some life back into the old content.</p></blockquote><p>And perhaps you should read the numerous threads on this SAME subject that pop up before every expansion, dating all the way back to EQlive.  They will <em><strong>never</strong></em> spend an entire expansion worth of development time and resources revamping the entire old game.  Get used to fixes being made in small amounts; it's just bad business to do what you're asking.</p><p>I'll thank you to stop derailing threads with complaints that are routinely ignored for a reason.</p>

Odys 11-22-2008 07:13 PM

<p>There won't be such an expansion ....Soe will simply die quickly ...</p><p>When you release an expansion with an Enormous bugg that destroy  the economy, when you turn people away by never looking at important issues like class balance,  small raids (12-1<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> content , small groups content you cannot survive especially when the reality stikes back against a failing and sinking social and economic system. You cannot survive when zones for people from 1 to 70 are a wasted land.</p><p>TSO is already a failure, it misses totally solo content ( lack of solo is a 100% failure warrant) , man instances are heavily scripted pushing raid  boringness and repetitivness to the single group game and man instances are exclusively there for raiders (15 K aoe and so on) ... They will probably hit a 4 digit number of customers very soon.</p><p>The only way for Eq2 to survive would be to sell the game and the 5-10 team working on it to decently managed compagny, or to ake the code open source.</p>

Apocroph 11-22-2008 09:17 PM

<p><cite>Aena@Storms wrote:</cite></p><blockquote><p>There won't be such an expansion ....Soe will simply die quickly ...</p><p>When you release an expansion with an Enormous bugg that destroy  the economy, when you turn people away by never looking at important issues like class balance,  small raids (12-1<img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /> content , small groups content you cannot survive especially when the reality stikes back against a failing and sinking social and economic system. You cannot survive when zones for people from 1 to 70 are a wasted land.</p><p>TSO is already a failure, it misses totally solo content ( lack of solo is a 100% failure warrant) , man instances are heavily scripted pushing raid  boringness and repetitivness to the single group game and man instances are exclusively there for raiders (15 K aoe and so on) ... They will probably hit a 4 digit number of customers very soon.</p><p>The only way for Eq2 to survive would be to sell the game and the 5-10 team working on it to decently managed compagny, or to ake the code open source.</p></blockquote><p>I'm not convinced that you have the first clue what you're talking about.  Rise of Kunark was the same tier, and was DOMINATED by solo content.  This game is not lacking for things to do by yourself, bot crew or otherwise.  It was, however, SORELY missing things to do with a proper group.</p><p>Strike one.</p><p>The game's economy was hardly destroyed by the bug you mentioned.  If it had gone uncorrected, maybe you'd have a leg to stand on there.</p><p>Strike two.</p><p>And uh, I'm not sure if you've noticed, but there are plenty of complaints about there not being enough instances of the overland zone spawning, and that's a <em><strong>good</strong></em> problem to have.  When the worst complaint is that there are too many people playing, I think you're probably doing allright.</p><p>Strike three, you're out.</p>

Rhak 11-22-2008 09:30 PM

<p>I know what the next expansion needs:</p><p>More character slots.</p><p>What keeps players playing once they've hit top level (short of advancing upon those characters and raiding and such)?</p><p>Making alts.</p><p><span style="text-decoration: line-through;">6</span> 7 slots just absolutely positively does NOT cut it nowadays.</p>

Paragone 11-22-2008 10:42 PM

<p>While I do have found memories of Odus and agree it could have some great possibilities I would like to see something that has developed unique to our timeline. Something that will truely be ours to experience.</p><p>Gods that I think would be interesting to return Xegony, Prexus, The Rathe. Better yet why not have new diety drama with the induction of new gods.</p>

dawy 11-23-2008 12:09 AM

<p>While the bean counters at SOE wouldnt allow what Killerbee is suggesting he does have a very valid point,but at this moment in time i'll take anything becuase its got to be better than shambles that is TSO.</p>

Mirander_1 11-23-2008 02:55 AM

<p><cite>Paragone wrote:</cite></p><blockquote><p>While I do have found memories of Odus and agree it could have some great possibilities I would like to see something that has developed unique to our timeline. Something that will truely be ours to experience.</p><p>Gods that I think would be interesting to return Xegony, Prexus, The Rathe. Better yet why not have new diety drama with the induction of new gods.</p></blockquote><p>Well, from what's been hinted, I dare say that Odus would be pretty unique.  The magic that changed the Erudites evidently enveloped the whole continent; so magical warped landscapes, mutated kobolds and whatnot, would be my guess.  At this point, it could honestly have nothing in common with EQlive Odus but the name and the presence of a few Erudites and Kerra, and still make prefect sense lorewise.</p><p>That said, there are a few locales that have been hinted at, but never really filled in: the Underfoot, of course, and that mysterious last continent that only appears on one globe in... Skyshrine, I think.  </p>

Troubor 11-23-2008 05:14 AM

<p><cite>Aena@Storms wrote:</cite></p><blockquote><p>There won't be such an expansion ....Soe will simply die quickly ...</p><p>When you release an expansion with an Enormous bugg that destroy  the economy, when you turn people away by never looking at important issues like class balance,  small raids (12-1<img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /> content , small groups content you cannot survive especially when the reality stikes back against a failing and sinking social and economic system. You cannot survive when zones for people from 1 to 70 are a wasted land.</p><p>TSO is already a failure, it misses totally solo content ( lack of solo is a 100% failure warrant) , man instances are heavily scripted pushing raid  boringness and repetitivness to the single group game and man instances are exclusively there for raiders (15 K aoe and so on) ... They will probably hit a 4 digit number of customers very soon.</p><p>The only way for Eq2 to survive would be to sell the game and the 5-10 team working on it to decently managed compagny, or to ake the code open source.</p></blockquote><p>Erm...Kunark was the solo heavy zone.  We already had that.  TSO is the more group heavy zone.  Having said that, there ARE solo quests in Moors of Yrksha.  I haven't had a chance to do too many yet, but I do know my journal is pretty full with quests I need to do now.  So I am confused on how you can claim a lack of solo content.</p><p>Class balance was actually addressed with this expansion also.  No, they don't have it perfect.  There will always be constant tinkering with balance, with each expansion or major live update probably causing things to swing somewhere else, but they don't ignore class balance like you seem to claim.  Again, they still need to work with it yes.  But it will always be a continual process to do so, especially with the large choice of classes we have with this game.</p><p>As for that "bug that destroyed the economy", it was fixed two days after the expansion went live.  Expansion went live on the 18th.  The 20th (I think I have the right hotfix, if not then the one on the 21st) the bug was fixed.  So a few people did get to exploit it.  But there's been other exploits in the past due to bugs, and they have been caught just as quickly.  Such is an unfortunate fact.  The economy has survived other plat exploits that only lasted a couple days, and guess what, it survived this one with only some short term damage and probably no real long term damage.  So no, the economy wasn't destroyed.  Damaged in the short term, sure.  But that's it. </p><p>Just find it amusing that people are willing to say the expansion failed when it's barely even a week old at most.</p><p>Anyway, none of this is really an idea of what I'd want to add in 2009, for me it's too soon to think about that.  So sorry for the derailment.</p>

Tarvos 11-23-2008 12:31 PM

<p>Well I for one would like to see a couple of things happen.</p><p>1.  Multi-monitor support - I would love to see the game support the ability to play on multiple monitors.  I would love to be able to put all the character info (hotbars, chat, exp. bars, etc.) on a monitor seperate from the main (which would have the actual action on it). </p><p>2.  Balanced Gameplay - Yes others have mentioned this but I think it bears repeating.  It would be nice to have an expansion that didn't focus the majority of it's content on one style of play.  Personally I spend a lot of time duoing with my fiance, but occasionally we do small groups and with some expansions that hasn't been practical.</p><p>As for the setting of the expansion, Odus would be nice but so would Velious. </p>

Rocky1138 11-23-2008 01:39 PM

<p>The trouble with MMORPGs is that everyone that plays has a different playstyle, so naturually they want the game to cater to them. Solo, group, mini-raid, raids... Any company that tries to make one product (in this case an expansion) cater to absolutely everyone, it fails hard.</p><p>No, the best thing to do is what SOE is doing: Make a solo expansion. Focus on it. Make it good for that type of player. Next, make a raid expansion. Focus on it. Make it fun for them, too.</p><p>As many people have pointed out there is a plethora of content for all of the playstyles because of this, not because they tried to do everything for everyone.</p><p>Think back to the start of every MMO. Every time we see the same things: unpolished gameplay, graphics, weird bugs, unbalanced classes.... Then, after time, when they've got the resources to tackle these things they fix them. One by one.</p>

Alienor 11-23-2008 03:06 PM

I'd like to see shorter instances. 3 hours (eg for Chardok Queen or for the new "hard" instances) is nowhere near the time I can invest to play in one session. Doing the solo content is my only alternative and this is quite boring.

Jovie 11-23-2008 04:01 PM

<p>Please help keep this thread focused on ideas instead of arguments.</p><p>It is obvious that for greatest success, an expansion should have viable objectives for all playstyles. With expansions now one per year, we have less room for failure on leaving people out of the loop.</p><p>One core to success in this fashion is to center the expansion on an actual continent, or continent sized land mass.</p><p>This allows the development team sufficient space to grant plenty of areas to each style of play, each sphere.</p><p>As i have suggested, Odus would be a perfect example of this. It would have two starting cities, well known lore in the eq2 history, definable zones and famous dungeons that can be set up to make people foam at the mouth.</p><p>One piece of advice for soe, bigger is not always better when it comes to zone size. As evident in tso, the moors, while beautiful, are hard on most computers.</p>

Apocroph 11-23-2008 08:36 PM

<p>To address some of the points made recently...</p><p>-We DO need more character slots.  The addition of the xp bonus for having characters at max level is only going to exacerbate the problem.</p><p>-New deities would be fun, but tricky.  Don't count on seeing elemental gods available for worship, as they have nothing to gain from mortal worship.  This is why Fennin Ro, Xegony, Tarew Marr and The Rathe were never options for worship in EQlive.</p><p>-Odus would likely be very different from how we remember it, and that's a good thing.  The only trouble I continue to see with the Odus idea is the lack of options for a major antagonist.  Nothing we've known to exist on Odus has ever been a threat on the order of a Mayong Mistmoore, Trakanon, Anashti Sul, etc.  There have been powerful entities there, yes, but no major players thus far.  I'd be willing to bet, though, that Paineel and Erudin wouldn't be available options for starting cities; at least not both of them.</p><p>-TSO did introduce a few shorter instances, and I like them.  The Deep Forge is a blast (pardon the possible pun), and Befallen: Cavern is pretty good too.</p><p>-I'd love to see multi-monitor support too.  I think that's a great idea.</p><p>-As to balanced gameplay, I feel like TSO did a fairly decent job.  Kunark was pretty obviously overloaded with solo content.  There's some solo content in TSO, but obviously not as much because there's already a ton of it in that tier.  The group content is spread out well: It scales, and there's a nice range of difficulty across the themes.  There's a raid zone for most of the themes, which is a pretty fair amount of stuff to do there too.</p>

bigsigh 11-24-2008 02:14 AM

<p>Briefly...</p><p>1. Bring it out when it is ready.... don't paint yourself into a corner and be forced to release software that is bug ridden.</p><p>2. TEST it thouroughly. Find a mechanism to encourage testing, and take comments and constuctive criticism on board.</p><p>3. Add a new character slot or two.</p><p>4. Realise the the USA is not the world. Do not allow the distributor to sell the box just where he wants, and not where he doesn't want.</p><p>5. Re-read #1 and #2 and make sure you do them both.</p><p>in slightly more detail...</p><p>1. TSO.. it is a shocker.</p><p>2. Did the crafting instances get tested? If they did, feedback must have been ignored. It took all of 15 minutes to see that one click = one fuel was moronic. Yes, it has been fixed now, and it is still less than perfect, but how it made release is beyond me. How crafting worked in beta but got broken at release is also one for the books.</p><p>3. We need one at least. Two would be better. More would be better still <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>4. I cannot buy the box here in Australia, and the pre-order than I nearly placed with a local online shop was canned at the last moment, due to the distributor pulling out, no doubt because of lack of pre-order numbers.</p><p>5. Bugs cause more angst than late releases. Selling bugs does not make you money. Selling quality software that works does, even if it takes longer.</p>


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