EQ2 Forum Archive @ EQ2Wire

EQ2 Forum Archive @ EQ2Wire (https://archive.eq2wire.com//index.php)
-   Expansions and Adventure Packs (https://archive.eq2wire.com//forumdisplay.php?f=2597)
-   -   Next Expansion (https://archive.eq2wire.com//showthread.php?t=411954)

Keikoku 03-20-2008 12:58 AM

So, if they follow suit, they should be announcing the next expansion within the next few months.  Several things I'm looking forward to (if they bring them). - Level cap raise- Quest line to replace SoD, but NOT the epic- Content NOT based on EQ1

WeatherMan 03-20-2008 01:56 AM

I'll agree with the first two...no arguments there.The third...lord, I hope they <i><b>DO</b></i> use features from EQ1, and I hope they 'update' them to reflect the post-Shattering reality.  Odus and Velious need to be brought back and explained...even if (as is rumored) Velious melted and is no more - at least <b><i>tell</i></b> us about it.Besides - they could introduce all sorts of new stuff in these old places, and you'd never know the difference.  The 'old lands' people (like me) could go back to the places we remember, and the 'new places' people could have their cake and eat it, too.  Everyone wins.

Apocroph 03-20-2008 04:24 AM

<cite>WeatherMan wrote:</cite><blockquote>Besides - they could introduce all sorts of new stuff in these old places, and you'd never know the difference.  The 'old lands' people (like me) could go back to the places we remember, and the 'new places' people could have their cake and eat it, too.  Everyone wins.</blockquote>The old lands <i><b>are</b></i> Everquest.  If you say it takes place in that world, but don't make strong connections to what people know of the world, you're just using the name to draw people in.  It'd be a bit of a bait-and-switch, really.

roces9 03-20-2008 09:02 AM

I never understood people's aversion to adding nostalgic EQLive content... How is it any skin off of your back? As above stated so eloquently, if you didn't play EQLive, then it will all be new to you no matter what. Who does it harm by releasing an expansion about Velious or Odus?

Amphibia 03-20-2008 09:13 AM

Agree with the first two. As for new content or something based on EQ1, I dont care... as long as the it's good. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />

BlackPhoenix9 03-20-2008 09:34 AM

i dont know....but i doubt it they are going to increase the cap again, the level 80 is too fresh to raise to 90 again, maybe in the next year expansion but i dont think we are going to get to 90 this year.

skinandbones 03-20-2008 10:45 AM

<p>LOL nothing else can be found on this planet.  If people dont like velious or odus then where in pray tell on the planet can you find new stuff that was not found yet?</p><p> If its nothing on ground then the only place you can go then is the planes.  If no velious or odus then it more than will looks like a POP expansion( planes of power for non eq1 players).</p><p>I can deal with:</p><p>POP</p><p>Velious</p><p>Odus</p><p>LDON</p><p>or for some miracle Luclin.  </p><p>I dont want to see anything like</p><p>Gates of discord</p><p>Prophecy of Ro</p><p>omens of war</p>

Solaran_X 03-20-2008 11:38 AM

Desert of Flames: Level Cap Increase (60)Kingdom of Sky: Level Cap Increase (70)Echoes of Faydwer: 1-70 ContentRise of Kunark: Level Cap Increase (80)There is absolutely no need for another level cap increase. All that does is establish a false sense of advancement by replacing your current gear with higher leveled versions of your current gear, and replace your spells with higher leveled versions of your current spells. There is no actual advancement involved. It's just a mindless grind to the next cap, and proceed to regearing/respelling.Instead, we should expand upon T8 and add some mid-level zones (L20-L65).

Amphibia 03-20-2008 11:47 AM

There are more than enough mid level zones now, to be honest. If you level up, you don't even need them all, and you have to shut down combat XP to not outlevel most of the quests in level appropriate zones.The population in this game is typically top-heavy, so it would probably be best if the new expansion is primarily focused on that.

Solaran_X 03-20-2008 12:41 PM

<cite>Amphibia wrote:</cite><blockquote>There are more than enough mid level zones now, to be honest. If you level up, you don't even need them all, and you have to shut down combat XP to not outlevel most of the quests in level appropriate zones.The population in this game is typically top-heavy, so it would probably be best if the new expansion is primarily focused on that. </blockquote>But still...what is the purpose of a level cap increase? So the current 80s can grind to 90 in a week, and be fully regeared inside of a month and then spend the next 11 months until the next expansion demanding another level cap increase?

guillero 03-20-2008 01:02 PM

<cite>[email protected] Bayle wrote:</cite><blockquote><cite>Amphibia wrote:</cite><blockquote>There are more than enough mid level zones now, to be honest. If you level up, you don't even need them all, and you have to shut down combat XP to not outlevel most of the quests in level appropriate zones.The population in this game is typically top-heavy, so it would probably be best if the new expansion is primarily focused on that. </blockquote>But still...what is the purpose of a level cap increase? So the current 80s can grind to 90 in a week, and be fully regeared inside of a month and then spend the next 11 months until the next expansion demanding another level cap increase?</blockquote>Very well said. Most people that were level70 in November when RoK launched are now level80 already (and quite a few after a week - two weeks after launch already indeed).I think level80 is a nice cap to end with. They can build out the T8 a lot more. Expanding the Epic's. Add more Group / Raid content.Introduce new gameplay elements.So much you can add without just blindly raising the level cap again, and we all getting through the balance issues again, and again, and again.Just looking at all the complains from the hardcore Raiders. I think SOE has their hands full on that already right now. And I highly doubt all the RoK RAID instances will be fixed and balanced by the end of the year.So it would be even foolish to raise the level cap again this year already.Cheers

Illine 03-20-2008 01:33 PM

<p>same, what's the point of new mid level content? You create a new toon, you just xp it in the new zone and you're back 80 in about a month, 2 if you're slow :p and then it's raid and farming.</p><p>In th end, it's the same problem, plus, you don't spend enough time in the mid level zones. When KoS came out I started playing my coercer which became my main character. he was 30 when KoS came, I played not HC but still every evening. became 60 in a month and did 60 - 70 in a week or 2, doing the calymore timeline. Then I spent the whole time before EoF was realised doing KoS content, farming, raiding and sometimes playing an alt or 2.</p><p>now with RoK it's the same, I'm 80, I craft, play alts but mostly raid and farm with my lvl 80 coercer. So I don't know if we need a lvl cap increase. If as said it's just having new gear and new spells, true it's a bit tiring in the end. especially when you master 1 T8 spells are better than your AD 3 T9 spells. Or you fabled better than the T9 legendary. But it has always been that way, it wont change now. </p><p>A new AA tree? I don't know if it would are much. mre AA's? like 180 ... woot yeah, grat now we won't have personnalisation since we will be able to max out every path :p. Plus xp is hard on AA <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>new content is important sure, but I'd like something different than just a new continent and lvl 90 cap increase and new dragons to slay and a new crappy coercer spell (what will they come up with? I'm affraid).</p><p>anyway for now I'm happy with RoK and I don't need a new expansion yet. My guil and I only start VP, so I have much to think</p>

Gehn2 03-20-2008 01:40 PM

<p>With the sheer amount of gear/spells that say something like "Resistablity increases to creatures above level 109" or something like that tells me they are no where near the cap on the level they want. Plus someone linked a Ranger master the other day with level 100 requirement.</p><p> There was talk going around when the game was first released that the cap was going to start at 100, but the scrapped that idea for level 50. Looks to be on the road to that level now, maybe they decided to spread it out instead of having people start at that cap?</p><p> The track record speaks for itself really, they seem intent on increasing the levels higher and higher... I don't really mind it, just wish they would give us some more diversity in spells or level ups... It is starting to be just a grind from Lvl ## - Lvl ##+10</p>

DMIstar 03-20-2008 10:37 PM

Bleh theres no track record on them raising the levels.. It was the ideal thing with DoF and KoS due to they where "Half" Expansions, Meaning, EQ2 was doing 2 expansions a year, but each where not as big as something like EoF or RoK.. Since they left that way of thinking and now doing only 1 Expansion a year, They halted the levels... Pretty much before EoF came out, we all agreed the levels where raising to fast... I was happy with the Level Inscrease this expansion .. Will I be happy with the next expansion level increase ? No.Theres no need for another 10 levels. All the new levels will do is:Completely Grey out KoSCompletely Green/Grey out EoF.Will start Greening out RoK. And for what trade off ? Realy nothing, The game will be the same as is now, but with less content to play with.  Right now we are in a great soft spot with the game..Realy Casual Gamers, Now have an Edge on KoS to play in, and can start visiting those raid zones more in which they couldnt before due to difficulty.Mid Raiders have EoF, Tier1/2 Rok to play around in, and get to Tier 3.Though Highend Game is pretty much VP and Avatars... But then again, it was EH, Tunarie and Avatars before ... or DT... so not realy a change.anyways I'd rather see something else to progress with rather then a LvL grind.

Wildmage 03-20-2008 10:53 PM

<cite>[email protected] wrote:</cite><blockquote>Bleh theres no track record on them raising the levels.. It was the ideal thing with DoF and KoS due to they where "Half" Expansions, Meaning, EQ2 was doing 2 expansions a year, but each where not as big as something like EoF or RoK.. Since they left that way of thinking and now doing only 1 Expansion a year, They halted the levels... Pretty much before EoF came out, we all agreed the levels where raising to fast... I was happy with the Level Inscrease this expansion .. Will I be happy with the next expansion level increase ? No.Theres no need for another 10 levels. All the new levels will do is:Completely Grey out KoSCompletely Green/Grey out EoF.Will start Greening out RoK. And for what trade off ? Realy nothing, The game will be the same as is now, but with less content to play with.  Right now we are in a great soft spot with the game..Realy Casual Gamers, Now have an Edge on KoS to play in, and can start visiting those raid zones more in which they couldnt before due to difficulty.Mid Raiders have EoF, Tier1/2 Rok to play around in, and get to Tier 3.Though Highend Game is pretty much VP and Avatars... But then again, it was EH, Tunarie and Avatars before ... or DT... so not realy a change.<b>anyways I'd rather see something else to progress with rather then a LvL grind. </b></blockquote>I hear that a lot and never hear anything concrete to back it up that doesn't lead to trivializing the precious older content the "no more level cap" people want to "protect"

ke'la 03-20-2008 11:31 PM

<p>The devs have stated many times that they deside to raise or not raise the level cap, based on weither or not it make sence lore wise to raise the cap. For instance, facing off against a new and powerful threat(like the Iksar Empire) it makes sence to raise the cap. Rediscovering half forgotten lands that, while facing strife thier own, is no more a risk to the world at large then what we currently face, then it does not make sence to raise the cap.</p><p>From what I know if Odus and Velious I don't think the residance of either place are really in a position to be a greater world wide threat then the Iksar Empire(though I could be way off base), as such if either or both of those return I would not expect a cap raise.</p><p>On the other hand, if we are going to be looking at say an Underfoot expaintion or possably invading the realm of the shaddow men more directly, then I definatly would expect a lvl cap raise as both of those could pose a far greater world wide threat then even the Iksar Empire.</p>

DMIstar 03-21-2008 10:13 AM

<cite>Wildmage wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>Bleh theres no track record on them raising the levels.. It was the ideal thing with DoF and KoS due to they where "Half" Expansions, Meaning, EQ2 was doing 2 expansions a year, but each where not as big as something like EoF or RoK.. Since they left that way of thinking and now doing only 1 Expansion a year, They halted the levels... Pretty much before EoF came out, we all agreed the levels where raising to fast... I was happy with the Level Inscrease this expansion .. Will I be happy with the next expansion level increase ? No.Theres no need for another 10 levels. All the new levels will do is:Completely Grey out KoSCompletely Green/Grey out EoF.Will start Greening out RoK. And for what trade off ? Realy nothing, The game will be the same as is now, but with less content to play with.  Right now we are in a great soft spot with the game..Realy Casual Gamers, Now have an Edge on KoS to play in, and can start visiting those raid zones more in which they couldnt before due to difficulty.Mid Raiders have EoF, Tier1/2 Rok to play around in, and get to Tier 3.Though Highend Game is pretty much VP and Avatars... But then again, it was EH, Tunarie and Avatars before ... or DT... so not realy a change.<b>anyways I'd rather see something else to progress with rather then a LvL grind. </b></blockquote>I hear that a lot and never hear anything concrete to back it up that doesn't lead to trivializing the precious older content the "no more level cap" people want to "protect"</blockquote>I never hear anything Concreted on why the level cap needs to raised in every expansion, and heard a ton of people argue that point. so whats the point ? <b>"anyways I'd rather see something else to progress with rather then a LvL grind."</b>But with this, A lot of people are wanting another way to Progress. Right now theres only AA and lvls, and thats been this way even with old EQ ... Now WoW has it.... It kinda gets old and redundant after how many years ? <b></b>Other thing is, This game sucks with how it handles Old Content... Literally, I Mean veliouse in EQ after how many years was still be raided by guilds... And no they all where not level 60 ppl they where all the Level that was out at the time.. Here it greys out and thats the end of it.<b></b>Nowadays its like Whats DoF? lol, I use my Majdul gate to get to FP alot, I do a /who all in zone find I'm either the only person, or next to the only person nowadays.. I Mean What a great waste of space that is currently....<b></b>And ofcourse the mythical defense to that is, lower level charcters grinding thier way up.. right... Grind expansions Gotta love em.Though the only downfall with haveing another alternate way to advance, is people just comeing in and see all this progress that needs to be done just to reach the regular base ... But then again thats the same with how it is now.. so its like pick and choose... Hoping new into EQ 1 now is worse the hoping into here now. but still are both close...<b></b>

TheLopper 03-21-2008 06:06 PM

<p>I wish they would do a series of GU's that revamped old-world zones.  Similar to what they did with Nek Forest, CL, WC, etc..</p><p>Add new lore, maybe a couple new quests, upgrade the mobs to current standards...add new decoration (like guard outposts in Nek Forest).</p><p>I would pay $40 to see old-world content revamped.  Hell, I would pay $80!</p>

Gormak 03-27-2008 12:28 AM

<p>The basic lore line would suggest the "big" (eq1 pop style) raid expansion is still 1 or 2 expansions away. The Lore your read from Dialog with Zhen Mei, Mistmoore, and Trak re chelsith stone, indicate there are more peices to the puzzle to find before the next A** kicker is seen.</p><p>This would mean new/rediscovered lands to conquer.</p><p>Not all of Velious need be melted. Sections may still exist.</p><p>Personally id like to see a bit both ways in terms of progress/level/raid.</p><p>Level cap raised by 5.</p><p>This allows a leg up for more people to beat end game RoK content, EoF end game encounters (i think) will still con green. Avatars will become easier, but still offer some challange, same of RoK. (this being said while mindful of the non hard core gamer). Such a level cap rise still allows the bulk of the previous expansions content to be enjoyed while allowing new things to be done. Win - Win!</p><p>If Velious/Odus were to ever return, id prefer that they both came back in the same expansion. Odus wasnt big, and Velious *should* be nothing more than scattered islands.</p><p>Many have expressed the wish not to see rehashed EQ1 content set in EQ2. But what else do you want? GoD and OOW were essentially outer planes content. I enjoyed PoP (but i was a raider) - i can see how this expansion was detrimental for the casual gamer. But EQ2 is not the same. You wont ever get an expansion devoted solely to Group/Raid content - it just wont happen. There will come a time where a expansion will come along devoted to activities of shadowed men or the nameless or Kerafyrm or newrandombaddie09999999. But the story/lore arc hasnt reached that yet. I could be wrong.</p><p> /end rant.</p>

Armawk 03-27-2008 01:10 AM

<cite>[email protected] wrote:</cite><blockquote><b></b>And ofcourse the mythical defense to that is, lower level charcters grinding thier way up.. right... Grind expansions Gotta love em.</blockquote>You are falling into an all too common trap.. thinking that the purpose of the rest of the game is to provide access to the end game. Its not, its there for enjoyment in its own right, the journey IS the destination for many many people.

Wildmage 03-27-2008 01:14 AM

<cite>shaunfletcher wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><b></b>And ofcourse the mythical defense to that is, lower level charcters grinding thier way up.. right... Grind expansions Gotta love em.</blockquote>You are falling into an all too common trap.. thinking that the purpose of the rest of the game is to provide access to the end game. Its not, its there for enjoyment in its own right, the journey IS the destination for many many people. </blockquote>Its a symptom of modern culture people want instant gratification fast food, credit cards people just don't want to earn things they want to get them for free.  Translated into Games they want to grind mindlessly skipping 95% of the games content hit cap raid mindlessly for Leet Gear then scream bloody murder when their leetness suddenly isn't top of the heap anymore.

patrickhvr 03-27-2008 01:43 AM

Hey how bout this...fix the 1-65 stuff.  SOE specifically caters to end game content.  This is dumb.  If you want to keep your populations, players, and interest fix the bugs, in between stuff, get better gear for zones like Butcherblock, Nek Forest, Commonlands, ect.  Warhammer, and Age of Conan are on the horizen and with the frustration in leveling, grinding, spending hours harvesting to get decent gear and the numerous issues SOE faces they should be concerned more with fixing gameplay than expansions at the moment.  It really sucks seeing players leave because of pure frustration on getting the things they need to play. I vote no on an expansion for the time being. Fix the other content first. It sure is sad when Timerous Deep Gear is better than Master Crafted.

roces9 03-27-2008 09:17 AM

<cite>TheLopper wrote:</cite><blockquote><p>I wish they would do a series of GU's that revamped old-world zones.  Similar to what they did with Nek Forest, CL, WC, etc..</p><p>Add new lore, maybe a couple new quests, upgrade the mobs to current standards...add new decoration (like guard outposts in Nek Forest).</p><p>I would pay $40 to see old-world content revamped.  Hell, I would pay $80!</p></blockquote>I want this too. Nothing would please me more than seeing SoE revamp Thundering Steppes, Enchanted Lands or Everfrost/Lavastorm to be on par with "newer" content. But the problem is, they will not make any money with that style expansion, and they will not devote <i>that </i>many LU's to revamping all the old zones.If they release an expansion where they "fix" the older zones, how would they get people to buy it? Have two versions of the zone running? The same old version for everyone, and then the "new" fancy version for people that have shilled out the $40 for the pack? Not everyone would buy that and they would lose a ton of money =-/I want it to happen too, but I don't see it happening.

DMIstar 03-27-2008 09:24 AM

<cite>Wildmage wrote:</cite><blockquote><cite>shaunfletcher wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><b></b>And ofcourse the mythical defense to that is, lower level charcters grinding thier way up.. right... Grind expansions Gotta love em.</blockquote>You are falling into an all too common trap.. thinking that the purpose of the rest of the game is to provide access to the end game. Its not, its there for enjoyment in its own right, the journey IS the destination for many many people. </blockquote>Its a symptom of modern culture people want instant gratification fast food, credit cards people just don't want to earn things they want to get them for free.  Translated into Games they want to grind mindlessly skipping 95% of the games content hit cap raid mindlessly for Leet Gear then scream bloody murder when their leetness suddenly isn't top of the heap anymore.</blockquote>ehh great for the both of ya.. But reality wise, you go into these zones and places, and its dead.. you go into Desert of flames and it yours the only one. Ive been in Majdul several times as the only person lol.Its nice to dream on these things but we gotta step a bit into whats real and whats not.. Its sickening, I can log onto old eq and go from FoB, To cabeast/west to loio to FV then treck to DL to FM to OT just to find what ? one other person maybe, I've done it as the only person in all those zones... I got lucky when i started the game when i did, there was a population and people that did enjoy going through, But if gotten into it now,  I would have never put up with the game.. Because even though they share name EQ and the same game.. Its two totally different worlds compareing back then to now. Some people do enjoy it, others do not.. But We cant determine its right to have 1k levels and Xhundred AAs and pushing along, just because a small amount somehow do.. And I know lots who do like to go through the stuff but there always is a limit.

Grimlux 03-27-2008 09:53 AM

<cite>digitalbandit wrote:</cite><blockquote><p>So, if they follow suit, they should be announcing the next expansion within the next few months.  Several things I'm looking forward to (if they bring them). - Level cap raise <span style="color: #990000;">- <b>I would be ok if they would make another EOF style expansion. 1-80. Why do people want levels? What does a higher number really mean?</b></span>- Quest line to replace SoD, but NOT the epic <b><span style="color: #990000;">- YES! Also add epic 3.0s and a continuing questline to Mark of Awakened and Claymore series.</span></b>- Content NOT based on EQ1 - <b><span style="color: #990000;">I hope we do stay with EQ lore. If you read the lore, you would be as excited as most of these people.</span></b></p></blockquote>

roces9 03-27-2008 11:23 AM

<cite>[email protected] wrote:</cite><blockquote><cite>digitalbandit wrote:</cite> <blockquote><p><snip></p><p>- Level cap raise <span style="color: #990000;">- <b>I would be ok if they would make another EOF style expansion. 1-80. Why do people want levels? What does a higher number really mean?</b></span></p><snip></blockquote></blockquote>There is waaaay too much 1-70 content out there right now. Every tier has at least two big, underpopulated, zones so full of solo and group content that you need to level lock to finish them all. Shoot, some tiers even have THREE zones that are all underpopulated. The last thing we need is to spread the butter even thinner by adding more lower level zones.

gi 03-27-2008 11:56 AM

I personally would like to see:<ul><li>No Level cap increase yet.</li><li>Some <b><u>different</u></b> advancement sytem to work at that is not Levels or AA.</li><li>Ocean Of Tears expansion. Islands and underwater exploration. </li><li>Lost Dungeons of Norrath. from all accounts it was a well recieved expansion, perhaps we could have something like that.</li><li>Velious. Seems likely this will be the choice anyhow. </li><li>Sword of Destiny style questline.</li><li>L1-20 content, and L70 - 80 content</li></ul>

Ama 03-27-2008 01:16 PM

<cite>digitalbandit wrote:</cite><blockquote>So, if they follow suit, they should be announcing the next expansion within the next few months.  Several things I'm looking forward to (if they bring them). - Level cap raise- Quest line to replace SoD, but NOT the epic- Content NOT based on EQ1</blockquote><p>Personally I do not want the level cap raised again since people are just starting to get their master I spells.  I think it was only recently on Kithicor that the Warlock spell Brood Infestation was discovered.  They should wait atleast 2-3 more expansion like they did with DoF, KoS and EoF before considering raising the level cap. </p><p>Questline to replace SoD, But NOT the epic? Ya this i'll deffinately buy and wouldn't mind seeing something to complement our epic weapon.  Course this would be a pain in the butt since it took the devs a heck of along time to create 24 epic class weapons.  </p><p>Content NOT based on EQ1: maybe, but I wouldn't mind seeing some EQOA content brought into the game. EQOA was a seriously fun game believe it or not and there were alot of great scences out there. </p><p>The Island of Dread was a seriously fun place to go because you needed a solid group just to kill trash mobs.  Trash in our equivelant would be x2 while nameds would be x3-x4 with uber nasty abilities.  Think in all the time I was in EQOA I got only 1/4 the way into IoD.  The Samahans/Scarecrows would kick the snot out of us putting like death wards on the tank.  </p><p>As for more AAs I would see it doable, but it would have to be base class stuff probably Scout, Tank, Priest and Mage.  Maybe have 3-4 lines max with each line leading towards the augmentation/enchancement of 1 ability where it is replaced with a new one.  You could only follow one line and pick up the 1/2 of another ability.  </p><p>For Tanks you could have something like taunt, buff, protection, stance enhancments. </p><p>Priests same deal except have heals, buffs, wards, revives</p><p>Scout ranged attack (Bards it augments spells), stealthed attacks, quick fire attacks (attacks under 15 seconds), poisons. </p><p>Mage direct damage, AoE damage, DoT, buffs</p>

Jovie 03-27-2008 01:43 PM

<p>Whatever is developed, i hope sony starts reducing the clutter treasured and legendary treasure and starts making loot that is a bit more "memorable".</p><p>Looking at eq1's original release and the first few expansions, people would say a name of an item and most people knew about it and there was a desire for it.</p><p>Now if you get some treasure, most of the time it is just some other random item with some stats that you really don't care about.</p>

Rashaak 03-27-2008 01:56 PM

<p>If they don't raise the cap, it will be difficult to sell unless it has something of great value. Lore and background of old EQ1 stuff is kewl, but its not a selling point TBH. Players have to feel this next expansion is going to help them acheive something, become more powerful, etc.</p><p>So...if they were not to raise the level cap...then a new Acheivement tree would possibly have to be introduced. Maybe even some type of 'secondary' class ... i don't know. However, there has to be some type of progression that is an obvious. Not raising the level cap, means they need to raise something else to compensate for it. Whether its 40 more AP points, a new AP tree, or something totally new.</p><p>For the expansion...Velious was melted and is no more accordingly. Odus was the smallest ilse out there and the least populated, but home of the Erudites. I can't see Odus being anywhere near as big as Kunark or even Faydwer. More along the size of DoF. However...for those that remember...The Hole. </p><p>I am placing bets we will be introduced to an under world expansion if Odus is brought back with possibly a new type of animal race...</p>


All times are GMT. The time now is 11:12 PM.

Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.