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-   -   Which priest for best melee DPS? (https://archive.eq2wire.com//showthread.php?t=358729)

jeff28 04-25-2007 09:21 PM

I am wanting to create a melee type priest.  From what I've read so far on these boards either Mystic or Warden are the priests best geared toward melee.  Can you guys tell me what kind of melee DPS you are seeing as mystics?

AziBam 04-25-2007 11:32 PM

Inquisitor.  I'm melee spec'd with my mystic but don't think I can touch a full battle cleric inquisitor. 

SonnyA 04-26-2007 03:55 AM

<p>I'm melee specced and my dps is around 700. Sometimes higher on raids when the mob is debuffed up the wazoo.</p>

Finora 04-26-2007 05:14 PM

<p>I've yet to compare my DPS to the inquistor I know but I know some mystics have said they've done over 1k dps.</p><p>I've not personally reached that but I only just finished my melee line a couple days ago (with the + to weaponskill and what not). I don't do too badly though.</p><p>I currently blow the only melee specced warden I know out of the water DPS wise (300 or more DPS often times), though  I don't know what all he's doing other than dps. Soloing solo or what ever heriocs I can solo I parse anywhere from 350 -680ish dps (depends on the fight). On raids its usually 300-400 (we usually have 3  healers on a raid, so we all have a lot to do).</p>

AziBam 04-26-2007 09:40 PM

<cite>Finora wrote:</cite><blockquote><p>I've yet to compare my DPS to the inquistor I know but I know some mystics have said they've done over 1k dps.</p><p>I've not personally reached that but I only just finished my melee line a couple days ago (with the + to weaponskill and what not). I don't do too badly though.</p><p>I currently blow the only melee specced warden I know out of the water DPS wise (300 or more DPS often times), though  I don't know what all he's doing other than dps. Soloing solo or what ever heriocs I can solo I parse anywhere from 350 -680ish dps (depends on the fight). On raids its usually 300-400 (we usually have 3  healers on a raid, so we all have a lot to do).</p></blockquote>Those numbers sound pretty inline with my experience too.  Wanted to make sure that it was clear that I certainly wasn't grumbling about our melee ability in my first reply either.  I think it was a much needed shot in the arm for a distinct weakness we had. (Our dps).  I really like the melee spec.  I just know that between their inherent melee buffs for haste and dps plus the 100% crits like we get, the inquis Battle Cleric is pretty tough.   My experience was that they could out-dps me by a fair amount (several hundred points or more).  In fairness, on raids I'm in MT group and have usually been the only Shaman so I've had loads to do and only get to pay real attention to dps on the easier fights or after all debuffs are up and running.   3 healers on your raids?  WOW!  x2?  or x4?  We never ever have less than 5 and usually it's 6 with occasional extras beyond that.  (2-3 in MT group and at least one per group in the other three.)

SonnyA 04-27-2007 03:41 AM

<p>500 or 1000 dps is highly dependent on the number of mobs, since the AE attack does around 1200 damage to each mob it hits. The more mobs, the higher dps.</p><p>I duoed Roolean with a level 70 templar yesteday. The templar did 90 dps. I did 542.</p><p>And Azi, my guild does not have many healers either. Usually I'm the only main healer on our raids. The rest are 2boxed. We've done Vyemms Lab with only 2 groups and 3 healers. It demands a lot extra from everyone.</p>

Dragmoon 04-27-2007 05:37 AM

<p>Mystics have real good dps... ok depends on your gear and your lines... (I have Str and Agi maxed) but you can gain a really insane amout of dps...</p><p>Solo my dps is around 500-750, in raids around 800-1500 (group Zerker, Dirge, Swashy, Warden, Temp)</p><p>Dragmoon</p><p>Edited: Oh ya... the 1500 is on single mobs.... on encounters I have around 700-1100....</p><p>but the dps really depends on the mobs, on the encounter and your group and the debuffs....</p>

TwistedFaith 04-28-2007 10:47 PM

<cite>Dragmoon wrote:</cite><blockquote><p>Mystics have real good dps... ok depends on your gear and your lines... (I have Str and Agi maxed) but you can gain a really insane amout of dps...</p><p>Solo my dps is around 500-750, in raids around 800-1500 (group Zerker, Dirge, Swashy, Warden, Temp)</p></blockquote>That seems killer DPS to me, how can you do that even with the offensive lines? Looking at that group setup, it looks like you are in the main tank group, how can you pull out 800-1500 whilst keeping your wards up followed by the debuffs, considering how long debuffs take to cast? Is that damage coming from your auto attack or combat arts?

SonnyA 04-29-2007 05:06 AM

<p>I use a Blackscale Maul. That has 8 seconds delay, which means I have plenty of time to cast in between hits.</p><p>The melee arts have a "cast time" of 0.5 seconds, so they're near instant.</p>

Dragmoon 04-30-2007 06:41 AM

<p>I'm most of the time (90%) in the MA group (setup is various and depends on zone mobs etc) not in the MT.</p><p>For those **killer** dps I use the Blackscale Maul and I hit for 1800-2900 with it (debends on which debuffs are up).I can also use the Serpentine Skewer (proc + adornment) but it doesnt really matter cause then I can use the Legbite ability of my dog... but with the BSM I have around 150-200 dps more.</p><p>I dont have the battle melee AA's in the mystic tree ( i use the buff, SOW, Ancestry stuff etc. ) </p><p>With the 8 sec delay I rly have plenty of time to cast all dots, nuke and sometimes heal and ward (remember MA group without hard hitting adds) and the circle of ancients with also hits for around 1100-2200...</p><p>so ya Plague around 350-500 dmg </p><p>Glacial around 400-700 dmg (with the relic chainmail for the +95dmg)</p><p>the single nuke with 700-1000 dmg</p><p>hit the right mob with your master strike 1500-2800 dmg</p><p>the circle of ancients 1100-2200 dmg</p><p>BSM with 1800-almost 3000</p><p>some proc here, some proc there (from group) + uber dps from dog dog (200-400)</p><p>numbers may vary so don't hump those to much</p><p>and remeber those 1400-1500 are with non-rare healing</p><p>I'll grab a Screenshot next time for those who dont belive that and think mystics suck in dps....</p><p>Wish list: me in a Haste and DPS mod group with all procs on me + time compression (love you Illu's)</p><p>Oh darn.... just realized I dont have a adornment on my BMS <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Drag</p>

Finora 04-30-2007 12:11 PM

<p>Is the blackscale maul really all that great?</p><p>I ask this because I've had one for a long time (like since the first time I went to Blackscale a couple months after KOS came out) and I have yet to hit anything for over 1k despite having decent attack rating and decent str (near 500 when solo, 600+ when grouped), maxed melee crits etc etc. Most of the time it only hits for 700something with occassional highs of 900something. Annoying.</p><p>=( </p><p>(I've seen weak and feeble wardens hitting for better than 1200 non-crit with the thing, so I really don't get my bad luck with the thing)</p><p>I think mine's broken, I want a refund.</p>

ctrcivic 05-02-2007 06:44 PM

<p>I just went to melee spec last week after reading another post in this forum and got excited about being able to do dps. My main is my warlock but due to the absence of our mystic in our guild I have been required to raid with my mystic over the last 1.5 months. I have begun to enjoy playing him again now that I can do DPS lol.  So here is some things I would like to add / ask.</p><p>I started out using the Grizzfazzle 2handed Walking stick or whatever. has 50str and the damage is 60ish to 190ish crits normally in the high500's - low 600's and has a nice proc. Plus the delay is 2.5 secs I think. I just found out about the blackscale maul and got it last nice nice crit but the 8 sec delay does scare me. As anyone  compared these 2?</p><p>My AA's are as followed  ( only have 55 AA's or so due to not playing this toon for a long time)</p><p>STR 7 (all I have so far I will respec next week when it is 10g again lol)</p><p>AGI 4 4 8 8 1 ( I may have an 8 and 4 switched. I have 8 in the spear CA and 8 in 100% crits)</p><p>EOF line</p><p>5 Smite CA, 5 in Cold CA, 3 in poision dot, 4 in bear form, 3 AoE CA, and 1 in the Weapon Ancestry +63 Crushing and Piercing (i think lol)</p><p>I'll take any suggestion on what I can do with my exsisting AA's to do more dps and for future AA's <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>As far as gear what are you guys sporting and Adornments as well.</p><p>Siakar 70 Mystic of Forsaken on LDL </p><p>  </p>

ctrcivic 05-02-2007 06:45 PM

<p>Some how it double posted on me and not sure how to delete so......well I toss a BUMP in here lol</p><p>Siakar 70 Mystic of Forsaken on LDL </p><p>  </p>

AziBam 05-02-2007 09:45 PM

<cite>Finora wrote:</cite><blockquote><p>Is the blackscale maul really all that great?</p><p>I ask this because I've had one for a long time (like since the first time I went to Blackscale a couple months after KOS came out) and I have yet to hit anything for over 1k despite having decent attack rating and decent str (near 500 when solo, 600+ when grouped), maxed melee crits etc etc. Most of the time it only hits for 700something with occassional highs of 900something. Annoying.</p><p>=( </p><p>(I've seen weak and feeble wardens hitting for better than 1200 non-crit with the thing, so I really don't get my bad luck with the thing)</p><p>I think mine's broken, I want a refund.</p></blockquote>Finora, I almost aimed a /poke at you last night in Kaladim.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I happened to see you just after I read your post.  The maul is good if you don't have a fabled weapon.  I personally use the same one you had equipped.  The Pike of Pain.  I have a maul but the delay annoys me.  If I could get ahold of a Vraksakin Claw Club I'd use it for sure as it also has a high top end like the maul but roughly half the delay.  Between the maul and the pike I haven't noted a big difference in dps.  Factor in that half the healers in the game have the maul equipped makes me prefer the pike since only us shaman can use that type of weapon of the healer classes. Ctrcivic, the deal with the maul is that it has an extremely high top end hit range.  A critical hit is max damage +(1-30%).  This means at 100% crits you will never hit for less than the top end of the mauls range plus 1%  I would be very surprised if you didn't do more dps with the maul than with grizz.  Keep in mind that haste will bring that delay down some.  You can do a /weap to see what your real delay and damage range is with any weapon.  I used it until I gave it up for the reasons noted above. 

Greggthegrmreapr 05-04-2007 01:50 AM

<cite>Finora wrote:</cite><blockquote><p>Is the blackscale maul really all that great?</p><p>I ask this because I've had one for a long time (like since the first time I went to Blackscale a couple months after KOS came out) and I have yet to hit anything for over 1k despite having decent attack rating and decent str (near 500 when solo, 600+ when grouped), maxed melee crits etc etc. Most of the time it only hits for 700something with occassional highs of 900something. Annoying.</p><p>=( </p><p>(I've seen weak and feeble wardens hitting for better than 1200 non-crit with the thing, so I really don't get my bad luck with the thing)</p><p>I think mine's broken, I want a refund.</p></blockquote><p>Yes, it is.  I have hit for over 3k with it.  Average solo is about 900 - 1400 a pop.</p><p>As far as Mystic DPS, I can regulary hit 1k if I want to, and have hit 1400 on raids a few times. </p>

olo 05-15-2007 09:04 PM

<p>If you want to max your mystic dps, need a good two hander (black scale maul is good) that has a high end damage with decent delay.  The bigger the end number of the range, the higher melee hits you are going to get.  With 100% criticals, should get some nice 3k damage per hit.  Now where the inquis get the advantage is they get an awesome double attack proc.  So they will be doing 3k x2.  However, a mystic can take advatage of the Mystic AA's and do the Melee conversion, which allows you do Auto attack as well as do your abilities.  Plus, you still get to keep your spells for when you need to range.</p><p>Our inquis, (if healing is light), can put out 1.8k dps.  A mystic melee AA's on a Melee fight, should be able to do almost that, taking into account, good two hander, and your pet is also named after you <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Dragmoon 05-18-2007 05:32 AM

<p>Hm.... I mean I'm pretty hot geared and so.. but even in my dps gear with a great dps group (and no I'm not having all dmg, haste and proc buffs on me) in normal raid buffage I never will be able to put out 1,8k.... </p><p>1,5k is pretty hot and the maximum I ever did and do... and thats around every 4-5 fight.. normal is 1000-1300 without forget to heal and debuff...</p><p>so if there is a mystic with 1,8k... /thumbs up</p><p>Maybe I can sqeeze 100-150 more dps with the nice 2h from EH.. /droll..... 102DR with 7,5 secs + a hot adornment....... hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm</p><p>Dragmoon</p>

Fromingo 05-21-2007 05:03 PM

<cite>AziBam wrote:</cite><blockquote><cite>Finora wrote:</cite><blockquote><p>I've yet to compare my DPS to the inquistor I know but I know some mystics have said they've done over 1k dps.</p><p>I've not personally reached that but I only just finished my melee line a couple days ago (with the + to weaponskill and what not). I don't do too badly though.</p><p>I currently blow the only melee specced warden I know out of the water DPS wise (300 or more DPS often times), though  I don't know what all he's doing other than dps. Soloing solo or what ever heriocs I can solo I parse anywhere from 350 -680ish dps (depends on the fight). On raids its usually 300-400 (we usually have 3  healers on a raid, so we all have a lot to do).</p></blockquote>Those numbers sound pretty inline with my experience too.  Wanted to make sure that it was clear that I certainly wasn't grumbling about our melee ability in my first reply either.  I think it was a much needed shot in the arm for a distinct weakness we had. (Our dps).  I really like the melee spec.  I just know that between their inherent melee buffs for haste and dps plus the 100% crits like we get, the inquis Battle Cleric is pretty tough.   My experience was that they could out-dps me by a fair amount (several hundred points or more).  In fairness, on raids I'm in MT group and have usually been the only Shaman so I've had loads to do and only get to pay real attention to dps on the easier fights or after all debuffs are up and running.   3 healers on your raids?  WOW!  x2?  or x4?  We never ever have less than 5 and usually it's 6 with occasional extras beyond that.  (2-3 in MT group and at least one per group in the other three.) </blockquote>X4.  Finora and the other healers of Prism ROCK, course they often sacrifice a lot/all of their of DPS to to keep the raid alive.   I don't doubt Fin can put up 1+K Dps if she wasn't the MT healer and they had a couple extra healers so she could slack on heals in general.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Finora 05-21-2007 07:30 PM

<p>/blush </p><p>Thanks Fromigo hehe</p>

Rayche 05-23-2007 01:19 PM

I also have a Blackscale Maul in my bags, but I rarely use it. The delay on that is insane and really not worth it. I suppose if you still had spells for your offensive arts then it might help because the 6 second delay between swings doesn't hurt. But if you have the EoF combat art AA's then you are really wasting a lot of time. I finally got a good poker from Fitzpizzle (Grotrot the Flayer) and even though it has no Wisdom on it I'm in love. I recently finished weapon mastery and with that I've hit 1130 dps as a current high. My average is 700-850 on single target encounters. (While staying in the top 3 on the heal parse.) I'm loving the Melee spec and healing ability. I would however love to have a Dirge and an Inquisitor in my group and see what that does for DPS!

Dragmoon 05-24-2007 05:46 AM

<p>Hmm I also had the Blackscale Maul in my bags.. and I loved it for DPS situations.</p><p>And I loved it cause of its 8 seconds delay... so much time to cast during swings... hmmmmmm</p><p>Upgraded it now with the Staff of Cultivation, and maybe (as soons as it drops) with the twisted Mahogamy staff in the future... I hope to stay in the upper 1.3 or 1.4 (sometimes maybe then 1.6-1.7k) all the time when in dps mode (not counting DPS items like the HOF fluid or chiller bombs or god abilities)</p><p>Dragmoon</p><p>Ps: Is there a huge difference in dps if I switch to EoF melee CA. (like 200-300 more dps?)</p><p>Atm I use the normal spell lines like Plague, Glacial etc etc...</p><p>ya I know i could just try it.. but I'm lazy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> and asking wont hurt either </p>

SonnyA 05-24-2007 05:58 AM

The strength of the Blackscale Maul IS the long delay. Gives you plenty of time to cast in between swings. If you have autoattack enabled, it will swing between casts even if you've queued another spell. Most likely you will be busy casting almost all the time. So the longer delay, the better. Low delay is a weakness, since you miss swings more often when you're casting spells with a long cast time. The longest casting time we'll experience is 5 seconds (group ward), the optimal weapon will be the one with the highest damage rating that has a delay of 5 seconds or more AFTER counting attack speed buffs. With Chieftains rage and Cloak of Flames and Dogdog, my selfhaste is often above 70 and sometimes above 100 when I count buffage from other group members. This will bring the actualy delay of the blackscale maul below 4 seconds and that's bad for DPS. So.. the longer delay, the better. Even the Blackscale Maul is a bit too fast to be 100% effective.

Marty78 05-25-2007 09:27 AM

<p>As a melee specced mystic I do around 700 - 1k dps soloing. ~850 zone wide DPS in Poets Palace for referense. In groups and raids it depends on what group you're in and how much warding, debuffing, curing and healing is needed since that obviously affects the DPS you can put out. After all we are healers first and foremost.</p><p>Being in the OT group with an Arcane Spear of Tunare from Wuoshi equipped I've been able to parse ok while still being 3rd on the healer list after the two MT healers which is where I should be if not slacking on heals.</p><p>Some examples:</p><p>Lyceum of Abhorrence (zone wide): ~1250 DPS Halls of Seeing (zone wide): ~1100 DPS Deathtoll (zone wide): ~950 DPS Emerald Halls (zone wide): ~850 DPS</p><p>Mutagenic Outcast: ~1600 DPS Cruor Alluvium (DT): ~2000 DPS</p><p>Note: Zone wide DPS is the same as your average DPS where you count every single encounter in that zone. On some encounters I might have done alot less DPS and on others alot more.</p>

Marty78 05-25-2007 09:56 AM

<p>I see that alot of people are naming the Blackscale Maul as a good weapon for DPS. While this is true, there are alot of other weapons out there that are better. Although all of these weapons require a raid to get some drops off mobs that are easily beaten by pickup raids.</p><p>With 100% melee crit chance Blackscale Maul has a damage rating of ~140 if I remember correctly.</p><p>Some examples below, but there are others.</p><p>Kohr'athian Reaper (Pumpkin Headed Horseman) DR: 152 (with 100% melee crit)</p><p>Greatspear of the Outer Rim (Princes) DR: ~164 (with 100% melee crit)</p><p>Arcane Spear of Tunare (Wuoshi) DR: 180 (with 100% melee crit)</p><p>Vraksakin Claw Club (Vraksakin) DR: 203 (with 100% melee crit)</p><p>Also note that the weapons above all have damage procs that do additional damage.</p><p>As have been pointed out in this thread before a longer delay is often a good thing. However failing to do damage (miss, interupt, etc) with a weapon with a long delay is alot worse than with a wepon with a shorter delay obviously.</p>

SonnyA 05-25-2007 12:06 PM

Marty78 wrote: <blockquote>As have been pointed out in this thread before a longer delay is often a good thing. However failing to do damage (miss, interupt, etc) with a weapon with a long delay is alot worse than with a wepon with a shorter delay obviously.</blockquote><p> But the last statement you make is nonsense. The delay has no meaning on misses or hits. It will all even out. The variance will be greater, but the average is 100% the same. But if you miss swings due to casting, when casting time is greater than weapon delay, that will reduce the average.</p><p>So.. if the DR is the same, then it's better to have a long delay than a short.</p>

xandez 05-31-2007 04:53 AM

<p>hehe</p><p> while the long delay in BSmaul is not a bad thing, its not the thing which makes it a good weapon really... </p><p>and stop staring for the weapon DR already... it misleads you, yes it gives a quick number of how good autoattack dps wou'd do with the weapon (w/o crits), but thats it</p><p> the magic in BSmaul lies in the big maxdmg and (which is not so mportant for 100% critting priests) in the big dmg range why? because of how the crit dmg is calculated: mincritdmg = weapon maxdmg + 1</p><p>and since im not yet playing a mystic (planning to start one) i'll have to say that wardens do quite well in the DPS department also... atleast i have done <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>*edit* oh and while the BSmaul is not the best weapon around, im sure its one of the best legendary weapons available</p><p>++Xan</p>


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