EQ2 Forum Archive @ EQ2Wire

EQ2 Forum Archive @ EQ2Wire (https://archive.eq2wire.com//index.php)
-   Necromancer (https://archive.eq2wire.com//forumdisplay.php?f=78)
-   -   Pets Keeping up with you? (https://archive.eq2wire.com//showthread.php?t=404416)

Estean1 01-23-2008 04:30 AM

<p>-Gasp-  </p><p>Is it true?  Is SOE  FINALLY fixing  this next GU?  I had given up!</p><p>- I'll believe it when I see it!</p><p><b>PETS</b></p><ul><li>Pets should now be able to keep up with their owners. </li></ul>

Kornball 01-23-2008 05:03 AM

Yes , its Great!

Legaroth 01-23-2008 07:15 AM

isnt that the reason we have a summon pet ability ? if i need it.. i can cast it in a second and itll stand right next to ye..

Leader_of_Hidden_Clan 01-23-2008 09:58 AM

Not necessarily, yes it brings your pet to you, however i  have noticed that half the time my pet decides to run back to where he was then finish the run to me. now that i have a carpet i cross zones and have to wait as much as 2 minutes for my pet to catch up with me. I will be so happy if my pet could keep up with me.

WasFycksir 01-23-2008 10:40 AM

<cite>Legaroth wrote:</cite><blockquote>isnt that the reason we have a summon pet ability ? if i need it.. i can cast it in a second and itll stand right next to ye..</blockquote><p>Obviously you have never had your pet half-way across a zone when a PVP battle begins.  By the time you summoned your pet, you could easily be half-dead.</p><p>But thanks for your comment, really helpful, and it shows you know all there is to know before you comment, well done.</p>

stgninja 01-23-2008 12:11 PM

<cite>WasFycksir wrote:</cite><blockquote><cite>Legaroth wrote:</cite><blockquote>isnt that the reason we have a summon pet ability ? if i need it.. i can cast it in a second and itll stand right next to ye..</blockquote><p>Obviously you have never had your pet half-way across a zone when a PVP battle begins.  By the time you summoned your pet, you could easily be half-dead.</p><p>But thanks for your comment, really helpful, and it shows you know all there is to know before you comment, well done.</p></blockquote>Overact much?

Korb 01-23-2008 12:25 PM

<cite>Leader_of_Hidden_Clan wrote:</cite><blockquote>Not necessarily, yes it brings your pet to you, however i  have noticed that half the time my pet decides to run back to where he was then finish the run to me. now that i have a carpet i cross zones and have to wait as much as 2 minutes for my pet to catch up with me. I will be so happy if my pet could keep up with me. </blockquote>Ya, that happens to me a lot. Something see's through invis, comes at me, I summon pet, and he runs away... :

Econometr 01-23-2008 04:48 PM

They are going to change it back so that our pets can keep up with us?  That's wonderful news!  My spider was the only thing in the game that was slower than me. I've also experienced the situation where the spider gets into a fight, you call the spider, and then he runs back off to the fight.  I'd try to call him back and then rapidly hit the "back off" command.  If I wasn't quick enough, then he'd still run away.  It's even gotten so that I would dismiss the pet and re-summon him.  Nothing worse than having a "Where's the spider?  Where's the spider?  BAM!  You revive..." experience.  Stupid spider.

WasFycksir 01-24-2008 11:13 AM

<cite>Poltergeist@Nagafen wrote:</cite><blockquote><cite>WasFycksir wrote:</cite><blockquote><cite>Legaroth wrote:</cite><blockquote>isnt that the reason we have a summon pet ability ? if i need it.. i can cast it in a second and itll stand right next to ye..</blockquote><p>Obviously you have never had your pet half-way across a zone when a PVP battle begins.  By the time you summoned your pet, you could easily be half-dead.</p><p>But thanks for your comment, really helpful, and it shows you know all there is to know before you comment, well done.</p></blockquote>Overact much?</blockquote>No...how bout you?

Philtronx 01-30-2008 02:13 PM

<p><cite> </cite><cite>Econometrix wrote:</cite></p><blockquote>They are going to change it back so that our pets can keep up with us?  That's wonderful news!  My spider was the only thing in the game that was slower than me. I've also experienced the situation where the spider gets into a fight, you call the spider, and then he runs back off to the fight.  I'd try to call him back and then rapidly hit the "back off" command.  If I wasn't quick enough, then he'd still run away.  It's even gotten so that I would dismiss the pet and re-summon him.  Nothing worse than having a "Where's the spider?  Where's the spider?  BAM!  You revive..." experience.  Stupid spider.</blockquote><p>I've experienced this. Usually happens if I hit "Pet Attack" during or before I call my pet. When my pet appears, he bolts the opposite direction of the mob I'm sending him at. Usually though, a quick "Back Off" then "Attack" will fix things. </p><p>When they say the pet will keep up with us, does that hold true while on a mount? Man, that would be nice.</p>

Zorastiz 01-30-2008 02:25 PM

Annoying isn't it? I just roll up on a mob and stay out of agro range or stay invis until my pet catches up to me and then /pet attack. Will be nice to have him there with me all the time especially when one of those cranky see through invis mobs lays the smack down on me while my pet is still 20 seconds out!

Griffildur 01-31-2008 01:56 PM

<p>Lol, I can't even remember last time I saw my pet anywhere near me.</p><p>It's not like I am speedy gonzales and hard to keep up with. So my fights are usually like this :</p><p>1. /pet attack</p><p>2. realise pet is 2 towns away</p><p>3. fear mob</p><p>4. root mob</p><p>5 cast spell to get pet near me</p><p>6 pet runs in the opposite direction, trying to attack from the other side of the world</p><p>7. stop pet</p><p>8. mob is dead by now anyway</p><p>9. bash pet in the teeth because I have to do everything alone !</p>

WasFycksir 02-08-2008 11:44 AM

<p>Still not fixed.</p><p>I ran around EL and the wall/creeks/hills still give the pet trouble.</p><p>It may be better than it was, but it's still far from where it should be.</p>

Crib92 02-08-2008 12:07 PM

Not fixed.  In fact he's buggy as hell now.  Does a 90 degree turn when he runs.  Runs straight then turns to the right then runs then turns to the right.  And definitely not keeping up.  But it could be the continued issues with pathing on inclines/declines.  Pet's for some reason can't handle it. 


All times are GMT. The time now is 04:25 PM.

Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.