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-   -   Plane of Innovation: Masks of the Marvelous [Solo] (https://archive.eq2wire.com//showthread.php?t=918537)

Gninja 10-17-2017 08:25 AM

Welcome to the Plane of Innovation! Leave any feedback you have on this zone here.

Moss 10-24-2017 12:04 PM

Zone resolve seems a bit highter that what you could get from solo quests equipement, I got OS by some mobs, even with the Fount of Power buff.<br /> <br />After talking to an erratic clockwork I got "spotted" in the tunnel. I revived at the entrance and accidently click the door to exit, when I came back the robot will not talk to me and open the door to the tunnel anymore.

Moss 10-24-2017 12:08 PM

By the way was it really necessary to add the "Fount of Power" buff ? it takes another slots to our already full hotbars

Moss 10-24-2017 12:20 PM

I started a new instance and got the same problem, when I reached the erratic clockwork he would not talk to me and open the door. It seems that I'm tuck or that I need to delete the quest without being sure that I could get it again.

Moss 10-24-2017 12:37 PM

I deleted the quest and took it again at the first npc. Did the zone again and was again spotted. This time I did not exit but the door was closed again without any way to open it, with no robot. After some time the robot came back but would not talk to me.

Moss 10-24-2017 03:04 PM

After finishing the quest, if you try to do the zone again there is no robot to open the door to the tunnel.

Materfarmer 10-24-2017 07:45 PM

Legacy of Power: An Innovative Approach<br />I died to security mob after following the erratic clockwork. Came back to spot and now duct gate locked and clockwork will not activate. Reset the zone and it's still bugged same way. I'll reset it again and wait to see what a patch does

Kaitheel 10-24-2017 11:25 PM

The next Beta update should include the following change:<br /><ul><li>An erratic clockwork is now present, whether on quest or not, to open the tube grate. Also, the grate should now remain open, once opened.</li></ul>~ Kaitheel

Mermut 10-25-2017 02:45 AM

I'm curious as to what the purpose of the 'Fount of Power' is too...

Toxlas 10-25-2017 04:18 AM

Glad to hear the security locking is being removed, gate closes when you go through so any death means restart. also I seem to be stuck in combat the whole time.

Toxlas 10-25-2017 04:29 AM

Having real issues with Gearclaw the Collector. I see the message he's ran out of power, right click to turn key but die before can do anything. If merc doesn't res I get locked out on reviving, if merc does res the name goes non-aggro and I'm just stuck unable to do anything. His Strange Ticking hits for 16 million HP so one shots me.

Toxlas 10-25-2017 04:46 AM

You can walk into the two vertical pipes that are shaking and then continue into the pipes that are on the ground

Vanyel 10-25-2017 12:45 PM

This is now ^^^ mobs and COMPLETELY unsoloable.. even with a healer merc in beta gear. The nameds take 5 mins to kill and many will just 1 shot you for 30M dmg<br /> <br />I have 21Mhps and I'm getting 1 shotted

Vanyel 10-25-2017 01:02 PM

Found the problem..<br /> <br />(1508932760)[Wed Oct 25 07:59:20 2017] The Glitched Guardian 10101 's Strange Ticking hits YOU for 21525150 magic damage.<br /> <br />That's just way too much for any healer merc to be able to handle, and this is supposed to be a non advanced solo zone <img src="/images/smilies/smile.gif" alt="Smile" /> and yes I'm using the buff from the sig line that reduces all inc dmg by 50% <img src="/images/smilies/smile.gif" alt="Smile" />

Dolgrin 10-25-2017 03:33 PM

<div class="bbCodeBlock bbCodeCode"> <div class="type">Code:</div> <pre>TIME ATTACKER ATTACKTYPE DAMAGETYPE VICTIM DAMAGE CRITICAL SPECIAL CRITICALSTR 16:16:39 The Glitched Guardian 10101 Strange Ticking warded/magic Monk 6.553.834/17.184.261 False None None 16:16:36 The Glitched Guardian 10101 Strange Ticking magic Monk 23.738.095 False None None 16:16:34 The Glitched Guardian 10101 Strange Ticking magic Monk 23.738.095 False None None 16:16:32 The Glitched Guardian 10101 Strange Ticking magic Monk 23.738.095 False None None 16:16:30 The Glitched Guardian 10101 Strange Ticking magic Monk 23.738.095 False None None 16:16:28 The Glitched Guardian 10101 Strange Ticking magic Monk 23.738.095 False None None 16:16:26 The Glitched Guardian 10101 Strange Ticking warded/magic Monk 20.364.484/3.373.611 False None None 16:16:24 The Glitched Guardian 10101 Strange Ticking warded Monk 23.738.095 False None None 16:16:22 The Glitched Guardian 10101 Strange Ticking warded Monk 23.738.095 False None None 16:16:43 The Glitched Guardian 10101 Strange Ticking magic Monk 23.546.148 False None None 16:16:41 The Glitched Guardian 10101 Strange Ticking magic Monk 23.546.148 False None None 16:16:20 The Glitched Guardian 10101 Strange Ticking warded Monk 13.564.626 False None None 16:16:16 The Glitched Guardian 10101 Strange Ticking warded Monk 13.564.626 False None None 16:16:14 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:16:12 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:16:10 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:16:07 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:16:05 The Glitched Guardian 10101 Strange Ticking warded/magic Monk 6.918.663/6.645.963 False None None 16:16:03 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:16:01 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:15:59 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:15:57 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:15:55 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:15:53 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:15:51 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:15:49 The Glitched Guardian 10101 Strange Ticking warded/magic Monk 6.843.340/6.721.286 False None None 16:15:47 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:15:45 The Glitched Guardian 10101 Strange Ticking magic Monk 13.564.626 False None None 16:15:43 The Glitched Guardian 10101 Strange Ticking warded/magic Monk 5.983.769/7.580.857 False None None 16:15:41 The Glitched Guardian 10101 Strange Ticking warded Monk 13.564.626 False None None 16:15:39 The Glitched Guardian 10101 Strange Ticking warded Monk 13.564.626 False None None 16:15:37 The Glitched Guardian 10101 Strange Ticking warded Monk 13.564.626 False None None 16:15:34 The Glitched Guardian 10101 Strange Ticking warded Monk 13.564.626 False None None 16:15:32 The Glitched Guardian 10101 Strange Ticking warded Monk 13.564.626 False None None 16:15:30 The Glitched Guardian 10101 Strange Ticking warded Monk 13.564.626 False None None </pre></div>

Elinea 10-25-2017 04:13 PM

The glitched guardian is kicking the snot out of me, which I don't think is appropriate for a solo instance. The first two names didn't hit hard, but took forever to take down. I get one hit on the glitched guardian and I'm a smear on the ground.<br /> <br />Edit: I'm either missing something, or the glitched guardian is way too overpowered. I got a little further than one-shotted on my 2nd, 3rd, 4th, and 5th time around. The glitched guardian is 3 arrows up, and the whirling gears are 2 arrows up. I had to double check that I was actually in the solo instance, and not the heroic one. The fount of power buff is on, but this guy chews through me like a hot knife through butter. Should I be wearing all the gear from the beta buffer? (my gear is decent as is, and I have 32mil hps and 470 resolve by myself).

Elinea 10-25-2017 05:49 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Elinea"> <aside> <div class="attribution type">Elinea said: <a href="index.php?goto/post&id=6472125#post-6472125" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The glitched guardian is kicking the snot out of me, which I don't think is appropriate for a solo instance. The first two names didn't hit hard, but took forever to take down. I get one hit on the glitched guardian and I'm a smear on the ground.<br /> <br />Edit: I'm either missing something, or the glitched guardian is way too overpowered. I got a little further than one-shotted on my 2nd, 3rd, 4th, and 5th time around. The glitched guardian is 3 arrows up, and the whirling gears are 2 arrows up. I had to double check that I was actually in the solo instance, and not the heroic one. The fount of power buff is on, but this guy chews through me like a hot knife through butter. Should I be wearing all the gear from the beta buffer? (my gear is decent as is, and I have 32mil hps and 470 resolve by myself).</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Went back to Narf and decided to equip all the beta gear, and took my white adornments off my current gear and put them all on. I dropped about 10 million hps, and about 100 resolve, though my potency went up a little and my resists went up a lot (about 75k). So I decided to give Mr. Glitch another try. I died bunch faster than the first time around. Is there something I'm supposed to be doing but not? I tried to pull him over by the glowing power source looking thing, in case that was meant to have an effect, but nada. I'm wearing my clockwork illusion, my fount of power buff, tried both with a merc and without. For a warden I can put out some decent dps, so I can heal myself, and tried both the gardening goblin, and clakazaka (I can never spell his name). I can see people have gotten past him, so I'm wondering what the issue is.

Gninja 10-25-2017 05:59 PM

Now that everything is appropriately tiered we will look into the balance stuff. It is very possible it either needs toned down or the buff needs toned up. We will discuss it and adjust.

Taiyla 10-25-2017 06:56 PM

I'm trying to kill the Glitched Guardian 10101 and I'm getting eaten alive. I'm fully raid geared and I'm not doing much damage. The other two named prior to this one were hard to kill also. I think they need to be toned down.<br /> <br />BTW - I was using the buff from the fount.

Mermut 10-25-2017 10:39 PM

Since the last patch, I can barely scratch the Ancient Clockwork Prototype (coercer named Nimlis) adds before I'm dead. I take down the trash with ease.<br />In zone, my coercer has 535 fervor, 4005 cb (capped), 41,854 pot, 1 mil ab mod. All of the gear is from the faction time and solo overland drops except for her epic 2.0. Adorns are just what I've brought over. I have not bought any of the orange adorns from the beta buffer because I'm trying to test with what people will have when the expac goes live.<br /> <br />I can't root or mez the mobs and attempt one at a time, because they're immune to control effects. I don't see a way this encounter is doable in it's current form.<br /> <br />Note: as evidenced by the fervor number, Fount of Power is active.<br /> <br />Futher Testing Note: It is doable, but messy, if I pull out a healer merc and it's only possible if you keep the aggro completely off the merc. They get practically 1-shot, even by trash. the names fights take 5+ minutes <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie12" alt="o_O" title="Er... what? o_O" />

Mermut 10-25-2017 11:00 PM

The first two names are doable.. The Glitched Guardian 10101 killed the toon in under 30 sec with a hit of 24,029,122 magic damage...

morath 10-25-2017 11:20 PM

Killed the Glitched Guardian - got the electromagnetic pulse green text. No weapon charge in inventory. Cannot advance.

Efbomb 10-25-2017 11:45 PM

first of let me say i am a Berserker with 48 mil health 4,315 CB 42,348 POT and 463 Resolve and i loose power on all named fights. I am using my Fount of Power. I have been able to kill <a href="http://eq2.wikia.com/wiki/Ancient_Clockwork_Prototype?redlink=1&action=edit& flow=create-page-article-redlink" target="_blank" class="externalLink" rel="nofollow">Ancient Clockwork Prototype</a>, and <a href="http://eq2.wikia.com/wiki/Clockwork_Scrounger_XVII?redlink=1&action=edit&flo w=create-page-article-redlink" target="_blank" class="externalLink" rel="nofollow">Clockwork Scrounger XVII</a> but on each fight i loose all my power about 7 min into the fight and need to use my auto attack the rest of the fight making it a 10+ min fight on each. When trying to kill <a href="http://eq2.wikia.com/wiki/The_Glitched_Guardian_10101?redlink=1&action=edit& flow=create-page-article-redlink" target="_blank" class="externalLink" rel="nofollow">The Glitched Guardian 10101</a> he hits like a freight train and the adds you need to kill take forever to kill as they have way to much HP and i loose power and die 10 sec later from the named smacking me dead. This HP of the named and adds need to be drastically reduced as this is a Solo.

Gninja 10-26-2017 12:24 AM

We are aware that the difficulty is currently very high. We have changes in for tonight's update or early morning tomorrow I s'pose.

Efbomb 10-26-2017 12:38 AM

Ok thanks for the reply.

Vanyel 10-26-2017 05:35 AM

Gearclaw the Collector has 2 major bugs:<br /> <br />1) he can 1 or 2 shot you like the 10101 (or whatever the name) does. So he needs to be toned down<br />2) If you die while fighting him, he bugs out and reset to white non aggro and you cant attack him. you then must reset the zone and delete and re-get the quest

Vanyel 10-26-2017 05:51 AM

Also if you kill the nameds in there too fast (usually by buffing up and blasting ascensions causing them to be 1 shotted), the ghost won't leave them and walk on to the next step

Toxlas 10-26-2017 11:28 AM

<div class="bbCodeBlock bbCodeQuote" data-author="Vanyel"> <aside> <div class="attribution type">Vanyel said: <a href="index.php?goto/post&id=6472374#post-6472374" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">After the patch (the most recent one 10/26/2017 @ 12:01am) a Clockwork Scrounger XVII can not be killed. It gets to 1% health then heals to 5%.. I've been in combat for 20 mins and this endless loop repeats<br /> <br /> <br />looks like someone tried to prevent it from being 1 shotted and the script has gone haywire lol</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I get this as well. I tried getting it down to 1% life just using auto attack (went afk for 15 mins) to have full power. At 1% hit it with everything I had. Still heals back up to 5%. Dragged it all over the zone, no right click options. Just plain bugged.

Mermut 10-26-2017 05:02 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Vanyel"> <aside> <div class="attribution type">Vanyel said: <a href="index.php?goto/post&id=6472378#post-6472378" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">nothing wrong with needed a merc to complete it.. but a bunch of those are bugged as far as the healing.. looks like it's a panic script gone wrong. You're not missing a strat. It's bugged (As are a lot of bosses after this patch)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Considering it took nearly 5 minutes to get to 1%, it's definitely a 'panic script gone wrong' if it's a panic script that is firing.<br /> <br />I generally don't use mercs and even in previous expacs when I might have needed them on my weaker toons at the beginning of the expac it wasn't a case of 'die in within 30 secs w/o merc vs 5+ minute fight with merc'.<br /> <br />I suppose my healer won't need a merc though, as none do enough damage to matter and she's already GOT heals.

Vanyel 10-26-2017 08:27 PM

After the patch (the most recent one 10/26/2017 @ 12:01am) a Clockwork Scrounger XVII can not be killed. It gets to 1% health then heals to 5%.. I've been in combat for 20 mins and this endless loop repeats<br /> <br /> <br />looks like someone tried to prevent it from being 1 shotted and the script has gone haywire lol


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