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-   -   Bug with crafting skillups? (https://archive.eq2wire.com//showthread.php?t=393398)

denmom 11-20-2007 10:36 AM

L68 Woodworker is a L26 Monk (retired adventurer).  She recently hit L68 and gained a skill up or two.  She leveled before RoK but gained the skill up after RoK released.L71 Alchemist is a L32 Paladin (unretired recently).  Hit L71 a night ago, no skill ups through all of the app 4s and potions she made nearly to L72.  Before RoK would have max skill within a few recipes.  So far nothing.L71 Sage is a L21 Fury (retired adventurer).  Hit L71 the day before the Alchy, no skill ups through all of the app 4s.  As with the Alchy, usually has maxed skill within a few recipes made.L71 Tailor is a L23 Warden (retired adventurer).  Hit L71 tonight, no skill ups.  Again as with the Alchy and Sage, would usually max skill within a few recipes.The only diff with the Tailor is I'm running him thru the crafter faction for RoK.  He's using the subskills for Outfitters as he makes items for Bathezid faction, Geomancy if I'm recalling right.  Those are automaxed so that could be the reason for his lack of skill up.

Terron 11-20-2007 10:44 AM

My level 71 jeweler capped his skill on his second combine after reaching level 71.

Llogwey 11-20-2007 10:49 AM

my alchemist is level 48 necro/75 alchemist and I had no problems. my sage, with which I got one skill up at the end of the level 72 on a T8 recipe (previous ones were T7) is level 23 SK

denmom 11-20-2007 01:45 PM

<cite>[email protected] wrote:</cite><blockquote>L68 Woodworker is a L26 Monk (retired adventurer).  She recently hit L68 and gained a skill up or two.  She leveled before RoK but gained the skill up after RoK released.L71 Alchemist is a L32 Paladin (unretired recently).  Hit L71 a night ago, no skill ups through all of the app 4s and potions she made nearly to L72.  Before RoK would have max skill within a few recipes.  So far nothing.L71 Sage is a L21 Fury (retired adventurer).  Hit L71 the day before the Alchy, no skill ups through all of the app 4s.  As with the Alchy, usually has maxed skill within a few recipes made.L71 Tailor is a L23 Warden (retired adventurer).  Hit L71 tonight, no skill ups.  Again as with the Alchy and Sage, would usually max skill within a few recipes.The only diff with the Tailor is I'm running him thru the crafter faction for RoK.  He's using the subskills for Outfitters as he makes items for Bathezid faction, Geomancy if I'm recalling right.  Those are automaxed so that could be the reason for his lack of skill up.</blockquote>Addendum:Tailor dinged L72.  As with L71, made all of the recipes in the essentials book, no skill up.

Gorth 11-20-2007 08:21 PM

Hit 80 Jeweler last week..ummm Thursday? I've made a ton of items since then, racked up the discos... and I just reached 399/400 skill woohoo... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Alchemist and Sage are a bit behind too, I think Alchemist was up to 370ish by the time he hit 80... All 3 are low level adv toons, high lev crafters..

Sourise 11-20-2007 10:16 PM

It does appear to be a bug for some but not other characters.  41 jeweler made 4/10 of a level (and 8 items from gray to even) without a skillup.  51 provisioner made 5 skillups in 2 items to max out.  20 provisioner went from 20-nearly 23 with just one single skillup, and is now over 50 skillpoins down, 30 woodworker got 5 skillups in first 2 items to max out.  I certainly hope they fix this soon, since crafting is what I do a lot of in this game. 

Snowlywhite 11-21-2007 08:10 AM

yeah, it's lvl based, saw myself too:lvl 37 adv., lvl 51 armorer, dinged to lvl 52, got 260/260 in about 3 combines.

Arrek 11-21-2007 09:56 AM

<p>Same problem here</p><p>lvl 72 jeweler (27% towards lvl 73) has only 352/360 skill lvl. The jeweler is lvl 14 adventurer.</p><p>This could be ugly trying to make combat arts going forward.</p><p>Please get us some help</p>

Winter12345 11-21-2007 05:29 PM

Same problem has been happening to me, i kept increasing my skill lvl before RoK came out, but now it is stuck at 67/140, i dont get whats going on and someone told me that it was a bug SOE made.

Ram 11-21-2007 07:00 PM

<p>I'm having this issue as well. Came to these forums to see if anyone else was having these problems and it seems to be so. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p><p>I just started playing on a new server with 2 new characters.</p><p>Since the expansion I've only crafted on one of my characters so far, LVL 28 Carpenter/LVL 8 Adventurer. I'm not getting any skill-ups when spamming the reaction arts, only every-so-often when he successfully creates an item. His current <span style="color: #cc0000;"><b>Sculpting skill is at 92/141</b></span>.</p><p>My other character is a LVL 23 Provisioner/LVL 7 Brusier. He is also not getting any skill-ups when spamming the reaction arts. His current <span style="color: #cc0000;"><b>Artistry skill is at 86/116.</b></span></p><p>A fix ASAP would be greatly appreciated!</p><p> Is it possible for you devs to give us players a skill points boost relative to our crafting level when you apply the fix? This way I don't have to worry about the problem and can continue crafting with my characters. Would be great! I'm still able to create pristine items, even with the low skill points, but I don't want to run into an issue where you apply the fix and the skill points vs. crafting level differential means something again and I can't craft pristine until I get my skill points near my crafting level.</p>

Calthine 11-22-2007 04:54 AM

Skillups are deflinately coming slower at level 59, one level from new arts.  My WS doesn't seem to get any at the loom, either.

Lightfoot 11-22-2007 08:08 AM

<cite>Calthine wrote:</cite><blockquote>Skillups are deflinately coming slower at level 59, one level from new arts.  My WS doesn't seem to get any at the loom, either.</blockquote><p>That's confused me.  Shouldn't your WS be working in the forge rather than at the loom?</p><p>A little update.  This problem with skill ups is definately related to low adventure levels but doesn't seem to be quite that simple.  I had to push my WS up another 2 levels to make my swashy's latest rapier, my WS is the worst affected crafter with skill ups.  My WS is only level 10 adventurer.</p><p>At level 36 she was at 156/180, after dinging level 38 she was at 159/190.  So that's only 3 skill up points over 2 levels, where as my crafters with high adv level get 5 points after just crafting a couple of things.  I don't even know what triggered those 3 points on my WS, it wasn't on the level up or anything like that that, just at random places through the 2 levels.</p>

denmom 11-22-2007 09:12 AM

<cite>LightfootII wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote>Skillups are deflinately coming slower at level 59, one level from new arts.  My WS doesn't seem to get any at the loom, either.</blockquote><p>That's confused me.  Shouldn't your WS be working in the forge rather than at the loom?</p></blockquote>Weaponsmiths make fist wraps which are done at the loom.

denmom 11-22-2007 10:10 AM

L23 Warden/L73 Tailor, just dinged tonight, no skill ups at all.So now two levels behind in skill ups.L21 Fury/L72 Sage, just dinged last night, no skill up at all.Again, two levels behind in skill ups.Insights also not happening but I'll add that to the correct thread.

Lightfoot 11-23-2007 07:48 AM

Is there any news of this being fixed yet.  My poor little crafters are working their fingers to the bone to keep my 4 adventurers kitted out and their skill levels are dropping further and further behind.

Ram 11-23-2007 12:25 PM

<cite>Ram wrote:</cite><blockquote><p> Is it possible for you devs to give us players a skill points boost relative to our crafting level when you apply the fix? This way I don't have to worry about the problem and can continue crafting with my characters. Would be great! I'm still able to create pristine items, even with the low skill points, but I don't want to run into an issue where you apply the fix and the skill points vs. crafting level differential means something again and I can't craft pristine until I get my skill points near my crafting level.</p></blockquote><p align="left">An answer to the above question would be greatly appreciated!</p>

Calthine 11-23-2007 02:35 PM

To confirm earlier information, my WS only gets skillups on completion, and they're slower than I would expect.  At level 60 pre-Kunark I'd have the level's 5 skillups within three combines, tops; at 80% of the level I'm still down two points.  What I can't figure out is why my WW had no problems.To the above poster, if they fix skillups so they work as in pre-Kunark.  It won't take long to get our skills capped.  Cheap.

Snowlywhite 11-23-2007 03:09 PM

yeah, but we're falling behind... I mean, I start having problems making pristines(even with the new uber easy system) because my skills are so many miles behind...

Ram 11-23-2007 05:00 PM

<cite>[email protected] wrote:</cite><blockquote>yeah, but we're falling behind... I mean, I start having problems making pristines(even with the new uber easy system) because my skills are so many miles behind...</blockquote><p>I can confirm the issue of crafting items getting harder as you level without your skill points going up as well now. I've got my Carpenter up to level 30 and I have had to constantly spam the durability reactions. Many Critical Failures occur now and unless I spam durability reactions I would not be able to make pristine. I fear soon I will be unable to create pristine due to the LVL vs. Skill Points differential.</p><p><span style="color: #cc0000;"><b><u>CHARACTER STATS:</u> </b></span></p><p><span style="color: #cc0000;"><b>LVL 8 Adventurer </b></span></p><p><span style="color: #cc0000;"><b>[CURRENT]: LVL 30 Carpenter | Skill Points (Sculpting) 92/151</b></span></p><p><span style="color: #cc0000;"><b>[PREVIOUS]: LVL 28 Carpenter |  Skill Points (Sculpting) 92/141</b></span></p>

denmom 11-23-2007 09:50 PM

My L32 Paladin/L71 Alchemist still hasn't had any skill ups.  I'd usually have them within the first two or three new spells of a tier.  I made a T8 adept 3 and nothing.I made a mistake on my WW.  Their skill is maxed for L68 which is why I didn't see any movement.  I rechecked the skills of my Alchemist, Tailor, Provie, Sage, and they haven't moved.

Morrolan V 11-24-2007 01:12 AM

<p>Just to pile on with data:</p><p>My main is a level 76 monk/73 alchemist.  He is getting skillups normally (gets all 5 within a few combines after leveling).</p><p>My provisioner alt is a level 34 templar/73 provisioner.  At 33% into 73, he still has only 358 artistry.</p>

Errol10 11-24-2007 05:07 AM

level 21 sage - 57/105... 7 skill ups from 10-21, but still completed a lvl 20 rush order under this cake system.

Snowlywhite 11-24-2007 07:01 PM

yeah, but still doesn't justify the fact it's been two weeks and still lackin' a minor fix...last time a skillup was fixed was safefall after dunno how many months... if this takes the same time...

Ram 11-24-2007 09:11 PM

This is silly. I think I'm going to cancel my account until they come up with a fix for this. I've found a few new games to try out anyways...

Calthine 11-24-2007 11:43 PM

<cite>Ram wrote:</cite><blockquote>This is silly. I think I'm going to cancel my account until they come up with a fix for this. I've found a few new games to try out anyways...</blockquote>If it's that game-breaking for you, yeah.  Me, I find lots to do.and I'm sure Domino is poking the Mechanics Gnomes with sharp pointy things.   It's easy to reproduce, although is seems inconsistant.  Since it was obviously not intended, they now have to figure out what they changed that accidentally changed this... total debugging PITA.     

Lightfoot 11-25-2007 08:19 AM

<p>I know it's like looking for a needle in a hay stack with the amount of data they have to go through.  One thing is for sure, the problem is definately linked to the crafters adventure level, so at least they know what type of needle they are looking for.</p><p>The trouble is with the new expansion coming out, all attention seems to be focused on the 70-80 crew and forgeting about us that are only at the mid levels or lower.</p>

Snowlywhite 11-25-2007 09:15 AM

cuttin' the crap about mechanical gnomes and such, fact is it's a bug and a major one!At least 5%, more like around 7-8% of the ppl. I know have 1-2 or more low lvl. crafting alts.They nerfed the mc items to oblivion(or ok, made the rest so good it ain't even fun), fine, I don't bother anymore with my armorer... gave up on the provisioner long ago, but at least I want to be able to lvl up my carpenter and jeweler/alchy since at least I know furniture and a3s will be in a constant demand... and guess what, with -30 to -50 or less skill it's hard. You can do writs, sure, since the new system is so retardely easy, however the series of critical fails you sometimes get is more then annoying... And compared to any other mmo I've played, the speed with which they fix bugs here can drive even a zen buddhist monk nuts...

TheSpin 11-25-2007 09:27 AM

<p>I just thought my personal experience might add to the data because I don't see anyone listing with a 'medium' difference in their adventure to tradeskill level.</p><p>I've leveled a carpenter and an alchemist to 30ish.  Both were made post-RoK and live in Gorowyn.  They were both around level 20ish when I grinded out my tradeskill levels a bit higher so I could gear myself up and get some writs for the new guild.</p><p>So as a level 20 adventurer I had no problems at all getting skill ups to level 30 tradeskill.  It's not a huge level difference but my tradeskill level is noticeably higher than my adventure level and I have had no problems thus far.</p>

Snowlywhite 11-25-2007 09:30 AM

as 37(that was the last time I lvled up in armorsmith)/53 armorer(yeah, still a serious difference I'd say) took me 3 combines to get the 5 skill upsas 7-8 adventurer/40-50 crafter... I get 1 skill up every 2 lvls. on average... and that's bein' optimistic

Ram 11-25-2007 10:44 AM

<cite>Calthine wrote:</cite><blockquote><cite>Ram wrote:</cite><blockquote>This is silly. I think I'm going to cancel my account until they come up with a fix for this. I've found a few new games to try out anyways...</blockquote>If it's that game-breaking for you, yeah.  Me, I find lots to do.and I'm sure Domino is poking the Mechanics Gnomes with sharp pointy things.   It's easy to reproduce, although is seems inconsistant.  Since it was obviously not intended, they now have to figure out what they changed that accidentally changed this... total debugging PITA.      </blockquote><p>Calthine, I'm sure they are looking in to the issue however I don't think they are giving it all they got to fix it. Probably have one or two people trying to figure it out and that isn't good enough. This is a game breaking crafting issue that needs to be fixed ASAP! Also, I'm getting angry because I'm not getting a dev response to the question I've asked. If one of the devs would just say that they will give us a trade skill boost appropriate to our crafting level when they implement the fix I wouldn't be getting so worked up. I've sent Domino 2 PMs asking if they could respond in this thread to my question but nothing.</p>


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