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<DIV>I have noticed a trend now with mobs . they stun and intrupt alot more now. While thats fine in some cases the extream number and length of the stuns they are giving is over powered.</DIV> <DIV> </DIV> <DIV>I as a lvl 56 wizard was killed by a single down arrow green because i was stunned for more then 2 3rds of the combat. (and i was rooted or i would have run) (one of the gnolls by the eye)</DIV> <DIV> </DIV> <DIV>if you happen to fight a group that is marked for solo content usualy 2 or 3 down arrows you can not win against this if they get into melee range (which happens often as the spell casters cast a root type so you cant run and your root is not going to hold 100%). all im asking is that the length of the stun on solo mobs be reduced or changed to plain interupts as this recent change has mad mobs that should be small to moderate dificulty to hard or extream.</DIV> <DIV> </DIV> <DIV>thank you</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by tesarei on <span class=date_text>12-12-2005</span> <span class=time_text>10:19 AM</span>
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<P>Stuns are quite simply, out of hand.</P> <P>I have been doing the Tears grifter quests in Maj Dul the past couple of days. The mobs range from 48 to 52^ and everything in between. I am level 52.</P> <P>Pulling 3 v or vv mobs and I am stunned from the beginning. Usually I am at half health before I even get a single CA in. Of course, all 3 mobs are still at full health or nearly so.</P> <P>Tone down the stunning, you are killing us with it, literally</P> <P> </P> <P>Sunrayn</P>
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I agree that they are a little bit out of hand and need to be toned down a bit. <div></div>
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The only time I really have problem with stuns or interrupts is fight 3 or more mobs at a time. Like fighting the glare lords in CT with their 6 little helper golems. It seems mainly that the little mobs (down arrows, triple downs, etc.) stun/interrupt as much as the big ones do. I've learned to get around this by casting my lifetap reactive before the fight. But it does get a tad annoying.<div></div>
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<DIV>I cant even fight mosquitos in Feerrot anymore unless they are solo. If I get more then one they chain cast Dive on me the entire fight and I cant even kill a single one before I die. And thats at level 50.</DIV>
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Yes this was only ment as a observation on the solo group mobs. Right now what i have resorted to doing is the ae root for my wizard if they resist I run away and try again, I do it this way Because if they get to me the stuns will kill me. Before this change if they resisted this would make it a dificult fight but one i could win most of the times (as it should be when im fighting green mobs) now its not worth the risk as most times ill lose. this also makes it so i select the mobs a lit more (ie i wont even risk rooting mobs in a group). all In all i think for solo marked groups the stunning needs to be toned down.
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I keep getting my butt handed to me doing writs with Kella.I need Sul'Dal Infiltrators dead. Okay. They spawn in groups of 3 and 4 under the eye of Anuk.Take down a group that's yellow, with healers and mages in it? Fine.Take out a group that's white, with fighters and healers in? Great!Aim for a blue level 51 group, with scouts in? DIE.Revive, and try again? DIE MORE.I just get Cheap Shotted to death. Somehow it's not such a great skill when they're using it on me. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
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I agree. Fighting a blue group of 3-4 solos should not get you killed without even killing one of them..especially since I am a scout, but it does when they stun...and stun...and stun...and stun...grrr
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