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-   -   Dungeon Feedback - Kralet Penumbra Zones (https://archive.eq2wire.com//showthread.php?t=899963)

Kander 10-15-2015 11:39 PM

<span style="font-family: 'arial'"><span style="font-size: medium">Welcome to Terrors of Thalumbra beta!</span></span><br /> <br /><span style="font-family: 'Arial'"><span style="font-size: medium">Please post any bugs and/or feedback for the following dungeons (tier listing is the intended level of difficulty, where 1 is the least difficult):</span></span><br /> <br /><ul><li><span style="font-size: medium">Kralet Penumbra: Rise to Power [Heroic] – tier 1</span></li><li><span style="font-size: medium">Kralet Penumbra: Temple of the Ill-Seen [Heroic]– tier 1</span></li><li><span style="font-size: medium">Kralet Penumbra: Tepid Depths [Heroic] - tier 2</span></li><li><span style="font-size: medium">Kralet Penumbra: The Master's Chosen [Heroic] - tier 3</span></li></ul><ul><li><span style="font-size: medium">Kralet Penumbra: Submerged Lair [Event Heroic]– tier 1</span></li><li><span style="font-size: medium">Kralet Penumbra: Uzulu Deep [Event Heroic]– tier 2</span></li></ul><ul><li><span style="font-size: medium">Kralet Penumbra: Rise to Power [Advanced Solo]</span></li><li><span style="font-size: medium">Kralet Penumbra: Temple of the Ill-Seen [Advanced Solo]</span></li><li><span style="font-size: medium">Note: Advanced Solo dungeons are all around tier 1</span></li></ul><ul><li><span style="font-size: medium">Kralet Penumbra: Tepid Depths [Agnostic]</span></li><li><span style="font-size: medium">Kralet Penumbra: The Master's Chosen [Agnostic]</span></li></ul><ul><li><span style="font-size: medium">Kralet Penumbra [Contested] Tier 2</span></li></ul><span style="font-family: 'Arial'"><span style="font-size: medium">They can be entered from aberrant area in Thalumbra.</span></span><br /> <br /><span style="font-family: 'Arial'"><span style="font-size: medium">Also, please make sure you start your thread with the name of the dungeon and the version (e.g. Heroic, Event Heroic, Advanced Solo).</span></span><br /> <br /> <br /><span style="font-family: 'Arial'"><span style="font-size: medium">We thank you greatly for your time and feedback!</span></span>

Enoa 10-24-2015 04:01 AM

Rise to Power (advanced solo): warden/ troub.<br /> <br />Killed three named: Dossvor, Korlaadrec and Drelaakor. <br /> <br />Got timed quests done no problem. Quest didn't update. Felt like there should be more but couldnt' find anything to advanced zone. Elevator up seem to be for no point.<br /> <br />Not sure if we missed something or if zone is bugged?

Enoa 10-24-2015 04:48 AM

<ul><li><span style="font-size: medium">Kralet Penumbra: Temple of the Ill-Seen [Advanced Solo]</span></li></ul><span style="font-size: small">Warden/ Troub</span><br /><span style="font-size: small">Mobs have too many hitpoint. </span><br /><span style="font-size: small">The named all were tank and spank. no scipts that i could detect. </span><br /><span style="font-size: small">A few heroic trash around the zone. All can't be avoided. Dont hit for much but have lots of hitpoints. Merc/PC combo would have trouble with them. </span><br /><span style="font-size: small">KB is annoying</span><br /><span style="font-size: small">Mobs that cleanse all the debuffs are also annoying. </span><br /><span style="font-size: small">Lockout timer is broke</span><br /><span style="font-size: small">No shiny in the zone.</span><br /> <br /><span style="font-size: small">Can't zone out (no clikee on the door)</span><br /> <br /> <br /><span style="font-size: small">I'm assuming this zone is still a work in progress. Like the zone layout and the art though. Would be a cool raid zone with some well placed KB's >< </span>

Kuulei 10-24-2015 05:51 AM

<div class="bbCodeBlock bbCodeQuote" data-author="Enoa"> <aside> <div class="attribution type">Enoa said: <a href="index.php?goto/post&id=6271072#post-6271072" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Rise to Power (advanced solo): warden/ troub.<br /> <br />Killed three named: Dossvor, Korlaadrec and Drelaakor.<br /> <br />Got timed quests done no problem. Quest didn't update. Felt like there should be more but couldnt' find anything to advanced zone. Elevator up seem to be for no point.<br /> <br />Not sure if we missed something or if zone is bugged?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Same, no 'Listener or Speaker' after killing the other 3 named so no updates for the advanced solo daily.

Uncle 10-24-2015 06:32 AM

<div class="bbCodeBlock bbCodeQuote" data-author="Enoa"> <aside> <div class="attribution type">Enoa said: <a href="index.php?goto/post&id=6271081#post-6271081" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><ul><li><span style="font-size: medium">Kralet Penumbra: Temple of the Ill-Seen [Advanced Solo]</span></li></ul><span style="font-size: small">Warden/ Troub</span><br /><span style="font-size: small">Mobs have too many hitpoint. </span><br /><span style="font-size: small">The named all were tank and spank. no scipts that i could detect. </span><br /><span style="font-size: small">A few heroic trash around the zone. All can't be avoided. Dont hit for much but have lots of hitpoints. Merc/PC combo would have trouble with them. </span><br /><span style="font-size: small">KB is annoying</span><br /><span style="font-size: small">Mobs that cleanse all the debuffs are also annoying. </span><br /><span style="font-size: small">Lockout timer is broke</span><br /><span style="font-size: small">No shiny in the zone.</span><br /> <br /><span style="font-size: small">Can't zone out (no clikee on the door)</span><br /> <br /> <br /><span style="font-size: small">I'm assuming this zone is still a work in progress. Like the zone layout and the art though. Would be a cool raid zone with some well placed KB's >< </span></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>to add on this i did this zone brig Kluuron merc<br />the names not having a script except a huge dot curse <br />the KB with a root finisher is a lil over the top IMHO<br />trash hitting for roughly half your hp every 19 sec is def too much<br />see log below needs to be tune down buy about 300kish<br /> <br />(1445663356)[Fri Oct 23 19:09:16 2015] an aberrant magic-eater's Detonation hits YOU for 482351 piercing damage.<br />(1445663317)[Fri Oct 23 19:08:37 2015] an aberrant magic-eater's Detonation hits YOU for 458851 piercing damage.<br /> <br />Uncle brig

Tabri 10-24-2015 03:27 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Kuulei"> <aside> <div class="attribution type">Kuulei said: <a href="index.php?goto/post&id=6271095#post-6271095" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Same, no 'Listener or Speaker' after killing the other 3 named so no updates for the advanced solo daily.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I couldnt figure out how to spawn the last named either cleared the entire zone. Kralet Prenumbra: Rise of Power<br /> <br />Conjurer with defiler Kluuron<br />If the aggressors got to me they hit for 1.3 million damage a hit. I had to send my pet in so he would kill these before they got near me other than that I one shotted everything in zone.

Ansom 10-24-2015 04:23 PM

Rise to Power [Adv Solo]<br /> <br />I have kill every mob in zone, but the quest is still there.<br /> <br />The trash it too hard, the dot with 35% hp damage every 5s... is not ok.

Uncle 10-24-2015 05:56 PM

[Rise to Power [Adv Solo]<br /> <br />the first zone i had to go brig tank set up for dot was ticking hard as ansom stated on top of<br />945k Detonations( when i was not in brig tank set up it was hitting for 1.4 ~1.6 mil) . <br /> <br />also zone seemed unfinshed casue the northern room had what appeared to be a elvator that i ccould not seem to get to function

Chrol 10-24-2015 06:00 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Kuulei"> <aside> <div class="attribution type">Kuulei said: <a href="index.php?goto/post&id=6271095#post-6271095" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Same, no 'Listener or Speaker' after killing the other 3 named so no updates for the advanced solo daily.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Thanks, we'll get that mission fixed.

Trakanom 10-24-2015 06:21 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Uncle"> <aside> <div class="attribution type">Uncle said: <a href="index.php?goto/post&id=6271242#post-6271242" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">[Rise to Power [Adv Solo]<br />also zone seemed unfinshed casue the northern room had what appeared to be a elvator that i ccould not seem to get to function</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I assume there should be an additional switch on the second level or some mechanism of getting up to the thirs, but i could not find anything. So, I shadowstepped up there, killed everything and... still nothing.<br /> <br />Also, detonation really needs toning down.<br /> <br />Re: Temple of the Ill-seen. Completed as assassin (and glaufaye merc I forgot to have assist/protect, so it didn't do much.) Trash is definitely harder than what I would expect, definitely more challenging than the named. Zone layout is kind of fun, though. It would be better if there was a working zone-out.

Tipperton 10-24-2015 07:56 PM

Kralet Penumbra: Temple of the Ill<br /> Named Mob Yagg-Kythor - He casts SPIKES way too often, already has a ton of HP, but when he casts SPIKES, he puts a ward on himself that clears all damage being done, wards him against 1,251,546 damage, & drains power of group. He can be interrupted when casting spikes, however, he casts it every 3 seconds, I have 5 interrupts & cycle them nonstop, can hardly heal & cannot do any damage abilities. Heroic, sure it's to be expected to be a group effort, but for ADVANCED SOLO???? As a healer, I already do LOW dps, but when I cannot even dps because I have to spend all my time interrupting, how am I supposed to kill it. Oh, and I am not solo, I am grouped with a Monk tanking it, but we are both stuck with no more ideas. Is this mob working the way it is supposed to or is it bugged?

Kuulei 10-24-2015 09:55 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Tabri"> <aside> <div class="attribution type">Tabri said: <a href="index.php?goto/post&id=6271195#post-6271195" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I couldnt figure out how to spawn the last named either cleared the entire zone. Kralet Prenumbra: Rise of Power<br />Conjurer with defiler Kluuron<br />If the aggressors got to me they hit for 1.3 million damage a hit. I had to send my pet in so he would kill these before they got near me other than that I one shotted everything in zone.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Warden / Coercer : both of us agreed it should be toned down some. We finally got a copy of our mains over last night and ran both zones.<br />The hardest was <b>Rise to Power</b> with the spike damage and power drain. We worked out a rhythm where the coercer would stun pull the aggressor and we killed it pretty fast however there were a few pulls where there was more than one aggressor. I understand it's an ADVANCED SOLO but the damage does need to be toned down some in my opinion

Kander 10-24-2015 11:54 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Enoa"> <aside> <div class="attribution type">Enoa said: <a href="index.php?goto/post&id=6271072#post-6271072" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Rise to Power (advanced solo): warden/ troub.<br /> <br />Killed three named: Dossvor, Korlaadrec and Drelaakor.<br /> <br />Got timed quests done no problem. Quest didn't update. Felt like there should be more but couldnt' find anything to advanced zone. Elevator up seem to be for no point.<br /> <br />Not sure if we missed something or if zone is bugged?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Other bosses should spawn next build. Thanks for feedback.

Kander 10-24-2015 11:55 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Kuulei"> <aside> <div class="attribution type">Kuulei said: <a href="index.php?goto/post&id=6271310#post-6271310" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Warden / Coercer : both of us agreed it should be toned down some. We finally got a copy of our mains over last night and ran both zones.<br />The hardest was <b>Rise to Power</b> with the spike damage and power drain. We worked out a rhythm where the coercer would stun pull the aggressor and we killed it pretty fast however there were a few pulls where there was more than one aggressor. I understand it's an ADVANCED SOLO but the damage does need to be toned down some in my opinion</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Working on reducing difficulty for next build. Thanks for feedback.

Kuulei 10-25-2015 04:47 AM

<div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6271356#post-6271356" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Working on reducing difficulty for next build. Thanks for feedback.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Just another note, when you zone into <b>Rise to Power </b>you are attacked immediately and if someone is zoning slow, you wind up dead and or knocked off the platform and it makes it difficult to assist your partner OR merc and the mobs have line-of-sight issues. The aggression radius (agro range) dropped a meter or 2 or just remove that very first set into or past the doorway.

Chilton0585 10-25-2015 06:17 AM

<div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6271356#post-6271356" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Working on reducing difficulty for next build. Thanks for feedback.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Please no. Don't nerf <img src="/images/smilies/frown.gif" alt="Frown" />

Ansom 10-25-2015 08:20 AM

I have done an other run on Rice to Power. The named don't count on the Daily Objectives (the slay Boss creatures) and i don't have pick up the usual lockout time (1,30 reset time), but 30min. seems all the kill (trash+named) don't count for setup the lockout time.

Sintropy 10-25-2015 08:25 AM

<div class="bbCodeBlock bbCodeQuote" data-author="Tipperton"> <aside> <div class="attribution type">Tipperton said: <a href="index.php?goto/post&id=6271273#post-6271273" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Kralet Penumbra: Temple of the Ill<br /> <br />Named Mob Yagg-Kythor - He casts SPIKES way too often, already has a ton of HP, but when he casts SPIKES, he puts a ward on himself that clears all damage being done, wards him against 1,251,546 damage, & drains power of group. He can be interrupted when casting spikes, however, he casts it every 3 seconds, I have 5 interrupts & cycle them nonstop, can hardly heal & cannot do any damage abilities. Heroic, sure it's to be expected to be a group effort, but for ADVANCED SOLO???? As a healer, I already do LOW dps, but when I cannot even dps because I have to spend all my time interrupting, how am I supposed to kill it. Oh, and I am not solo, I am grouped with a Monk tanking it, but we are both stuck with no more ideas. Is this mob working the way it is supposed to or is it bugged?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />We finally did it!, but like Tipperton said, I don't think this is intended. If you missed a single interrupt there was no way to have enough power to take the fight all the way through.

Bloodguts 10-25-2015 07:48 PM

<ul><li><span style="font-size: medium">Kralet Penumbra: Rise to Power [Advanced Solo]</span></li></ul><span style="font-size: small">Zone is missing the last 2 bosses. No way to progress through the zone.</span><br /><span style="font-size: small">Mobs die quickly, but hit as if we were in a Heroic Zone. So i'm guessing they have the max health of a solo zone but the dmg from the Heroic.</span><br /><span style="font-size: small">Required me to kite everything while I shot the trash down. Detonation was doing almost my entire health in damage.</span><br /><span style="font-size: small">No shineys spawned after clearing the zone.</span><br /><ul><li><span style="font-size: medium">Kralet Penumbra: Temple of the Ill-Seen [Advanced Solo]</span></li></ul><span style="font-size: small">Weird zone layout. </span><br /><span style="font-size: small">Mobs had heroic dungeon health but they hit for almost nothing, as per usual solo zones.</span><br /><span style="font-size: small">Was able to clear the zone although took me a bit longer due to mob health.</span><br /><span style="font-size: small">Didn't find any shineys after clearing the zone.</span>

Kander 10-25-2015 09:02 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Amaitae"> <aside> <div class="attribution type">Amaitae said: <a href="index.php?goto/post&id=6271650#post-6271650" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Rise to Power, adv solo:<br />I like the suicide bomb from mobs and getting ambushed from several directions.<br />No finishing loot, something seems broken there.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />These issues should be resolved tomorrow.

Kander 10-25-2015 09:02 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Kuulei"> <aside> <div class="attribution type">Kuulei said: <a href="index.php?goto/post&id=6271433#post-6271433" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Just another note, when you zone into <b>Rise to Power </b>you are attacked immediately and if someone is zoning slow, you wind up dead and or knocked off the platform and it makes it difficult to assist your partner OR merc and the mobs have line-of-sight issues. The aggression radius (agro range) dropped a meter or 2 or just remove that very first set into or past the doorway.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />We'll take a look at it.

Amaitae 10-25-2015 09:07 PM

in Temple of the Ill-Seen adv. solo:<br />-all mobs seem to have a little bit more hp compared to the other advanced solos.<br />-and clipping or no texture from under the bridge:<br /><img src="http://i.imgur.com/MQETstR.png" class="bbCodeImage LbImage" alt="[IMG]" />

Kander 10-25-2015 09:14 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Amaitae"> <aside> <div class="attribution type">Amaitae said: <a href="index.php?goto/post&id=6271661#post-6271661" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">in Temple of the Ill-Seen adv. solo:<br />-all mobs seem to have a little bit more hp compared to the other advanced solos.<br />-and clipping or no texture from under the bridge:</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>They do, this will be fixed tomorrow's build.

Kander 10-25-2015 09:19 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Chilton0585"> <aside> <div class="attribution type">Chilton0585 said: <a href="index.php?goto/post&id=6271454#post-6271454" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Please no. Don't nerf <img src="/images/smilies/frown.gif" alt="Frown" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Sorry, but these are actually supposed to be the easy advanced solo zones.

Chilton0585 10-26-2015 03:48 AM

<div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6271670#post-6271670" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Sorry, but these are actually supposed to be the easy advanced solo zones.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The word easy just leaves a bad taste in my mouth. Everquest 2 is a game. You can lose a game. If you can't lose, you're not playing a game, you're doing chores =

Uncle 10-26-2015 04:12 AM

Rise to Power, adv solo<br /> <br />trash still hitting for about 1 mil with detonation but was doable if my merc healed me that I can live with.<br /> <br />temple adv solo<br /> <br />named hp was still lil high but trash damage was at tuned nicely for my taste<br /> <br />Unclebrig

Amaitae 10-26-2015 08:26 AM

Rise to Power, adv solo:<br />I like the suicide bomb from mobs and getting ambushed from several directions.<br />No finishing loot, something seems broken there.

Kander 10-26-2015 05:51 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Uncle"> <aside> <div class="attribution type">Uncle said: <a href="index.php?goto/post&id=6271804#post-6271804" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Rise to Power, adv solo<br /> <br />trash still hitting for about 1 mil with detonation but was doable if my merc healed me that I can live with.<br /> <br />temple adv solo<br /> <br />named hp was still lil high but trash damage was at tuned nicely for my taste<br /> <br />Unclebrig</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Should be lots of tweaks in today. Please let us know what you think.

azcn2503 10-26-2015 06:56 PM

Please be aware that I have identified a number of issues with Kralet Penumbra: The Master's Chosen [Agnostic]. However, the issues are not limited to just this dungeon. It seems that all of the new agnostic dungeons have the same issue, so I have made a new topic here detailing the ones I have identified: <a href="https://forums.daybreakgames.com/eq2/index.php?threads/agnostics.564745/" class="internalLink">https://forums.daybreakgames.com/eq2/index.php?threads/agnostics.564745/</a> Thanks.

Kander 10-26-2015 11:49 PM

<div class="bbCodeBlock bbCodeQuote" data-author="azcn2503"> <aside> <div class="attribution type">azcn2503 said: <a href="index.php?goto/post&id=6272065#post-6272065" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Please be aware that I have identified a number of issues with Kralet Penumbra: The Master's Chosen [Agnostic]. However, the issues are not limited to just this dungeon. It seems that all of the new agnostic dungeons have the same issue, so I have made a new topic here detailing the ones I have identified: <a href="https://forums.daybreakgames.com/eq2/index.php?threads/agnostics.564745/" class="internalLink">https://forums.daybreakgames.com/eq2/index.php?threads/agnostics.564745/</a> Thanks.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />We're aware.We are looking at it today.


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