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-   -   Feedback: Subclass 1-19 Combat/Spell Bugs (https://archive.eq2wire.com//showthread.php?t=265435)

Lockeye 01-13-2006 12:03 AM

<div>Please submit any bugs related to subclass abilities between levels 1-19. Thank You for your time and help <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

Silresa2 01-13-2006 12:59 AM

<div>As an iksar coercer (And I believe a necromancer mentioned the same problem..) I received no new ability or spell at level 6.</div>

Magu 01-13-2006 01:04 AM

<span><blockquote><hr>Silresa2 wrote:<div>As an iksar coercer (And I believe a necromancer mentioned the same problem..) I received no new ability or spell at level 6.</div><hr></blockquote>Ditto. No spell at level 6 for coercers.</span><div></div>

sk1llfatal 01-13-2006 01:08 AM

<div></div>Half elf wizard, no new spell(s) at lvl6 either.

Silverpaws 01-13-2006 01:09 AM

<div></div>My lvl 8 monk was getting completely owned by a lvl 8 beetle in oakmyst.  I even switched out to the pre-patch gear which has higher mitigation, and i couldnt win.  I did notice that my skill level for defense and and offensive skills were way out of wack tho.  Way too low for my level.  My level 3 monk created post-patch has more defense than my level 8 fighter/monk created pre-patch.(this monk was a fighter, pre-patch and level 8 fighting in oakmyst forest with no problem what so ever.)Check skill checks on levels please for pre-patch created characters that "convert".  I think its dumping their skills to close to 0.<div></div><p>Message Edited by Silverpaws on <span class="date_text">01-12-2006</span><span class="time_text">02:10 PM</span></p>

Kodimus 01-13-2006 03:01 AM

<div></div><blockquote><hr>Silverpaws wrote:<div></div>My lvl 8 monk was getting completely owned by a lvl 8 beetle in oakmyst.  I even switched out to the pre-patch gear which has higher mitigation, and i couldnt win.  I did notice that my skill level for defense and and offensive skills were way out of wack tho.  Way too low for my level.  My level 3 monk created post-patch has more defense than my level 8 fighter/monk created pre-patch.(this monk was a fighter, pre-patch and level 8 fighting in oakmyst forest with no problem what so ever.)Check skill checks on levels please for pre-patch created characters that "convert".  I think its dumping their skills to close to 0.<div></div><p>Message Edited by Silverpaws on <span class="date_text">01-12-2006</span><span class="time_text">02:10 PM</span></p><hr></blockquote>I actually had a problem with this on a level 6 brigand created last night as well. Combat skills were going up much slower than I was leveling, especially piercing.

Rolande' 01-13-2006 03:03 AM

<div>Halfling illusionist here.. no level 6 spell either.</div>

kcirrot 01-13-2006 03:45 AM

<div></div>I turned my level 3 scout on the test server into a Ranger and for some reason arrows have started showing up in the overflow window (although I have plenty of free space).  An interesting side effect of this is that I have unlimited arrows.  Everytime I take an arrow out, the overflow window still shows an arrow there.

Salmastryon 01-13-2006 04:48 AM

My level 6 fighter dinged 2 levels withthe update so i went and grabed the AppIVs I had already made and scribed them.  The taunted transcribed over fine to Blinding Rays, but Assault transcribed as a level 3 fighter skill (Note: it wasn't in my knowleged book before I scribed it) and didn't upgrade DivineCircle(Paladin lvl 7). After that, I went and looked at my knowledge book and there are other spells/skills that didn't transfer over.  My Stance: Offensive(Fighter 6) is still in my book along with the new Courageousness(paladin 3).  Fun thing is the lvl 3 Courageousness is vastly superior to the lvl 6 stance.  I also still have Kick (Fighter 5), Taunt (Fighter 3), Fighting Chance(Fighter 5)  and Intervene (Fighter 6)  these have no equivalent paladin spells for them in my book at all.So, I logged into my monk to see which of her spells had changed.  Intervene and Intercept are still labeled as fighter skills.  She also stillhas Taunt and Kick and Assault like my little paladin.  I then concluded that maybe I had misunderstood and some of the skills would still stay as fighter, but I then noticed that my monk did not have the fighter Stance: offensive like the paladin but just themonk stances.This got me thinking, so I camped to the SK I had created earlier to check which spells and skills she had.  My Sk is only lvl 6 but sure enough she had Taunt, kick, Intervene and Fighting chance as fighter spells.  But,  no sign of Assault or Offensive:Stance. (she does have her SK stances and judging by the higher lvl paladin she shouldn't get an AE until next level anyway).  Anyrate, the long and short of it is there is something funny going on with Assualt and Offensive:Stance where they aren;t being consitantly handled class to class.<div></div>

Magu 01-13-2006 04:53 AM

Level 1 Wizard nuke is a big fireball, but it's still called Lightning Burst.<div></div>

Gwide 01-13-2006 05:41 AM

<div></div><p>Gnomish Greetings!</p><p>One feedback I would suggest for low level scouts is a modification to the <race> Master spells.  It didn't seem right that I had to be behind the mob to cast them when most classes did not have a similar restriction.</p>

liquid8r 01-13-2006 05:48 AM

<div></div>Not really a bug but I rolled a Templar to test out the new island. The first spells Templars recieve are minor heal and rebuke. This Forces the Templar to only do auto attack damage through the first level. Admittedly not a long time but very boring and not fun at all. Why not switch smite (which is the 2nd level spell) and rebuke. I can tell you that I had to heal myself on every encounter to level 2.

kcirrot 01-13-2006 06:52 AM

<div></div><blockquote><hr>liquid8r wrote:<div></div>Not really a bug but I rolled a Templar to test out the new island. The first spells Templars recieve are minor heal and rebuke. This Forces the Templar to only do auto attack damage through the first level. Admittedly not a long time but very boring and not fun at all. Why not switch smite (which is the 2nd level spell) and rebuke. I can tell you that I had to heal myself on every encounter to level 2.<hr></blockquote>I agree with your suggestion, but wouldn't the first quest (just run around and look at stuff)  + a couple of discovery boosts, get you to level 2?

Magu 01-13-2006 06:59 AM

<span><blockquote><hr>kcirrot wrote:<div></div>I agree with your suggestion, but wouldn't the first quest (just run around and look at stuff)  + a couple of discovery boosts, get you to level 2?<hr></blockquote></span>Except that not everyone enjoys questing, and there's no discovery XP on the isle.<div></div>

Borre 01-13-2006 09:38 AM

I'll file this as feedback since I'm not sure if it's on purpose or not, but I created a brand new DE Necro, and at level 5 when I got my heroic opportunity spell (Arcane Augur), I can cast the first spell in the chain by using Rot, but I have nothing to actually complete the chain.<div></div>

Ayen 01-13-2006 10:25 AM

<div></div><div></div><div>My priest was pre-patch (level 4) upon logging back in and choosing templar I then had two copies of the first heal and smite spells. (The new versions of each spell got copied onto the hotbar and the older versions remained instead of being overwritten)</div><div> </div><div>Edit: Also picking a character trait is bugged. You pick your trait but then a few moments later the green plus box reappears and asks you to pick again. This happens repeated (I've ended up sticking the green plus up in the corner for time being) believe this may /possibly/ tied in with skills being stuck at 0?</div><p>Message Edited by Ayenea on <span class="date_text">01-12-2006</span><span class="time_text">09:33 PM</span></p>

MrMartin 01-13-2006 12:08 PM

<div></div><div></div><div></div><div></div><blockquote><hr>Borreny wrote:I'll file this as feedback since I'm not sure if it's on purpose or not, but I created a brand new DE Necro, and at level 5 when I got my heroic opportunity spell (Arcane Augur), I can cast the first spell in the chain by using Rot, but I have nothing to actually complete the chain.<div></div><hr></blockquote><p>Thats the way its always been.Most classes cant finish some of their HOs until lvl 6, only fighters can I think.</p><p>Quote: "Except that not everyone enjoys questing, and there's no discovery XP on the isle."</p><p>There is discovery XP. Run by Malvanicus(?) Tower and get it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Message Edited by MrMartin on <span class="date_text">01-13-2006</span><span class="time_text">08:12 AM</span></p>

CrazedMut 01-13-2006 03:33 PM

<div></div><div>As a level 2 Dirge, I was given "Haunting Strike" which requires Stealth. However, I don't have stealth yet.</div><div> </div><div>EDIT: I do, but it wasn't on hotbar at the start. It was in the Combat Arts tab, along with another CA that was't put on my hotbar at the start. "Shroud" is also level 10 Bard skill randomly. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</div><p>Message Edited by CrazedMutha on <span class="date_text">01-13-2006</span><span class="time_text">02:35 AM</span></p>

LanatirInno 01-13-2006 08:45 PM

<div></div>Swashbuckler skills Sweep and Steel Sweep are basically identical, with the only difference being the level (1 or 2 and <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> and the mana cost (3 and 9). Is this intended?

ValValline 01-13-2006 09:57 PM

/feedback class specific BRUISERI rolled a Ratonga Bruiser on test last night and played long enough to reach level 4Observations....1. I don't know how to describe the level 3 CA "Bruising Fists", but it seems completely unbalanced and un-bruiser like as currently implemented. It's basically a mini-nuke or harm-touch that can one-shot a mob (level 3-4 anyway) every 40 seconds. If I wanted to nuke mobs dead, I would have rolled a Wizard <img height="16" width="16" border="0" src="../../i/smilies/16x16_smiley-happy.gif">.Suggestions...a. Cut the damage by 50-60% and lower the recast timer to 15-20 seconds. Let a new bruiser feel like he's beating the mob to death, not nuking it, and get him/her used to timing/picking which CAs to use in fights.2. At level 4 I got 2 stances. The first looks like a hold-over from the original fighter arch class (offense) and the second is bruiser specific. Only one can be used at a time, so I assume the hold-over will be going away, or is intended to be used situationally. The new bruiser stance is nice but like the "Bruising Fists" CA hits MUCH too hard when it goes off, and with only a 10% chance of going off in combat, doesn't process very often. Instead of a nice damage process, it's more like "wow! what just happened!", when the mob is blasted.Suggestions...a. Cut the damage by 50% and up the process rate to 15-20%. If the idea is to boost bruiser dps, then I don't think it should be a "once in a while mini-nuke", but rather burst damage that will tip a fight in the bruisers favor over time.Thanks for taking the time to read this.

skidmark 01-13-2006 10:46 PM

/feedback NecroCombat Abilities/Spells seem to upgrade every 14 levels. My suggestion for a Necro is that since they get a warlock pet at 20th level, they should get one at 6th level as well. This is about the only time in a caster's career that they could tank for a pet. A tank pet at this level is kind of redundant.

Magu 01-13-2006 10:54 PM

<span><blockquote><hr>MrMartin wrote:<div></div><div></div><div></div><div></div><p>Quote: "Except that not everyone enjoys questing, and there's no discovery XP on the isle."</p><p>There is discovery XP. Run by Malvanicus(?) Tower and get it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote>Try the freeport side, there's none.</span><div></div>

TheOnlySariah 01-13-2006 11:05 PM

I played my 14 shaman...err mystic =p last night and I was noticing as well that things that I am EASILY supposed to be able to kill, are easily killing me.   Same thing with every character I tried my troubador, my ranger, my  brigand, etc. Maybe it is because our skills are all out of whack, but it was very frusterating. Also my spells fizzled and interupted crazily. I also had the problem with the green plus sign not going away after choosing my trait.<div></div>

dakota102003 01-14-2006 12:12 AM

Rolled a Necro last night in island and found that the pet wouldn't go up in level like I did. I had to dismiss and summon again to get it to my level.<div></div>

Dahlrek 01-14-2006 12:24 AM

<div></div>Bruiser offensive stance didn't trigger for the first 30 minutes I had it, and then it triggered quite frequently.  Might have been bad luck, or might be a level-based bug (since i think I leveled before it went off).  I tend to agree with the other poster that the proc does too much damage for the level, as well as the health-based attack line.Oh, and the self-heal is really poor.  Hooray for 4 hp every 90s?  If I was in a situation to need a heal, even at that level 4 hp is not what I'm looking for.<div></div><p>Message Edited by Dahlrek on <span class="date_text">01-13-2006</span><span class="time_text">11:29 AM</span></p>

Griffinclaw 01-14-2006 12:25 AM

<div></div><p>Tweaks needed for the first few levels.</p><p>1.  Drastically increase skill gains for the the first five levels.  Even by grinding lvl 1-3 mobs all the way to lvl 5, with no quest exp.  I still dont have my skills maxed out.</p><p>2.  I would look at decreasing the damage of all 1-10 combat arts by almost 50%, but GREATLY reduce the chance of them being Blocked or missing all together.  Nothing worse than, dying to a Blue v mob, because all of your combat skills were blocked EVERY time. </p><p>3. Bruiser specific -  Lvl 2 skill " Ignore Pain" (sp?) that heals a portion of your health every few minutes, only heals 5-6%.  At level 2 when you get this skill that is only 1-2 hp <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Sorry, but even at lvl 4 it was 3 hp.  Sorry, not worth the casting time.</p><p>4. Bruiser specific- Bruiser starts out with only 1 DW weapon, this essentiually cuts his DPS in half.  He is better off going with no weapon, than the 1DW, because fists cants be DW (contrary to the animation).  In other words, give him at least 2 weapons to DW or give him a one hander.</p><p>5. Please have it so Combat arts and spells recieved at lvl 1 are automatically put in your hot bar.   When a new art or spell is given to you at level up, if there is no room in your current hot bar, have it automatically create a new hot bar, and place it in there</p><p> </p>

Magu 01-14-2006 12:38 AM

2) If you're talking about the bears, they're bugged and blocking everything. It's not related to your combat arts.4/5) It's generally a good idea to read existing threads/posts before you post - these are known issues, already fixed on the dev's side.

Magu 01-14-2006 12:38 AM

<span><blockquote><hr>dakota102003 wrote:Rolled a Necro last night in island and found that the pet wouldn't go up in level like I did. I had to dismiss and summon again to get it to my level.<div></div><hr></blockquote>Same as on Live. That's not a bug.</span><div></div>

Jai1 01-14-2006 01:25 AM

<div></div><p>Necro's pets don't level with you. You have always had to recast them to increase but there a certain amount of joy in doing so.</p>

Griffinclaw 01-14-2006 01:54 AM

<div><blockquote><hr>Magus` wrote:2) If you're talking about the bears, they're bugged and blocking everything. It's not related to your combat arts.4/5) It's generally a good idea to read existing threads/posts before you post - these are known issues, already fixed on the dev's side.<hr></blockquote>Im not talking about just the bears, I have had issues on Both islands with Combat arts being blocked or missed WAY to often.  And as far as 4/5 I do read EVERY dev post to see what is already a known issue.  However, I never came across a dev response to these issues.  Of course I may have missed it, but when It comes to reporting bugs, I am going to error on the side of caution, and post accordingly.  And while I definatley do agree with you, that it is a good idea not to report duplicates, I dont know if suggesting that a tester may by incompetent ( i know you never said that, but the TONE implyed that) is a good way, to encourage others to report there bugs.</div>


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