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-   -   Earthshock (https://archive.eq2wire.com//showthread.php?t=802272)

Adegx 10-16-2014 02:32 AM

Something is not right about the threat portion. I also believe the value to be very lack luster and could use a bump.<br /> <br />But look at this screenshot.<br /><img src="http://files.enjin.com/140461/threat.JPG" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />Self buffed my hps are ~1 mill. And in that group i was between 1.5 and 2 million hps. So 1 % my max health into threat should not be seeing the LOW numbers in that picture. Minimum should be 100k

Buffrat 10-16-2014 02:38 AM

1% of 1 million is 10k, not 100k. That means that's actually hitting for 2-3% of your max hp not 1%, or is being affected by your strength modifier.<br /> <br />Overall though, yeah it's trash. It should be 25% of max hp minimum.

Adegx 10-16-2014 02:38 PM

Whoops! Pesky Decimal. But either way the threat portion is not nearly enough. Even at 50% if i spammed it the full 4 times, it would equal roughly 1 encounter taunt. On a 60 second cooldown.<br /> <br />In a raid setting, assuming 2 mill hps its would be equal to 2 encounter taunts on a roughly 8 second cast time with a 60 second cooldown. Still not enough. (4x 2, roughly figuring cast time and global cooldown)<br /> <br />If the design intention was to give aoe tanks another tool in thier bag, the damage needs to be up'd a bit, and the threat needs to be increased by ALOT. Otherwise its just useful for its buff portion. Frankly I rather see it boost resists than its current cb/potency.

konofo 10-16-2014 04:11 PM

When I first saw the ability description, I misread the termination clause, and thought it would just cap at 4 and stick around as long as you refreshed it within its duration. These skills would be a lot closer to interesting if this were the case.<br /> <br />kono

Estred 10-16-2014 05:19 PM

<div class="bbCodeBlock bbCodeQuote" data-author="konofo"> <aside> <div class="attribution type">konofo said: <a href="index.php?goto/post&id=6115467#post-6115467" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">When I first saw the ability description, I misread the termination clause, and thought it would just cap at 4 and stick around as long as you refreshed it within its duration. These skills would be a lot closer to interesting if this were the case.<br /> <br />kono</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Or if they had a debuff for over-stacking instead of Termination. Players could pick between instantly keeping the ability up at the cost of something to them OR waiting on a cooldown and avoiding the debuff.

Meshuggahx 10-18-2014 02:15 AM

I really dislike the ability at the current state. The dmg it does is very low, the taunt is abysmal and the pot buff (as sk) is a drop in the ocean especially when it expires if you use it more than 4 times (then goes to very long recast).

Ansom 10-18-2014 03:10 PM

Similar problem with monk. The damage is low, the agro added is irrelevant.<br /> <br />On this situation, is better place point in the cb or pot tree for dps.

Adegx 10-20-2014 03:27 PM

Yea the way it is now, i'm strongly considering it as points i can put towards weapon damage bonus. Making the threat meaniful would give this ability some weight. I'm always down for another threat tool.

Adegx 10-21-2014 07:55 PM

So i took ALL my logs from beta, Merged them into ACT so we can see what Earthshock is really doing. Please keep in mind these logs reflect a weeks worth of play, in every scenario possible, solo, heroic, raid. With All sorts of group make ups/buffs. It truely should paint a broad picture of just what earthshock is capable of doing (not much sadly)<br /> <br /><div align="center"><span style="font-size: large"><b>DPS</b></span></div><img src="http://files.enjin.com/140461/Earthshock DPS.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />As you can see over 1200 hits and the highest hit ~450k on the top end, and that was a FABLED CRIT. An <span style="text-decoration: underline">extremely</span> rare thing. With a minimum hit of 5k, on the low end. Its average hit is 52k (median) Not that impressive.<br /> <br /><div align="center"><b><span style="font-size: large">THREAT</span></b></div><div align="center"><img src="http://files.enjin.com/140461/Earthshock Threat.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></div><div align="left">And here we are again 1200+ hits. Averaging out to just over 50k threat. 16k on the low end, and 173k on high end. My weakest taunt hits for over 1 million threat. I can rightfully expect player dps overall to go up overall and Earthshock will not be generating enough threat to help counter that.</div><div align="center"><span style="font-size: large"><b>BUFF</b></span></div><div align="left">No picture this time. But at its full value i'm getting around 20-25 potency for 15 seconds. This is, in its current state, the ONLY decent thing about earthshock. And while any potency is good potency, its not a stat I chase hard as a tank. And I don't think its going to have any significant effect on my game play over the course of those 15 seconds.</div><div align="left"><br /></div><div align="left">Xelgad,</div><div style="padding-left: 30px"><div align="left">Please take a look at adjusting this ability. Respond here and I will provide you with any data you want. I'll even email you my logs if that's what it takes.</div></div>

Darkon 10-23-2014 12:03 PM

I'm strongly considering clearing AoM without spending any points in the new prestige trees to prove how utterly useless they are for a fighter. Our berserker has agreed to do the same.<br /> <br />Diamond Skin is really bad. Earthshock makes Diamond Skin look good. It's just so aggravated that I'm left speechless after weeks of no reply in regards to AA's that are even worse, like the beastlord ones.

Adegx 10-23-2014 03:05 PM

Yea i dont what else to do to get attention on this. The proof is right there in the math i posted above. I would atleast like to get some responce to know its being seen. Even if its a "we think its fine" post.

Meshuggahx 10-30-2014 01:02 AM

As it is currently, i think i'm gonna pass on this ability on my sk and maybe keep diamond something aa for harder tanking.

Darkon 10-31-2014 07:36 AM

So, this ability is not worth a spot on my hotbar currently unless I exploit it, and even exploiting the ability it's only good for procs. Lol.

Adegx 10-31-2014 05:58 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Darkon"> <aside> <div class="attribution type">Darkon said: <a href="index.php?goto/post&id=6122554#post-6122554" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">So, this ability is not worth a spot on my hotbar currently unless I exploit it, and even exploiting the ability it's only good for procs. Lol.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Exploit it? Do tell?

Ansom 10-31-2014 06:03 PM

With 4 use, you have a 30/60s reuse, but... if you use only 3 time, all the time...

Adegx 11-01-2014 08:14 AM

Yea, that. Didnt consider that an exploit. But the ability dont even get in the same time zone as "decent" until the 4th hit because of the way it magnifies. So exploit or not, its not worth it.

Ansom 11-01-2014 08:18 AM

Better put 2 point in cb or pot line.

Adegx 11-02-2014 01:52 PM

Much improved now. Damage/Threat looking much, much better. May still end up being a hair weak on the damage side but hard to judge at this point.<br /> <br />Thanks Xelgad for P imp ing my prestige!

Adegx 11-02-2014 05:42 PM

Been playing with this spell some more. I really like where its at now. A few tweaks i'd like to see though.<br /> <br />Uncap it to allow it to hit more than 8 targets. If this is to be the "aoe" tanks thing then let this be that tool. Currently i have only 1 blue thats uncapped as a zerker.<br /> <br />The potency buff needs to apply separately from the spell. The way it is now we NEVER see the 4'th increment buff. It goes 1, 2, 3, and on 4th hit damage and threat is multiplied but potency goes back to normal and the "buff" is lost as the spell goes into cooldown.

Krumble 11-02-2014 06:34 PM

I like the spell much better now as well. And the animation for it is cool! <img src="/images/smilies/wink.gif" alt="Wink" />

Meshuggahx 11-05-2014 01:40 PM

Ok as promised i tested the ability with different gear and stances on level 100 sk with high to high end gear. I tested all of them with epic 4 dummies. In the first parse i was fully defensive left side sk prestige, on the other 2 was right side sk prestige.<br />So first one is the dmg it does in fully defensive spec and stance:<br /><img src="http://i.imgur.com/ru1hb6s.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />now the threat component of it :<br /><img src="http://i.imgur.com/D3AJZrC.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />offensive stance melee gear with hp on it:<br /><img src="http://i.imgur.com/3pYLkvk.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />threat:<br /><img src="http://i.imgur.com/QyTsOQd.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />reckless dps with pot/cb gear on:<br /><img src="http://i.imgur.com/5kvNod7.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />and the deaggro amount when i was using the card from tov halls and grendish raid neck:<br /><img src="http://i.imgur.com/ehmoyzd.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />So as you can see the dmg output is really low imo, even in reckless it's not that high. The deaggro is even more of a joke and no way could still keep reckless deaggro without grendish neck.

Genghes 11-05-2014 02:31 PM

The threat component won't be as good if you're solo because it's based off of your hp. In a group or raid it will be better due to increased hp. Based on your first parse... Your not happy with it being 11% of your damage? Also in reckless 10% of your damage? I am curious though, how many dummies were you attacking for your testing?

Meshuggahx 11-05-2014 02:36 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Genghes"> <aside> <div class="attribution type">Genghes said: <a href="index.php?goto/post&id=6124983#post-6124983" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The threat component won't be as good if you're solo because it's based off of your hp. In a group or raid it will be better due to increased hp. Based on your first parse... Your not happy with it being 11% of your damage? Also in reckless 10% of your damage? I am curious though, how many dummies were you attacking for your testing?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>4 dummies. and i have less issue with the dmg output, but more with the taunt and especially the detaunt.

Meshuggahx 11-05-2014 02:51 PM

Also was looking at our zerker's parse, earthshock was 4% of his total threat outbound zonewide in molten pools raid.

Genghes 11-05-2014 04:00 PM

What's his hp, cb ,pot on raids? Similar to yours? We're going to beta raid tonight I'll ask our sk to cast it every time it's up and post results

Meshuggahx 11-05-2014 04:02 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Genghes"> <aside> <div class="attribution type">Genghes said: <a href="index.php?goto/post&id=6125050#post-6125050" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">What's his hp, cb ,pot on raids? Similar to yours? We're going to beta raid tonight I'll ask our sk to cast it every time it's up and post results</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I don't know his stats off hand but he has full mystical armor with at least 1 gem so should have decent gear.

Splater 11-06-2014 11:46 AM

my Stats in ref to Meshuggahx's post raid buffed I have around 2 mill HPs CB around 600 self buffed but with temps and buffs it gets to around 1100 but often around the 8-900 mark, Potn not so high as was in full Def mystical armour, shoulders and forarms 2 gemmed the rest 1 gemed and full def jewelery.<br /> <br />I do like this spell and the animation is nice but yeah the threat from it seems to be a bit poor

Maergoth 11-07-2014 05:57 PM

This ability does insane amounts of damage. It makes Vital Trigger look like a joke. Vital Trigger being the single target one that Guardians and Paladins get.. which is 1% of my parse. Compared to this, which is 10-15% of a SK/Zerker parse.<br /> <br />I'm not going to scream nerf, because I like the idea of classes feeling like they gain something powerful. But Vital Trigger needs to do like.. 5x as much damage as it does currently to be desirable. Especially since the utility is not good either.

Meshuggahx 11-07-2014 06:37 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Maergoth"> <aside> <div class="attribution type">Maergoth said: <a href="index.php?goto/post&id=6126337#post-6126337" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">This ability does insane amounts of damage. It makes Vital Trigger look like a joke. Vital Trigger being the single target one that Guardians and Paladins get.. which is 1% of my parse. Compared to this, which is 10-15% of a SK/Zerker parse.<br /> <br />I'm not going to scream nerf, because I like the idea of classes feeling like they gain something powerful. But Vital Trigger needs to do like.. 5x as much damage as it does currently to be desirable. Especially since the utility is not good either.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I can't speak for all sks or zerkers, but personally i don't care about the dmg it does.. it can really show it's potential in reckless and nowadays reckless is near to unusable, and in offensive stance you would go for max melee dmg anyway. It's the taunt that need to be boosted, or make it something that boost survivablity because sk's do need a boost in that direction.

Genghes 11-07-2014 07:03 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Maergoth"> <aside> <div class="attribution type">Maergoth said: <a href="index.php?goto/post&id=6126337#post-6126337" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">This ability does insane amounts of damage. It makes Vital Trigger look like a joke. Vital Trigger being the single target one that Guardians and Paladins get.. which is 1% of my parse. Compared to this, which is 10-15% of a SK/Zerker parse.<br /> <br />I'm not going to scream nerf, because I like the idea of classes feeling like they gain something powerful. But Vital Trigger needs to do like.. 5x as much damage as it does currently to be desirable. Especially since the utility is not good either.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Was this from a single target parse or an ae parse


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