EQ2 Forum Archive @ EQ2Wire

EQ2 Forum Archive @ EQ2Wire (https://archive.eq2wire.com//index.php)
-   Adventure Leveling (https://archive.eq2wire.com//forumdisplay.php?f=2852)
-   -   XPing in the new content - Why would I do it again? (https://archive.eq2wire.com//showthread.php?t=524004)

Hirofortis 11-06-2012 09:04 PM

<p>24 XP for a solo mob + 87 XP for Vitality in Eidolon Jungle</p><p>203 XP for a seb Mob + 729 for Vitality in sebilis</p><p>Required XP to get from 92 - 93 : 1,044,895</p><p>Required mobs in new content 9,413 to level</p><p>Required mobs from 6 expansions ago 1,121 to level</p><p>I have to ask honestly here, why should I do the new content to level when it is such a waste of time?</p><p>And don't go nerfing the xp in old zones, that is just a stupid response.  </p>

feldon30 11-06-2012 09:19 PM

This couldn't have gone here? <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=523806" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=523806</a>

KenCoop 11-07-2012 07:34 PM

<p>I think you meant to link to this thread Feldon <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=523989" target="_blank">http://forums.station.sony.com/eq2/...topic_id=523989</a>, as what he is talking about is overland mob xp not quest xp.</p><p>Even in that thread they are mainly discussing the solo instances, whereas this poster is talking about the overland zones. I am fine with the solo zones being a bit lower in xp because A. they are really easy, and B. they give half decent rewards.  They need to either bump up xp from mobs in the new overland zones,<strong> bump up a good percentage of the mobs in the overland zones to be more difficult heroics and give much more xp</strong>, or do something about the xp in the old zones.  I bolded the one I would be in favor of SoE implementing.</p><p>Make this xpac something where you need to get a group of people to go through the zone, so, you know, people actually group.  That was the one decent part about Skyshrine, in that people were acutally grouping, these overland zones just seem way too much like WL, where it is almost always a ghost town.</p><p>If not it will go, xpac release->lvl 92->HoF->Chelsith->HoF->Chelsith->(etc.)->lvl 95, yay, now I can raid and do grp content that matters.</p><p>Really I do not want it to be that way.</p>

All times are GMT. The time now is 03:34 PM.

Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.