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-   -   Beta Update Notes October 18, 2016 (https://archive.eq2wire.com//showthread.php?t=910383)

Jamiss 10-18-2016 06:35 PM

MERCENARY TRAINING<br /><ul><li>Fixed an issue where a mercenary that met the required training time while offline would not advance to the next rank correctly when next logged in.</li></ul>MERCENARIES<br /><ul><li>Claz'zakla will now more reliably use his ranged auto attack</li></ul>BETA GENERAL<br /><ul><li>Added an auto bolster buff to all solo and heroic expansion zones</li></ul>QUESTS<br /><ul><li>Case of the Missing Headpiece - All Obulus Remnants should now update quest as intended.</li><li>Growth in an Arid Land - Giant's agate will be noticeable now, and more plentiful.</li><li>Growth in an Arid Land - River rock will be noticeable now, and more plentiful.</li><li>Get a 'Shroom - Warslik Bile Shrooms will be much more noticeable now, and more plentiful.</li><li>Kunark Ascending: Seeking Reassurance - Quest now specifies it can be updated in "Lost City of Torsis: The Spectral Market"</li><li>Kunark Ascending: Reading Assignment - Quest now specifies it can be updated in "Kaesora: Xalgozian Stronghold"</li><li>Eye in the Mist - Quest now specifies it can be updated in "Lost City of Torsis: The Spectral Market"</li><li>A Mist Call - Quest now specifies it can be updated in "Lost City of Torsis: Reaver's Remnants"</li><li>Dying to Have You - Quest now specifies it can be updated in "Crypt of Dalnir: Ritual Chamber"</li><li>Ghosts and Gooblins - Quest now specifies it can be updated in "Crypt of Dalnir: Wizard's Den"</li></ul>TRADESKILLS<br /><ul><li>Two copies of Greshdek spawning in Nu'roga</li><li>The area around Greshdek now checks if you have the teleport totem and gives you another if you deleted it somehow</li><li>Skethusk will now always be visible in the greenmist crusader caves regardless of your quest status</li><li>The injured goblin for "Mission of Mercy" is once again visible</li><li>Soil samples for Lyraquel are now harvest nodes that can be tracked</li><li>Mastercrafted recipes requiring rare wood now spell its name correctly</li><li>Expansion items will now correctly salvage into their infuser component.</li></ul>UI<br /><ul><li>The Enemies list will now display your current target.</li><li>The Enemies list will remember if you had it open when you exit the game and return</li></ul>ZONES / POPULATION<br /><i>Arcanna'se Spire: Forgotten Sanctum [Heroic]</i><br /><ul><li>Remembered the "forgotten" exit portal. Get it?</li></ul><i>Arcanna'se Spire: Forgotten Sanctum [Solo]</i><br /><ul><li>Remembered the "forgotten" exit portal. Get it? (yeah, he did the same joke twice)</li></ul>ITEMS<br /><ul><li>Added purple slots to armor that was missing it.</li><li>Corrected several neck items that had the incorrect color adornment slot.</li></ul>


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