EQ2 Forum Archive @ EQ2Wire

EQ2 Forum Archive @ EQ2Wire (https://archive.eq2wire.com//index.php)
-   Tradeskill Discussion (https://archive.eq2wire.com//forumdisplay.php?f=2588)
-   -   Bug with crafting skillups? (https://archive.eq2wire.com//showthread.php?t=393398)

TniEradani 11-15-2007 12:53 PM

My woody dinged 44 this morning and made the imbued staff and the 7 imbued wands in that book to end up at 44.67 with fletching skill sitting at <span style="color: #ff3333;"><b>215/220</b></span><span style="color: #000000;">. Not one fletching skill up in 16 combines.</span>

ZeroRavesOn 11-15-2007 01:11 PM

<cite>[email protected] wrote:</cite><blockquote>My woody dinged 44 this morning and made the imbued staff and the 7 imbued wands in that book to end up at 44.67 with fletching skill sitting at <span style="color: #ff3333;"><b>215/220</b></span><span style="color: #000000;">. Not one fletching skill up in 16 combines.</span></blockquote>I know it sounds obvious, but have you been spamming your counters?  Leveling in t8, my woodworker has been getting the 5 skillups within 2 or 3 combines after dinging, with me spamming all three arts every round to get the skillups faster.If you have been doing that, maybe /bug it with as much detail as possible, so they can try to reproduce it and get it fixed.  I haven't been in t5 after the revamp, so I can't speak to anything specific there, but for t8 skillups feel normal.

TniEradani 11-15-2007 11:08 PM

<p>yes, i spam my buffs every round</p><p>got to 44.74% and finally got the first fletching skillup</p>

IcterusGalbula 11-15-2007 11:45 PM

<p>My Armorer gained 2 levels 2 days ago to lvl 25.  Last night I decided it was time to increase his skill level.  I tried for 30 minutes and gained only 1 point.  Today I tried for an hour and gained only 1 point.  So he is still 8 points behind.</p><p>I craft quite I bit with various toons and I almost always spam the most up-to-date abilities to gain my 5 skill points every time I level.  This time around I put it off for 2 days and now I cannot seem to gain skill points anymore either.</p>

IcterusGalbula 11-16-2007 08:46 PM

<p>I've managed to gain another level without gaining a single "skill-up".  Now 13 points below cap.  Something has changed radically with the new release.  I'll keep trying to figure out what it is.</p><p>P.S.</p><p>Whooo-Hoooo!  I gained yet another level!</p><p>Boooo-Hoooo!  I did not gain a single skill point.</p><p>Am now 18 points below cap.</p><p>I'm not sure which is more surprising: that I'm no longer able to get skill points, or that I'm still able to make cap-level pristine objects without skill points anywhere near cap.</p><p>P.P.S.</p><p>Whooo-Hoooo!  Gained still another level!  Even managed to gain 1 skill point somehow.  So now I'm only 22 skill points below cap instead of the 23 I would have been if not for that 1 skill point I gained.</p><p>I've never used the number "keypad" before, just the mouse.  So I tried the keypad.  It didn't help me gain skill points and made my toon jump around a lot and terminate a lot of products prematurely.</p><p>I cannot use my hotbar since the upgrade.  Maybe if I could use the crafting spells in my hotbar like I always used to do I might be able to gain skill points again.</p><p>If not, maybe I can advance to level 80, from level 28, without ever gaining another skill point.  Let's hope so.  It's starting to look like I might have to.</p>

Snowlywhite 11-17-2007 08:10 AM

yes, it's buggedall my 5 tradeskillers now fell behind. And yes, I spam skills... I mean, time is money, so obviously I do...

Snowlywhite 11-17-2007 02:47 PM

211/235 on my jeweler... at least say if it's gonna be fixed soon(so I hold from lvlin' up) or it'll take an eternity as usual...  

IcterusGalbula 11-17-2007 03:38 PM

<cite>[email protected] wrote:</cite><blockquote>211/235 on my jeweler... at least say if it's gonna be fixed soon(so I hold from lvlin' up) or it'll take an eternity as usual...   </blockquote><p>I'm at 119/145 now.  I suspect it is only a problem on certain operating systems or game configurations, else more people would probably be posting about it.</p><p>Alternatively, perhaps the game is operating the way it is supposed to and we are among only a handful who have not figured out the new system.</p><p>I suspect the problem, if it is a bug, will be fixed early next week rather than over the weekend.</p>

Lightfoot 11-18-2007 07:50 AM

<p>There was me thinking it was just me doing something wrong.  <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>With the new system I'm leveling a lot faster but my skills are being left way behind.  I used to get the 5 skill points by the time I was halfway through a level, now I'm lucky if I get one skill up per level.  It's not stopping me from leveling or getting pristines though, so perhaps the skill level doesn't matter so much any more.</p>

S1lence 11-18-2007 08:49 AM

I thought I was the only one who thought this...made a new armorer and by level 14 I am only 55/70 on metalshaping even though I have only done armor recipies and endlessly spammed buffs. Why do we crafters always get the short straw on this stuff?

Snowlywhite 11-18-2007 09:52 AM

the problem with only relatively few complaining is, I think, due to the fact most try to advance their main crafters from 70 to 80 now.I know that I spoke with my weaponsmith and said he didn't have much trouble and was 371/375. On the other hand, probably the ammount of items he made/lvl was way bigger then what I did(especially on a jeweler, where from 1st time pristines is more or less lvl up).

Karellen 11-18-2007 05:01 PM

<p>Same problem here.</p><p>One skillup over dosens of items. Tried items at my level, items at the level corresponding to skill and easy items. None gives skills up.</p><p>The single skillup came with product finishing.</p><p>Is it possible that we lost the skillups that come during the crafting proccess and we only get the ones at the end of cycle?</p>

IcterusGalbula 11-18-2007 05:08 PM

<cite>Karellen wrote:</cite><blockquote><p>Same problem here.</p><p>One skillup over dosens of items. Tried items at my level, items at the level corresponding to skill and easy items. None gives skills up.</p><p>The single skillup came with product finishing.</p><p>Is it possible that we lost the skillups that come during the crafting proccess and we only get the ones at the end of cycle?</p></blockquote><p>That is an interesting idea.  If skill-ups are randomly distributed and we now only get skill-ups from the last 25% of the manufacturing process that would probably mean only 1 or 2 per level in Tier 3 anyway, which is what I am seeing.</p><p>It wouldn't surprise me if they did eliminate altogether the ability to gain skill points quickly by making level 1 items and spamming the most up-to-date tradeskill abilities every time you gain a level.</p><p>Hopefully a Dev comments in this thread on Monday.</p>

Lightfoot 11-18-2007 11:41 PM

<p>This is wierd, it seems to be affecting some crafters and not others.  I done one level on my armourer and one level on my weaponsmith.  My armourer got 5 skill points before she was halfway through the level but my weaponsmith got nothing.</p><p>Keeping in mind that they have both dinged a level so they should be 5 down.  Armourer is up to 170/175, but my weaponsmith is still stuck at 156/180.</p><p>I'm just wondering if adventure level is having anything to do with this.  My armourer has an adventure level of 32, but my weaponsmith is only level 10.  It's just a thought.</p><p>I haven't had a chance to try my other 7 crafters yet to see how their skill ups are working.</p>

Kirico 11-19-2007 01:32 AM

<p>I went from 70-72 yesterday and I didn't have any problem at all getting my skillups in the first half of the level.  I wasn't doing anything different (just had my adventurers outfit on, nothing to boost trade skills at all).</p><p>Wierd,</p><p>Andas (72 Jeweler)</p>

Calthine 11-19-2007 02:31 AM

I dinged 79 today and my skills were capped before I was 20% in.  I don't spam, either, lol. 

S1lence 11-19-2007 04:16 AM

<p>This is a quote I got from DominoDev from a private message:</p><p>Regarding the skill up rate, this was unintentional and we're still trying to figure out why skill ups slow down.  My best guess is it may be an unintended byproduct of the fact skills upgrade every 20 levels instead of every 10, so by level 18 or so they are pretty much greyed out and you're skilling up much more slowly.  At 20 I'm guessing you should be back to normal skill up rates.  We're looking into it anyway and I'm sure it will be clearly announced if and when anything changes.Believe it or not we do not intentionally nerf things, but sometimes unpredictable things do occur and not everything is instantly fixable.  Especially at 8am on a Sunday.  <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>At least they acknowledge the problem and are working on it...Maybe we should get a reduced rate on our subscription price since 2 days a week they cant address problems that seriously effect gameplay? Lol</p>

Lightfoot 11-19-2007 09:24 AM

<p>Perhaps if people post which of their crafters are having problems with the skill ups and which ones are not having any problems, it might be easier for the devs to sort out what is happening.  It might be a good idea to give the level as well.</p><p>In my previous post where I mentioned my armourer and weaponsmith, they are both in their mid 30's.  So both are using the same tier of reaction arts, but one is getting skill ups and the other isn't.  Doesn't make any sense.</p>

EQ2Magroo 11-19-2007 09:25 AM

Well I had no problem with skill ups with my Woodworker, and I soon reached max skill again after levelling after maybe only 2 items crafted.However, I am seeing a different behaviour with my Jeweler.I think the problem is that the Jeweler only has the chance to "skill up" when an item is successfully made. There doesn't seem to be any check for increasing my skill when using a reaction art during the normal process of making an item.With my Woodworker I often had 1 or more skillups whilst making a single item, but I haven't see a single one with my Jeweler.This is fairly easy to check if the same is happening to you, go through your logs and filter them on (Reward), (Skill) and (Narrative). This should show all your crafting events. If you check for "You get better at ....." you should see it is always preceeded by "You gain tradeskill experience" which idicates you've just completed an item. With my Woodworker however, I see the skill up messages following other events such as "You successfully countered...."Just a thought...

Halanna 11-19-2007 09:59 AM

<p>My provisioner gained 4 levels and I only got one skill up so now I'm 19 points behind.</p><p>For those lvl's I did rush orders and made stacks of drinks, all while spamming my arts.</p>

EQ2Magroo 11-19-2007 11:20 AM

Just to confirm, I'm now level 75 Jeweler, nearly 76 and I spam 2-3 reaction arts every tick. In all those levels I have had not a single skill up whilst countering events.The only skill ups I have received have been when I finsihed creating an item. I tested not hitting reaction arts just before I completed it, and even then I have seen a skill up happen. It's definately not looking at the chance to skill up when you use a reaction art.Jewelers are broken for sure, but I know that Woodworkers are fine.I have /bugged it on my Jeweler.

IcterusGalbula 11-19-2007 03:31 PM

<cite>[email protected] Bayle wrote:</cite><blockquote>Well I had no problem with skill ups with my Woodworker, and I soon reached max skill again after levelling after maybe only 2 items crafted.However, I am seeing a different behaviour with my Jeweler.I think the problem is that the Jeweler only has the chance to "skill up" when an item is successfully made. There doesn't seem to be any check for increasing my skill when using a reaction art during the normal process of making an item.With my Woodworker I often had 1 or more skillups whilst making a single item, but I haven't see a single one with my Jeweler.This is fairly easy to check if the same is happening to you, go through your logs and filter them on (Reward), (Skill) and (Narrative). This should show all your crafting events. If you check for "You get better at ....." you should see it is always preceeded by "You gain tradeskill experience" which idicates you've just completed an item. With my Woodworker however, I see the skill up messages following other events such as "You successfully countered...."Just a thought...</blockquote><p>The crafter I am having problems with is a level 30 armorer.  Even though he has fallen behind by 25 skill points or so he can still make pristine level 30 objects.  </p><p>He started tinkering yesterday and gained 10 skill points in an hour or so.  With tinkering I think you can still create an object without it being pristine.  So I think that matches the pattern you suggested.</p><p>I've not used any of my other crafters recently.  Nor have I done any crafting today.</p>

Calthine 11-19-2007 03:56 PM

<cite>IcterusGalbula wrote:</cite><blockquote><cite>[email protected] Bayle wrote:</cite><blockquote>Well I had no problem with skill ups with my Woodworker, and I soon reached max skill again after levelling after maybe only 2 items crafted.However, I am seeing a different behaviour with my Jeweler.I think the problem is that the Jeweler only has the chance to "skill up" when an item is successfully made. There doesn't seem to be any check for increasing my skill when using a reaction art during the normal process of making an item.With my Woodworker I often had 1 or more skillups whilst making a single item, but I haven't see a single one with my Jeweler.This is fairly easy to check if the same is happening to you, go through your logs and filter them on (Reward), (Skill) and (Narrative). This should show all your crafting events. If you check for "You get better at ....." you should see it is always preceeded by "You gain tradeskill experience" which idicates you've just completed an item. With my Woodworker however, I see the skill up messages following other events such as "You successfully countered...."Just a thought...</blockquote><p>The crafter I am having problems with is a level 30 armorer.  Even though he has fallen behind by 25 skill points or so he can still make pristine level 30 objects.  </p><p>He started tinkering yesterday and gained 10 skill points in an hour or so.  With tinkering I think you can still create an object without it being pristine.  So I think that matches the pattern you suggested.</p><p>I've not used any of my other crafters recently.  Nor have I done any crafting today.</p></blockquote>Tinkering skillups use a complete different system, though.  The secondaries have a chance of skillup on item completion.  The Primaries get a chance of skillups when using your Arts.

Llogwey 11-19-2007 07:25 PM

I didn't notice this at all. I have a level 75 alchemist, with skills capped. I noticed something on my sage. I went form 72 to 72,92 making T7 writs (do level 66-67 recipes) and took my first skill point on my first T8 recipe when I decided to finish my level by making 3 level 72 recipes. Don't know if it's relevant or not.

Lightfoot 11-19-2007 11:19 PM

<p>I done a test today doing one level on each of my crafters.  This was the result:</p><p>Alchemist (adv level 10)       Leveling from 44-45  <i>skill at start 215/220</i>  <span style="color: #ff0000;">No skill up  </span><i><span style="color: #ff0000;"> </span>skill at finish  215/225</i></p><p>Armorer (adv level 32)         Leveling from 34-35  <i>skill at start 165/170</i>  <span style="color: #009900;">Got skill up  </span><i>skill at finish 170/170(175)</i></p><p>Jeweler (adv level 42)          Leveling from 49-50  <i>skill at start 240/245</i>  <span style="color: #009900;">Got skill up  </span><i>skill at finish 245/245(250)</i></p><p>Provisioner (adv level 35)    Leveling from 40-41  <i>skill at start 195/200 </i> <span style="color: #009900;">Got skill up  </span><i>skill at finish 200/200(205)</i></p><p>Sage (adv level 9)                Leveling from 42-43 <i> skill at start 205/210</i>  <span style="color: #ff0000;">No skill up  </span><i>skill at finish 205/215</i></p><p>Tailor (adv level 44)             Leveling from 47-48  <i>skill at start 230/235</i>  <span style="color: #009900;">Got skill up  </span>skill at finish <i>235/235(240)</i></p><p>Weaponsmith (adv level 10) Leveling from <i>35-36  skill start 156/175</i>     <span style="color: #ff0000;">No skill up   </span><i>skill at finish 156/180</i></p><p>Woodworker (adv level 10)   Leveling from 45-46  <i>skill start 220/225    </i> <span style="color: #ff0000;">No skill up  </span><i>skill at finish 220/230</i></p><p>I don't know if it just coincidence but notice the ones that didn't get a skill up have low adventure level compared to their trade skill.The ones that did get skill up got them within the first couple of things crafted, so there was no need to complete the level.  Hence the figures in brackets are what they would be on completing level.</p><p>There is a bigger difference on the weaponsmith because she had done more than one level.</p><p>I didn't include my carpenter because she is still a baby on the starter island and hasn't really started her career yet.</p>

Karellen 11-20-2007 01:00 AM

<cite>LightfootII wrote:</cite><blockquote><p>I done a test today doing one level on each of my crafters.  This was the result:</p><p>Alchemist (adv level 10)       Leveling from 44-45  <i>skill at start 215/220</i>  <span style="color: #ff0000;">No skill up  </span><i><span style="color: #ff0000;"> </span>skill at finish  215/225</i></p><p>Armorer (adv level 32)         Leveling from 34-35  <i>skill at start 165/170</i>  <span style="color: #009900;">Got skill up  </span><i>skill at finish 170/170(175)</i></p><p>Jeweler (adv level 42)          Leveling from 49-50  <i>skill at start 240/245</i>  <span style="color: #009900;">Got skill up  </span><i>skill at finish 245/245(250)</i></p><p>Provisioner (adv level 35)    Leveling from 40-41  <i>skill at start 195/200 </i> <span style="color: #009900;">Got skill up  </span><i>skill at finish 200/200(205)</i></p><p>Sage (adv level 9)                Leveling from 42-43 <i> skill at start 205/210</i>  <span style="color: #ff0000;">No skill up  </span><i>skill at finish 205/215</i></p><p>Tailor (adv level 44)             Leveling from 47-48  <i>skill at start 230/235</i>  <span style="color: #009900;">Got skill up  </span>skill at finish <i>235/235(240)</i></p><p>Weaponsmith (adv level 10) Leveling from <i>35-36  skill start 156/175</i>     <span style="color: #ff0000;">No skill up   </span><i>skill at finish 156/180</i></p><p>Woodworker (adv level 10)   Leveling from 45-46  <i>skill start 220/225    </i> <span style="color: #ff0000;">No skill up  </span><i>skill at finish 220/230</i></p><p>I don't know if it just coincidence but notice the ones that didn't get a skill up have low adventure level compared to their trade skill.The ones that did get skill up got them within the first couple of things crafted, so there was no need to complete the level.  Hence the figures in brackets are what they would be on completing level.</p><p>There is a bigger difference on the weaponsmith because she had done more than one level.</p><p>I didn't include my carpenter because she is still a baby on the starter island and hasn't really started her career yet.</p></blockquote><p>I believe you found it. In my case too only the low adventure level have problems. Would be nice if others confirm that this is true in their case.</p>

Brithiac 11-20-2007 01:37 AM

I can confirm problems on my low adventure level toon vs. high level toon:Went from 18 to 25 alchemist with no problem on a level 52 toon.  Skill ups maxed early.Struggled from level 15 up to 18 provisioner with a level 2 dirge.  No skill ups for 3 levels, currently 55/90, 55/90, 50/90 on the craftsman skills.  Can't even make level capped items, and struggle with blue items 2 levels below.Burning a lot of harvests here...I hope they figure it out soon.

Domino 11-20-2007 02:48 AM

<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=377234" rel="nofollow" target="_blank">state of the tradeskills</a>Being looked into by wiser folks than me, beyond that don't have any further updates.  You'll surely here when there are.

EQ2Magroo 11-20-2007 08:07 AM

<cite>LightfootII wrote:</cite><blockquote><p><snip> </p><p>I don't know if it just coincidence but notice the ones that didn't get a skill up have low adventure level compared to their trade skill.</p><snip></blockquote>Nice find !Sticking my programming hat on, I would imagine that what's happening is each player has three attributes which hold their level similar to lvl, lvl_craft and lvl_max.With the expansion, somebody changed the reaction art skill-up formula to test against 'lvl' rather than 'lvl_craft' i.e. If current_skill < ( lvl * 5 ) then Roll_For_Possible_Skill_Up ;So with a low adventure level it doesn't think you need to increase your skill any more.Luckily they forgot there is also a test that happens when you successfully make an item too, and that still appears to be testing against 'lvl_craft'. That's why we are getting at least some skill ups and they seem "slow" rather than "non existent".

Snowlywhite 11-20-2007 08:25 AM

doesn't really hold... the guy I was talking with(the weaponsmith I mentioned in a previous post) is lvl 9 or so, and didn't have issues to keep track while lvlin' from 70 to 75(didn't talk with him afterwards)...on the other hand, all my lvl 7-9 crafters don't get skillupsshrug...  

denmom 11-20-2007 10:36 AM

L68 Woodworker is a L26 Monk (retired adventurer).  She recently hit L68 and gained a skill up or two.  She leveled before RoK but gained the skill up after RoK released.L71 Alchemist is a L32 Paladin (unretired recently).  Hit L71 a night ago, no skill ups through all of the app 4s and potions she made nearly to L72.  Before RoK would have max skill within a few recipes.  So far nothing.L71 Sage is a L21 Fury (retired adventurer).  Hit L71 the day before the Alchy, no skill ups through all of the app 4s.  As with the Alchy, usually has maxed skill within a few recipes made.L71 Tailor is a L23 Warden (retired adventurer).  Hit L71 tonight, no skill ups.  Again as with the Alchy and Sage, would usually max skill within a few recipes.The only diff with the Tailor is I'm running him thru the crafter faction for RoK.  He's using the subskills for Outfitters as he makes items for Bathezid faction, Geomancy if I'm recalling right.  Those are automaxed so that could be the reason for his lack of skill up.

Terron 11-20-2007 10:44 AM

My level 71 jeweler capped his skill on his second combine after reaching level 71.

Llogwey 11-20-2007 10:49 AM

my alchemist is level 48 necro/75 alchemist and I had no problems. my sage, with which I got one skill up at the end of the level 72 on a T8 recipe (previous ones were T7) is level 23 SK

denmom 11-20-2007 01:45 PM

<cite>[email protected] wrote:</cite><blockquote>L68 Woodworker is a L26 Monk (retired adventurer).  She recently hit L68 and gained a skill up or two.  She leveled before RoK but gained the skill up after RoK released.L71 Alchemist is a L32 Paladin (unretired recently).  Hit L71 a night ago, no skill ups through all of the app 4s and potions she made nearly to L72.  Before RoK would have max skill within a few recipes.  So far nothing.L71 Sage is a L21 Fury (retired adventurer).  Hit L71 the day before the Alchy, no skill ups through all of the app 4s.  As with the Alchy, usually has maxed skill within a few recipes made.L71 Tailor is a L23 Warden (retired adventurer).  Hit L71 tonight, no skill ups.  Again as with the Alchy and Sage, would usually max skill within a few recipes.The only diff with the Tailor is I'm running him thru the crafter faction for RoK.  He's using the subskills for Outfitters as he makes items for Bathezid faction, Geomancy if I'm recalling right.  Those are automaxed so that could be the reason for his lack of skill up.</blockquote>Addendum:Tailor dinged L72.  As with L71, made all of the recipes in the essentials book, no skill up.

Gorth 11-20-2007 08:21 PM

Hit 80 Jeweler last week..ummm Thursday? I've made a ton of items since then, racked up the discos... and I just reached 399/400 skill woohoo... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Alchemist and Sage are a bit behind too, I think Alchemist was up to 370ish by the time he hit 80... All 3 are low level adv toons, high lev crafters..

Sourise 11-20-2007 10:16 PM

It does appear to be a bug for some but not other characters.  41 jeweler made 4/10 of a level (and 8 items from gray to even) without a skillup.  51 provisioner made 5 skillups in 2 items to max out.  20 provisioner went from 20-nearly 23 with just one single skillup, and is now over 50 skillpoins down, 30 woodworker got 5 skillups in first 2 items to max out.  I certainly hope they fix this soon, since crafting is what I do a lot of in this game. 

Snowlywhite 11-21-2007 08:10 AM

yeah, it's lvl based, saw myself too:lvl 37 adv., lvl 51 armorer, dinged to lvl 52, got 260/260 in about 3 combines.

Arrek 11-21-2007 09:56 AM

<p>Same problem here</p><p>lvl 72 jeweler (27% towards lvl 73) has only 352/360 skill lvl. The jeweler is lvl 14 adventurer.</p><p>This could be ugly trying to make combat arts going forward.</p><p>Please get us some help</p>

Winter12345 11-21-2007 05:29 PM

Same problem has been happening to me, i kept increasing my skill lvl before RoK came out, but now it is stuck at 67/140, i dont get whats going on and someone told me that it was a bug SOE made.

Ram 11-21-2007 07:00 PM

<p>I'm having this issue as well. Came to these forums to see if anyone else was having these problems and it seems to be so. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p><p>I just started playing on a new server with 2 new characters.</p><p>Since the expansion I've only crafted on one of my characters so far, LVL 28 Carpenter/LVL 8 Adventurer. I'm not getting any skill-ups when spamming the reaction arts, only every-so-often when he successfully creates an item. His current <span style="color: #cc0000;"><b>Sculpting skill is at 92/141</b></span>.</p><p>My other character is a LVL 23 Provisioner/LVL 7 Brusier. He is also not getting any skill-ups when spamming the reaction arts. His current <span style="color: #cc0000;"><b>Artistry skill is at 86/116.</b></span></p><p>A fix ASAP would be greatly appreciated!</p><p> Is it possible for you devs to give us players a skill points boost relative to our crafting level when you apply the fix? This way I don't have to worry about the problem and can continue crafting with my characters. Would be great! I'm still able to create pristine items, even with the low skill points, but I don't want to run into an issue where you apply the fix and the skill points vs. crafting level differential means something again and I can't craft pristine until I get my skill points near my crafting level.</p>

Calthine 11-22-2007 04:54 AM

Skillups are deflinately coming slower at level 59, one level from new arts.  My WS doesn't seem to get any at the loom, either.

Lightfoot 11-22-2007 08:08 AM

<cite>Calthine wrote:</cite><blockquote>Skillups are deflinately coming slower at level 59, one level from new arts.  My WS doesn't seem to get any at the loom, either.</blockquote><p>That's confused me.  Shouldn't your WS be working in the forge rather than at the loom?</p><p>A little update.  This problem with skill ups is definately related to low adventure levels but doesn't seem to be quite that simple.  I had to push my WS up another 2 levels to make my swashy's latest rapier, my WS is the worst affected crafter with skill ups.  My WS is only level 10 adventurer.</p><p>At level 36 she was at 156/180, after dinging level 38 she was at 159/190.  So that's only 3 skill up points over 2 levels, where as my crafters with high adv level get 5 points after just crafting a couple of things.  I don't even know what triggered those 3 points on my WS, it wasn't on the level up or anything like that that, just at random places through the 2 levels.</p>

denmom 11-22-2007 09:12 AM

<cite>LightfootII wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote>Skillups are deflinately coming slower at level 59, one level from new arts.  My WS doesn't seem to get any at the loom, either.</blockquote><p>That's confused me.  Shouldn't your WS be working in the forge rather than at the loom?</p></blockquote>Weaponsmiths make fist wraps which are done at the loom.

denmom 11-22-2007 10:10 AM

L23 Warden/L73 Tailor, just dinged tonight, no skill ups at all.So now two levels behind in skill ups.L21 Fury/L72 Sage, just dinged last night, no skill up at all.Again, two levels behind in skill ups.Insights also not happening but I'll add that to the correct thread.

Lightfoot 11-23-2007 07:48 AM

Is there any news of this being fixed yet.  My poor little crafters are working their fingers to the bone to keep my 4 adventurers kitted out and their skill levels are dropping further and further behind.

Ram 11-23-2007 12:25 PM

<cite>Ram wrote:</cite><blockquote><p> Is it possible for you devs to give us players a skill points boost relative to our crafting level when you apply the fix? This way I don't have to worry about the problem and can continue crafting with my characters. Would be great! I'm still able to create pristine items, even with the low skill points, but I don't want to run into an issue where you apply the fix and the skill points vs. crafting level differential means something again and I can't craft pristine until I get my skill points near my crafting level.</p></blockquote><p align="left">An answer to the above question would be greatly appreciated!</p>

Calthine 11-23-2007 02:35 PM

To confirm earlier information, my WS only gets skillups on completion, and they're slower than I would expect.  At level 60 pre-Kunark I'd have the level's 5 skillups within three combines, tops; at 80% of the level I'm still down two points.  What I can't figure out is why my WW had no problems.To the above poster, if they fix skillups so they work as in pre-Kunark.  It won't take long to get our skills capped.  Cheap.

Snowlywhite 11-23-2007 03:09 PM

yeah, but we're falling behind... I mean, I start having problems making pristines(even with the new uber easy system) because my skills are so many miles behind...

Ram 11-23-2007 05:00 PM

<cite>[email protected] wrote:</cite><blockquote>yeah, but we're falling behind... I mean, I start having problems making pristines(even with the new uber easy system) because my skills are so many miles behind...</blockquote><p>I can confirm the issue of crafting items getting harder as you level without your skill points going up as well now. I've got my Carpenter up to level 30 and I have had to constantly spam the durability reactions. Many Critical Failures occur now and unless I spam durability reactions I would not be able to make pristine. I fear soon I will be unable to create pristine due to the LVL vs. Skill Points differential.</p><p><span style="color: #cc0000;"><b><u>CHARACTER STATS:</u> </b></span></p><p><span style="color: #cc0000;"><b>LVL 8 Adventurer </b></span></p><p><span style="color: #cc0000;"><b>[CURRENT]: LVL 30 Carpenter | Skill Points (Sculpting) 92/151</b></span></p><p><span style="color: #cc0000;"><b>[PREVIOUS]: LVL 28 Carpenter |  Skill Points (Sculpting) 92/141</b></span></p>

denmom 11-23-2007 09:50 PM

My L32 Paladin/L71 Alchemist still hasn't had any skill ups.  I'd usually have them within the first two or three new spells of a tier.  I made a T8 adept 3 and nothing.I made a mistake on my WW.  Their skill is maxed for L68 which is why I didn't see any movement.  I rechecked the skills of my Alchemist, Tailor, Provie, Sage, and they haven't moved.

Morrolan V 11-24-2007 01:12 AM

<p>Just to pile on with data:</p><p>My main is a level 76 monk/73 alchemist.  He is getting skillups normally (gets all 5 within a few combines after leveling).</p><p>My provisioner alt is a level 34 templar/73 provisioner.  At 33% into 73, he still has only 358 artistry.</p>

Errol10 11-24-2007 05:07 AM

level 21 sage - 57/105... 7 skill ups from 10-21, but still completed a lvl 20 rush order under this cake system.

Snowlywhite 11-24-2007 07:01 PM

yeah, but still doesn't justify the fact it's been two weeks and still lackin' a minor fix...last time a skillup was fixed was safefall after dunno how many months... if this takes the same time...

Ram 11-24-2007 09:11 PM

This is silly. I think I'm going to cancel my account until they come up with a fix for this. I've found a few new games to try out anyways...

Calthine 11-24-2007 11:43 PM

<cite>Ram wrote:</cite><blockquote>This is silly. I think I'm going to cancel my account until they come up with a fix for this. I've found a few new games to try out anyways...</blockquote>If it's that game-breaking for you, yeah.  Me, I find lots to do.and I'm sure Domino is poking the Mechanics Gnomes with sharp pointy things.   It's easy to reproduce, although is seems inconsistant.  Since it was obviously not intended, they now have to figure out what they changed that accidentally changed this... total debugging PITA.     

Lightfoot 11-25-2007 08:19 AM

<p>I know it's like looking for a needle in a hay stack with the amount of data they have to go through.  One thing is for sure, the problem is definately linked to the crafters adventure level, so at least they know what type of needle they are looking for.</p><p>The trouble is with the new expansion coming out, all attention seems to be focused on the 70-80 crew and forgeting about us that are only at the mid levels or lower.</p>

Snowlywhite 11-25-2007 09:15 AM

cuttin' the crap about mechanical gnomes and such, fact is it's a bug and a major one!At least 5%, more like around 7-8% of the ppl. I know have 1-2 or more low lvl. crafting alts.They nerfed the mc items to oblivion(or ok, made the rest so good it ain't even fun), fine, I don't bother anymore with my armorer... gave up on the provisioner long ago, but at least I want to be able to lvl up my carpenter and jeweler/alchy since at least I know furniture and a3s will be in a constant demand... and guess what, with -30 to -50 or less skill it's hard. You can do writs, sure, since the new system is so retardely easy, however the series of critical fails you sometimes get is more then annoying... And compared to any other mmo I've played, the speed with which they fix bugs here can drive even a zen buddhist monk nuts...

TheSpin 11-25-2007 09:27 AM

<p>I just thought my personal experience might add to the data because I don't see anyone listing with a 'medium' difference in their adventure to tradeskill level.</p><p>I've leveled a carpenter and an alchemist to 30ish.  Both were made post-RoK and live in Gorowyn.  They were both around level 20ish when I grinded out my tradeskill levels a bit higher so I could gear myself up and get some writs for the new guild.</p><p>So as a level 20 adventurer I had no problems at all getting skill ups to level 30 tradeskill.  It's not a huge level difference but my tradeskill level is noticeably higher than my adventure level and I have had no problems thus far.</p>

Snowlywhite 11-25-2007 09:30 AM

as 37(that was the last time I lvled up in armorsmith)/53 armorer(yeah, still a serious difference I'd say) took me 3 combines to get the 5 skill upsas 7-8 adventurer/40-50 crafter... I get 1 skill up every 2 lvls. on average... and that's bein' optimistic

Ram 11-25-2007 10:44 AM

<cite>Calthine wrote:</cite><blockquote><cite>Ram wrote:</cite><blockquote>This is silly. I think I'm going to cancel my account until they come up with a fix for this. I've found a few new games to try out anyways...</blockquote>If it's that game-breaking for you, yeah.  Me, I find lots to do.and I'm sure Domino is poking the Mechanics Gnomes with sharp pointy things.   It's easy to reproduce, although is seems inconsistant.  Since it was obviously not intended, they now have to figure out what they changed that accidentally changed this... total debugging PITA.      </blockquote><p>Calthine, I'm sure they are looking in to the issue however I don't think they are giving it all they got to fix it. Probably have one or two people trying to figure it out and that isn't good enough. This is a game breaking crafting issue that needs to be fixed ASAP! Also, I'm getting angry because I'm not getting a dev response to the question I've asked. If one of the devs would just say that they will give us a trade skill boost appropriate to our crafting level when they implement the fix I wouldn't be getting so worked up. I've sent Domino 2 PMs asking if they could respond in this thread to my question but nothing.</p>

Didi 11-25-2007 04:55 PM

<cite>Ram wrote:</cite> <blockquote>Calthine, I'm sure they are looking in to the issue however I don't think they are giving it all they got to fix it. Probably have one or two people trying to figure it out and that isn't good enough. This is a game breaking crafting issue that needs to be fixed ASAP! Also, I'm getting angry because I'm not getting a dev response to the question I've asked. If one of the devs would just say that they will give us a trade skill boost appropriate to our crafting level when they implement the fix I wouldn't be getting so worked up. I've sent Domino 2 PMs asking if they could respond in this thread to my question but nothing.</blockquote><p>It may have escaped your notice somehow, but it is in fact a <b>holiday</b> in the US at the moment.  This issue is already listed in the 'state of the tradeskills' post, we already know it's being looked into, what more can anyone say?  </p><p>Regarding the level gap theory, I don't think it's that simple.  As a level 36 monk who's 10% away from level 80 carpentry, my sculpting skill is currently maxed at 395/395 and I haven't lagged more than 5 skill points behind while levelling up.  If it were simply a case of level difference then I should be way further behind.  It's clearly not quite that straight forward (maybe why it's not fixed yet).  Personally, I remember when the cross-craft skills were added for making subcombines and how all of us who were approaching 50 already had to level them up from 0.  It was a pain, but it was pretty fast in the end, and none of us threw tantrums about it being a game-breaking issue.  Kids today!  They don't know when they have it good!  <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>/em wanders off mumbling about walking uphill in the snow for 3 miles in bare feet on broken glass in the good old days ... and we liked it!</p>

Lightfoot 11-25-2007 07:18 PM

I don't think of a level 36 monk as low level.  Four of my crafters that are having problems getting skillups only have an adventure level 9 or 10.  I've more or less proved that it is the level difference causing the problem by doing exactly the same with 8 of my crafters, taking them all up one level.  It was only the low adventure levels that didn't get any skillups, all the others got all 5 skill points in the first couple of items crafted.

Snowlywhite 11-25-2007 08:00 PM

<cite>Didi wrote:</cite><blockquote><cite>Ram wrote:</cite> <blockquote>Calthine, I'm sure they are looking in to the issue however I don't think they are giving it all they got to fix it. Probably have one or two people trying to figure it out and that isn't good enough. This is a game breaking crafting issue that needs to be fixed ASAP! Also, I'm getting angry because I'm not getting a dev response to the question I've asked. If one of the devs would just say that they will give us a trade skill boost appropriate to our crafting level when they implement the fix I wouldn't be getting so worked up. I've sent Domino 2 PMs asking if they could respond in this thread to my question but nothing.</blockquote><p>It may have escaped your notice somehow, but it is in fact a <b>holiday</b> in the US at the moment.  Not only is it a holiday, but it's probably the first chance Domino and the other devs have had to catch up on sleep since they started Kunark crunch time several months ago.   These guys aren't paramedics or firefighters on call at your convenience 24/7.  This issue is already listed in the 'state of the tradeskills' post, we already know it's being looked into, what more can anyone say?  When they have a fix, they'll have a fix, and repeatedly PM'ing  demanding attention and by-the-minute updates throughout a holiday when it's already been stated that they know about the issue, is only going to make you look like a kid throwing a temper tantrum.  </p><p>Regarding the level gap theory, I don't think it's that simple.  As a level 36 monk who's 10% away from level 80 carpentry, my sculpting skill is currently maxed at 395/395 and I haven't lagged more than 5 skill points behind while levelling up.  If it were simply a case of level difference then I should be way further behind.  It's clearly not quite that straight forward (maybe why it's not fixed yet).  Personally, I remember when the cross-craft skills were added for making subcombines and how all of us who were approaching 50 already had to level them up from 0.  It was a pain, but it was pretty fast in the end, and none of us threw tantrums about it being a game-breaking issue.  Kids today!  They don't know when they have it good!  <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>/em wanders off mumbling about walking uphill in the snow for 3 miles in bare feet on broken glass in the good old days ... and we liked it!</p></blockquote>It may have escaped you somehow, but when you're buying something the last thing you care about is the ammount of sleep the guy in the shop had... That's eventually the managers problem, but definitelly not anyone's on the board. If you feel for them, good for you, personally I couldn't care less.That being said, I don't have an issue with getting to lvl. those skills back up, but I have an issue that right now I can't push them up no matter what I do, that last time when a skill up was bugged it took over 6 months to be fixed, and, worst of all, that soon I won't be able to craft at my tradeskill lvl... because with crit. fail after crit fail it's simply not working.

Ram 11-25-2007 08:26 PM

<cite>Didi wrote:</cite><blockquote><cite>Ram wrote:</cite> <blockquote>Calthine, I'm sure they are looking in to the issue however I don't think they are giving it all they got to fix it. Probably have one or two people trying to figure it out and that isn't good enough. This is a game breaking crafting issue that needs to be fixed ASAP! Also, I'm getting angry because I'm not getting a dev response to the question I've asked. If one of the devs would just say that they will give us a trade skill boost appropriate to our crafting level when they implement the fix I wouldn't be getting so worked up. I've sent Domino 2 PMs asking if they could respond in this thread to my question but nothing.</blockquote><p>It may have escaped your notice somehow, but it is in fact a <b>holiday</b> in the US at the moment.  Not only is it a holiday, but it's probably the first chance Domino and the other devs have had to catch up on sleep since they started Kunark crunch time several months ago.   These guys aren't paramedics or firefighters on call at your convenience 24/7.  This issue is already listed in the 'state of the tradeskills' post, we already know it's being looked into, what more can anyone say?  When they have a fix, they'll have a fix, and repeatedly PM'ing  demanding attention and by-the-minute updates throughout a holiday when it's already been stated that they know about the issue, is only going to make you look like a kid throwing a temper tantrum.  </p><p>Regarding the level gap theory, I don't think it's that simple.  As a level 36 monk who's 10% away from level 80 carpentry, my sculpting skill is currently maxed at 395/395 and I haven't lagged more than 5 skill points behind while levelling up.  If it were simply a case of level difference then I should be way further behind.  It's clearly not quite that straight forward (maybe why it's not fixed yet).  Personally, I remember when the cross-craft skills were added for making subcombines and how all of us who were approaching 50 already had to level them up from 0.  It was a pain, but it was pretty fast in the end, and none of us threw tantrums about it being a game-breaking issue.  Kids today!  They don't know when they have it good!  <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>/em wanders off mumbling about walking uphill in the snow for 3 miles in bare feet on broken glass in the good old days ... and we liked it!</p></blockquote><p>Wow, you're quick to shoot off from the fingers. It's funny you mention it is a holiday. The time when most folks are on vacation from work and have some time to play the game. Thanks for highlighting the fact that the start of a holiday is a bad time to put in an entire expansion in to a MMO. What genious thought that up? Now after putting in the expansion there's no one around to fix the issues. And they very well knew there would be issues.</p><p>When did I say I "repeatedly" PMed the devs? I said I sent Domino 2 PMs (over 2 days, when I saw her on) and got no response. A simple answer to my question was all I was asking too. I was not asking for the fix now. Just an answer to my question. Read the entirey of people's posts before you start going off at the mouth about something until you get all the details.</p><p>This is a game-breaking bug we are talking about. One would expect this type of bug to be fixed within 1 to 2 days when it was released. But because of the holiday schedule everything gets put on hold. Which is the most horrible time because it's when a lot of folks play the game.</p><p>Kids today!</p><p>*EDIT: Added comments</p>

Snowlywhite 11-25-2007 08:46 PM

no clue what holiday is in the us, but the issue is 2 weeks old... don't tell me it's 2 weeks holiday...

Frijoles 11-26-2007 12:28 AM

<p>I've been working with several of my crafters this holiday weekend - I have an Alchemist, an Armorer, a Carpenter, a Jeweler, a Tailor, a Weaponsmith, and a Woodworker. I'll detail my experience with each of them, below.</p><p>1) This is the first crafting I've done with any of my characters since RoK went live.</p><p>2) Each crafter began his respective 'crafting run' this weekend at level 30 or level 31, with a skill level of 145/150, or 150/155.</p><p>3) None of my  crafters has chosen any type of racial crafting trait, all were wearing their quested crafting vests while crafting, and each also has a tinkered (level 20) crafting gizmo in his inventory.</p><p>4) All crafting was done by countering random events and 'spamming' the <i>durability</i> buff between events as they occurred (the way I normally craft).</p><p>5) At various intervals I continuously spammed <i>all six</i> crafting buttons in sequence (right to left), to gauge power consumption/regen (more on that later). </p><p>(I'll list these guys in the order that I worked with them.)</p><ul><li><b>Level 30 Jeweler</b> (level 15 Erudite Wizard):</li></ul><p>Started at 145/150 (Artificing) skill and gained 5 crafting levels. Gained 7 total skillups, to finish at <b>152/175</b> at <b>level 35</b>.</p><p>(I <i>knew</i> there was a problem before I got to level 32 with this one - logging out of the game to check this particular forum and the eqtraders website confirmed this.)</p><p>Note: Skillups here occurred only at the <i>completion</i> of combines (no skillups were received <i>during</i> the crafting process at all).</p><ul><li><b>Level 30 Tailor</b> (level 19 Human Bruiser):</li></ul><p>Started at 145/150 (Tailoring) skill and gained 5 crafting levels. Gained 25 total skillups, to finish at <b>170/175</b> at <b>level 35</b>.</p><p>(This one skilled up quickly, just as he always has - and as my other crafters normally do.)</p><p>All skillups occurred during the crafting process (immediately following event counters, in most cases), and I saw as many as three skillups while crafting the same item.</p><ul><li><b>Level 30 Weaponsmith</b> (level 14 Kerran Defiler):</li></ul><p>Started at 145/150 (Metalworking) skill and progressed to level <b>32</b> (59% toward level 33). Finished at <b>148/160</b>.</p><p>(Skillups here seemed few and far between, as with the Jeweler.)</p><p>Again, all skillups occurred only at the end of combines, instead of actually <i>during</i> the crafting process.</p><ul><li><b>Level 30 Woodworker</b> (level 21 Arasai Assassin):</li></ul><p>Started at 145/150 (Fletching) skill and progressed to level <b>31</b> (just 5% toward level 32). Finished at <b>155/155</b>.</p><p>(I worked with this one only long enough to determine that his skillups were occurring quickly and normally.)</p><p>The Woodworker's skillups also occurred only during the crafting process - usually as the result of a successful event counter. </p><ul><li><div><b>Level 31 Armorer</b> (level 31 Iksar Guardian):</div></li></ul><p>Started at 150/155 (Metalshaping) skill and progressed to level <b>32</b> (16% toward level 33). Finished at <b>160/160</b>.</p><p>(After satisfying myself that this one was skilling up normally, I stopped working with him.)</p><p>As with the Tailor and the Woodworker, all skillups occurred during crafting combines.</p><p><b><span style="color: #ffff00;">*</span></b> I haven't gotten to my Alchemist or Carpenter yet (both also currently 30 and at 145/150 skill; a level 15 Dark Elf Necromacer and a level 17 Troll Fury, respectively) - I'm beginning to run low on raws after working with the others, but I've come to these conclusions, so far:</p><p>1) Some crafting skills seem uneffected by this problem (in my case, anyway =P ).</p><p>2) Those having skillup trouble only get their skillups at the end of the combine process (the way my Tinker and Transmuters have in the past - I've done no tinkering or transmuting recently, so I don't know if that's changed), while those not having a problem continue to recieve their skillups during the item crafting process.  </p><p>3) The poorest skillup gain rates do indeed appear to belong to those crafters with the <i>lowest</i> adventure levels, for some reason.</p><p>Also, with the exception of my Armorer, power regeneration is <b><i>not</i></b> a concern for me while crafting post-RoK (at least in tier 4 crafting) - I can sequentially spam all six counter buttons for the entire duration of a given combine and, provided that I don't fail to counter any Major events, the use of a power regen totem isn't necessary at all. This is new for my crafters, as they've always had to watch their power consumption closely prior to now.</p><p>(The armorer, for some reason, still needs a power totem while crafting - he can't complete more than two or three back-to-back combines without using one. I've also posted about him in a thread over on the <i>Combat Discussion</i> forum because he seems to be burning through his power during combat a lot more quickly lately too. Odd coincidence, that.)</p><p>Anyway, that's all I have.</p><p>I know it's a 'known issue' but just wanted to throw my observations into the mix.</p><p>;)</p><p><span style="color: #ffff00;"><b>*</b> Update: I just finished working with my Carpenter and Alchemist. The Carpenter picked up 5 skillups (150/150) in level 30 (between 1% and 42%), so I stopped at 42% and logged onto the Alchemist. The Alchemist leveled from 30 (4% in) to 31 (5% in)  and saw a total of one skillup (146/150, at 63%) at the completion of a crafting attempt. (Both of them crafted level 29 and level 30 items.)</span> </p>

Calthine 11-26-2007 02:51 AM

<cite>[email protected] wrote:</cite><blockquote>no clue what holiday is in the us, but the issue is 2 weeks old... don't tell me it's 2 weeks holiday...</blockquote>I think the point is that PMing a dev on a holiday weekend and expecting an answer is a little silly.  I don't work on MY days off, do you?

Axelia 11-26-2007 06:28 AM

<p>I did some testing today cause I have 7 crafters. Two are over the adventure level 20 and 5 are under. The ones under stopped gaining skillups at 30 however the ones above level 20 gained skillups normally after they passed level 30 tradeskills. Seems that the skill ups are directly related to adventure level.</p><p>/bugged it</p>

denmom 11-26-2007 08:55 AM

L23/L74 Tailor - tonight gained two of them at the end of a first time combine only when I made the new items.  Currently 358/370.L32/73 Alchemist - no skill ups at all.L21/72 Sage - no skill ups at all.L25/74 Provie - finally two skill ups making new items for disco in the L74 book.  357/370L18/L72 Jeweler - actually gained skill ups more frequently, I remember at least four of them.The Weaponsmith I've not started on yet, the Carpy and Woodworker are maxed.

Karellen 11-26-2007 01:44 PM

I think it needs a bit of patience. Its likely not a bug but mistaken concept which means they need to rework how skillups work overall and this will take some time.

Calthine 11-26-2007 01:46 PM

I suspect that it's a stealth bug (something unknown caused the change) and it's being hard to run down.     

Xdatinelia 11-26-2007 05:42 PM

Ihave been musing over this and I wonder if it is a race issue, I see folks posting level & class.. maybe only certain races are bugged?

Calthine 11-26-2007 06:41 PM

<cite>Xdatinelia wrote:</cite><blockquote>Ihave been musing over this and I wonder if it is a race issue, I see folks posting level & class.. maybe only certain races are bugged?</blockquote>Like maybe the racial trait changes accidentally nerfed something?  That's an idea.

KnightOfTheWo 11-26-2007 08:30 PM

Wondering if anyone has noticed this issue with Tinkering/Transmuting skillups? After going through about a dozen combines I didn't get one skillup on my tinkering with white (even con) recipes). Oh, this was on my Gnome lvl 38 Dirge  / Provisioner lvl 70.

Xdatinelia 11-26-2007 10:01 PM

<p>Did any races get innate tradeskill stuff?</p><p>I found the beta list and took out everything not tradeskill related.</p><p>(Compiled by Hakujin of Permafrost<b> - </b>Nov 7 2007)</p><p><b>(A)</b> = Activated</p><p><b>(P) </b>= Passive </p><p><b>Sarnak</b>Innates: </p><p>Gathering - Half second reduction in all harvesting times (P) Choices: Carpenter's Touch - 5 Sculpting (P) Weapon Production - Weaponskill ability 10% power cost reduction (P) <b>Ogre</b> Innates: Rock Thrower - 1sec reduction to mining (P) Choices Oggokian Trade - Weaponsmith 10% power reduction (P) Rallosian Readiness - +5 Metal Shaping skill (P) <b>Dark Elf</b> Innates: Choices: Poison Crafter - 5% increased alchemy success chance (P) Pursuit of the arcane - sage 10% power reduction (P) <b>Dwarf</b>Innates: Mining Expertise - 1s reduction to mining (P) Choices: Master of the Tumpy tonic - +5 provisioning (P) Weapon Forger - Weaponsmith 5% success chance increase (P) <b>Wood Elf</b> Innates: Keeper of the Forest - 1s reduction to gathering and foresting (P) Choices: Gift of the Faydark - Fletching power reduction (P) Faydwer Fashions - 5% Tailoring success increase (P) <b>Gnome</b>Innates: Clockwork Expertise - 10 tinkering + reduced power use (cannot confirm) Choices: Forge Invention - reduced power cost for weaponsmiths - 10%? (P) Chemical Calculations - 5% increased success chance at alchemy (P) <b>Half Elf</b> Innates: Elven Heritage - 1s reduction to gathering and foresting (P)  Choices: Ayr`Dal Adornment - 5 jewelcrafting (P) Gift of the Faydark - 5% Fletching success chance increase (P) <b>Human </b>Innates: Multitalented - .5s reduction to all harvesting skills (P) Choices: Clothier - Tailoring 5% success chance (P) Diversity - +5 to all tradeskills (P) <b>Iksar</b> Innates: Choices: Dark Medicine - 5 Chemistry (P) Whipstich - tailoring 10% power reduction (P) <b>Troll</b>Innates: Choices: Troll Gourmet - 5 provisioning (P) Mender of the Mire - increased armoring success chance (P) <b>Froglok</b> - Not Confirmed by meInnates: Choices: Fervor of Marr - 10% Metal shaping power reduction (P) Zealotry of Marr - 5% Metal working success chance (P) )<b>High Elf</b> Innates: Intricate Creations - tradeskill power reduction (P) Choices: Esoteric Study - +5 sage skills (P) Gilding of Felwith - +5 jewelcraft skills (P) <b>Barbarian</b>Innates: Choices: Brewmaster - 5% provisioning success chance (P) Herbology - 5 Alchemy (P) <b>Ratonga</b> Innates: </p><p>Choices: Instruments of the underfoot - 5 weaponsmithing (P) Poison Play - 10% alchemy power reduction (P) <b>Hafling</b> Innates: Choices: Pants Patcher - Tailoring CA 10% power reduction (P) Niami's Tutelage - Provisioning 5% success chance increase (P) <b>Erudite</b> Innates: Choices: Scholarly Pursuit - +5% sage success chance (P) Chemist - 5 alchemy (P) <b>Kerra</b> Innates: Choices: Gift of the Land - 10% alchemy power reduction (P) Timber Shaper - 5 fletching (P) </p><p><b>Fae</b>Innates: Choices: Forest Knowledge - +5 Fletching (P) Magical Teachings - +5 Scribing (P) <b>Arasai</b>Innates: Choices: Transmography - +5 Transmuting (P) Neriak Precision - +5 Jeweler (P) </p><p>Some thoughts/questions..(Aka Shot in the dark stuff)  if it is race realted (have not cofirmed this but it is a viable thing to look at maybe) Does anyone remember if the tradeskill innates were in beta? What about the races with glide/safefall/whatever it is called?  Another random thought, some of these traits existed before, maybe those are still good and the bug is in a new one, even something as off and random as the racial trait about food or drink consumption (quite a few races have one of these)  Could these choices or innates realted to race, instead of adding to the success chance, have been an all around nerf to tradeskills, lowering the chances for skill up for races with out the innates/choices while leaving the races with the choices at the standard cap (Would be very deep in coding and assumes that the code for base # is unchangeable, but you can lower chance.) and thusly affecting (I can not use affect/effect correctly sorry)lower levels ability to gain tradeskill levels.  Is there anything similar to eq1 some races/classes get at higher levels like rogues got sneak in eq1 at lvl 4, ect.?   Was there a new skill added around 30 (Seems the cutoff here) with RoK I missed out on?</p><p>This is nothing I can say for sure, and folks like Cathliene and Denmom and Domino would mabye better explain what I am trying to say.  I tradeskill and love it, but I am not a coder, nor to I have the mountains of hours and time and resourses to test these things myself.. I am just looking at the facts we have: All Os's, Default or custom UI, low levels somethines but not always affected, Does cause a noticible problem as one levels up in tradeskills, making it unlikely it is just a display bug.</p>

Calthine 11-27-2007 01:16 PM

Wow, inflammatory or anything?  Just because we haven't heard anything doesn't mean that they aren't trying to fix it. 

S1lence 11-27-2007 01:22 PM

The fact that we haven heard anything is Exactly the porblem, it called gettinig ignored, not advised of the progress..

Irelia 11-27-2007 01:45 PM

I have 5 crafters  all level 20 +, I've noticed my provisioner and tailor and even armorsmith get skill ups no problem. My weaponsmith though is only level 21 and 20 points behind (out of like 100). Thats a lot. Haven't paid much attention with my alchemist though.

Jesdyr 11-27-2007 01:48 PM

<cite>Calthine wrote:</cite><blockquote>Wow, inflammatory or anything?  Just because we haven't heard anything doesn't mean that they aren't trying to fix it.  </blockquote>This is basically a show stopper for anyone effected by the bug that is attempting to level. I have given up leveling my crafters till this is fixed.

Snowlywhite 11-27-2007 02:25 PM

<cite>Calthine wrote:</cite><blockquote>Wow, inflammatory or anything?  Just because we haven't heard anything doesn't mean that they aren't trying to fix it.  </blockquote>if they'd have a decent record of bug fixing, probably noone would be so [Removed for Content].but since the speed at which bugs are fixed in this game is so crappy(as in months, and it's really this mmo's particular, everywhere else they were fixing at reasonable speed), it's natural that ppl. are stressed. I still remember how many times I had to jump in order to make safe fall go up once... Especially since it's a stopper for any low adv. high lvl. crafter... and no, I don't see any reason to adventure lvl. up a char. in order to make better potions...

Crashhn 11-27-2007 06:07 PM

<p>I agree that a response from SOE is warranted.  However, I don't really expect one.  It's the same in almost every aspect of life, customer service is out the window.</p><p>I just noticed the bug yesterday when I decided to craft a bit again after grinding a few levels in the expansion, and read up a bit on this post.  For the meantime, this is an inconvenience for me, but not the end of the world.  However, I do have one concern.</p><p>Has anyone had the same skill increase rate problem with tinkerers and transmuters that have a low adventure level, as mine are 36 and 33, respectively?  I really don't want to waste powders if the skill increase rate is bugged on them as well.</p>

Calthine 11-27-2007 06:36 PM

<cite>Crashhn wrote:</cite><blockquote><p>Has anyone had the same skill increase rate problem with tinkerers and transmuters that have a low adventure level, as mine are 36 and 33, respectively?  I really don't want to waste powders if the skill increase rate is bugged on them as well. </p></blockquote>It doesn't seem to be level based. The tough bit here is it's not a universal bug.  Easy to duplicate if you try enough crafters, but in this thread we're having a hard time seeing the pattern.  We need more data.  Someone suggested adding race to the data people are posting.

Snowlywhite 11-27-2007 06:53 PM

as an adventure lvl. 9, skill... 160 or so transmuter(droped transmuting for tinkering on my main and moved it on some crafting alt 1 week ago - so, after rok) I can tell you that both tinkering(which I lvled. on my main in the last week) and transmuting(on my low lvl. alt) work correctly.There are times when you're unlucky and you can make 5-6 even recipes without lvl. up, but on the average(and I remember how it went since I lvled transmuting before on my main) it works in parameters.

Crashhn 11-27-2007 10:26 PM

<p>The characters I've leveled so far are few, but I'll list them.</p><p>Woodworker - Male Kerra (21 Mystic) leveled from 49 to 50 with 0 skill increase - 0/5 points total</p><p>Alchemist - Male Ratonga (20 Wizard) leveled from 49 to nearly 51 with 0 skill increase - 0/5 points total</p><p>Armorsmith - Female Half Elf (17 Ranger) leveled from 40 to 41.5 with 1 skill increase - 1/5 points total</p><p>I know this is very little data, but I'll update it as I do more until the issue is resolved.  Right now I need to harvest a lot more ore to work on.</p>

Pitje 11-28-2007 02:58 AM

<p>Crafting reminds me of doing tinkeringrecipies atm. (SkillUp at the end of the circle)</p><p>Maybe something went wrong there /mixed in some ways?</p><p>Seems only crafters between lvl 10 to 70 got this kind of probs. My provisioner lvl 71  no probs (365/365, took about 3 or 4 recipies for 5 points), my tailor lvl 19 now has 53/95 skillpoint in tailoring.</p>

denmom 11-28-2007 09:44 AM

Been working on my 70+ crafters...Sage: Half-Elf L21 Fury (retired for 2 yrs), L74 (dinged today), 356 skill, 2 skill ups today, first since L71, no racials for craftingProvisioner: Human L25 Fury (retired for 2 yrs), L75 (dinged today), 363 skill, no skill ups lately, has the racial DiversityAlchemist: Ratonga L32 Paladin (active), L73, 355 skill, no skill ups lately, no racial for craftingTailor: Human L23 Warden (retired for 2 yrs), L74, 360 skill, no skill up lately, racials Diversity and the one for TailoringJeweler: Half-Elf L18 Warden (retired for 2 yrs), L73, 353 skill, no skill ups lately, no racials for craftingAll current as of today.

Jesdyr 11-28-2007 11:21 AM

this morning I did a few writs with my Carp  (was 73 finished at 74) and the 3 skills gains I did get were all on completion of the item. It is almost like the skills are acting like 2ndary tradeskills where you have a random chance of skillup on completion of the combine.

Calthine 11-28-2007 01:06 PM

<cite>[email protected] wrote:</cite><blockquote>this morning I did a few writs with my Carp  (was 73 finished at 74) and the 3 skills gains I did get were all on completion of the item. It is almost like the skills are acting like 2ndary tradeskills where you have a random chance of skillup on completion of the combine. </blockquote>That's what I'm seeing on my WS. 

Pitje 11-28-2007 03:51 PM

<p>Today i worked with my outfitter to reach Lvl 20.</p><p>When Lvlup came i went to the Tradeskilltrainer outside the instance.</p><p>I decided to be a tailor. </p><p>When the decision was made, i looked at my Tradeskills.</p><p>Both, metallworking and the other metal-skill got up to 99/99 skillpoints.</p><p>Only Tailoring stayed at 54/100.</p><p>My last hope to get a higher tailoringskill got smashed.</p><p>Thing I'll stop working with my lower Craftchars until this problem is solved. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p>

Calthine 11-28-2007 05:53 PM

From Domino's <a href="http://forums.station.sony.com/eq2/posts/list.m?&topic_id=377234" rel="nofollow" target="_blank">Stickied State of the Tradeskills thread:</a><i><b>"<span class="postbody">Rothgar has tracked down and fixed this gremlin, still to be confirmed if it can hotfix in before GU41 (if not, GU41)"</span></b></i>

denmom 11-28-2007 06:36 PM

<cite>Calthine wrote:</cite><blockquote>From Domino's <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?&topic_id=377234" target="_blank">Stickied State of the Tradeskills thread:</a><i><b>"<span class="postbody">Rothgar has tracked down and fixed this gremlin, still to be confirmed if it can hotfix in before GU41 (if not, GU41)"</span></b></i></blockquote>Heh, beat me to it. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />But yes, thank you, Domino and Rothgar! <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" />

EQ2Magroo 11-29-2007 09:41 AM

From today's patch notes (29th Nov):<i>TRADESKILLSTradeskill skill-ups will now increase based on your tradeskill level, not your adventure level.</i>Yay !

denmom 11-29-2007 10:31 AM

<cite>[email protected] Bayle wrote:</cite><blockquote>From today's patch notes (29th Nov):<i>TRADESKILLSTradeskill skill-ups will now increase based on your tradeskill level, not your adventure level.</i>Yay !</blockquote>Definite yay!My Woodworker hit L69 yesterday, was gaining skill ups thru the level to L70.  At th end of the recipe, not during as usual.  When I hit L70, was one point shy of max for L69, but then at L70 it just utterly stopped.She's a L26 Monk (retired).But am looking forward to going thru my crafters and getting their skills up.  For the first time since RoK and the new interface, I had a huge problem with durability last night on my L75 Provie.  <img src="/eq2/images/smilies/1069449046bcd664c21db15b1dfedaee.gif" border="0" alt="SMILEY" width="15" height="15" />/not so patiently waiting for the servers to come back up

Jesdyr 11-29-2007 12:13 PM

<cite>[email protected] wrote:</cite><cite></cite><blockquote>/not so patiently waiting for the servers to come back up</blockquote>Let us know what you find <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Calthine 11-29-2007 12:24 PM

Remember that is your skill vs skill cap got WAY out of whack you might want to grab a cheap recipe to skillup on.  I like T1 coffee - 1c fuel )

denmom 11-29-2007 01:04 PM

Woot!After 4 Ad 3s and working several recipes in the essentials, just logged out with maxed skill!Happened during the crafting of the recipe as well as when finished./happy mouse Alchemist danceI'm going to bed now...was up all night and then stayed up longer for the hotfix. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" />Tomorrow (it's not tomorrow for me until I've slept!) comes getting the others' skills maxed.

Lightfoot 11-29-2007 02:16 PM

I assume that Runnyeye hasn't got this patch yet.  Still no skill ups for my poor little crafters.  <img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />


All times are GMT. The time now is 04:25 AM.

Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.