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Also posten on the necro forum.The buffs that self proc pet heals (and I assume all other self regulated timed events for the buffs / procs etc) are happening at a far reduced rate then before the patch. I assume they have code or an object that defines the heal tick portion of the buffs with something like:Old way:Duration 150 seconds(DUR).Heal 1 per Tick.Tick every 6 seconds(TICK).25 heals per duration (HPD).Running time = current seconds into duration (RT).Self_Heal() if ( RT % (DUR / 25) ); # so this heals every 150 / 25 seconds (6).So after the patch they updated the DB where DUR is stored and changed the value to 900 seconds (15 minutes). They did not go into the object that actually applies the buff and regulates the healing to change the hardcoded 25 to 150 so that the pet gets self healed every tick vs every 36 seconds. The easy fix is to take out the hard coded 25 and replace with a "Tick" value from the database so that changes made in the future are automatically fixed and no more manual post fixes have to take place. Do special attack objects happen less frequently now? parry chances? whatever they all need to be looked at to make sure there were no other hardcoded values that were based on the original duration of the spell.<p>Message Edited by waswas-fng on <span class=date_text>02-18-2005</span> <span class=time_text>11:17 AM</span>
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<DIV>yeah I noticed that too, my necro pet is hardly ever being healed now (and I have the training ability up plus the normal one)</DIV> <DIV>Poison seems to be working nromally, but its hard to tell with how fast my rogue hits <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
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