EQ2 Forum Archive @ EQ2Wire

EQ2 Forum Archive @ EQ2Wire (https://archive.eq2wire.com//index.php)
-   General Beta Discussion (https://archive.eq2wire.com//forumdisplay.php?f=5513)
-   -   Diety Changes - Potential disaster if it goes live (https://archive.eq2wire.com//showthread.php?t=919301)

Dolgrin 11-13-2017 10:28 AM

First of all this is intended as constructive critic.<br /> <br />As I understand, now thithe points are only for diety-spells.<br /><br />One quest fills the max thithe up. Many additonal points are lost.<br />You can have only 3 active diety-spells. <br />One spell costs 4 points. <br />Starting with 0 points after first quest full. You can train only 2 spells, so 2 points left.<br />Next quest you will loose even more thithe, because only 8 are counting to max.<br /> <br />Potency, CB, Stamina changes.<br />Currently i don't know, how to raise them now.<br /> <br />Possible rumors on solutions i heard:<br />1) Quest Reward. -> Very bad, because the numbers of quests are limited.<br />2) Random loot drop. -> Very very bad. The ppl with the WI-Flag (<a href="http://asheron.wikia.com/wiki/Wi_Flag" target="_blank" class="externalLink" rel="nofollow">http://asheron.wikia.com/wiki/Wi_Flag</a>, and yes, it exists for RNG-Loot in EQ2) are doomed. Some can raise quickly others are left behind.<br /> <br />More over, i don't see way how quest or loot drop should work.<br />Panda like i get an item says raise Potency to 51. Now what happens, if i get 3 of these items?<br /> <br />The other way are tokens or something else you have to stack up and combine. But this is same as before, the only change you collect items instead of points.<br /> <br />So here is my solution, change it back as it is live, raise pool and cut down thithe gain by an factor of 10 or 100.<br /> <br />What will happen if it goes live in current state:<br />First, most ppl starting a flame war because they don't read beta forums. <br />Second, this will be the second negative impact on judging about this good expansion. The first will be the missing Tradeskill-Line and about excessive harvesting.<br /> <br />There is time to rethink and change.<br />Thanks in advance.

Leedsen 11-13-2017 11:36 AM

tithe is getting changed and its not a bad thing. It just wont be the be all and end all of your worries anymore. I wouldnt stress about it<br /> <br />Sure, you can use a few diety abilities every now and again, but they are nerfing the best one (judication), so its not a big deal if they max out at 10 now, you arent losing anything of real value any more.<br /> <br />A cap of 4 diety abilities doesnt make sense to me though. Each one capping at 3 is fine, but having a global max of 4 feels strange (though I understand that is how it has always worked).

Mermut 11-13-2017 05:39 PM

I do wish the devs would tell us how (or if) we'll be able to gain further cb/pot/sta tithe boosts.<br />Aside from that, the changes to tithe do pretty much make the points something we can ignore. None of the abilities make much of a difference, so 'losing' them because we tithe points in chunks that make it impossible not to waste some doesn't really matter.. since we're not losing anything of value.

Prissetta 11-13-2017 06:14 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Leedsen"> <aside> <div class="attribution type">Leedsen said: <a href="index.php?goto/post&id=6477259#post-6477259" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">tithe is getting changed and its not a bad thing. It just wont be the be all and end all of your worries anymore. I wouldnt stress about it<br /> <br />Sure, you can use a few diety abilities every now and again, but they are nerfing the best one (judication), so its not a big deal if they max out at 10 now, you arent losing anything of real value any more.<br /> <br />A cap of 4 diety abilities doesnt make sense to me though. Each one capping at 3 is fine, but having a global max of 4 feels strange (though I understand that is how it has always worked).</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Having a limit of three or four deity abilities renders them nearly useless even if they were useful. I rarely use them when I only have three, because they might be more useful later in the fight. I'd like to be able to have stacks of ten - then they might be worth using.

Shmogre 11-13-2017 07:53 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6477331#post-6477331" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I do wish the devs would tell us how (or if) we'll be able to gain further cb/pot/sta tithe boosts.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>They are already in game...here is one that dropped in Heroic zones (ignore the text bug in them, it's been reported):<br /><img src="https://i.imgur.com/kcitZfo.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />(I'm hoping/assuming there will be non-heroic drops as well and possibly other ways to get them, but only time will tell with that.)

Mermut 11-13-2017 07:56 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Shmogre"> <aside> <div class="attribution type">Shmogre said: <a href="index.php?goto/post&id=6477354#post-6477354" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">They are already in game...here is one that dropped in Heroic zones (ignore the text bug in them, it's been reported):<br /><img src="https://i.imgur.com/kcitZfo.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />(I'm hoping/assuming there will be non-heroic drops as well and possibly other ways to get them, but only time will tell with that.)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Which part is the bug? The boost to 30 or the boost by 1?

Shmogre 11-13-2017 07:57 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6477357#post-6477357" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Which part is the bug? The boost to 30 or the boost by 1?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The bug is each item having the descriptive text "Increase Divine Potency to level 30!". That seems to be a copy/paste error, it was also on the Ascension level baubles being granted.

Mermut 11-13-2017 07:58 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Shmogre"> <aside> <div class="attribution type">Shmogre said: <a href="index.php?goto/post&id=6477358#post-6477358" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The bug is each item having the descriptive text "Increase Divine Potency to level 30!". That seems to be a copy/paste error, it was also on the Ascension level baubles being granted.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>So each bauble only raises it by 1... Good to know. Thanks <img src="/images/smilies/smile.gif" alt="Smile" />

Wgrace 11-13-2017 09:11 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6477357#post-6477357" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Which part is the bug? The boost to 30 or the boost by 1?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />Looks like a typo as well. "Diving potency" instead of "Divine potency" lol.

Mermut 11-13-2017 09:14 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Wgrace"> <aside> <div class="attribution type">Wgrace said: <a href="index.php?goto/post&id=6477387#post-6477387" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Looks like a typo as well. "Diving potency" instead of "Divine potency" lol.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Woo hoo! Divine Dives! <img src="/images/smilies/tongue.gif" alt="Tongue" />

Shmogre 11-13-2017 09:25 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Wgrace"> <aside> <div class="attribution type">Wgrace said: <a href="index.php?goto/post&id=6477387#post-6477387" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Looks like a typo as well. "Diving potency" instead of "Divine potency" lol.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Bwah ha ha, my brain auto-corrected that, didn't even see it. Nice catch! <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

knine 11-14-2017 04:18 AM

<div class="bbCodeBlock bbCodeQuote" data-author="Leedsen"> <aside> <div class="attribution type">Leedsen said: <a href="index.php?goto/post&id=6477259#post-6477259" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">tithe is getting changed and its not a bad thing. It just wont be the be all and end all of your worries anymore. I wouldnt stress about it<br /> <br /> <br /> <br />Sure, you can use a few diety abilities every now and again, but they are nerfing the best one (judication), so its not a big deal if they max out at 10 now, you arent losing anything of real value any more.<br /> <br /> <br /> <br />A cap of 4 diety abilities doesnt make sense to me though. Each one capping at 3 is fine, but having a global max of 4 feels strange (though I understand that is how it has always worked).</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />This was put into play to have something to spend XP towards. They need to remove the limit on abilities able to be gained then, as XP will just be wasted once again, with the exception of the small amount that will go into the now static sta/cb/pot.

Shmogre 11-14-2017 08:31 AM

Very welcome, Mermut. Here's hoping there are many ways to earn these...

Dolgrin 11-14-2017 05:40 PM

Thanks for posting the information Shmorge.<br /> <br />So the worst dreams come true.<br /> <br />RNG-Loot. Now we have to find out if the drop is common, rare or ultra rare.<br /> <br />I fear they are rare to ultra rare like the ascention drops.<br /> <br />If the baubble drops, you have 1:6 (16,6%) chance to get it.<br />And then a further chance of 1:3 (33,3%) you get the item you need.<br /> <br />So, if the baubble drops, you have a 5% chance you get the item you need.<br />Taking in account that you need 10 to 20 runs to see a baubble, only 50 to 100 runs to raise the stat you are in need.<br /> <br />Welcome to the new grind!<br /> <br />Pros:<br />The drop is alt-friendly, because of the heirloom-tag.<br />This implementation makes it easy to add the item to the marketplace.

Mermut 11-14-2017 05:45 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Dolgrin"> <aside> <div class="attribution type">Dolgrin said: <a href="index.php?goto/post&id=6477582#post-6477582" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Thanks for posting the information Shmorge.<br /> <br />So the worst dreams come true.<br /> <br />RNG-Loot. Now we have to find out if the drop is common, rare or ultra rare.<br /> <br />I fear they are rare to ultra rare like the ascention drops.<br /> <br />If the baubble drops, you have 1:6 (16,6%) chance to get it.<br />And then a further chance of 1:3 (33,3%) you get the item you need.<br /> <br />So, if the baubble drops, you have a 5% chance you get the item you need.<br />Taking in account that you need 10 to 20 runs to see a baubble, only 50 to 100 runs to raise the stat you are in need.<br /> <br />Welcome to the new grind!<br /> <br />Pros:<br />The drop is alt-friendly, because of the heirloom-tag.<br />This implementation makes it easy to add the item to the marketplace.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The random part is very disappointing <img src="/images/smilies/frown.gif" alt="Frown" />

Fyreflyte 11-14-2017 09:07 PM

Just to clarify, the numbers and system that Dolgrin posted are entirely made-up.<br />You're welcome to continue speculating on how this will all work, I just don't want anyone to be mislead simply because someone posted fabricated numbers.

Mermut 11-14-2017 10:16 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Fyreflyte"> <aside> <div class="attribution type">Fyreflyte said: <a href="index.php?goto/post&id=6477639#post-6477639" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Just to clarify, the numbers and system that Dolgrin posted are entirely made-up.<br />You're welcome to continue speculating on how this will all work, I just don't want anyone to be mislead simply because someone posted fabricated numbers.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>My comments weren't directed toward the perceived rarity, but towards the inability to choose between cb/pot/sta

Dolgrin 11-14-2017 10:30 PM

<div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Just to clarify, the numbers and system that Dolgrin posted are entirely made-up.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Soory for being fuzzy in my math.<br /> <br />0. Condition: Baubble drops only in Heroic.<br />1. Condition: Group has set need before greed.<br />2. Condition: Every one is needing, every time.<br />3. Condition: Pot, Stam, CB is dropping at an ratio of 1:1:1<br />4. Condition: I want to raise Pot.<br /> <br />Simple Stochastic says 5% chance to get Pot (as discribed above). <br />Changing Condition 4, to doesn't matter what drops the chance is 16.6%.<br />This is set in stone.<br /> <br />Of course you can have luck and win baubble 2 times in a row and get 2 Pot in a row.<br />But there is also a chance, that your first win is on the 7th or 8th roll.<br /> <br />Changing 3. Condition Pot, Stam, CB to ratio 1:5:10, means Pot is ultra rare, Stam is rare and CB is common.<br />(This is only an example and i don't know the real values!!!)<br />So chance to get a CB is much more higher than a Pot. But make it simple for the next part to take original <br />condition 1:1:1.<br /> <br />Make it easy: <br />Every Mob/Named drops a baubble. <br />On 5%, you need 20 mobs to get for a granted drop for a specific baubble. Please take in account, RNG can rise or lower this number.<br />Of cource if it didn't matter what baubble drops, every 6-7 mobs you get a baubble.<br /> <br />With simple math, you can calculate by yourself, if not every Mob/Named drops a baubble.<br /> <br />To be clear: My calculation is for Heroic only drops.<br /> <br />At current state, we don't know if the baubbles are dropping on mission rewards, Solo, Duo, Heroic, Raid<br />or only Heroic / Raid. All this are changing number of course.<br /><br />Guess Mr. Fyreflyte you can't say "entirely made-up" anymore.

Fyreflyte 11-14-2017 10:39 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Dolgrin"> <aside> <div class="attribution type">Dolgrin said: <a href="index.php?goto/post&id=6477664#post-6477664" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Soory for being fuzzy in my math.<br /> <br />0. Condition: Baubble drops only in Heroic.<br />1. Condition: Group has set need before greed.<br />2. Condition: Every one is needing, every time.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Currently these are set as rewards on daily and weekly mission crates, so you've begun the calculation under an incorrect premise. What's going to control the rarity in this case is the drop rate we set, which can be adjusted. We've also discussed the possibility of using them as quest rewards (similar to the way potency was advanced in Days of Summer). I can't say what the final implementation will be just yet, but I encourage you to continue testing and give us feedback based on actual play experience.

Mermut 11-14-2017 11:28 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Fyreflyte"> <aside> <div class="attribution type">Fyreflyte said: <a href="index.php?goto/post&id=6477669#post-6477669" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Currently these are set as rewards on daily and weekly mission crates, so you've begun the calculation under an incorrect premise. What's going to control the rarity in this case is the drop rate we set, which can be adjusted. We've also discussed the possibility of using them as quest rewards (similar to the way potency was advanced in Days of Summer). I can't say what the final implementation will be just yet, but I encourage you to continue testing and give us feedback based on actual play experience.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Heroic missions? Duo missions? Solo mission?<br />It also sounds like they'll be 'in the table', so one possibility among many... and of course it's still a random 1 of 3 if you're lucky enough to get the tithe bauble?

knine 11-14-2017 11:29 PM

<div class="bbCodeBlock bbCodeQuote" data-author="Fyreflyte"> <aside> <div class="attribution type">Fyreflyte said: <a href="index.php?goto/post&id=6477669#post-6477669" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Currently these are set as rewards on daily and weekly mission crates, so you've begun the calculation under an incorrect premise. What's going to control the rarity in this case is the drop rate we set, which can be adjusted. We've also discussed the possibility of using them as quest rewards (similar to the way potency was advanced in Days of Summer). I can't say what the final implementation will be just yet, but I encourage you to continue testing and give us feedback based on actual play experience.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><br />Quest rewards would be great and a guaranteed drop off the mission reward would be great. Complete RNG is Not. We’ve seen how well that worked with ethereals when some people were rocking all ethereals and some hadn’t/didn’t get until you put coins in. While on the RnG thing, leather armor is still dropping at a much higher rate than anything else. So I really hope you all aren’t going with the RNG option. Toons with that awesome RNG will once again getting ahead strictly off luck. If I’m willing to run the zones everyday, especially if this is the only way to get them, then it would be nice to be able to have these guaranteed, not based off luck.

Mermut 11-14-2017 11:37 PM

<div class="bbCodeBlock bbCodeQuote" data-author="knine"> <aside> <div class="attribution type">knine said: <a href="index.php?goto/post&id=6477683#post-6477683" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Quest rewards would be great and a guaranteed drop off the mission reward would be great. Complete RNG is Not. We’ve seen how well that worked with ethereals when some people were rocking all ethereals and some hadn’t/didn’t get until you put coins in. While on the RnG thing, leather armor is still dropping at a much higher rate than anything else. So I really hope you all aren’t going with the RNG option. Toons with that awesome RNG will once again getting ahead strictly off luck. If I’m willing to run the zones everyday, especially if this is the only way to get them, then it would be nice to be able to have these guaranteed, not based off luck.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Ironically, the only leather armor I've seen drop with my warden is the brawler only block stuff.. I think the RNG speaks with Murphy frequently <img src="/images/smilies/wink.gif" alt="Wink" />

Dolgrin 11-14-2017 11:59 PM

@Fyreflyte : Thanks for clarification.<br /> <br />Rarity is the keypoint of success or epic fail for the new system.<br />Too common and a new inflation, too rare and complainments.

Aliramar 11-15-2017 11:58 PM

Just to clarify.. I hope the crate itself is not tradable?


All times are GMT. The time now is 05:00 PM.

Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.