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<DIV>I just wanted to say what a great job you guys did on the revamp of the Commonlands zone. I love the way the difficulty of the mobs you encounter scales away from the dock now. It was always a bummer to jump over that hill from the dock and fall into a group of agro Orcs. </DIV> <DIV> </DIV> <DIV>One thing I'm curious about though - who ate all the Livestock that used to be in the Crossroad pens?</DIV>
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So there is a new CL eh?They should give some nostalgia from EQ1 and have a random, semi-rare, roaming griffon that crosses through lowbie-land.Call it a Wayward Griffon or something.Perhaps even a lost bixie to be the PH like supposedly bixies were PH for the WC griffon (rumor).
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I thought there was a griffon that floated around the zone? Think it's name is Gustwind, but not sure on that.
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<div><blockquote><hr>Brigh wrote:They should give some nostalgia from EQ1 and have a random, semi-rare, roaming griffon that crosses through lowbie-land.<hr></blockquote>There's already a rare griffon that circles around CL, but the name escapes me. I got smacked pretty good while standing near the pond where the assassins are.</div>
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shows you how much I play that side...but where are the bixies, the grass snakes...
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<DIV><BR> <BLOCKQUOTE> <HR> Brigh wrote:<BR>shows you how much I play that side...but where are the bixies, the grass snakes...<BR> <HR> </BLOCKQUOTE><BR>Grass snakes -- check</DIV> <DIV>Bixies -- moved to KoS and got a lot less cute</DIV> <DIV> </DIV> <DIV> </DIV>
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<P>Thank you for the feedback, I'm glad you like the changes.</P> <P>I'm going to start an "official" feedback thread so we can get the Commonlands more refined from the state it is currently in. </P> <P>Thanks once again, it's appreciated.</P>
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<DIV><BR> <BLOCKQUOTE> <HR> Bryerwood wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Brigh wrote:<BR><BR>They should give some nostalgia from EQ1 and have a random, semi-rare, roaming griffon that crosses through lowbie-land.<BR><BR> <HR> </BLOCKQUOTE><BR>There's already a rare griffon that circles around CL, but the name escapes me. I got smacked pretty good while standing near the pond where the assassins are.<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>Gustfeather</DIV>
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<BR> <BLOCKQUOTE> <HR> Thax wrote:<BR> <DIV><BR><BR>Gustfeather</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Man I hated that freakin bird...no point in running away either (unless you're just outside the Crossroads, even then I saw him give the guards a good run).</P> <P>When he turned grey on me tho, I got my revenge....and some really big chicken wings. Tasty.</P>
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I'd love to see CL reinstanced to a higher level version. like 60+ and make it like re discovering CL again. <div></div>
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<DIV>Bring back Sergeant Slate!!!</DIV><p>Message Edited by Vorlak on <span class=date_text>06-02-2006</span> <span class=time_text>11:05 AM</span>
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<P>Hmm, so are we going to see the Ghost of Sergeant Slate? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>
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<div><blockquote><hr>Vorlak wrote:<div>Bring back Sargent Slate!!!</div><hr></blockquote>/shout Slate to the tunnel!5 mins later.../shout what #@#$ing noob trained Slate to the tunnel? Thanks loser.</div>
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<BR> <BLOCKQUOTE> <HR> Meryddian wrote:<BR> <P>Hmm, so are we going to see the Ghost of Sergeant Slate? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>You can't have Sgt. Slate in EQ2 because there is no KSing.. and his sole purpose in EQLive was/is to KS the snakes, bears and skellies from the newbies.
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<div><blockquote><hr>Baldaran wrote:<div></div> <blockquote> <hr> Meryddian wrote: <div></div> <p>Hmm, so are we going to see the Ghost of Sergeant Slate? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p> <hr> </blockquote>You can't have Sgt. Slate in EQ2 because there is no KSing.. and his sole purpose in EQLive was/is to KS the snakes, bears and skellies from the newbies.<hr></blockquote>Yeah, him and the halfling bandits.. err deputies. And it was always that last one to finish off a quest with no spawns of the same around for miles.. but would they save your bacon when you were a sliver from death and getting adds after adds? nope.. off having doughnuts or KSing some other lowbie.</div>
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<BR> <BLOCKQUOTE> <HR> Saavedra wrote:<BR> <P>Thank you for the feedback, I'm glad you like the changes.</P> <P>I'm going to start an "official" feedback thread so we can get the Commonlands more refined from the state it is currently in. </P> <P>Thanks once again, it's appreciated.</P><BR> <HR> </BLOCKQUOTE> <P>M'eh. I think the changes were unnecessary. Most people knew that orcs were over the hill and that the safest way to travel was usually along the edges of the zone or sprinting down the road.</P> <P><BR>Please leave Nek forest alone. It toughens up the Freeport characters. Ahh.. good old Nek and listening to the Qeynosians say "This place is too hard"</P>
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<div><blockquote><hr>Nainitsuj wrote:<div></div> <blockquote> <hr> Saavedra wrote: <div></div> <p>Thank you for the feedback, I'm glad you like the changes.</p> <p>I'm going to start an "official" feedback thread so we can get the Commonlands more refined from the state it is currently in. </p> <p>Thanks once again, it's appreciated.</p> <hr> </blockquote> <p>M'eh. I think the changes were unnecessary. Most people knew that orcs were over the hill and that the safest way to travel was usually along the edges of the zone or sprinting down the road.</p> <p>Please leave Nek forest alone. It toughens up the Freeport characters. Ahh.. good old Nek and listening to the Qeynosians say "This place is too hard"</p><hr></blockquote>Could we get the Pirhana's back on the paths? <span>:smileyvery-happy:</span></div>
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<P>OMG, I'm so checking this out!</P> <P>Sounds great.</P>
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<BR> <BLOCKQUOTE> <HR> Saavedra wrote:<BR> <P>Thank you for the feedback, I'm glad you like the changes.</P> <P>I'm going to start an "official" feedback thread so we can get the Commonlands more refined from the state it is currently in. </P> <P>Thanks once again, it's appreciated.<BR></P> <HR> </BLOCKQUOTE><BR>Well, hopefully you can get that started soon. I've got some stuff to say about it (98% good, with a couple of things I noticed)
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<BR> <BLOCKQUOTE> <HR> Baldaran wrote:<BR> <BR>You can't have Sgt. Slate in EQ2 because there is no KSing.. and his sole purpose in EQLive was/is to KS the snakes, bears and skellies from the newbies.<BR> <HR> </BLOCKQUOTE><BR>He was also there to slaughter evil raced toons as well.
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<BR> <BLOCKQUOTE> <HR> Rijacki wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Baldaran wrote:<BR> <BR> <BLOCKQUOTE> <HR> Meryddian wrote:<BR> <P>Hmm, so are we going to see the Ghost of Sergeant Slate? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <HR> </BLOCKQUOTE>You can't have Sgt. Slate in EQ2 because there is no KSing.. and his sole purpose in EQLive was/is to KS the snakes, bears and skellies from the newbies.<BR> <HR> </BLOCKQUOTE>Yeah, him and the halfling bandits.. err deputies. And it was always that last one to finish off a quest with no spawns of the same around for miles.. but would they save your bacon when you were a sliver from death and getting adds after adds? nope.. off having doughnuts or KSing some other lowbie.<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>The Hamburglars really did get on my nerves as well.
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I wanted to chime in with my 10000000% support of the (Lore-based) revamping of old zones...It makes the world feel MUCH more alive and keeps the alt experience fresh...Brilliant! Keep it up!<div></div>
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<BR> <BLOCKQUOTE> <HR> chilidog808 wrote:<BR>I'd love to see CL reinstanced to a higher level version. like 60+ and make it like re discovering CL again.<BR> <BR> <HR> </BLOCKQUOTE><BR>And all you newbs can just stay inside the city walls where you belong. Forever. :smileywink:
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<DIV>I was checking it out this morning, pretty interesting changes. Nice big bugs everywhere, almost felt like Starship Troopers, hehe. But the black wolves, what the heck, wrong climate guys, they don't seem to fit. Or make them a night-time only critter. Just nitpicking a bit. I like how they rearranged the Orcs, but I've yet to spot the new art they mentioned.</DIV> <DIV>Nektulos feels less populated now.</DIV>
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The black wolves were added purely as a throwback to EQ1 black wolves, which I always enjoyed hunting for some reason. They also are there to convey the change in climate that is beginning to take place there.<p>Message Edited by Saavedra on <span class=date_text>06-03-2006</span> <span class=time_text>12:35 PM</span>
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<DIV>Im very excited to see the changes.</DIV> <DIV> </DIV> <DIV>I loved commons in eq2, leveled all my chars there from around 5 til about 13-15 (including wcommons). I cant wait to see the wolves back, I wubed them as a druid <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> All I want to add is a /beg for a sgt slate. God I hated him, he never saved me, and always killed my mobs. I would love to get some retribution <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> In the meantime, I may have to log on my druid in eq1 and see if I can solo him now <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV>
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<BLOCKQUOTE> <HR> Saavedra wrote:<BR> The black wolves were added purely as a throwback to EQ1 black wolves, which I always enjoyed hunting for some reason.<BR> <HR> </BLOCKQUOTE>You know you want to let wardens shapechange into those, don't you. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR>
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<DIV><BR> <BLOCKQUOTE> <HR> Unmasked wrote:<BR> <BLOCKQUOTE> <HR> Saavedra wrote:<BR> The black wolves were added purely as a throwback to EQ1 black wolves, which I always enjoyed hunting for some reason.<BR> <HR> </BLOCKQUOTE>You know you want to let wardens shapechange into those, don't you. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR><BR> <HR> </BLOCKQUOTE><BR>I won't lie, I wouldn't mind a variety of coats, but alas that sort of change is for another day.</DIV>
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<P>I have to agree that I am in love with the new Commonlands! It really gives the effect of time having passed. Especially the area around the druid ring with the addition of trees and grass. It really seems like the area is recovering from the shattering and plantlife is coming back. It's no longer a giant bowl of dirt. </P> <P>I don't want to leave out the new Nek Forest, I like the changes I've seen there as well! </P>
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<blockquote><hr>Saavedra wrote:<div> <blockquote> <hr> Unmasked wrote: <div></div> <blockquote> <hr> Saavedra wrote: <div></div>The black wolves were added purely as a throwback to EQ1 black wolves, which I always enjoyed hunting for some reason. <hr> </blockquote>You know you want to let wardens shapechange into those, don't you. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <hr> </blockquote>I won't lie, I wouldn't mind a variety of coats, but alas that sort of change is for another day.</div><hr></blockquote>Be kinda neat if as the spell upgraded the coat changed... like the necropets work.<div></div>
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