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-   -   How to take a screen shot (https://archive.eq2wire.com//showthread.php?t=686618)

Syrah 03-18-2013 11:24 AM

<p>We use screenshots to help us locate your submission in a growing database of submissions. We use it to help us get parts of the company excited about an upcoming item and to do first level screening of which items to work on next.</p><p>Your screen shot helps "sell" your item. Take a moment and make a good one.</p><p>Don't give us a screenshot of your entire desktop. Just focus on the item itself and present it clearly. Don't include anything else or a lot of white space.</p><p>Yes, you can put the hair on a head or put the cloak on a character. That part doesn't matter.</p>

Cakvala 03-18-2013 03:46 PM

<p>I usually just send you all a render of the design from 3D Studio max. That works fine no?</p>

rollenzekson 03-18-2013 04:45 PM

<p>Same here with the Max JPEGs. I try to include multiple angles in said screenshot, but I only send you a 640X480.</p><p>Do I need to change anything?</p>

Syrah 03-19-2013 11:39 AM

<p>You guys are great.</p><p>We did get screen shots today that showed part of the object rendered, part of the object not-yet-rendered, and a lot of tool interface. You don't want it to require an explanation or a close examination to figure out what it is.</p>

Cakvala 03-19-2013 04:05 PM

<p><cite>Syrah wrote:</cite></p><blockquote><p>You guys are great.</p><p>We did get screen shots today that showed part of the object rendered, part of the object not-yet-rendered, and a lot of tool interface. You don't want it to require an explanation or a close examination to figure out what it is.</p></blockquote><p>What? You don't like a good mystery? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

HaohmaruEQ2 03-20-2013 01:42 AM

<p><cite>Cakvala wrote:</cite></p><blockquote><p><cite>Syrah wrote:</cite></p><blockquote><p>You guys are great.</p><p>We did get screen shots today that showed part of the object rendered, part of the object not-yet-rendered, and a lot of tool interface. You don't want it to require an explanation or a close examination to figure out what it is.</p></blockquote><p>What? You don't like a good mystery? <img src="/station/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Who doesn't?!</p><p>The most ideal screenshot is one that's similar to the screenshots included in the example file downloads. They're generally larger (1024 or 1280 I believe) and show a few angles of the item. No effects/touchups/etc - just the item in good form. There are a lot of people submitting a lot of items (which means a lot of shots to see/compare to) and we use the shots to decide which items may move forward more quickly. Think of it as a sales pitch as that's what it really is.</p>

rollenzekson 03-20-2013 02:32 AM

<p>Guess you want more than a 640X480. OK then.</p>

Sephio 03-21-2013 10:37 PM

<p>I can't seem to find where to send my stuff for submission... lil' help <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Eden_Evergreen 03-22-2013 12:28 AM

<p>You submit at the main PlayerStudio site.  <a href="https://player-studio.soe.com/" target="_blank" rel="nofollow">https://player-studio.soe.com/</a></p><p>If you have not already done so, you can save yourself many headaches by carefully reading all the pages linked from there about the game you wish to submit for *first* -- as in before you do anything else. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Then re-examine your artwork (all 3 maps, etc) based on the information in those pages. Think it over, and see if any extra "polishing" is needed before you submit.</p><p>When submitting, double-check that your .zip file has exactly what is requested on the submission page. Any variation and it will be flagged as "invalid" (automatic rejection).</p><p>Hope that helps. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Oh, and as the subject and first post of this thread says, choose wisely how you do your sample screen-shots. That screen-shot is your "sales pitch."  Make it a good one! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>


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