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<DIV>Hello,</DIV> <DIV> </DIV> <DIV> I am sure that this has been brought up numerous times but thought I would bring it up again. How can SOE keep it's players coming back again and again when there is really nothing new to do/explore once we all reach 70? Between my wife and I we have serveral level 70 adventure/crafting chars and are rapidly running out of new places to see and do. Adding additional AA points is not the answer - what is the point of getting better and better at doing the same instances/raids? To create a long term appeal, players need to be able to progress past 70 with new and higher level content to match. I look back at our time playing WOW and why we left (lack of content and level cap) and compare it to another game we played - AC1. Now that game had issues such as graphics, etc but... it was a challenge to play and very very fun. The cap there was 128 which unless you were in an experiance chain took forever to attain. New content was added and it was challenging and scaled to the higher level chars. Why cannot EQ2 do the same? This last release - EoF - is very appealing from a graphical point of view but most of the zones are simply grey at our levels - what a waste. It would have been great to have EoF critters start at level 70 and go from there. After starting so many new chars at level 1, I find I no longer have the patence and motivation for that. I do really love this game but will end up leaving it in the near future for the same reasons I left WOW - boredom. </DIV> <DIV> </DIV> <DIV>Sakaran</DIV>
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I think the same but many think it's fun to have an expension without a new level cap. No offence, but since the level is capped, many bad players reached level 60-70 now, not because they know how to play their class, but because they played their char a looonnnng time and made 70 even if they have gear level 20. So the game is filled with high level characters who have no idea of what they doing. What I am saying is just that the bad players have caught up, it's aweful, sometimes I join a group and feel like it's newbs.<div></div>
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<DIV>I'm glad to see an expansion without raising the level cap, since it gives the rest of us a chance to catch up. I also really like that there's content for all levels, since I visited both the Sands and the skies on the day of release, just to see them, but, being way too low level, it was several months before I could do anything there.</DIV> <DIV> </DIV> <DIV>There's plenty to do at level 70 - complete old quests, craft, explore the many new areas of EoF, or just hang out in town and roleplay. Grey quests can be fun for the lore as well as getting to check off one more quest as done and seeing that number in the journal go up. Raiding isn't the only thing to do at higher levels.</DIV> <DIV> </DIV> <DIV>The next expansion, which I'd guess would be this summer, will likely raise the cap to 80.</DIV>
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<DIV> </DIV> <DIV>Sorry but content is more important than levels to many.</DIV> <DIV> </DIV> <DIV>EoF gave us more CONTENT. If you combine KoS and EoF level 70's have a crapload of endgame content to enjoy now.</DIV> <DIV> </DIV> <DIV>The first two expansions gave us cap increases, EoF was a content expansion and it appeals to those who's sole focus isn't grinding levels to some arbitrary number.</DIV>
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<DIV>I think not increasing the level cap with EoF was one of the best decisions sony could of made at this point in the game's life.</DIV> <DIV> </DIV> <DIV>Original game: lvl 1 - 50</DIV> <DIV>DoF: lvl 45 - 60</DIV> <DIV>KoS: lvl 55 - 70</DIV> <DIV>EoF: lvl 1 - 70</DIV> <DIV> </DIV> <DIV>Using the third expansion as pure content and not level increase really broadened the game.. essentially more than doubling the zones you can use in lvls 50 - 70 adding a lot more variety there as well as brand new zones for lower tiers as well. </DIV> <DIV>more content = GOOD FOR GAME LIFE.</DIV> <DIV> </DIV> <DIV>dont worry. level cap will most likely be increased next expansion in the late fall again <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
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I'll pass on a new level cap thank you. I'd rather progress my character in alternate ways. Not to mention is is seriously irritating to have to re-equip yourself each time the cap is raised.<div></div>
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i think they shouldn't increase the lvl cap ever again.......why? because look at dof and kos.... there wasn't enogh content in there..... dof failed to provide enough content for lvl 60 players... kos failed to provide enough content for lvl 70 players.... eof fixed that for 50-60.... but, for 70 it basically disabled kos because the loot in eof is far superior to kos.......i think they should focus on adding in more content for the lvl's they have (and im talking about enough new content without disabling the old one) to keep you busy instead of forcing us into more mindless hardcore grinding for a week or two and then have the old content outlvl'd and not enough new one......<div></div>
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<P><BR>Although I would like to see the level cap increased to perhaps 80 or 100, I'm not sure I'd like to see it move beyond that. As our AA system is already at 100, it would almost make sense to allow the level cap to increase to that as well eventually.</P> <P>HOWEVER.</P> <P>That being said, there must be content available for any new level spread. As it was mentioned above, you should have the content in place *before* raising the level cap. </P> <P>Anarchy Online is another MMO I played in the past. They have a level cap of 220. Honestly it just ends up being an absolute grind.</P> <P>I like the idea of movement into higher levels, but I'm not crazy about simply grinding there. <BR></P>
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Like most games content is limited when you reach the cap whether it is 70 or 90 or 200 you grind to get there then have to find ways to amuse yourself be it RP raiding or becoming a questaholic. Raising the level cap is nice in some ways but replacing all the spells getting new armour and grinding again is not something i look on fondly. With EoF i got to improve my character without the stupid grind or without worrying about my spell upgrades i could just go do instances, pick up quests, mentor in new dungeons or go raid.I do want a level cap raise next expansion but in addition to new AA's and new content but id be quite happy to only raise every two or more expansions after that.
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So they add ten more levels, then what? You spend a month of leisurely play to hit 80 (a week or two if you are hardcore) and then start posting again about a higher level cap? If you get bored play something else for awhile and come back after a new expansion. Who wants to play one game all the time for years straight?<div></div>
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<DIV>These are all good points everyone is making. Neither my wife or I are hard core "grinding" levelers. Actually, we both feel that it is far too easy to get to 70 than should be the case. The problem is - that it is far to easy and once you are 70 - what is the trick to keeping the game a challenge? My thought is higher level content. Both my wife and I enjoy the challenge of more formidable mobs to take on, interesting and difficult instances, challenging quests, etc. We have been playing EQ2 since start with a short break in the middle to try out WOW before coming back. While we have not experianced every new instance in EoF (we have in KOS), I see the day coming in the near future when we have. I am not "loot hungry" enough to want to repeatadly do Obelisk over and over again just on the off chance of getting that next piece of class armor or slight upgrade to a weapon. And even with that gear, you are still doing the same instances over and over again. I started this thread not to address folks that have been playing this recently but to address what happens when you have played this game for 2+ years? How can SOE keep those players? One more point, it is easy for any of us to say "SOE will increase the level cap and add all new high level, challenging content" but where are the "official" SOE developers stating this?</DIV> <DIV> </DIV> <DIV>Sak</DIV>
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Nizara and Mistmoore are the high level group content x1 raids if you wish to view them like that. More dungeons along this line again will please the hardcore but the casual players wont be good enough to beat them and so will complain again in a never to be won battle of pleasing everyone.The 'endgame' of EQ2 and any MMO is to improve your character unless you can find another aspect of the game to keep you here then the game will reach its natural conclusion for you as a player i dont see any way around that, for some this is levelling for others its equipment and for more its doing all 3000 odd quests and getting titles and such.
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<DIV>EoF is the perfect excuse to start an alt.</DIV> <DIV> </DIV>
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People say its to easy but there are still mobs that havn't been killed...
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<BR> <BLOCKQUOTE> <HR> Sutava wrote:<BR> <DIV> </DIV> <DIV>Sorry but content is more important than levels to many.</DIV> <DIV> </DIV> <DIV>EoF gave us more CONTENT. If you combine KoS and EoF level 70's have a crapload of endgame content to enjoy now.</DIV> <DIV> </DIV> <DIV>The first two expansions gave us cap increases, EoF was a content expansion and it appeals to those who's sole focus isn't grinding levels to some arbitrary number.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I have to disagree about the content.</P> <P>Sure there is more raid content for level 70. 4 (we are about halfway through that now) raid zones that I know of. But I ran the single group content in 2 days.... The single group content for high end is weak in my opinion. What happened to those huge zones like Sol eye or SoS or PoA? The high level open dungeons are seriously not worth the time. Then only one that is remotely challenging is MM castle, which is in some cases a 2 group zone. The only people hunting MM are raid geared especially as one group... or they are dead.</P> <P>Whats unrest going to be like? I sure hope it makes up for alot of these weak and easy dungeons we have... Be nice to see one that ranged from SoS hard to MM castle hard at the end and huge with maybe a couple of instances inside. </P> <P>The low end content isnt really that much better, there are not alot of dungeons for lower level players.... The original game had way more to offer for low levels in the way of content.... so far the only low level dungeon I have seen in the new area is CBK</P> <P>There are a couple of dungeons worth doing if your the right level. Akanon, Kaladim, MM castle.. to me the rest are just not worth doing more then once because they get boring very fast.</P>
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<DIV>Honestly, I don't think that Sakaran's suggestion makes a whole lot of sense. Wanting more to do and more to see is perfectly reasonable, but does that necessitate raising the level cap? No. Further alternate advancement methods, new places to go and things to see, new loot that's accessible to the majority of players at 70, as well as some for the raid-y types, that's surely capable of providing what's needed. Not that I'm opposed to raising the level cap with the next expansion, but I do think it would be a fairly major development, and it would require an enormous amount of work to provide an appropriate amount of content for it. Further, in six months, Sakaran and others would be back and complaining again that they need to raise the level cap, when in fact all they really want is something new to do.</DIV> <DIV> </DIV> <DIV>There's a risk, too, to raising the level cap, and that's that you scare off new players. Currently, EQ2 is gaining a lot of new players, with EoF and people getting bored with WoW and with waiting for TBC. If new players find that the level cap is absolutely huge number that's going to take them literally years to reach, well, a lot of them are going to be intimidated and/or outright scared-off. Some smug people may smugly claim that they shouldn't be playing this sort of game, and make other smug and self-satisfied comments about them, but such opinions are essentially worthless. EQ2 is an MMORPG, and needs a decent, renewing population.</DIV> <DIV> </DIV> <DIV>No matter HOW high the level cap is, people will eventually reach it, do all that they want to do, and quit, complaining of "boredom". That's a cold hard fact, and everyone here knows it. So you need new blood, as it were, new players coming in, old players making alts, this is <STRONG>absolutely essential to the long-term survival of the game</STRONG>. It's much more important to get new players, and to get old players starting over, than it is to retain the minority of old players who refuse to make alts, and who simply want more content at max-level.</DIV> <DIV> </DIV> <DIV>I'm not entirely happy with this fact, I admit, I like max-level non-raid content in games, but it's the way it is, and it's the way it needs to be if a game is going to survive.</DIV> <DIV> </DIV> <DIV>I also think cr0wangel is completely wrong when he whines about how "bad" players can get to 60 or 70. That's a completely silly whine. I've played MMOs since EQLive first came out, and "bad" players have always been able to get max level, often quite quickly. The reason a lot of 60s and 70s now might feel like "newbs" is that a lot of them probably ARE new players! People who've joined in the last year or so. No doubt cr0wangel was a "noob" once, but now he's too important and wonderful to play with anyone who isn't experienced at the game, eh? Instead of just bad-mouthing these people behind their backs, why not help them to be less "noob"-ish, I ask? Really "bad" players will always be bad, but you'd have to be a real "noob" to MMOs to think that the height of level caps has any effect on the number of crummy players at max level. God, when I remember the original EQ and some of the idiots who were max-level, jeesh. Or WoW. Or DAoC back in the olden days.</DIV>
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<BR> <BLOCKQUOTE> <HR> Sakaran wrote:<BR> <DIV>These are all good points everyone is making. Neither my wife or I are hard core "grinding" levelers. Actually, we both feel that it is far too easy to get to 70 than should be the case. The problem is - that it is far to easy and once you are 70 - what is the trick to keeping the game a challenge? My thought is higher level content. Both my wife and I enjoy the challenge of more formidable mobs to take on, interesting and difficult instances, challenging quests, etc. We have been playing EQ2 since start with a short break in the middle to try out WOW before coming back. While we have not experianced every new instance in EoF (we have in KOS), I see the day coming in the near future when we have. I am not "loot hungry" enough to want to repeatadly do Obelisk over and over again just on the off chance of getting that next piece of class armor or slight upgrade to a weapon. And even with that gear, you are still doing the same instances over and over again. I started this thread not to address folks that have been playing this recently but to address what happens when you have played this game for 2+ years? How can SOE keep those players? One more point, it is easy for any of us to say "SOE will increase the level cap and add all new high level, challenging content" but where are the "official" SOE developers stating this?</DIV> <DIV> </DIV> <DIV>Sak</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I call bah humbug on you. I have been playing for over two years and I think there is plenty to do. I only have one level 70 character and I don't seem to have enough time to get done what I want to get done. I think you need to look into doing the HQ's and such. I think you might be a little more hard core than you make out because I don't know anyone that has multiple level 70's that doesn't play 4 to 6 hours a day or even more. I am lucky if I can play 20 hours a week and that is the majority of players. So there is plenty of content and levels for the average player. I would be happy if they raise the cap to 80 on the next expansion, but I hope they don't raise it every expansion. </P> <P>It also is not to easy when you are level 70. You still need groups to complete quests and there is a lot that is not soloable. </P> <P>Your whole point sounds to me like you are not coming from the average players stand point. If someone has multiple level 70's and plays 30 to 40 hours a week, then I can see your standpoint, but like I said above, that isn't the average player. </P><p>Message Edited by Ildarus on <span class=date_text>01-05-2007</span> <span class=time_text>12:11 PM</span>
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<DIV>you know what I do besides being an alt a holic I play on the test server too. That way I have 20 char slots and can pretty much check out ever angel of the game test is nice cause the nameds are up most of the time and I can fine out where they are without having to worry about someone stealing them.</DIV>
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It's not my intent to sound like a jerk, If your looking for tough get the fallen dynasty pack. It was made for group ultra 70's decked out in fabled gear. I saw a lv 100 ^^^ heroic guard right out in plain view. Mess around with him for awhile bound to keep you interested. I don't know what to really tell you. You sound like the guy that says ok i made it to lv 70 in 4 months now what? Slow down there sparky the game ain't going anywhere, it will be here when you get back. Join the rockeaters i hear they are a hardcore raid guild. You would have to see some cool stuff with them.
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its not doin the same instances. Once in awhile they decide theyre going to entirely change the way combat, dmg, mitigation and everything works and is calculated to change it up and make things interesting! almost like playing a brand new game huzzzaaaah!
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I'm always intrigued by these kinds of posts.If you're bored with a game why do you stick around? It only seems to happen in MMOs. You don't find people on the Valve forums going "So I've completed Half Life 2 11 times, I'm bored. Why should I keep playing? Why haven't you released another expansion yet to keep me interested?"Is it because there's a fee and you have to make a conscious decision to quit?Or maybe its because there's no true 'end'? No sense of closure to tell you to move on?
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Nobody wants a level cap increase. Nobody wants to grind another tier just to re-purchase spell lines they already have, to fight enemies they've already been fighting in the past 7 tiers. Nobody wants to see content grayed out and made obsolete. AA's are the perfect detour around this. Content > Grind. AA's entice players to scour every inch of the world map to find quests they haven't done and nameds they haven't killed, and places they haven't yet explored. And if their guildmates get ahead of them in AA count, they can still group together on current content just fine!!It's nice to not have KoS grayed out to my main char. It is really, really nice.<div></div>
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<BR> <BLOCKQUOTE> <HR> electricninjasex wrote:<BR><FONT color=#ffff00>Nobody wants a level cap increase. Nobody wants to grind another tier just to re-purchase spell lines they already have, to fight enemies they've already been fighting in the past 7 tiers. Nobody wants to see content grayed out and made obsolete. <BR></FONT><BR>AA's are the perfect detour around this. Content > Grind. AA's entice players to scour every inch of the world map to find quests they haven't done and nameds they haven't killed, and places they haven't yet explored. And if their guildmates get ahead of them in AA count, they can still group together on current content just fine!!<BR><BR>It's nice to not have KoS grayed out to my main char. It is really, really nice.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR><FONT color=#ffff00>Im sorry - I missed the vote where we elected you spokesman for the entire playerbase. I , for one, would welcome a level cap increase. Not everyone is focused on reaching the end of the road. Its a journey for some, and not a race. The DEVs have said the game is designed to accomodate up to level 100 mobs and players. Sooner or later WoW will raise theirs, and so we will raise ours. Im betting its the next expansion pack in fact. I want my character to gain in new abiliites.</FONT></P> <P><FONT color=#ffff00>I for one would like to see it increased, make each level excrutiatingly long to gain - so it cant be powered through and instead of simply giving us more powerful versions of old spells, give us all new ones. New quests, t8 raid zones - that would rock. </FONT></P>
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<div><blockquote><hr>nobe wrote:<p><font color="#ffff00">Im sorry - I missed the vote where we elected you spokesman for the entire playerbase. </font></p><hr></blockquote>Spare us the old-underwear tired rehashed lines, if you actually talked to players about this you wouldn't be as defensive.<blockquote><hr>nobe wrote:<div></div><p><font color="#ffff00">I , for one, would welcome a level cap increase. Not everyone is focused on reaching the end of the road. Its a journey for some, and not a race. The DEVs have said the game is designed to accomodate up to level 100 mobs and players. Sooner or later WoW will raise theirs, and so we will raise ours. Im betting its the next expansion pack in fact.</font></p><hr></blockquote>Go ahead and hold the vote. You will lose and look like a fool. If there is a level cap increase in the next expansion, nobody will stay around for it. I'm not making this up.Saying this game can handle 100 levels is like saying a certain American car can go up to 160 MPH. When will it be feasible to use that limit? Never.<blockquote><hr>nobe wrote:<p><font color="#ffff00">I want my character to gain in new abiliites. </font><font color="#ffff00">I for one would like to see it increased, make each level excrutiatingly long to gain - so it cant be powered through and instead of simply giving us more powerful versions of old spells, give us all new ones. New quests, t8 raid zones - that would rock. </font></p><hr></blockquote>Getting AA's 51-100 already takes far longer than grinding a tier. But it gives new abilities without obsoleting content. And the interesting twist is that it even compels you to consume <i>prior</i> content.It sounds to me like you're talking out of your rear end without actually consuming or analyzing any of the current content. You're not as hardcore Uber as you're pretending to be.</div>
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<DIV>To answer the OP, because no expansion has been released raising the cap. That simple.</DIV> <DIV> </DIV> <DIV>If as I suspect you were really asking; why wasn't level raised in EoF? Well because the Devs wanted to add more content to the lower and mid tiers of the game as well as introduce a new class, all in the hopes of attracting new players and returning players.</DIV> <DIV> </DIV> <DIV>But, if you are critque'ing the EoF expansion as it relates to level 70 characters who have no desire to level yet another toon to 70 to go with the 3 or 4 they already have. Then I would agree with you completely. I find the expansion boring for the level 70 toon. </DIV> <DIV> </DIV> <DIV> I agree that the typical one group instance zones could be fully explored in a matter of 2 weeks and that raid zones while challenging in some ways, are just irritating in others. Quests? About a dozen in loping plains by what i've seen, beyond that not much. There are a few quests in Tunare. But on the whole weak for the level 70.</DIV> <DIV> </DIV> <DIV>That aside;</DIV> <DIV> </DIV> <DIV>Tunare, an absolutely beautiful zone. I truely love the architecture here as well as the many pools and such. Too bad when I visit, at most there are 2 or 3 others only, and occasionally a group. What a pity such a great visual zone is so poorly implemented as a place to be. I guess I wonder where are the Stormhold's, FallenGate's Nek Castle's and even Wailing Cave's of this expansion. And no!! Emphatically No! Clockwork and MM are not the same. Even if I were a level 50 toon they wouldn't be. Its the dark corners, the mysterious rooms, the destroyed and grafitti ridden rooms, and the ominous foreboding doom of these dungeons that made them popular. The closest I have found has been the catacombs, but even here I don't feel as if im in Stormhold, even when in the areas that are the foundations of MM castle. <FONT color=#ffcc00><STRONG>I feel more like I'm in Splitpaw. </STRONG></FONT></DIV> <DIV><FONT color=#ffcc00><STRONG></STRONG></FONT> </DIV> <DIV> I think this is the case with alot of the dungeons in this expansion, the more cavernous areas in these don't give me the sense of a past world that is in ruins, but of one that is perpetually underground. And unlike the Wailing Caves, don't really scare me for the level at which I visit them.</DIV> <DIV> </DIV> <DIV>Here is one question I would ask you the player but even a developer or two. <FONT color=#66cc00><STRONG>"Name me one NPC in any of these expansions, that you remember the name of as well as <FONT color=#ff6600>Varsoon or Everling</FONT>!" If you can answer that honestly, and with the name of an NPC, you have found something in this game that seems to have eluded me, and dare I say the rest of the game community.</STRONG></FONT></DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Hammarus on <span class=date_text>01-05-2007</span> <span class=time_text>03:15 PM</span>
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<BR> <BLOCKQUOTE> <HR> electricninjasex wrote:<BR> <DIV><BR></DIV> <BLOCKQUOTE> <HR> nobe wrote:<BR> <P><FONT color=#ffff00>Im sorry - I missed the vote where we elected you spokesman for the entire playerbase.<BR></FONT></P> <HR> </BLOCKQUOTE> <DIV><BR>Spare us the old-underwear tired rehashed lines, if you actually talked to players about this you wouldn't be as defensive.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#66ff00>old-underwear tired? lame. Im not defensive. I'm merely stating that whether a majority or not, its not your place to declare that "nobody wants this". Such a statement implies that you personally have spoken to every single person, and that the vote was unanimous. Forgive my sarcasm, I also assumed, that perhaps you had a sense of humor. Clearly I was mistaken. Im not defensive, nor do I claim "uber"ness - I just happen to disagree.</FONT><BR><BR></DIV> <BLOCKQUOTE><BR> </BLOCKQUOTE></BLOCKQUOTE> <P> </P><p>Message Edited by nobe on <span class=date_text>01-06-2007</span> <span class=time_text>03:12 AM</span>
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I think that there are a lot of problems with this game in regards to level advancement and content. I would not classify myself as an "average" gamer, but if someone can describe what an "average" gamer is, then I might change my stance. The more appropriate term might be "casual". Anyway...It is SO easy to lvl in this game. In fact it is too easy to lvl in this game. All it takes is a very small amount of knowledge in game mechanics and time. I know you guys are thinking "Duh dude everyone knows that." I have 2 level 70 toons and neither of them took any great effort or special knowledge to reach the cap. Am I uber? Nope, no uberness here, I raid every so often when times allows so that means I mostly do group content in the forms of quest and in instances (both KoS and EoF). In my past year and a half or so playing this game I have noted a few changes I would like to see that might make it better?? (in my eyes at least). First, I think that something should be done to slow down how quickly someone can level their character. I mean you go from 1-10 in about 2 hours if you lolly gag. 10-20 takes about twice that time and well it just grows from their. Maybe there should be a gateway quest series or something where you must prove your skills to pass certain milestones in levling. That way it would take some effort to continue progessing level wise. Along with this comes the fact that there is no real reason to stay at a certain level. There is no content in the game to make me care to stay level 49. All the best stuff is T7. There needs to be some content added at the lower levels that would keep my attention and make me WANT to NOT level until I achieve some small thing. I think that people more imaginative than I could expound on this idea better. Perhaps completing quest X might make some piece of armor at lvl 70 usable or not. Going back to the first 10 lvlsl- the abilities and experience here is just a waste, spells become replaced too quickly so there is not reason to craft or attain master versions and the time it takes to get from 1-10 makes searching for good armor or weapons pointless. Maybe something can be done to address this?Second, add some more solo and groupable quest lines. Claymore was fun except for the camping.Third, spread the new armour over ALL the zones so that doing POA and nest and HoF is relevant. EoF made most of the stuff from KoS pointless IMHO.Add more armor sets, in fact go back and find things that go good together and make them a set. Scaleborn stuff- mastercrafted and handcrafted stuff and drops from HoF are just some ideas. Also think about adding weapons and shields to these sets for bonuses.Two more things and Ill be done here, let lvl 70 players go back and accomplish zones that may be grey. This might be done with an hourglass that might be gained from a quest line somehow. This would make all of EoF useful again if not for coin and loot and questing. It would allow geared out toons the opportunity to do zones that they didnt take time for the first time around, and this time since they were geared out, they could solo it.My last thought is that maybe they should introduce a new character progression into the game. So only lvl 70's who complete a certain HARD quest line can do it. It would allow them to change a lvl 70 toon into another class like a sorcerer or wanderer or somthing. Basically this class is very powerful, it has the ability to solo the entire games content. Every stat would be increased-every piece of armour for this class would be SICK looking. The only fall back with this class is that it can have no home and group with no one. Being solo only would make this class very gear dependant, which in turn would make these players play the game at their lvl to get to the next stage. No mastercrafted gear would cut that harder zones, and soloing raids(which would be possible) would be nigh impossible without the best of gear.It might be just me but it sounds fun and would make a journey through the game again worth while (oh and these people would be extremely rare-hopefully. Like becoming a jedi was in the beginning.)okay im done peace out peeps<div></div>
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Are we playing the same game? This game is LOADED with content! I'm so glad this expansion didn't have a level cap increase. I finally get to rest on leveling with the guild and I can go do some of the other tons of quests their are. I still have many book quests to do to fill my library at home, I still have heritages I'd like to do, house decorating to do. Decorated for the Holidays so going to have to take things down. There is so much to do and that is only on one character! I got plenty more to do on alts that are far from level cap.
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You might think there is tons to do-but my suggestions are to make it better cause im bored with EoF already.<div></div>
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<div><blockquote><hr>static1117 wrote:It is SO easy to lvl in this game. In fact it is too easy to lvl in this game. All it takes is a very small amount of knowledge in game mechanics and time. I know you guys are thinking "Duh dude everyone knows that." I have 2 level 70 toons and neither of them took any great effort or special knowledge to reach the cap. Am I uber? Nope, no uberness here, I raid every so often when times allows so that means I mostly do group content in the forms of quest and in instances (both KoS and EoF). In my past year and a half or so playing this game I have noted a few changes I would like to see that might make it better?? (in my eyes at least). First, I think that something should be done to slow down how quickly someone can level their character. I mean you go from 1-10 in about 2 hours if you lolly gag. 10-20 takes about twice that time and well it just grows from their. Along with this comes the fact that there is no real reason to stay at a certain level. There is no content in the game to make me care to stay level 49. All the best stuff is T7.<div></div>Two more things and Ill be done here, let lvl 70 players go back and accomplish zones that may be grey. This might be done with an hourglass that might be gained from a quest line somehow. This would make all of EoF useful again if not for coin and loot and questing. It would allow geared out toons the opportunity to do zones that they didnt take time for the first time around, and this time since they were geared out, they could solo it.<hr></blockquote>Leveling's just a matter of time - it's just a matter of how much time, and I'd much prefer a quicker system than one where you spend several hours playing one night and end up with maybe 1% XP. But you're right that the lower levels are a bit too fast. They did that when KoS came out, as a way to get people to level quickly and then need to buy the expansions. There used to be required quests to get to level 10 and 20, but they removed those, and I think that was a bad change. They also used to have quests required to access the higher-level areas, but those are optional now. But there's plenty of content at each tier if you're actually wanting content (which is different from loot). At level 49, besides the city writs, there's all of Everfrost and Lavastorm, including Permafrost and Solusek's Eye. Of course T6 and T7 gear are better, but you can't use those at 49, anyway. I do like your last idea. There's mentoring, but that's completely solo-unfriendly. One way to do it would be to have an NPC to talk to in your home city which reduces your level, and then you can't get back to your original level until you talk to him again, to keep the challenge and not being able to un-mentor for that one hard fight.</div>
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