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-   -   Revised/Consolidated: 45 Points of Awesome-O for EQII PvP > EDITED 12-23-2011 1:11 AM -7 GMT (https://archive.eq2wire.com//showthread.php?t=501059)

Seliri 06-01-2011 09:18 PM

<p><span style="color: #ff9900;"><strong>Added 3a-c, 4a, <span style="color: #ff0000;">5a,</span> 6a, 7a-d, 11c, 16e-f, 20a-b, 24a, 25a-b, 32-45, <em><span style="color: #ff0000;">Conclusive Rage</span></em>; Edited 3-<span style="color: #ff0000;">5</span>, 9, <em><span style="color: #ff0000;">11, 16</span></em>-17, 22, 25, 29, 41-<span style="color: #ff0000;">43</span>; Removed 22a</strong></span></p><p><span style="color: #ff9900;"><strong>Link Here:</strong></span></p><p><a href="http://www.tinyurl.com/32poafep" target="_blank"></a><a href="http://www.tinyurl.com/32poafep" target="_blank"></a><a href="http://www.tinyurl.com/45PoAfEP" target="_blank">http://www.tinyurl.com/45poafep</a></p><p><span style="color: #ff9900;">...continued in 2nd post...</span></p><p><span style="color: #ff6600;">#23 & #28 are optional, not priority, but would be nice eventually, if ever.</span></p><p><span style="color: #ff6600;">73 points total w/ tallied subsets, discluding optional revisions (80 total, otherwise).</span></p><p><em><strong><span style="color: #ff0000;">PvP LAW...not theory -- see: Conclusive Rage in 2nd post.</span></strong></em></p><p><span style="color: #ff6600;">Maybe this might just be a future rubric for EQ Next, considering the workload relative to payoff.</span></p><p><span style="color: #ff6600;">Feel free to contribute your yeas/nays/analysis (though objection shall likely be met with vicious, vehement dejection). =]</span></p><p><span style="color: #ff6600;"> </span></p><p><span style="color: #ff6600;">1.) Return overland immun. to 30 sec</span></p><p><span style="color: #ff6600;">2.) REMOVE city PvP rules from T2 contested</span></p><p><span style="color: #ff0000;">3.) Start LVL locking at LVL 10</span></p><p><span style="color: #ff0000;">3a.) No extreme competency adoption curve</span></p><p><span style="color: #ff0000;">3b.) No invisibility/stealth totems</span></p><p><span style="color: #ff0000;">3c.) Not as many overpowered effects</span></p><p><span style="color: #ff6600;">4.) Revamp <em><strong>ALL</strong></em> contested dungeons to be difficult & drop PvP-viable armor/accessories (<em><strong>including interoperable PvE/PvP WAR RUNES</strong></em>)</span></p><p><span style="color: #ff6600;"><strong><span style="color: #ff0000;">4a) Due to population limits, <em>on top of ALL other normal contested dungeons</em>, only revamp TSO & SF instances for decent, basic PvP drops in choose-a-loot chests like tradeskill apprentice items are found now.</span></strong></span></p><p><span style="color: #ff6600;">5.) Return writ givers to overland zones only <em><strong>& erase 10-charge poster format</strong></em></span></p><p><span style="color: #ff6600;">5a.) Writ givers would stay in Qeynos/Freeport, as they're now contested, <em><strong>but they couldn't stay in other cities or guild halls (refunds a given)</strong></em></span></p><p><span style="color: #ff6600;">6.) Unnerf crowd control/charm</span></p><p><span style="color: #ff6600;">6a.) Remove & refund "Runed Victim's Skull"</span></p><p><span style="color: #ff6600;">7.) Merge PvE/PvP crit mit & procs</span></p><p><span style="color: #ff0000;">7a.) Hardmode PvP gear must be equal to easymode raid gear in PvE, regular PvP gear equal to heroic PvE gear.</span></p><p><span style="color: #ff0000;">7b.) Hardmode PvE gear, "In PvP", should be equal to normal PvP gear (NOT the HM PvP gear from #16); Easymode PvE gear to crafted PvP gear (<em>see: 33a on PvP competency adoption curve increase</em>; Heroic PvE gear quiite a bit weaker than crafted PvP gear (<em>see: 33a on PvP competency adoption curve increase</em>).</span></p><p><span style="color: #ff0000;">7c.) Raiders are often discouraged from PvPing due to their labor not paying dividends, ditto with PvPers & PvEing -- players tend to prefer 1, but open to the other when labor is respected.</span></p><p><span style="color: #ff0000;">7d.) Rebalancing current PvP gear may be needed w/ added jewelry. Split CB/Pot between the 2, replicate w/ PvE gears "In PvP" tab</span></p><p><span style="color: #ff6600;">8.) Don't split PvE/PvP MA/Crit Bonus/Potency</span></p><p><span style="color: #ff6600;">9.) Adjust PvE EM/HM "In PvP" crit. mit./CB/Pot/MA/Flurry values</span></p><p><span style="color: #ff6600;">10.) Apportion Toughness if survivability requires more edits</span></p><p><span style="color: #ff6600;"><strong>7-10 Summarized.) Respect the desires that 80% of your playerbase has for contested & interoperable PvP/PvE content with great longevity (see: majority sentiment in Dorsan's free transfer thread & [email protected]'s Battleground's section thread)</strong></span></p><p><span style="color: #ff9900;">11.) Do not modify the classic PvP rank system. Upping titles is now easymode, zerg mentality is reinforced due to fame gains being less precious.</span></p><p><span style="color: #ff9900;">11a.) Rarely anyone is getting PvP ranked BECAUSE THERE IS NO REST with off-the-record engagements as there USED to be.</span></p><p><span style="color: #ff9900;">11b.) People enjoy being careless & dying/ganking - most simply die/gank too much to amass enough PvP rank XP.</span></p><p><span style="color: #ff9900;"><strong>11c.) Add PvP rank toggle (1 week reuse, 30 sec casting -- clears PvP rank, abstains from participation) & <em>flag those opting out with an asterisk at the end of their name, both in the target window & open world</em></strong></span></p><p><span style="color: #ff6600;">12.) REMOVE Toughness & crit mit from PvP gear < LVL 80 (toughness & crit mit were for SENTINEL'S FATE 90s)</span></p><p><span style="color: #ff6600;">13.) Remove reflect & ward procs from lowbie PvP gear & go for abil. mod, ptncy, cc</span></p><p><span style="color: #ff6600;">14.) Unnerf Illusionist power regen</span></p><p><span style="color: #ff6600;">15.) Unnerf Fury & Mystic mythicals</span></p><p><span style="color: #ff9900;">16.) Work to provide a hardmode version of PvP gear with 40-80 trinkets from EACH TSO/SF contested dungeon & instance MADE CONTESTED & LVL 90 prorated (battlegrounds would have their own elite bracket [AA/gear/spell/ca requirements])</span></p><p><span style="color: #ff9900;">16a.) Partial trinket combinations would produce a random, premade accessory, with multiples to be fused together, or into armor, etc.</span></p><p><span style="color: #ff9900;">16b.) Trinkets would be themed relative to: runes, gems, crystals, fabrics, paddings, patches, threads, links, plates, clasps, bolts, incantations, imbues, inscriptions, boiling, hammering, flashing, puncturing, searing, compression, expansion, curing, soaking, heating, cooling, tearing, melting, casting, sanding, buffing, welding, chiseling, sculpting, painting, catalyzing, magnetizing (33 trinket modz FTW!)</span></p><p><span style="color: #ff9900;">16c.) Partial trinket combinations should require at least 100-500 kills in all encounter sizes, up to a full group (while solo, in a duo, trio, etc).</span></p><p><span style="color: #ff9900;"><strong>16d.) Require 100-150 writs completed from a HARDMODE PvP WRIT AGENT, which only appears in zones flagged as a PVP HOT ZONE for the day (item finalization)</strong></span></p><p><strong><span style="color: #ff9900;">16e.) Offer PvP war runes (PvE functional) through this system, as well</span></strong></p><p><span style="color: #ff6600;"><strong><span style="color: #ff0000;">16f.) Due to population limits, only revamp TSO & SF instances for PvP trinket drops.</span></strong></span></p><p><span style="color: #ff6600;">17.) Replace the guild strategist flag with a "track lock 3 targets unimmune for 3+ minutes" (on PvP servers only -- refunds a given)</span></p><p><span style="color: #ff6600;">18.) Disable zonewide entry (on PvP servers) </span></p><p><span style="color: #ff6600;">19.) Restore warfields with victory bonuses in the following way:</span></p><p><span style="color: #ff6600;">- PvP writs completed during active warfields should reward double tokens. THIS would put the focus back on open world PvP & organization.- Warfields victors should be given their choice of:· 10% mount speed· 20% in-combat runspeed· 5 Crit Bonus· 15 pet crit bonus· 5% spell double attack· 5% flurry· 15% AOE auto attack· +5 meters spell/combat art range· 10% Reuse· 20% Casting· +50% Adv./Trade/AA XP (stacks w/ mentoring & potions)· 30 DPS/Haste proc 2x/min (35 sec duration, stacks w/ all item procs)· -10% resistability (combat art & spell applicable)· Potion/Signet/Relic/PvP trinket/Tinkered item reuse HALVED (100% reduced) & failure chances removed· Fear (5 sec duration, 30 m range, 1 min reuse, no dmg, 1 sec casting [unaffected by casting speed])· 75% snare (10 sec duration, 30 m range, 1 min reuse, no dmg, 1 sec casting [unaffected by casting speed])· Single group instance timer reset (usable ONCE a day on ONE instance; players can NOT enter an instance reset w/ this feature if they already have done so that day)· Adornment extrication (usable ONCE biweekly, every 2 weeks, this would let a player remove an adornment from an item)· Equipment liberator (usable ONCE monthly, this would let a player unattune 1 item)  - Warfields bonuses would last until that character logged off, or until the opposing faction won a warfields of that player's tier.</span></p><p><span style="color: #ff6600;"><strong>20.) ERASE EQ2X SEGREGATION & restore the live servers to their rightful place with guaranteed trial inductees -- make ALL servers revolve around the F2P model & CHANGE the Gold plan so that it's equivalent to current 1 month subscriptions</strong></span></p><p><span style="color: #ff6600;"><strong>20a.) With #20 accomplished...open Freeport up to 2 weeks of free transfers to Nagafen (<em>F2Pers originally had no PvP option</em>)</strong></span></p><p><span style="color: #ff6600;"><strong>20b.) CUT IN HALF the cost of transfers to Nagafen from all other servers</strong></span></p><p><span style="color: #ff6600;">21.) UNDO EXILED BASTARDIZATION FOR THE FREEDOM OF THE PEOPLEES!1!</span></p><p><span style="color: #ff6600;">22.) Close battlegrounds from PvP servers from <strong>Thurs-Mon</strong></span></p><p><span style="color: #ff6600;">23.) In regard to future warfields/battlegrounds/public quest scenarios beyond the bland & cookie cutter, consider:</span></p><p><span style="color: #ff6600;">23a.) Antonica/Commonlands theme (maybe to be recycled for all warfield zones considering...the budget) ;P</span></p><p><strong><em><span style="font-size: x-small;">[email protected] wrote:</span></em></strong></p><blockquote><p><span style="color: #ff6600;"> Also, if PvP objectives are to be continually added to open world zones, I'd like to see offerings that aren't the cliche "territory capture, hold this item, or caoture the flag".</span></p><p><span style="color: #ff6600;">There are TONS of unique things that can be done.</span></p><p><span style="color: #ff0000;">Freeportian Gnomes, Qeynosian Koada'Dal</span></p><p><span style="color: #ff6600;">There can be Gnomish refining trains engineered to run off of player bodies or sacred Koada'Dalian ships blessed to harvest energy from sanctifying and redeeming corrupted corpses.</span></p><p><span style="color: #ff6600;">Players would have to attach tinkered chains or cast elven binds to drag the body to a pegasus-drawn wagon, or a Gnomish inflated hovercraft depot, to then drive the load for filling the train's boiler firebox or the ship's rune energizer. 6 bodies would be one shipment.</span></p><p><span style="color: #ff6600;">Once the train or ship made a full pass around the zone (say, Nektulos Forest & Thundering Steppes or Enchanted Lands and Zek the Orcish Wastes), four outer bases and 1 central base could all activate, requiring delivery of refined/blessed shipments to power a force field or energy cannon.</span></p><p><span style="color: #ff6600;">To activate the cannon or force field would require 3 hovercraft/pegasus-wagon deliveries to these auxiliary bases and 6 to the primary (18 total), wherein all opposition would be destroyed or repelled into the nearest overland zone as control is obtained and faction bonuses are awarded.</span></p><p><span style="color: #ff6600;">Defenders would have to maintain at least 3 deliveries fueling the outer bases and 6 in the center, and an excess could be stored in a way where attackers could steal shipments back out, to bring them to their own demolisher ship/train.</span></p><p><span style="color: #ff6600;">These demolisher bases of the attackers have 3 pegasus wagons or inflated hovercrafts that activate if the Gnomish refining train/sacred Koada'Dalian ship make a full pass around the zone).</span></p><p><span style="color: #ff6600;">Attackers would win by holding off the process for the time limit of the procession, say, 40 minutes or an hour.</span></p><p><span style="color: #ff6600;"> </span></p><p><span style="color: #ff6600;">At that point, if attackers won the primary goal, the ship could crash or the train could experience explosions in some of its cars, wherein the follow-up scenario would be for defenders using the 3 wagons/hovercrafts available to drag the ship or train back to its original maintenance station for repairs.</span></p><p><span style="color: #ff6600;">Attackers would win by holding off this process for 30 minutes (hovercraft/pegasus wagons would be snarable and travel at 60% runspeed).</span></p><p><span style="color: #ff6600;">If offense won this secondary objective, a mother ship or an army of clockwork menaces and helicopters would come to drag the refining train or sacred ship back to its hub, killing enemies within 80 meters with blue or red laser beams. This would take 3 minutes.</span></p><p><span style="color: #ff6600;">Therein, the original objective would begin anew, with the attackers receiving a bonus of their choice for the next round of the primary objective, selected upon zone entry.</span></p><p><span style="color: #ff6600;"> </span></p><p><span style="color: #ff6600;">If defenders won the primary goal, then the alternative secondary objective would be for attackers to bring 1 destructive shipments to these outer bases and 2 to the central, with the time limit also being 30 minutes here (defenders would win if progression was halted for that long).</span></p><p><span style="color: #ff6600;">If offense won, then the bases would be destroyed, but an army of Koada'Dalian ships or clockwork menaces/helicopters/dragons would come to destroy the attackers present at these bases and repair them.</span></p><p><span style="color: #ff6600;">And again, the primary objective would reset with the restoring army taking 3 minutes to repair bases and restart the primary objective, where the victorious faction could choose a bonus of their choice upon zone entry.</span></p></blockquote><p><span style="color: #ff6600;">Much thanks to Splash Damage/id Software for cultivating a fascination with quality multiplayer objectives from Return to Castle Wolfenstein: Enemy Territory.</span></p><p><span style="color: #ff6600;"> </span></p><p><span style="color: #ff6600;">23b.) Moors of Ykesha Warfields</span></p><p><span style="color: #ff6600;">I thought of another one for Moors of Ykesha a long time ago, & reconstructing the pieces, I'd have it deal with 2 leprechauns, evil rainbows, pots of gold, mallets, & possessed demon bunnies.</span></p><p><span style="color: #ff6600;">Essentially, a player of each faction could get chosen for a variety of reasons to be uber buffed out, & others must strive to conquer him, with winning possibly tally/score based, per team.</span></p><p><span style="color: #ff6600;">Not in the brainstormy mood atm & I could flesh this premise out into a clear & concrete concept, but the point is just that, there's more than the mundane out there for PvP objectives.</span></p><p><span style="color: #ff6600;">No offense... =[</span></p><p><span style="color: #ff6600;"> </span></p><p><span style="color: #ff6600;">23c.) A Thurgadin concept I dug up from a thread on them there eq2f place...</span></p><p><strong><em><span style="font-size: x-small;">Seliri wrote:</span></em></strong></p><blockquote><p><span style="color: #ff9900;">Nother nifty PQ to muse on might be off Thurgadin docks, requiring sea-level duties & water-walk/mid-depth functions as well.i.e. maniacal, engineered uber octopus seeks to harvest 5 sunken ships of goahmari imbued velium to fuse his beak & spiked suction cups with the power to thrash down the gnomish dockworkers.defenders would be required to dig pits & operate gnomish sea subs to push the boats into the ditches.electrostatic gnomish fields would also have to be maintained from random spawns in the ocean at mid-level, to ward off a surplus of octopi that would snare & debuff players. octopi of elevated difficulty would be stunned & crackle with electricity while the process is maintained.once buried, arcane barriers would have to be constructed using energy from the tougher octopi that would then have to be released & defeated.hard mode could include the evil maniacal octopus having to be tanked by at least 2 groups, who spawns adds every 10%.</span></p></blockquote><p><span style="color: #ff6600;">23d.) A revamp of the Ring War public quest I forgot to crop from the Velious Fail thread at eq2f.</span></p><p><strong><em><span style="font-size: x-small;">Seliri wrote:</span></em></strong></p><blockquote><span style="color: #ff9900;">Just adjacent to Ring War is some crazy cool, iceberg river, & nobody had an idea to have some awesome master wurm lord try to flood a contingent of othmir at the mouth of the river?Would make for an extraordinary PQ, having to build dams at each of these consecutive waterfalls with a select few being overwhelmed by water to be thrown down the waterway & melded into some ice freeze 50-100 yards away, guarded by wurms.Time limit constraints could be put on freeing these players or less othmir assistants could be afforded in dam building & more wurms would appear to work at deconstructing parts of the dam just built.</span></blockquote><p><span style="color: #ff6600;">23e.) Storm Gorge musings cropped from the Velious Fail eq2f thread.</span></p><p><strong><em><span style="font-size: x-small;">Seliri wrote:</span></em></strong></p><blockquote><span style="color: #ff9900;">The rime could've actually been given some siege equipment to burn down, requiring the application of certain PQ-obtained items in a particular order.Things like trenches could've been required to have been dug, etc, etc, there's TOO MUCH to think of when considering the machinations of a conventional bronze/iron age siege & again I'm underwhelmed by the lack of uniquity & innovation here.</span></blockquote><p><span style="color: #ff6600;">Trenches couldve been to shoot a contingent of energy mortars while avoiding intense cannon waves from the reinforced Thurgadin wall.</span></p><p><span style="color: #ff6600;">The wall couldve actually had an underground network with "oil pots" to enflame "burrowing siege machines", both of which could require the bodies of mobs/players to fuel.</span></p>

Oobo 06-01-2011 11:53 PM

<p>OMG not ONLY do u have to spam this BS and spam quote it in EVER single thread of someone elses threads no matter thier topic but NOW you have to make new threads fo your own also?</p>

Seliri 06-02-2011 02:22 PM

<p><span style="color: #ff6600;">24.) Allow PvP while flying</span></p><p><span style="color: #ff6600;">24a.) Incorporate knock-backs into aerial combat.</span></p><p><span style="color: #ff6600;">25.) Disable leaping/gliding/flying on Nagafen at least <strong>Thursday - Monday</strong> (Tues/Wed being leaper/glider days)</span></p><p><span style="color: #ff6600;">25a.) Return ground mount runspeed to the old norms <strong>Thursday - Monday</strong></span></p><p><span style="color: #ff6600;">25b.) On non-leaper/flier/glider days, a portal to Drunder w/ a 10 sec cast time would be placed in the nearest convenient location</span></p><p><span style="color: #ff6600;">26.) End warfield downtime, instate only a 10 min hiatus between next round initiation</span></p><p><span style="color: #ff6600;">27.) The dungeon finder & battlegrounds must be sure to not allow entry if engaged in combat, as well. Can't remember if that's still a problem for battlegrounds or not. ;o</span></p><p><span style="color: #ff6600;">28.) Faction balance fame reset nullification as an incentive to betray (tallies should be assembled per tier, 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70-79, 80-89, 90)</span></p><p><cite>[email protected] wrote:</cite></p><div><blockquote><p><strong><span style="color: #ff6600;">3.) Faction Balance - Yes, players can choose what faction they play in, but why let the life of the game suffer?</span></strong></p><p><span style="color: #ff6600;">A. On Nagafen, Qeynos UNDOUBTEDLY outnumbers Freeport at level 90. This results in unenjoyable warfields, due to the lack of a contest.B. Open betrayal ABSENT <span style="text-decoration: line-through;">SPELL</span> FAME LOSS according to the relative tier/faction imbalance.- Players would be warned, UPON STARTING OR PROGRESSING the questline that would make them an Exile, that they would keep their <span style="text-decoration: line-through;">spells</span> fame if they successfully betrayed to the needy opposite faction & remained the same class.- Players would also be warned that, if they tried to return to the faction w/ an active player surplus/excess, they would lose their <span style="text-decoration: line-through;">spells</span> fame.B1. If a player is active (clocking in feats that would award adventurer XP) for 3+ hours a week, they are included in the weekly "balance" tally as "active players".B2. The tally would be recounted every week during a server downtime, to ensure no extra load would be on the server to accomodate this algorithm for equity.- The algorithm would check to see if adventurer XP would've been awarded at 5 minute intervals (once every 5 mins).- 36+ confirmed 5 minute intervals of adv. XP gain would tag a character an "active player"- After 40 confirmed 5 minute intervals of adv. XP gain, the algorithm would ignore review of that player, to bypass unnecessary strain on the bandwidth performing these calculations.B3. "Welcome_Info" would display how many more players in your tier could betray & keep your <span style="text-decoration: line-through;">spells</span> fame.- Active players wouldn't subtract from the allotment of "smuggled" betrayers required to obtain balance UNTIL they SUCCESSFULLY switched from good to evil, or vice versa.- If the allotment is reached, players would be warned of their impending <span style="text-decoration: line-through;">spell</span> fame loss UPON STARTING OR PROGRESSING the questline that would make them an Exile.- Active players already Exiled during the tally would be disregarded from the active player countB4. Balance Tally Example:- Freeport has 593 LVL 90 active players (doing feats that would otherwise award adv. XP for 3+ hrs/week)- Freeport has 904 LVL 90 inactive players (doing feats that would otherwise award adv. XP for less than 3 hrs/week)- Qeynos has 864 LVL 90 active players- Qeynos has 1203 LVL 90 inactive players- Qeynosian "Welcome_Info" menus would identify 271 <span style="text-decoration: line-through;">spell-reserving</span> fame-reserving slots of SUCCESSFUL betrayal to the opposite faction, as the same class.</span></p></blockquote></div><p><span style="color: #ff6600;">29.) More novel PvP mounts (flying/leaping,<strong><em> toggleable combinations of all mount types</em></strong>, etc)</span></p><p><span style="color: #ff6600;">30.) Actual PvP rank seasons with associated leaderboards & quality rewards</span></p><p><span style="color: #ff6600;">30a.) Choice of PvE item granted & made PvP (custom item name) -- "made PvP" is a possibly null condition if PvE/PvP separation is appropriately abolished</span></p><p><span style="color: #ff6600;">30b.) Choice of item having class restrictions removed (custom item name)</span></p><p><span style="color: #ff6600;">30c.</span><span style="color: #ff6600;">) </span><span style="color: #ff6600;">Choice of mount granted & given PvP on top of its normal PvE mods (custom mount name)</span></p><p><span style="color: #ff6600;">30d.)</span><span style="color: #ff6600;"> </span><span style="color: #ff6600;">Choice of account amnesty (perma-ban lifting)</span></p><p><span style="color: #ff6600;">30e.</span><span style="color: #ff6600;">) </span><span style="color: #ff6600;">Custom appearance gear texture & particle effect (custom item names)</span></p><p><span style="color: #ff6600;">30f.</span><span style="color: #ff6600;">) </span><span style="color: #ff6600;">Custom mount appearance texture & particle effect (custom item names)</span></p><p><span style="color: #ff6600;">30g.</span><span style="color: #ff6600;">) </span><span style="color: #ff6600;">Custom title</span></p><p><span style="color: #ff6600;">31.) Actually instate cross-faction chat through either "/shout" or "/ooc". We were told one would be, & we're wrongly left with only "/say" as cross-faction. Please fix ASAP.</span></p><p><span style="color: #ff0000;">32.) <strong><em>STANDARDIZED</em></strong> (CC, CM, Adept 3s/Masters, AAs, class set-ups [<strong><em>2 Priest 1 DPS 1 Bard 1 Enchanter 1 Fighter, queue as raid leader or raider w/ configurable class reqs per group if raid leader queuing</em></strong>]) raiding included in the PvE dungeon finder</span></p><p><span style="color: #ff6600;">32a.)</span> <span style="color: #ff6600;"><strong>As it is, casuals do not have a form of pursuing competent raid progression, & THAT NEEDS TO CHANGE.</strong></span></p><p><span style="color: #ff6600;">32b.)<strong> This form of instanced gearing wouldn't qualitatively/quantitatively affect PvP due to rarity in forming a competent team on top of the RNG chance to loot.</strong></span></p><p><strong></strong></p><p><span style="color: #ff6600;">33.) PvP competency's adoption curve must increase -- long-term dedication is reduced if rewarded too rapidly (see: Rift & WoW for a steady playerbase w/ extensive timesink requirements.) </span></p><p><span style="color: #ff6600;">33a.) </span><span style="color: #ff6600;"><strong><em>Crafted PvP gear's potency needs to be REDUCED to match the potency of the prior PvP set.</em></strong></span></p><p><span style="color: #ff6600;">33b.)</span> <span style="color: #ff6600;"><strong><em>Heirloom PvP tokens must have such a tag erased.</em></strong></span></p><p><strong><em><span style="color: #ff0000;">33c.) Increase DoV PvP gear token cost (battlegrounds & open world). A MISTAKEN low cost limits incentive for LVL locking. A FLAWED low cost limits largescale PvP presence & desire.</span></em></strong></p><p><span style="color: #ff6600;">34.) Restore old spire delay & add it to druid ring useage (even player druid rings)</span></p><p><span style="color: #ff6600;">35.) End castable spire portals</span></p><p><span style="color: #ff6600;">36.) Erase global bells & introduce the old bell system (refunds a given)</span></p><p><span style="color: #ff6600;">37.) Remove druid/wizard port/spires/world bell from guild halls (city bells only -- refunds a given)</span></p><p><span style="color: #ff6600;">38.) Disable quest/raid items that zone players into T9 zones/raid zones.</span></p><p><span style="color: #ff6600;">39.) Re-enable passive taunts.</span></p><p><span style="color: #ff6600;">40.) Unnerf priest cures.</span></p><p><span style="color: #ff6600;">41.) Unnerf the Dirge's Cacophany of Blades (CoB) loss of interruption.</span></p><p><span style="color: #ff6600;">42.) Remove permanent immunity in Sentinel's Fate (Moonfield Hamlet in Stonebrunt Highlands & Paineel in Sundered Frontier).</span></p><p><span style="color: #ff6600;">43.) Add a 45 sec countdown timer to enter the dungeon maker, playermade dungeons, & published homes.</span></p><p><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;">44.) Auto</span>-hide mercenaries in PvP (<strong>urgent -- hotfix ASAP</strong>).<span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><div><div><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff0000;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff0000;"><div><div><p><strong></strong></p><p><span style="color: #ff0000;">45.) Refugees seeking to leave Nagafen due to preferring post-apocalypse PvP annihilation -- with all its current carebear accoutrements -- could be allowed to do so.</span></p><p><span style="color: #ff0000;">All Nagafenians would be allowed 1 free transfer off (<strong>should these apt fixes see their rightful day</strong>).</span></p></div></div></span><p><span style="color: #ff6600;"><strong><em>46.) Hire me as the sole PvP developer closet Gnome & I will live in a SOE </em></strong></span><span style="color: #ff6600;"><strong><em>company closet & work 12 hour days, tirelessly serving the glory of Norrath.</em></strong></span></p><p><strong><em><span style="color: #ff6600;">46a.) 7 days/week, 365 days/year</span></em></strong></p><p><strong><em><span style="color: #ff6600;">46b.) Christmas? No thanks.</span></em></strong></p><p><strong><em><span style="color: #ff6600;">46c.) Thanksgiving? No thanks.</span></em></strong></p><p><strong><em><span style="color: #ff6600;">46d.) Veteran's day? No thanks.</span></em></strong></p><p><strong><em><span style="color: #ff6600;">46e.) Saint Patrick's day? No thanks.</span></em></strong></p><p><strong><em><span style="color: #ff6600;">46f.) etc.</span></em></strong></p><span style="color: #ff0000;"><span style="color: #ff6600;"><span style="color: #ff6600;"><div><div><span style="color: #ff6600;"><span style="color: #ff6600;"><p><span style="color: #ff6600;">Yes, EQ2 PvP would be perfect if my list was adhered to.</span></p><p><span style="color: #ff6600;">But, I believe the complications lay in either budget or design vision bureacracy. We on dat dere disappointment time brahs.</span></p></span><p><em><strong><span style="color: #ff0000;">PvP LAW...not theory.</span></strong></em></p><p><strong><span style="color: #ff0000;">This isn't merely a compilation of my own insight.I've remembered to the best of my ability every quality stimulating momentus EQ2 PvP.</span></strong></p><p><strong><span style="color: #ff0000;">Contested LVL locked dungeon farming. Overland writ agent w/ no posters. High-cost TSO PvP gear.</span></strong></p><p><strong><span style="color: #ff0000;"><em>Blocking PvE raiding in KoS/EOF.</em></span></strong></p><p><strong><span style="color: #ff0000;">Classes with ACTUAL INDIVIDUALITY not being reprehensibly/unforgiveably eroded/degraded (cures/taunts/cc).</span></strong></p><p><strong><span style="color: #ff0000;">My undying dedication to social competition & willingness to PvP night & day are testament to the value I place on Nagafen RESPECTING ITS FEATURE OF PVP.</span></strong></p><p><strong><span style="color: #ff0000;">I have played MUDs since 14 yrs ago & console games before that.</span></strong></p><p><strong><span style="color: #ff0000;">My bottom line is what is proven to immerse & engage the individual.</span></strong></p><p><strong><span style="color: #ff0000;">I've PvPed enough to be about top 50th-70th for PKs (I forget exactly, EQ2 Players is broken so I can't see where I would've been.)</span></strong></p><p><strong><span style="color: #ff0000;">I've also reached the ultra high bracket in all 3 versions of the PvP rank system.</span></strong></p><p><strong><span style="color: #ff0000;">I'm a PvPer through & through & will only get behind what will promote consistent, contested congestion.</span></strong></p><p><strong><span style="color: #ff0000;"><em>Sign off on anything else discluding MAJORITY SENTIMENT each of these points addresses & you forego heralding in reverence for SOE & true, utter morale boosting.</em></span></strong></p><p><strong><em></em></strong></p><span style="color: #ff0000;"><strong>Nagafen's bottom line is that THE FEATURE of a PvP server is SUPPOSED TO BE PVP, not some "intermittent option" players never even have to participate in.</strong></span></span></div><p><span style="color: #ff0000;"><strong>Disgrace that bottom line & watch the top 100 leaderboard not budge a hory jit phooreokeiruing smidge.</strong></span></p><p><strong><span style="color: #ff0000;"><em>Certain handicaps undebateably destroy PvP opportunities & there is no avoiding that, aside from the necessary compromises mentioned within the 45 PoAfEP.</em></span></strong></p><p><strong><span style="color: #ff0000;"><em></em></span></strong></p><p><span style="color: #ff6600;">You either give a sheyoot aboot contested PvP stimulus or you don't, there is no in between.</span></p><p><span style="color: #ff6600;">This is not a matter allowing for dissension.</span></p><span style="color: #ff6600;">May you wrongly deceive yourself & believe otherwise, such unruly insubordination will be quashed with the might of Genghis Khan, Hu Jin Tao, Pol Pot, Adolf Hitler, Joseph Stalin, Nero, Caligula, Ivan IV Vasilyevich, Saddam Hussein, Osama bin Laden, Bashar Assad, Ayatollah Khomeini, Haj Mohammed Effendi Amin el-Husseini, Satan, & oh...me, cause I'm probably the anti-christ.</span></div></span></span></span></span></span></span></span></span></div></div>

Seliri 06-30-2011 02:55 PM

<div><p><strong><span style="color: #ff6600;">Random tidbits on PQ/warfields design...</span></strong></p><p><strong></strong></p><p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="color: #ff6600;">imo, simplest & most proper form for pvp invigoration (given...whatever the heck the deal is) is leaving guards deh phunk alone</span></p><p><span style="color: #ff6600;">NPC involvement should be shunned in pvp warfields</span></p><p><span style="color: #ff6600; font-size: medium;">· instead, emplacement repair requiring:a. certain rare-drops in specific zones/areasb. simultaneous effortc. plural, consolidated effort</span></p><p><span style="color: #ff6600; font-size: medium;">· manned station emplacement damaging:a. certain rare-drops in specific zones/areasb. simultaneous effortc. plural, consolidated effortd. simple, singular 1-player use</span></p><p><span style="color: #ff6600; font-size: medium;">· adjustment/relocation of offensive/defensive stations/utilities requiring:a. certain rare-drops in specific zones/areasb. simultaneous effortc. plural, consolidated effort</span></p><p><span style="color: #ff6600;"><span style="font-size: medium;">· region-adjusted stages</span></span></p><p><span style="color: #ff6600;">just raging cause nubs will interfere with the glory of potential at all levels, as is always the case</span></p><p><span style="color: #ff6600;">forgive me o gamer brethren, for i have failt thee, having not yet studied los software engineeringnosninos, that gaming might be saved :{</span></p><p><span style="color: #ff6600;">i jest in self-exaltation, for all wisdom is of the LORD, though surely ye shall fear for me & worry that perception herein be not taken as excellence at the perpetuation of lusts from the adversary, but rather, the optimization of rest for the laboring as a manifestation of mercy & lenience.</span></p></blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="color: #ff6600; font-size: small;"><strong>why should guards be left alone?</strong></span></p><p><span style="color: #ff6600; font-size: small;"><strong>because quality PvP objectives RETAIN tasking individual people with literally killing their foe or allowing them to live.</strong></span></p><p><span style="color: #ff6600; font-size: small;"><strong>having NPC bots promote cowardly tactics from the defending home team is SOMETHING TO AVOID AT ALL COSTS.</strong></span></p></blockquote></div>

Crismorn 06-30-2011 03:19 PM

<p>Someone ban the OP please</p>

Sprin 06-30-2011 05:43 PM

<p><cite>Crismorn wrote:</cite></p><blockquote><p>Someone ban the OP please</p></blockquote><p>this..</p><p>Didnt bother reading it... what Seliri will never be albe to grasp is that even if he had a good idea somewhere in that massive wall of crap, nobody will read it or do it... and he has earned every penny of it... and im sure he will spew some long drawn out orange response to this that I wont read either, about how im being a hater and jealous or some crapola... blah blah blah</p>

Skilley 06-30-2011 06:36 PM

<p><cite>Crismorn wrote:</cite></p><blockquote><p>Someone ban the OP please</p></blockquote>

IcterusGalbula 06-30-2011 07:00 PM

<p>I mentored a level 30 Q fury to level 10 yesterday and took him to Timorous Deep for a bit.  I only stayed for maybe 20 minutes.</p><p>I have taken a level 16 Q assassin there and quested for extended periods.  Assassins might need the first shot in pvp, but if you really like pvp why avoid going there on a Q, especailly on a scout?</p><p>Just because you get carnaged flagged does not mean you get killed.</p><p>If you team up with a scout you could have quite a bit of fun running from higher toons and suckering toons your level into attacking one toon then getting shot from behind by your scout.</p>

Muusic 07-01-2011 11:37 AM

<p>Seliri, I love your enthusiasm but I told you the other day you're a thread killer in forums with that halloween colored endless spam.  So why would you start a new thread?</p><p>You do however get a +1 to LOL for the "Do not hack beyond your administrative capacity" quote in an earlier thread in which ironically you were telling everyone to stop posting.</p>

Heleptra 07-01-2011 02:59 PM

<p>Guys why the [Removed for Content] do u flame seliri? Hes trying to prevent disasters in eq3. We all know that they have done to Eq2 pvp to @[email protected] and [Removed for Content] it up many times thanks to people who are childish and cant take a death in a fair or unfair way, The life isint fair, why should eq2 be any differend, I have played darkfall for 1 year, and there is some hardcore pvp rules that SOE should really take a close look at,And learn from. <a href="http://www.darkfallonline.com" target="_blank" rel="nofollow">www.darkfallonline.com</a></p><p>But Instead of flaming seliri who is trying to do something for the community and pvp, Help him! I dont see really many people with good ideas, only people who whine and flame why they cant be kings and rule norrath,</p><p>+1 i support u seliri. "respect for trying to fix things.</p><p>Hartsia.</p><p>I wield a staff of fire I ride a horse of air I fear no water.</p>

Skilley 07-01-2011 04:27 PM

<p>The things he's crying about aren't 1/10th as detrimental to PvP as him and all the other fame [Removed for Content] that think titles mean anything at all. Getting rid of titles and flying/leaping/gliding mounts would make PvP 100% awesome.</p>

Sprin 07-01-2011 05:29 PM

<p><cite>Heleptra wrote:</cite></p><blockquote><p>Guys why the [Removed for Content] do u flame seliri? Hes trying to prevent disasters in eq3. We all know that they have done to Eq2 pvp to @[email protected] and [Removed for Content] it up many times thanks to people who are childish and cant take a death in a fair or unfair way, The life isint fair, why should eq2 be any differend, I have played darkfall for 1 year, and there is some hardcore pvp rules that SOE should really take a close look at,And learn from. <a rel="nofollow" href="http://www.darkfallonline.com" target="_blank">www.darkfallonline.com</a></p><p>But Instead of flaming seliri who is trying to do something for the community and pvp, Help him! I dont see really many people with good ideas, only people who whine and flame why they cant be kings and rule norrath,</p><p>+1 i support u seliri. "respect for trying to fix things.</p><p>Hartsia.</p><p>I wield a staff of fire I ride a horse of air I fear no water.</p></blockquote><p>He made his own bed... he has lost the respect of 99.99999999999999999999999999999% of the population of Nagafen with his endless spam of crap, his preaching non stop in chat channels, his exploitation / ban / deletion due to the exploitation, his nonsensical blabber, his endless insults to those who have tried to help him in the past to understand WHY he gets treated the way he gets treated...</p><p>He's like an adult banging his head against a brick wall, you tell him he needs to stop and he insults you, you give him a helmet he says his skull is enough protection and insults you, you put a pad on the wall and he rips it down and insults you...</p><p>Let the [Removed for Content] ram his head against the wall... nothing that ever comes out of his mouth onto the keyboard will ever happen because he has EARNED that... 10000% earned it...</p>

Rahatmattata 07-01-2011 11:19 PM

<p><img src="http://files.sharenator.com/tldr_RE_Funny_Advice_Post-s388x512-145050.jpg" width="388" height="512" /></p><p><cite>Skilley wrote:</cite></p><blockquote><p><cite>Crismorn wrote:</cite></p><blockquote><p>Someone ban the OP please</p></blockquote></blockquote>

Hammieee 07-02-2011 04:14 AM

<p><cite>Seliri wrote:</cite></p><blockquote><div><p><span style="color: #ff9900;">16c.) forging trinkets into their final product should require at least 10-50 kills in all encounter sizes, up to a full group (while solo, in a duo, trio, etc).</span></p><p><strong><span style="color: #ff9900;">* * * E D I T * * *</span></strong></p><p><span style="color: #ff6600;">The above is intended for the OP, but its post is character limited. =</span></p></div></blockquote><p><span style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><p style="font-family: verdana, arial, helvetica, sans-serif;"><strong><span style="color: #ff9900;"><em>* * * E D I T * * *</em></span></strong></p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #ff9900;">Chorboy01/Hammieee please do not hack past your administrative capacity. </span></p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #ff9900;">so is this guy like a fake mod who trys to have power cuz i got the same thing</span></p></span></p>

IcterusGalbula 07-02-2011 01:48 PM

<p>Yesterday I took my level 30 fury mentored to level 10 back to Timorous Deep and quested for maybe 1 or 2 hours.  He did all of the level 10-12 quests and some level 13 quests.</p><p>He only saw one Freep and was not attacked.</p><p>He did see something really odd though.  He saw a white toon (presumably level 10) that was epic.  I am not sure how a level 10 can be epic.  Maybe a toon is epic if in a raid, but this toon was solo.  Maybe the toon was part of a raid in a different zone.  Maybe a level 90 that mentors to level 10 is epic even if solo.</p><p>Anyway, it is possible to quest and presumably pvp in tier 2 in the other factions zone.  You just have to be alert and / or accept risk, and you can mitigatre risk by being in a group, especially a group with a scout.  Or so it seems to me.</p>

yellowbelly08 07-03-2011 08:46 AM

<p>Lets condense this to 5 valid points, written in concise white text...</p><p>1.) change fame points sytem to encourage fights and less titled avoidance. </p><p>6 pts gain/lost unranked</p><p>12 pts gain/lost hunter</p><p>18 pts pts gain/lost slayer</p><p>24 destroyer....you get the idea....</p><p>2.) Introduce new jewlery/weps to pvp merchants.</p><p>3.) Introduce a flying mount to pvp merchants (assuming devs are stating they must be in game pvp servers)</p><p>    Said mount has an attack button (50 m range, 5 sec recast, works of primary stat and pvp crit bonus and potency). Additional button for temporary 50% speed boost, 5 min recast, 10 sec duration. nWill not affect blue servers as on pvp merchant only.</p><p>4.) Encourage faction balance in some way. Tho this is really the playerbases problem not the games.</p><p>5.) Pvp hot zones. Different every hour. Double token gain etc. Roaming hard mode style writ giver. Randomly spawns in said hot zone giving harder token writs for hard mode pvp gear.</p><p>win...?</p>

Seliri 12-13-2011 05:58 PM

<p><span style="color: #ff6600;">do not condense sh17</span></p><p><span style="color: #ff6600;">do not phrcka change pvp rank system from classic</span></p><p><span style="color: #ff6600;">it will fail</span></p><p><span style="color: #ff6600;">ugh</span></p><p><span style="color: #ff6600;">y u no hate bureaucracy?  ლ(ಠ益ಠ)ლ</span></p>

EndevorX 12-13-2011 06:11 PM

<p><span style="color: #ff6600;">why does this other seliri not have a forum signature? :{</span></p><p><span style="color: #ff9900;"><em><strong>* * * E D I T * * *</strong></em></span></p><p><span style="color: #ff9900;">oop, just my old age...now I see it...</span></p>

Kurindor_Mythecnea 12-13-2011 06:19 PM

<p><span style="color: #ff6600;"><span style="color: #ffff00;">I was once a spritely young Gnome in my day... </span><img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></span></p>

Bosconi 12-13-2011 06:20 PM

<p><span style="color: #ff6600;">hah, back when Seliri was white...</span></p><p><span style="color: #ff6600;">...but verily i tell you, he has risen again!</span></p>

Seliri 12-13-2011 11:28 PM

<p><span style="color: #ff6600;">added 20a & 20b to #20 after having such glorious glory come to glory</span></p><p><span style="color: #ff6600;">edited 22 for clarity</span></p><p><span style="color: #ff6600;">incorporated 16c & d from the 2nd portion into the OP</span></p><p><span style="color: #ff9900;">oops, erased the OP's formatting & redid it so it now has enough character space to fit a change log in at the top!</span></p><p><span style="color: #ff9900;">and seriously, if you guys hired me as the developer closet Gnome 6 months ago this list probably would've been fulfilled! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></span></p>

Darkor 12-14-2011 04:06 AM

<p><cite>Crismorn wrote:</cite></p><blockquote><p>Someone ban the OP please</p></blockquote><p>This.</p>

Crismorn 12-14-2011 04:21 AM

<p>Delete this necro thread its useless, flawed ideas from a known exploiter</p>

Seliri 12-14-2011 05:08 AM

<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Crismorn wrote:</cite></p><blockquote><p>Someone ban the OP please</p></blockquote><p>This.</p></blockquote><p><cite>Crismorn wrote:</cite></p><blockquote><p>Delete this necro thread its useless, flawed ideas from a known exploiter</p></blockquote><p><span style="color: #ff6600;">both known, overemotional grudge-bearers :{</span></p><p><span style="color: #ff6600;">let our hope for them be quietly magnified...</span></p>

Crismorn 12-14-2011 05:11 AM

<p>I don't hang out in Sebilis nor do I kill alts so I can't say that I've ever run into you in eq2, I'm sure you would wet yourself while running.</p>

Seliri 12-14-2011 05:14 AM

<p><cite>Crismorn wrote:</cite></p><blockquote><p>I don't hang out in Sebilis nor do I kill alts so I can't say that I've ever run into you in eq2, I'm sure you would wet yourself while running.</p></blockquote><p><span style="color: #ff6600;">i quote things up & i quote things down</span></p><p><cite>Seliri wrote:</cite></p><blockquote><p><cite>Crismorn wrote:</cite></p><blockquote><p>Luckily SoE staff can easily see that you have been banned for various exploits just by checking your username, should solve the whole reading anything you post problem.</p></blockquote><p><span style="color: #ff6600;">luckily they are not willing to abuse the position of power the LORD has given them.</span></p><p><span style="color: #ff6600;">for they are at least wise enough to not so mistakenly, absolutely generalize one who stumbled with one flaw, as one who stumbles always with flaws.</span></p><p><span style="color: #ff6600;">you say to yourself, "lo, here I am, entitled to trivialize my peers & demean the value of friendship", & you do not yet consider the cries of your soul which languish against the oppression of Satan, the adversary.</span></p></blockquote>

Peak 12-14-2011 03:34 PM

<p><cite>Crismorn wrote:</cite></p><blockquote><p>I don't hang out in Sebilis nor do I kill alts so I can't say that I've ever run into you in eq2, I'm sure you would wet yourself while running.</p></blockquote><p>Come now, Davion, as much as I dislike Seliri.. not all of his points are flawed.</p><p>There are some good ones here that have been repeated and begged for for a very long time, and it's nice to have them in one easily accessible spot rather than spread out over hundreds of pages of threads.</p>

Rahatmattata 12-14-2011 04:14 PM

<p>Everyone has their own idea on how to fix pvp, some are ok most suck. This thread is no different.</p>

Seliri 12-14-2011 07:40 PM

<p><cite>[email protected] wrote:</cite></p><blockquote><p>Everyone has their own idea on how to fix pvp, some are ok most suck. This thread is no different.</p></blockquote><p><span style="color: #ff6600;">lol.</span></p><p><span style="color: #ff6600;">you make no specific itemization detailing how your rationale is of merit.</span></p><p><span style="color: #ff6600;">why should anyone reviewing your judgment think you aren't an oversensitive, emo carebear bearing grudges as terribly as Darkor & Crismorn have?</span></p>

Cigam 12-14-2011 09:23 PM

<p><cite>Seliri wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Everyone has their own idea on how to fix pvp, some are ok most suck. This thread is no different.</p></blockquote><p><span style="color: #ff6600;">lol.</span></p><p><span style="color: #ff6600;">I  like to say things that makes everyone ponder what color paint I sniff!</span></p><p><span style="color: #ff6600;">why should anyone reviewing your judgment think you aren't an oversensitive, emo carebear bearing grudges as terribly as Bosconi & Myself are?</span></p></blockquote><p>Hard on yourself?</p>


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