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-   -   Target window two thumbs up! (https://archive.eq2wire.com//showthread.php?t=523418)

Finora 10-24-2012 08:13 PM

<p>I'm appreciating the Vanguard-like distance indicator on the target window.  It's a small thing but nice nevertheless.</p>

Terrogaunt 10-24-2012 08:23 PM

<p>Glad you like it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>The next update will set it to default to off (since not everyone wants to see it). When that happens, just be sure to re-enable it from Options>User Interface>Name and Chat Bubble</p>

Lylah 10-24-2012 11:58 PM

<p>Curious what determines this (hitbox?)- was in Sleeper's Tomb solo instance and had Frost at 0 distance when it would have been 10+ meters with other mobs (while zero for these others mobs means standing in the same spot.)</p><p>Will look again after update.</p>

ZUES 10-25-2012 01:51 AM

<p>I noticed this today. Forgive me but why is distance important? If we get agro the numbers drop like a rock. Wow. Is there some strat in this or something I'm missing here?</p>

Neiloch 10-25-2012 03:12 AM

<p><cite>ZUES wrote:</cite></p><blockquote><p>I noticed this today. Forgive me but why is distance important? If we get agro the numbers drop like a rock. Wow. Is there some strat in this or something I'm missing here?</p></blockquote><p>Wow.</p><p>Yes. there are lots and lots of strats dependent on distance. So many fights. Right now we get someone to figure out distances and mark them for reference since that particular person/class doesn't need to move much to be effective. Simply <em>playing</em> a ranger needs almost constant awareness of distance to target.</p>

Lethlian 10-25-2012 03:06 PM

<p>I have to agree I love this new distance mechanic in the target window. If possible I would love to implore you guys having this feature added to live asap <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Respectfully,</p><p>Lethlian</p>

lodgepark8485 10-25-2012 11:37 PM

<p>Would be really nice to have the ability to change the color of the displaying number depending on the distance too.  Similar to targets health percentage colors.  So for example wizards know when they're within 10 meters at a quick glance for Thunderclap, fusion, etc.  And for others knowing when they've jousted out far enough for an AE.  Seeing a color is alot faster to register than reading a number.</p>

Soresha 10-26-2012 05:05 PM

<p>Nice addition! As someone who came from Vanguard I've missed this.</p><p>Can we have the rotating compass point arrow graphic showing which direction the target is in too please</p><p>And if we're stealing things from that game.... encounter window?? pleasepleaseomgplease? Come on, you've got my hopes up now. Don't let me down. I'll wait. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Drumstix 11-10-2012 03:21 AM

<p>Posted bug and an inquiry here:</p><p><a href="http://forums.station.sony.com/eq2old/posts/list.m?topic_id=524054" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2o...topic_id=524054</a></p>

Barx 11-13-2012 12:25 AM

<p>One quick suggestion: the option to enable the distance meter should be under Options>User Interface>Targeting Windows, not where it currently is under Name & Chat Bubble.</p><p>The name & chat bubble is the stuff that appears over a mob's head in the 3D game world, and the distance meter has nothing to do with that element. It's purely an element of the target / implied target windows, so it really makes more sense for the option for it to be under Targeting Windows.</p><p>(I say this because it took me far too long to find this option in the options window... heh)</p>

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