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-   -   Spell/Combat Art FX Revamp Feedback Thread (https://archive.eq2wire.com//showthread.php?t=484753)

Amnerys 08-18-2010 02:34 PM

<p>Hi everyone! EQII FX Artist Hemophobe would like some feedback from you:</p><p>We have updated, optimized and standardized every class spell visual in the game.  We have not touched AA, NPC, Pet and Entertainment spells yet, and plan to get to them in later game updates.Based on constructive feedback received from the Test Servers over the past few weeks we have made quite a few changes and we invite those that posted to take another look at your favorite spells.  At this time we cannot provide an option to use the old spell visuals simply because we don’t have the manpower to support two versions of every spell and combat art.  But don’t despair, we will continue to tweak the FX and animations based on player comments and these changes will be released with the next game update.  So if you find one of your favorite spells has been altered or removed please let us know and we will internally discuss whether or not a change is possible. Please use the form below to provide us with your <strong>helpful, courteous, and constructive</strong> feedback.Class:Spell/Combat Art Name:Comment:</p><p>Thanks very much, and we will see you in the newly updated starting zones!</p><p style="text-align: center;"><span ><strong>UPDATE: </strong></span><span ><strong>UPDATE: </strong></span><span ><strong>UPDATE: </strong></span><span ><strong>UPDATE: </strong></span><span ><strong>UPDATE:</strong></span></p><p><span >We are very sorry for the confusion, but it turns out that <strong>many of the fixes we made did not get loaded to Live as intended</strong>.  We will have all of these issues resolved and a Hot Fix will be implemented on Tuesday next week.We did listen to your feedback and we did make many of the changes you asked for.  Some of them made it in, and others did not.  Most obvioulsy the casting rings are missing, and some of the casting animations are still incorrect.  Again we apologize and we will get this resolved.  In the mean time please hold all feedback until after the next Hot Fix.  We will then revist your feedback and adjust them as needed for future game updates.Thank you for your patience and understanding.</span></p>

Gaige 08-18-2010 02:37 PM

<p><cite>Amnerys wrote:</cite></p><blockquote><p>At this time we cannot provide an option to use the old spell visuals simply because we don’t have the manpower to support two versions of every spell and combat art.</p></blockquote><p>Even with all the additional revenue generated by Station Cash?</p><p>That said:</p><p>Predator</p><p>Evasive Manuvers</p><p>The animation basically makes you fall down for a few seconds mid combat, its really irritating, can it be changed please.</p>

Lader 08-18-2010 02:47 PM

<p>not sure why, but my defiler now has a blue ring circling him. I know enchanters used to cause this to show up with their power regen spell, but its gone for them. Very annoying to constantly see this blue ring.</p><p>its not anything gear or defiler spell related. also not mount. Only thing i didnt test was potion of enlargement, it has 13 hours left.</p>

Kaalenarc 08-18-2010 02:52 PM

<p>Please please  fix the paladin spell consecrate effects!!! Its a DoT - and now it continues to go off but there is no longer an effect for the duration of the spell, so you cant tell its going off without searching for the icon in your spells window - its very annoying to have NOTHING happening while a combat spell is going off.</p><p>The old spell had a shaking/earthquake effect and little blue mushroom clouds that went off with each tick of the DoT - now u get a one second effect when first cast and nothing after.</p><p>please fix this - DoT spells should have an effect for the entire duration of the spell. And I am lvl 90 with it grandmastered.</p>

Kaalenarc 08-18-2010 03:03 PM

<p>Also - cloak rendering appears to be broken. While wearing my guild cloak and standing around a bunch of folks from other guilds in SS - all their cloaks change to altrernate versions of my guilds cloak - then , as i draw closer - it goes to the correct one - moving back and forth u can see two or three cloak designs depending on distance from the person.</p>

Lhunara 08-18-2010 03:06 PM

<p>Well, I'm sure this won't be considered helpful, courteous or constructive given the responses we received (or didn't receive) in the testing forums.  But with all due respect to Hemophobe, this spell effects change has really missed the mark on all levels.  I'm afraid that unless you add an option to toggle between old and new effects, or simply revert the change in favor of restoring the old spell effects, people just aren't going to be pleased with this, regardless of tweaking. </p><p>Personally, I'd like to offer my opinion on what can be changed and fixed, but suffice it to say, the new spell effects look so incredibly underwhelming and simplistic, that overall they would need to be completely beefed up across the board.  Tubby posted a perfect illustration of what is wrong with the new spell effects, and it appears that that information went largely unheard.  I'll re-quote it here in case it was simply missed:</p><blockquote><p><cite>Tubby@Venekor wrote:</cite></p><blockquote><p>Have  mastered out 90 SK I copied over to test to check these new animations out.  Review below.</p><p><span style="text-decoration: underline;">Unending Agony:</span>  Green bubbles at your feet, fine.  But practically unviewable on the mobs, I have no idea which have been hit.  Its way way too fast, and the animation has your shield/weapon disappear instantly as you raise your hands, only to pop back into existance when the arms warp back into place.  Horrible.</p><p><span style="text-decoration: underline;">Death Cloud:</span>  See Unending Agony.  Only thing better is at least your weapons don't disappear.</p><p><span style="text-decoration: underline;">Tap Veins:</span>  What is this even supposed to be? Again, no understandable particles on the mobs.  You have green streamers that spin?  I am a SK, not a cheerleader with a ribbon wand.</p><p><span style="text-decoration: underline;">Doom Aura:</span>  Losing my black spinning cloud of horror made me want to weep, revert this.  This spell used to be so awesome I would just spam it to see it when bored.</p><p><span style="text-decoration: underline;">Grave Sacrament:</span>  Used to be instantly recognizable, unmissable, a ghost would rise from the ground and grow huge on each enemy, amazing.  I don't even know if this has particles on the mobs anymore, it looks kind of like a like pink/red blink of maybenothing now.</p><p><span style="text-decoration: underline;">Shadow Coil and Malice:</span>  Both now look like an instant puke green 2d crayon quality line that connects to the mob.  Upside, unlike the rest of the effects I can actually see this one on the mob.  Downside, no one in their right mind would want to see this one at all.  Bring back the bluish spinning bolt of energy that flew in an arc to the mob.</p><p><span style="text-decoration: underline;">Taunts (all):</span>  All taunts now seem to just bloom a 3 prong 2d pink/red spike above the mobs head, it reminds me of the fireflowers from Super Mario Bros.  And every taunt does this, including reactives and procs it seems, its incredible annoying, as a group of mobs will be procing this above their heads every second of every fight I am every going to be in.  This effect alone will probably make me want to kill myself from repetition boredom.</p><p><span style="text-decoration: underline;">Mana Sieve:</span>  The PINNICLE of old SK graphics, the blue/purple neon-esq lines that actually seems to be alive as they twist from the mob slowly enough to be appreciated back to your hands.  You could tell that one was made with love when they revamped the spell before.  Now you just glow a little blue, and if anything connects to the mob its impossible to notice.  The guy who made the old effect must be crying right now.</p><p><span style="text-decoration: underline;">Dreadful Wrath:</span>  Old - a giant bolt of lightning slams into the target from the sky.  Nobody could miss it, you knew they just got hit with the snare nuke, period.  New - nada so far as I can tell, the mob glowed a bit red for a split second.</p><p><span style="text-decoration: underline;">Harm Touch and Devour Vitae:</span>  Before, a huge glowing skull appears above you as it pukes out flaming orange life down onto you for like 5 seconds, a wonderful effect.  For HT a skull eats at your target and an identical one opens puking purple lifeforce back on you.  Also amazing.  Now, a terrible looking tiny 2d green skull ubiquitously appears for a second above the mob for every lifetap.  They are tiny, boring, ugly, and identical for every darn lifetap, inlcuding procs it looked like.</p><p><span style="text-decoration: underline;">Devouring Mist:</span>  No longer has any spell particles on the mobs, the SK glows blue and does a small sparkly thing, not sure what it was.  It used to make a mist of blue/purple particles literally explode out from each target.</p><p><span style="text-decoration: underline;">Unholy Blessing:</span>  Used to actually see 3 deathly colored wards/runes go up, and ominously appear and disappear for the duration of the ward.  Now you just fountain out a few 2d green spikes a foot into the air and then blink like pac-man getting immunity for a second.  I feel like I'm seeing an 8-bit nintendo effect from metroid or final fantasy 1.  I am nostalgic as the next person but this change is just mind blowingly bad.</p><p><span style="text-decoration: underline;">Death March:</span>  A plethora of neon purple/pink stick figures identicle to those seen on resteraunt bathroom doors flys up from my head...[Removed for Content]?!  Used to be you glowed a more and more intense orange red as your floated up into the air arms splayed, character shaking in anger or something, you literally seemed to vibrate.  Boggle at the change.</p><p><span style="text-decoration: underline;">Pestilence:</span>  Such a unique effect before, black and dark blue expanding bubbles of oil appear, grow, and consume the target.  That is the old one.  The new one is a neon green glowing mob for a moment with a few more neon green fuzzies leaving it at angles.</p><p><span style="text-decoration: underline;">Grim Harbinger and Unholy Hunger:</span>  Not bad, not great, but not bad.</p><p><span style="text-decoration: underline;">Unholy Strength:</span>  I glow neon blue while a blue bear foot symbol appears above me...not sure i understant that one.  Meanwhile my feet glow red in a red circle.  I guess I at least look like an American Flag for a moment...</p><p><span style="text-decoration: underline;">Offensive / Defensive Stances:</span>  Total letdown.  No more animation at all, zilcho.  The animation was so expressive before, your toon looked like someone you don't want to F with when he slammed the sword into the ground.  And now you've replaced that in favor of a 2d crossed sword or blue shield for a split second above my head, with ZERO character movement.  One screamed what you are doing using body language, this just assumes you are too stupid to know which you pressed.</p><p><span style="text-decoration: underline;">Feign Death:</span>  This one looks kind of cool, I am unsure though what is covering your face.  Looks like tenticles, wish they lasted longer to tell.  And the body changing colors for a while isn't bad, you can tell its hit you.</p><p>I know I missed a few, too dishearted to even bother with them at this point.  Overall you cannot tell what is being cast, what is landing on whom, or if things have even succesfully been cast in some instances.  I don't know if my taunt landed, or if the taunt spikey thing I'm seeing was from my damage shield taunt, and that makes a huge difference in things like PVP.</p><p>It really took losing them to appreciate how amazing the SK effects were, I mean I always like them, but in hindsight you had made some truely fantastic spell effects.  Its a tragedy what you are doing to them.  Yeah, I can see them in a raid now maybe, but I don't want to, in fact I'm sure I'll turn them all off full time now.  It WILL kill my immersion into this game, at least on my SK.  Haven't tested the brig and conjy yet.</p><p>Revert all of them fully, just scrap this, its a joke, but its not funny.</p><p>Sadly signed,</p><p>A disappointed SK.</p></blockquote></blockquote>

Zehl_Ice-Fire 08-18-2010 03:12 PM

<p><cite>Lader wrote:</cite></p><blockquote><p>not sure why, but my defiler now has a blue ring circling him. I know enchanters used to cause this to show up with their power regen spell, but its gone for them. Very annoying to constantly see this blue ring.</p></blockquote><p>Clearly your character has learned the fine art of hula hoop and stole it from the chanter.</p>

denmom 08-18-2010 03:13 PM

<p>I'm back from live.</p><p>The effects of my Paladin have been castrated.</p><p><span><p>No flashy strikes.  No neat arcs of lightning as she attacks.</p><p>Flares of slight gold around the heads of the mobs.  That's all that's left of what my Paladin once had.</p><p>Castigate used to be this huge flash and flare of blue-white light around Pheep and each mob it hit.  Now?  Flares of gold around their heads, the blue-white light around Pheep only.</p><p>Consecrate...omg I loved that spell.  Huge bouts of flame wh-booming about each mob hit.  Now?  Flares of gold around the head per flash.</p><p>Her ward, the beautiful flash of the shield that would swirl around her until gone?  Now it's just a brief flash of a ring of gold that spins around in an oval from top to bottom.</p><p>I remember as I leveled Pheep the <em><strong>"Whoa!"</strong></em> factor when I set off her abilities for the first time.  I remember startling my groupmates the first time I set off Consecrate, Smite Evil, Castigate.</p><p>I remember the same for my Wizard.</p><p>I remember seeing the rocks tumbling from the sky when I first grouped with a Conj, the sight and sound is why I have been considering a Conj for the longest time.  The same for the Warlock's spell which rips rocks from the ground up around the mobs.  That's why I made a Warlock.</p><p>Now all of this, what makes the game fun and neat, is gone.</p></span></p><p><span><p>Effects are what make this game beautiful.  Now it's ruined.</p><p>Please, at least have Expert and Master level effects be equal.  Not everyone is lucky enough to have plat to purchase masters.  Not everyone plays with a mastered toon.</p><p>The largest thing that's disappointing for me is that after having a computer that couldn't handle midway effects since the game launched, and now that I do, all the neat shiny that I've had for the last few months is being taken away.</p><p>I raid on Balanced setting with particles and such set to high.  I love the chaos of the effects of players and mobs.  It truly is an assault on the mob's lair.  It's what a raid should look like.  The same is true of instances as the players rush in.</p><p>Please give back at least a bit more effects.  Maybe not what we all once had, but enough to make the game fun again.</p></span></p>

denmom 08-18-2010 03:38 PM

<p>I checked my other toons, a L90 Wizard, L90 Swash, L85 Warden, L39 Dirge, L22 Warlock.</p><p>I'm disppointed.</p><p>I'm unhappy.</p><p>I really do <em><strong>not </strong></em>want to play the game anymore.</p><p>It's silly I suppose to be this upset over effects, but <em><strong>for me</strong></em> it was the largest attraction.</p><p>Seeing what other classes did for effects was a huge draw to play one.  Sure, damage and such is important, but where's the fun of doing hundreds or thousands of points of damage if it doesn't <em><strong>look</strong></em> like it hurt?</p><p>I remember the first time I saw these ice spears fly from a Wizards to stick in the mob.  How they vibrated from impact for a moment before disappearing.  I amused him with my <em><strong>"Holy ****</strong></em> what <strong><em>was</em></strong> that?!" in chat.  That has always been in mind when I grouped with at Wiz.  Those spears looked like they <em><strong>hurt</strong></em>.</p><p>When I saw the Wiz aoe with the ice spears falling down on the mob, same reaction.</p><p>Effects are an integral part of the game for the vast majority of players.  When I chatted with folks at Fan Faire, inevitably the description of the effects went along with how they damaged a mob.  How effects looked as their toon cast a spell or CA.</p><p>Please, reconsider.</p><p>I want to play the game again.</p>

EndevorX 08-18-2010 03:42 PM

<p><cite>Lhunara@Guk wrote:</cite></p><blockquote><p>Well, I'm sure this won't be considered helpful, courteous or constructive given the responses we received (or didn't receive) in the testing forums.  But with all due respect to Hemophobe, this spell effects change has really missed the mark on all levels.  I'm afraid that unless you add an option to toggle between old and new effects, or simply revert the change in favor of restoring the old spell effects, people just aren't going to be pleased with this, regardless of tweaking. </p><p>Personally, I'd like to offer my opinion on what can be changed and fixed, but suffice it to say, the new spell effects look so incredibly underwhelming and simplistic, that overall they would need to be completely beefed up across the board.  <span style="font-size: medium; color: #ff0000;"><strong>Tubby posted a perfect illustration of what is wrong with the new spell effects, and it appears that that information went largely unheard.</strong> </span> I'll re-quote it here in case it was simply missed:</p><blockquote><p><cite>Tubby@Venekor wrote:</cite></p><blockquote><p>Have  mastered out 90 SK I copied over to test to check these new animations out.  Review below.</p><p><span style="text-decoration: underline;">Unending Agony:</span>  Green bubbles at your feet, fine.  But practically unviewable on the mobs, I have no idea which have been hit.  Its way way too fast, and the animation has your shield/weapon disappear instantly as you raise your hands, only to pop back into existance when the arms warp back into place.  Horrible.</p><p><span style="text-decoration: underline;">Death Cloud:</span>  See Unending Agony.  Only thing better is at least your weapons don't disappear.</p><p><span style="text-decoration: underline;">Tap Veins:</span>  What is this even supposed to be? Again, no understandable particles on the mobs.  You have green streamers that spin?  I am a SK, not a cheerleader with a ribbon wand.</p><p><span style="text-decoration: underline;">Doom Aura:</span>  Losing my black spinning cloud of horror made me want to weep, revert this.  This spell used to be so awesome I would just spam it to see it when bored.</p><p><span style="text-decoration: underline;">Grave Sacrament:</span>  Used to be instantly recognizable, unmissable, a ghost would rise from the ground and grow huge on each enemy, amazing.  I don't even know if this has particles on the mobs anymore, it looks kind of like a like pink/red blink of maybenothing now.</p><p><span style="text-decoration: underline;">Shadow Coil and Malice:</span>  Both now look like an instant puke green 2d crayon quality line that connects to the mob.  Upside, unlike the rest of the effects I can actually see this one on the mob.  Downside, no one in their right mind would want to see this one at all.  Bring back the bluish spinning bolt of energy that flew in an arc to the mob.</p><p><span style="text-decoration: underline;">Taunts (all):</span>  All taunts now seem to just bloom a 3 prong 2d pink/red spike above the mobs head, it reminds me of the fireflowers from Super Mario Bros.  And every taunt does this, including reactives and procs it seems, its incredible annoying, as a group of mobs will be procing this above their heads every second of every fight I am every going to be in.  This effect alone will probably make me want to kill myself from repetition boredom.</p><p><span style="text-decoration: underline;">Mana Sieve:</span>  The PINNICLE of old SK graphics, the blue/purple neon-esq lines that actually seems to be alive as they twist from the mob slowly enough to be appreciated back to your hands.  You could tell that one was made with love when they revamped the spell before.  Now you just glow a little blue, and if anything connects to the mob its impossible to notice.  The guy who made the old effect must be crying right now.</p><p><span style="text-decoration: underline;">Dreadful Wrath:</span>  Old - a giant bolt of lightning slams into the target from the sky.  Nobody could miss it, you knew they just got hit with the snare nuke, period.  New - nada so far as I can tell, the mob glowed a bit red for a split second.</p><p><span style="text-decoration: underline;">Harm Touch and Devour Vitae:</span>  Before, a huge glowing skull appears above you as it pukes out flaming orange life down onto you for like 5 seconds, a wonderful effect.  For HT a skull eats at your target and an identical one opens puking purple lifeforce back on you.  Also amazing.  Now, a terrible looking tiny 2d green skull ubiquitously appears for a second above the mob for every lifetap.  They are tiny, boring, ugly, and identical for every darn lifetap, inlcuding procs it looked like.</p><p><span style="text-decoration: underline;">Devouring Mist:</span>  No longer has any spell particles on the mobs, the SK glows blue and does a small sparkly thing, not sure what it was.  It used to make a mist of blue/purple particles literally explode out from each target.</p><p><span style="text-decoration: underline;">Unholy Blessing:</span>  Used to actually see 3 deathly colored wards/runes go up, and ominously appear and disappear for the duration of the ward.  Now you just fountain out a few 2d green spikes a foot into the air and then blink like pac-man getting immunity for a second.  I feel like I'm seeing an 8-bit nintendo effect from metroid or final fantasy 1.  I am nostalgic as the next person but this change is just mind blowingly bad.</p><p><span style="text-decoration: underline;">Death March:</span>  A plethora of neon purple/pink stick figures identicle to those seen on resteraunt bathroom doors flys up from my head...[Removed for Content]?!  Used to be you glowed a more and more intense orange red as your floated up into the air arms splayed, character shaking in anger or something, you literally seemed to vibrate.  Boggle at the change.</p><p><span style="text-decoration: underline;">Pestilence:</span>  Such a unique effect before, black and dark blue expanding bubbles of oil appear, grow, and consume the target.  That is the old one.  The new one is a neon green glowing mob for a moment with a few more neon green fuzzies leaving it at angles.</p><p><span style="text-decoration: underline;">Grim Harbinger and Unholy Hunger:</span>  Not bad, not great, but not bad.</p><p><span style="text-decoration: underline;">Unholy Strength:</span>  I glow neon blue while a blue bear foot symbol appears above me...not sure i understant that one.  Meanwhile my feet glow red in a red circle.  I guess I at least look like an American Flag for a moment...</p><p><span style="text-decoration: underline;">Offensive / Defensive Stances:</span>  Total letdown.  No more animation at all, zilcho.  The animation was so expressive before, your toon looked like someone you don't want to F with when he slammed the sword into the ground.  And now you've replaced that in favor of a 2d crossed sword or blue shield for a split second above my head, with ZERO character movement.  One screamed what you are doing using body language, this just assumes you are too stupid to know which you pressed.</p><p><span style="text-decoration: underline;">Feign Death:</span>  This one looks kind of cool, I am unsure though what is covering your face.  Looks like tenticles, wish they lasted longer to tell.  And the body changing colors for a while isn't bad, you can tell its hit you.</p><p>I know I missed a few, too dishearted to even bother with them at this point.  Overall you cannot tell what is being cast, what is landing on whom, or if things have even succesfully been cast in some instances.  I don't know if my taunt landed, or if the taunt spikey thing I'm seeing was from my damage shield taunt, and that makes a huge difference in things like PVP.</p><p>It really took losing them to appreciate how amazing the SK effects were, I mean I always like them, but in hindsight you had made some truely fantastic spell effects.  Its a tragedy what you are doing to them.  Yeah, I can see them in a raid now maybe, but I don't want to, in fact I'm sure I'll turn them all off full time now.  It WILL kill my immersion into this game, at least on my SK.  Haven't tested the brig and conjy yet.</p><p>Revert all of them fully, just scrap this, its a joke, but its not funny.</p><p>Sadly signed,</p><p>A disappointed SK.</p></blockquote></blockquote></blockquote><p><span style="color: #ff6600;">QFE. +<strong><em><span style="font-size: medium; color: #ff0000;">7</span></em></strong>.</span></p><p><cite>Seliri@Nagafen wrote:</cite></p><blockquote><p><span style="color: #ff0000;">I don't like how keyboard shortcuts no longer show on hotbars that have an icon size of 22 (pixels?).</span></p><p><span style="color: #ff6600;">They used to show, and now they don't.</span></p><p><span style="color: #ff6600;">Keyboard shortcuts appear on hotbars with an icon size of 26 at least, but I dunno if they appear within that point differential from 22-26.</span></p><p><span style="color: #ff0000;">I also don't like how the cowering animation wasn't fixed for heals like they said it would be.</span></p><p><span style="color: #ff0000;">Aaand I'm not fond of how the Doom Judgement or Consecrate spells didn't keep their default effects.</span></p><p><span style="color: #ff6600;">The new effects are a LOT worse and it kinda sucks that development time was wasted on these things, but, meh. O_o</span></p></blockquote>

Terrius 08-18-2010 03:44 PM

I dislike the new illusionist effects, the old ones were much better IMO. I personally hope there are plans to add an option to change back to the old versions.

Hellswrath 08-18-2010 03:45 PM

<p><cite>Lhunara@Guk wrote:</cite></p><blockquote><p>Personally, I'd like to offer my opinion on what can be changed and fixed, but suffice it to say, the new spell effects look so incredibly underwhelming and simplistic, that overall they would need to be completely beefed up across the board.</p></blockquote><p>This about sums it up.  I went through a bunch of my warlock spell animations and was very disappointed.  I know this feedback was already received on test, so I had some hopes that things would be adjusted, but I'm seeing about the same as I saw then.</p><p>Not impressed in the slightest.</p>

Kenrod 08-18-2010 03:47 PM

<p>Going to repost my last question on the testing thread. I really would like an answer. We all deserve one.</p><p><span ><p><cite>Hemophobe@Unrest wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: arial,helvetica,sans-serif;">There are currently no plans to allow players to switch back to the old FX, but we put the new Spell FX on the Test Server first to get feedback and replace those Spells that were deemed “Class Defining” and/or “Most Beloved.”  We have gathered the information from players and Devs and have restored those FX to their former glory. </span></p></blockquote><p>So, which ones, exactly, were changed back? Because I really can't find a single instance of one on any of my toons. Rift is still a joke, and i'd say that spell is VERY class defining and beloved. All the reactives for my healer are that pukey yellow 2d PS1 1995 pulsing effect. Reactives for a cleric are pretty..um..class defining.</p><p>So which ones were "restored to their former glory". Seriously. I want to know.</p></span></p>

Sevirin 08-18-2010 03:48 PM

<p>The new spell-effects are unimpressive, and a downgrade in every regard. Accross the board.If the goal was to get more people to play with them on, then.. I don't know. I just turned them off.</p>

Hellswrath 08-18-2010 03:50 PM

<p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>I remember the first time I saw these ice spears fly from a Wizards to stick in the mob.  How they vibrated from impact for a moment before disappearing.  I amused him with my <em><strong>"Holy ****</strong></em> what <strong><em>was</em></strong> that?!" in chat.  That has always been in mind when I grouped with at Wiz.  Those spears looked like they <em><strong>hurt</strong></em>.</p></blockquote><p>Here's an excellent example.  The subtle details of things like the vibrations from impact on Flames of Velious and the awesome feel the the effects from Rift gave made casting them fun.</p><p>The new animations make me feel like I'm playing an old Super Nintendo game at best.</p>

Garlin1 08-18-2010 03:54 PM

<p>Thank you Sony.  When people asked me before what some of the differences were between WoW and EQ2, I always went to "graphics and spell effects" first.  I mean, WHO really thought this was a good idea? </p><p>I played around on my Necro and my wifes Warlock....</p><p>Necro isn't to bad.  Mostly spinning skulls and green puke...  I still prefer some of the old effects..</p><p>Warlock?  You have to be kidding me!  Rift was reduced to kicking pebbles into the air.  No shake effect anymore.. nothing. I am not gonna waste my time going on about each spell and how bad it was turned into..</p><p>End the end it becomes about greed.  Worried with the dwindling population and thinking some of it may be because people could not handle the game on their system, you go and make things.... well you get the picture.  The game doesn't need the devs going through and making all spells one name, combinging all crit type, bonus dam/heal, etc into one pool, changing spell effects, etc etc etc. Hell, with flying mounts coming in with the next xpac I am starting to feel like this is just a copy of WoW.. </p><p>Thanks for wasting all these years and money on a game with a staff that well.. to be blunt.. don't give a crap.</p>

denmom 08-18-2010 03:56 PM

<p>I know someone mentioned this elsewhere, I can't find it, so my apologies.</p><p>A toggle on/off would be a wonderful thing to have, to toggle these animations to what they once were if that's what the player wants. </p>

Kenrod 08-18-2010 03:58 PM

<p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>I know someone mentioned this elsewhere, I can't find it, so my apologies.</p><p>A toggle on/off would be a wonderful thing to have, to toggle these animations to what they once were if that's what the player wants. </p></blockquote><p>It was stated in the testing thread that there are no plans for that, and it isn't going to happen. Rainy day outside here, and a grim day for EQ2 imo.</p>

Brook 08-18-2010 04:02 PM

<p>Class : Coercer</p><p>Spell/combat art name: All</p><p>Comments: There was nothing wrong with the spell/combat animations for the past 5+ years of the game and it has not improved any performance that I can notice. It is another unneeded/unwarranted change for the worse for a game that really doesn't need any help in that department.</p><p>If you want to add this kind of animation to Hello Kitty Online I am sure it would be well received but it doesn't really fit in this game. If it was to make it easier to attract people who may not have the system to push the graphics then set the animations on a lower setting or off when the people install and run it for the first time and give them the option to turn it up if they want, but don't remove the options the vets have had since the beginning.</p><p>This change is a gamebreaker for me but I am just one person so it wont really matter right?</p>

denmom 08-18-2010 04:04 PM

<p><cite>Durzin@Crushbone wrote:</cite></p><blockquote><p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>I know someone mentioned this elsewhere, I can't find it, so my apologies.</p><p>A toggle on/off would be a wonderful thing to have, to toggle these animations to what they once were if that's what the player wants. </p></blockquote><p>It was stated in the testing thread that there are no plans for that, and it isn't going to happen. Rainy day outside here, and a grim day for EQ2 imo.</p></blockquote><p>They once said that about mounts.  Now we can toggle them on/off.</p><p>Why can't they do the same with effects?</p><p>I say we keep asking for it.  Maybe they'll listen.</p><p>Sure it's a Han Solo quote, "Never tell me the odds", but there's still that chance.</p><p>If we don't complain, politely yet loudly, they won't hear that we hate it.</p><p>Sure on the testing thread there wasn't much said by red names, but this is different.  The change is live.  <strong><em>Everyone</em></strong> sees this now, not just the testers.  So maybe, just maybe, there will be a bit more inclination by those in charge to listen.</p>

Aerfen 08-18-2010 04:06 PM

<p><span style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">Class: PALADINSpell/Combat Art Name: CONSECRATE IIIComment: Out of all the changes to our spells, the only one I truly am sobbing over is Consecrate....please see below...</span></p><p><cite>Kaalenarc@Antonia Bayle wrote:</cite></p><blockquote><p>Please please  fix the paladin spell consecrate effects!!! Its a DoT - and now it continues to go off but there is no longer an effect for the duration of the spell, so you cant tell its going off without searching for the icon in your spells window - its very annoying to have NOTHING happening while a combat spell is going off.</p><p>The old spell had a shaking/earthquake effect and little blue mushroom clouds that went off with each tick of the DoT - now u get a one second effect when first cast and nothing after.</p><p>please fix this - DoT spells should have an effect for the entire duration of the spell. And I am lvl 90 with it grandmastered.</p></blockquote><p>Ok, so there is some confusion regarding Consecrate on my server.  I had two paladins tell me that it was exactly the same (as in how it looked yesterday) for them.  However, when a few other paladins tested it, their animations look like mine, and just like how you are describing.</p><p>At Grandmaster (level 84) Consecrate III looks like a flash of yellow light at the first hit, then nothing else, just like you described.</p><p>Please, please, please can this be addressed.</p>

Kenrod 08-18-2010 04:06 PM

<p>Hopefully you can be optomistic enough for both of us Pheep hehe.</p><p>I've been through the SWG CU and NGE, through LU 13 in this game, and now this. I really just don't have it in me anymore to have false hope that they'll listen to us anymore and do anything we request. The mount thing, yeah that did eventually become a reality. After 5 years.</p>

TuinalOfTheNexus 08-18-2010 04:10 PM

<p>The spell effects could have benefitted from tweaking. But this overhaul is missing the mark by a long way.</p><p>The focus of these changes should have been on improving gameplay by making certain abilities more obvious, to eliminate the need for everything to be macroed in chat. In many cases this could have been done by slightly increasing the visibility of major buffs and debuffs, ensuring they were visible to all players (and balancing against framerate by making non-critical spells invisible), and making the graphic persist for the duration of the debuff.</p><p>e.g. what would be good:</p><p>- Vines/Chains from Root/Snare spells persisting for the duration of the spell</p><p>- Lights from Mez persisting for the duration of the mez</p><p>- Pool of blood / dripping blood from a dispatched mob, again clearly visible for the duration of the debuff</p><p>- Unique sounds and visuals for class-defining big hits (assassinate/fission/apocalypse/etc.)</p><p>As it was, the particle effects in EQ2 were some of the best in any MMO, clearly done with a lot of time, artistic talent, and thought from the original designers. Their only flaw was that they weren't tied closely enough to the gameplay to make them a useful visual cue in most cases. What was needed was pulling these together, not replacing high-quality effects with lower quality ones for the sake of it :/</p><p>Incidentally, I think Hemophobe is going to take a lot of unfair personal criticism in this thread. He's really been set up for a fall by development leads asking him to replace particle effects created over 3 years by a large team, with new ones created singlehanded over 3 months. Of course the new ones are going to be weak in comparison. What they need is a coder, not an artist, to tie the visual effects to the durations of spells more closely, and work on a selective visibility system that lets people see the most relevant effects to gameplay reliably.</p>

Finneli 08-18-2010 04:12 PM

<p>Class: Wizard</p><p>Spells: All</p><p><span >There needs to be an option to change back to the old spell animations. Playing my wizard is now less appealing then before, The spell animations are too simple and they all seem to look the exact same. Low quality graphics, I feel like I am playing a cheaply made Free to Play MMO. These new spell animations are a major turn off when it comes to the Roleplay aspect of EQ2 that I heard about before joining the game.</span></p>

Erithe 08-18-2010 04:15 PM

<p>I play a wizard.  I've played a wizard for literal YEARS now, nearly a decade.</p><p>Why are there rocks now every time I cast a spell?</p><p>Why did you ruin fusion?  It looks ... it's pathetic.</p><p>I just went through the entire line up of my spells, one by one.   I feel like my amazing and awesome wizard who I loved suddenly lost her verve.  Her appeal.  Her shazaam. </p><p>This was the most awful update I've experienced ... well, ever.   Could you not have left it to the F2P server and left us alone?  Seriously?  The spell effects were impressive, fun, and bright before.  I -LIKED- casting spells before.  I could turn them down for raids, if I had to, but for regular hunting/grouping, I was fine.  It was awesome to fusion a group of baddies.  It looked like I was combusting an atom just to see the bad guys shrivel into dust.</p><p>Now... God.  Now, I'm contemplating what the hell you were all thinking.</p><p>P.S.  It's like the NGE of spell effects.</p>

Erithe 08-18-2010 04:15 PM

<p><cite>Finneli wrote:</cite></p><blockquote><p>Class: Wizard</p><p>Spells: All</p><p><span>There needs to be an option to change back to the old spell animations. Playing my wizard is now less appealing then before, The spell animations are too simple and they all seem to look the exact same. Low quality graphics, I feel like I am playing a cheaply made Free to Play MMO. These new spell animations are a major turn off when it comes to the Roleplay aspect of EQ2 that I heard about before joining the game.</span></p></blockquote><p>THIS.  It needs to happen tomorrow.</p>

Phaso 08-18-2010 04:18 PM

Class: Various Spell: All control effects Issue: Animations should persist the entire duration of the effect. -- Class: Coercer Spell: Destructive Mind Issue: Not a fan of the illusionist-style rainbow effect that covers my character still, can something more creative be thought of? The previous animation did not exactly say "destructive mind" but this one doesn't either. -- Class: Coercer Spell: Spell Curse/Hostage Issue: Looks like I'm swinging a tennis racket on both of these. Annoying by appearance for one, annoying because they're so similar and I personally cast them around the same time frequently -- gets to be very repetitive looking. The spells should have unique appearances, and neither really needs to be a tennis swing.

Kilnger 08-18-2010 04:18 PM

<p>As far as I can tell, the thread over by In Testing Feedback does a good deal of summary over the effects, since it feels like absolutely nothing was changed for inquisitor after I tried to summarize them there. I will add that my red/black smoke cloud inquisitor ring is gone and I miss it dearly, but I now randomly get blue pulsing rings at my feet that I have since been completely unable to identify what they belong to (how's that for intuitive?). It couldn't be Inquest, since it's gone off when I was casting, if it was reactives they go off long, long after I cast it, and all of this only really happens in battle.</p><p>This smacks of a marketing decision. Change for change's sake, if you will. After playing EQ 2 for years, I've simply grown to identify the vast majority of spells visually and audibly. Inquisitor particularly feels like I'm going to have to take weeks just casting, recasting, and looking at all of the spells to even figure out what in Norrath is going on. The spell effects alone will be impossible to fully identify, due to the fluctuations (or flat out spells not appearing/bright) of skill level.</p><p>If nothing else, I'd ask for a list of changes that were claimed to have been reverted. From the sounds of it, the fighter heals have a cower animation (which was claimed to be fixed specifically, glad that was said). If we're not going to be listened to, be honest. If you tell us that changes were made and some were returned to their old glory, uh, at least be specific.</p>

Nakash 08-18-2010 04:31 PM

<p><span><span style="color: #ffffff;"> </span><p>As some of the above SKs already said.The old SK effekt particle effekts fits al lot better to the SK class one as the most of the new ones.</p><p>I know this change is driven from streamlining the spell effects to make this game more accessible for new players (f2p streaming client etc.) But what this game shouldnt give up is the point that some of its effects look far better then in diffrent games. Some of this things of this are it that motivates players to play this game.</p></span>The following Spells are those that i will think are the most coolest anmimation from the SK Class.Class: SK/PalaDoom Jugdement !- Old one: a blue glowing black Smoke Tentakle whirling around. This is by far one of the coolest animations for the SK class. please leave it the way it is.- New one: a light blue and Pink Paper Streamer whirling around you.Suggestion:  Please let us keep the old animation. It stands for our class ( And forgod sake let even the pallys keep it.. <img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> )Class: SKUnending Agony- Old one: A disease cloud that surounded you and your enemys- New one: a Neon Green circle with some boubles pops up to your feet (this animations is shared with Death Cloud)Suggenstion: switch disease cloud animation to Death Cloud, would better fit the name. Keep new Aura for unending Agony.Class: SKLiftaps Spells (Siphon Strike,Devour Vitae, Harm Touch)-Old one Purple energies sparkle around your hands, youre surounded in a blood cloud and a stream of orange glowing life force emerges to a big Green skull who devours it.-New one: Your Hand lights up neon green an a small cartoonish looking Pirate skull symbol in neon green yawns over your head... <span style="color: #ff6600;">(Neon Greem Pirate Skull seems to have disapeared ont Test)</span>Suggestion: Please let us keep or OLD Green Life Tap Skull. Its Old ... but its cool...Class: SKMana Sieve:-Old one: A large cool looking swirl of energy is drain from the enemy to the Shadowknight.-New one: Hands glow blue, a hardly visible cone with a zick zack without animation connects enemy and Shadowknight.Suggenstion: please keep the old animation. It was really cool already.Class: SKDeathmarch:-Old one: SK raises his hands and floats of the Ground while firy energys suround him.-New one: White circles soounds SK while some Space Invader looking incons in "pink!" starts from the SKs head. aditional a neon blue symbol pops over your head. <span style="color: #ff6600;">(Icons already patched to black. Maybe other Icons and its ok)</span>Suggenstion: How about replacing the Space Invaders with the Ghost skull anmimation that is in game ( see darklight wood fountain of souls, near starting village)Class: SKTap Veins:- Old one: Only the Lifetap animation- New one: a green Paper Streamer whirling around you. Suggenstion: Please dont do that. Better nothing than a paper streamer...Class: SKPestilenz:- Old one: black boubles infect the target.- New one : neon green boubles infect the target a shorte while.Suggestion: let the pest be black...</p><p>Class: SKGrave Sacrament- Old one: Human Ghost shape rises from SK and all Targets Hit- Ne one: A big Red "Satelite dish" pops in front of the SK...Suggestion: Keep old animation or make something fitting skelletal hands from ground or something like this.</p>

Udayr_Do-Vexus 08-18-2010 04:36 PM

<p>So, why did the devs embark to waste that much time and energy on something that almost every single member of the player base dislikes? All I have personally seen is negative feed-back on this whole spell/ca FX revamp. It was unwanted. There are so many things higher on the list of needs/wants than this that it amazes me how the devs could consider this a priority.</p><p>If we can't have an option to change them back, how about just changing them back completely? Start a poll so that the players can vote...I for one don't even want to log my wizard anymore because I feel weak, the spell effects are a joke, and I do feel "Wizardy" any more.</p><p>Can we pleeeeeeeeeeeeeeeeeeese have our old spell graphics back? I miss my nukes, and my shackles...It shouldn't even be called shackle anymore tbh, what happened to my chains????</p><p>In short, worst GU so far...and every GU I keep saying that but you guys really know how to surprise me.</p>

EndevorX 08-18-2010 04:43 PM

<p><cite>Hemophobe@Unrest wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: arial,helvetica,sans-serif;">Thank you for your feedback on the Spell and Combat Art FX Revamp.Based on those of you that provided constructive feedback with specific class/spell information, many, if not all, of your concerns were taken into consideration.  Over the past few weeks we have been working on this and feel it is now ready to go.  I would also like to take this time to respond to some of the questions posted here.<strong><span style="font-size: large; color: #ff0000;">There are currently no plans to allow players to switch back to the old FX</span></strong>, but we put the new Spell FX on the Test Server first to get feedback and replace those Spells that were deemed “Class Defining” and/or “Most Beloved.”  We have gathered the information from players and Devs and have restored those FX to their former glory.  Also the Class specific casting rings are back and the Rune wheel has been moved to the feet of all classes.These new FX are processed using the CPU just the same as the old ones, but the Optimization and Standardization was done for design, as well as performance.  Particle size, amount, and those giant multi polygon meshes have been reduced to improve frame rate.  Since the spells are tiered (Apprentice, Adept, Master, etc) we felt there should be some difference in the size and amount of FX for each major tier so players will be rewarded with a bigger visual when an adept or master drops or when a spell is created using trade skills.Once again, thanks to those of you that provided constructive feedback.  Although this will be going to Live soon, that doesn’t mean we will never revisit or make more changes based on player feedback.</span></p></blockquote><p><span style="color: #ff6600;">I just don't get how whoever is in charge could be so obstinate about listening to the community's feedback, which has been overwhelmingly NEGATIVE about these changes which are seen as a waste of developer time by the consensus.</span></p><p><span style="color: #ff0000;">I can understand the rage, anger, and frustration many SOE customers are feeling when GU#57 is so light on content, but heavy on disappointment.</span></p>

Erithe 08-18-2010 04:44 PM

<p>I rarely ever get upset over changes in game.  THere have been a few that tweaked me off a bit, but none that made me kind of ... mountains of frustration upset ... and this does it.   It seems like such a waste of time on the Devs part, and a huge disappointment all around.  I -loved- the old spell effects.  Now ... yeah.  They're horrible. </p><p>Druids have -Leaf Mittens- now.  O.o   Fusion is this weird ... mass of nothing.   Ice Comet spawns a boulder.  And every other wizard spell is like "fizzle! Toss some rocks around! Over!"   Really?  SK's now get Disease Bubbles.</p><p>These needed to be changed why?</p>

Lhunara 08-18-2010 04:44 PM

<p>LOL.  Alright, this is just becoming hilarious now.  So the one thing I specifically saw that got noticed and responded to in test was the Paladin's animation for "Demonstration of Faith", which on test was a <em>very appropriate </em>duck and cover thing.</p><p>Just logged in my pally.  And lo and behold, there I am ducking and covering with no desk in sight.  If we are specifically told something is going to be fixed based on feedback and in reality it isn't fixed and just goes live anyway, why on earth should we have any confidence that any other feedback is going to be addressed at all?  Oddly, the Demonstration of Faith animation is quite fitting, as that's exactly how I would "demonstrate my faith" that SOE will address any of the issues that we have brought forth with this patch.</p>

Sendarr 08-18-2010 04:49 PM

<p>Please please, just change them back. Spell effects across the board are now worse. I can live with the horrible UI, the giant ugly XP bar, even the glaringly obvious and not-so-subtle SC button. But the spell effects were one of the things that I loved most about EQII. EQII had among the best spell effects of any MMO I have ever seen. Now they are just.. sad. It makes me physically sick to my stomach.</p><p>My Inquisitor spells almost don't seem to have a spell effect at all, half the time. A couple of pixels, a small flash of light.. how is that interesting? Compared to the bright lightning strikes, large golden nimbuses, and shields that previously showed up. I am afraid to even look on my Wizard or Dirge.. if the spell effects for my Inquisitor are this bad. I honestly do not want to imagine about some of the more beautiful spells/abilities that were in game.</p><p>This is a dark day in EQII history.</p>

Brynhild 08-18-2010 04:51 PM

<p>Why change what was good before? Simply add on to it.  This change make the game feel totally different.</p><p>* The healing noise is giving me a headache, PLEASE PLEASE PLEASE change it.  Try standing next to any priest chain casting heals and you will know what i mean, especially wardens.</p><p>* Paladins are totally screwed over in this update mainly because of the heal thing, but the animations are ridiculous.</p><p>When playing I use sounds mainly to determine what is going on coupled with visual effects and they have been stifled tremendously.</p>

Kikiriki 08-18-2010 04:58 PM

<p><span>Class: <strong>Warlock</strong>Spell/Combat Art Name: RiftComment: It looks weak. Nothing like the original</span></p><p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/67MyeOBEkUY?fs=1&hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><[Removed for Content]"application/x-[Removed for Content]" width="640" height="385" src="http://www.youtube.com/v/67MyeOBEkUY?fs=1&hl=en_US"></embed></object></p><p>You can't tell me this is an improvement. The boulders are tiny and insignificant and were I a mob? I could easily sidestep those tiny boulders and not get hit by them whereas the old animation... there's NO dodging any of that.</p><p>Keep the little scar in the ground with the light coming out of it, but the pebbles need to be fixed. Warlocks are wreakers of havoc, death, and most importantly, destruction.</p><p>And most of our other spells look like we're firing lasers. I really miss the green clouds of poison gas. <em>We're <span style="text-decoration: underline;">Plaguebringers</span> after all!</em></p><p>I understand you're doing this for EQ2x, but this is just... not going to wow people into playing the game.</p><p><strong>Bruiser </strong>stuff is okay except for the cowering animation.</p><p><strong>Wizard?</strong> The Ice Comet should look like a comet of ice. Like, a BALL of ice flying towards an opponent, frost particles flying behind it. It should shatter when it hits.</p><p><strong>Shadowknight</strong> isn't so bad, but bring back the gas clouds, as SK's are a little bit necro/warlock.</p>

Hellswrath 08-18-2010 05:10 PM

<p><cite>Kikiriki@Antonia Bayle wrote:</cite></p><blockquote><p><span>Class: <strong>Warlock</strong>Spell/Combat Art Name: RiftComment: It looks weak. Nothing like the origina</span>l</p><p>You can't tell me this is an improvement. The boulders are tiny and insignificant and were I a mob? I could easily sidestep those tiny boulders and not get hit by them whereas the old animation... there's NO dodging any of that.</p><p>Keep the little scar in the ground with the light coming out of it, but the pebbles need to be fixed. Warlocks are wreakers of havoc, death, and most importantly, destruction.</p><p>And most of our other spells look like we're firing lasers. I really miss the green clouds of poison gas. <em>We're <span style="text-decoration: underline;">Plaguebringers</span> after all!</em></p><p>I understand you're doing this for EQ2x, but this is just... not going to wow people into playing the game.</p></blockquote><p>lol, great video.  And that's for the Master version.  The expert version gets you the scar in the ground and bubcuss else.</p><p>The laserbeam comment is not an exxageration, either.  Seriously.  I kept think about the Austin Powers comment about charks w/ frickin' laser beams on their heads as I was testing the new animations.</p><p>Would love the option to switch back to playing a game that makes me <em>want</em> to cast spells instead of cringing at the thought of seeing the animations.</p><p>Edit: Tried to drop the video from the quote for brevity's sake.</p>

urgthock 08-18-2010 05:22 PM

<p><cite>Amnerys wrote:</cite></p><blockquote><p>Please use the form below to provide us with your <strong>helpful, courteous, and constructive</strong> feedback.Class:Spell/Combat Art Name:Comment:Thanks very much, and we will see you in the newly updated starting zones!</p></blockquote><p>Class: AllSpell/Combat Art Name: AllComment: They suck. Please revert them back so that every player in the game will be happy.</p><p>There, helpful (will make everyone happy), courteous (I said please) and constructive (I stated what was wrong and suggested a very easy method of making them better i.e. reverting back to effects that already exist).</p>

Morghus 08-18-2010 05:25 PM

<p><span><p>Edited to reflect the latest version.</p><p><span><p>As I only play a Warlock, my feedback is limited to that class. All spells listed are master or grandmaster level 81 - 90.</p><p>Acid, should move a bit faster, and look more corrosive...take the gas effect from dissolve and put it here.</p><p>Apocalypse is better, but now it looks exactly the same as dark pyre..</p><p>Distortion, better, but I still think the particles should be more black/purple instead of black/green, could also use a better impact effect...make it slightly distort the area around where it hit.</p><p>Dark Pyre, looks alot better.</p><p>Cataclysm, same.</p><p>Netherous Bind, particles should last until the spell fades or wears off.</p><p>Acid Storm, unchanged.  Only issue is the final casting effect where one hand is raised in the fire work pose doesnt match the previous hand motions, should just switch it so the end result has the two arms raised animation. Dumbfire though so minimal use.</p><p>Rift, not really changed but is now buggy. The animation will spawn for more than one enemy and overlap, and will also float up into the sky when it should be on the ground. Also could still use purple and black energy instead of the gold/yellow energy coming out of the cracks, also more rocks and a screen shake please.</p><p>Dissolve, looks like acid now, not too great.</p><p>Void Contract, too neutral of a spell graphic still, should look evil.</p><p>Mana Trickle, unchanged, passable.</p><p>Gift of Bertoxxulous, good.</p><p>Netherealm, good.</p><p>Curse of Darkness, good.</p><p>Absolution, looks good...definately like the flames at the end but the delay before displaying the flames could be shortened a little.</p><p>Dark broodlings, decent, though broodlings could be changed to look different, more like the shadow beasts/necro slime pet but scaled down. Still a bad spell but that is another issue.</p><p>Netherlord, I think it would look better summoning a void ripper rather than a nightblood. Also a bad spell due to being a dumbfire.</p><p>Vacuum field, looks ok. Could use a more violent sound effect and particle effect to simulate opening a vacuum to the void on the target, so likely more black and purple energy and an effect that would imply a vacuum is  opening around the targets.</p><p>Skeletal grasp, good but same issue as netherous bind, the graphic fades before the spell actually fades.</p><p>Dark siphoning, animation is too bright looking though..should be more evil.</p><p>Encase, looks pretty nice now.</p><p>Flames of Velious, nice but effect could still be larger.</p><p>Dark Nebula, looks pretty good now, could use a little purple in it though...make it look even more like a nebula.</p><p>Curse of Void, not very good, hardly noticeable.</p><p>Aura of Void, could still use a more void inspired particle effect.</p><p>Overall, I still think all the particle effects could use a black/purple addition, even a small one to some effects, just to give the impression that this isnt natural poison or disease, but rather energy channeled from the void. The power of non-existence that most people would think to be an affront to the laws of reality.</p></span></p></span></p>

Aerfen 08-18-2010 05:31 PM

<p><cite>Lhunara@Guk wrote:</cite></p><blockquote><p>LOL.  Alright, this is just becoming hilarious now.  So the one thing I specifically saw that got noticed and responded to in test was the Paladin's animation for "Demonstration of Faith", which on test was a <em>very appropriate </em>duck and cover thing.</p><p>Just logged in my pally.  And lo and behold, there I am ducking and covering with no desk in sight.  If we are specifically told something is going to be fixed based on feedback and in reality it isn't fixed and just goes live anyway, why on earth should we have any confidence that any other feedback is going to be addressed at all?  Oddly, the Demonstration of Faith animation is quite fitting, as that's exactly how I would "demonstrate my faith" that SOE will address any of the issues that we have brought forth with this patch.</p></blockquote><p>Doh!  I missed that one since I was fighting a training dummy.  +1  </p><p>This was supposed to be changed per <a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=483626" target="_blank">this post: </a></p><div><p><cite><span style="color: #ff0000;">ttobey</span> wrote:</cite></p><blockquote><p><cite>Arandar@Everfrost wrote:</cite></p><blockquote><p><cite><span style="color: #ff0000;">ttobey</span> wrote:</cite></p><blockquote><p>OK this has been tracked down. It was changed during spell revamp and it has or will soon will be switched back. </p></blockquote><p>Does that fix include all instances where that animation is used (i.e.: Demonstration of Faith) for something more appropriate?</p></blockquote><p>This will be switched back for all instances I have be told.</p><div></div></blockquote></div>

Titigabe 08-18-2010 05:48 PM

<p>So SOE ...</p><p>You thought that the game needed to be clarified. That spells visuals needed to be clearer and easily identified.</p><p>You thought that. You, just you. Ok, you are the owner of your game, I do agree.</p><p>But we are the customers, and looking at reactions of the community, why on earth don't you just admit that this change is a real fail and that what you thought would be good for the game wasn't at all finally. Your community did not want this change and they still don't. I'm sorry for that but all this GU is a perfect waste of time and content, regarding to what we were promised a few months ago ... Less patches, more content. What did you brought for the majority of your player base? I mean, those who don't care about X4 raids? Nothing. Nada. Niente. Que dalle.</p><p>People don't need this change. We've been playing with this particles effects for years now, and if people had problem with them, they just turned them off.</p><p>Last night, I was playing on an old computer I build for my mother, built with old parts of my (many) previous computers I had (before sparing some money for a year to upgrade it in order to make EQ2 run smoothly with HIS NICE PARTICLES EFFECTS). And the game just ran perfectly in high performance mode! This computer has only 2gb DDR1 RAM, ATI X800 (512mb) and a AMD Athlon 2600 something like that ...</p><p>So, don't tell me that this change was necessary.</p><p>Please, you just need to realize that you went the wrong direction, that you need to step back.</p><p>Providing you feedback? For what? For helping you going further in the development of that kind of crap? Of course, if the feedback was based on the previous version, the old one, to help them become even better, nicer. I would rush through all the test I can imagine and give you nice, detailed and constructive feedback.</p><p>But now that the Spells Visuals has taken that kind of crappy design direction, I can't. I just can't accept one of the best looking MMO I've seen so far, introducing so pitiful visuals effects. The one I'm paying nearly 27 € a month !!! I've already canceled my second account. The one I created when I was fully confident to SOE. Now, I wait. I wait to see your reaction, what you're going to do. But I swear that if you don't improve the spell effects in line with what they were looking before this patch, I swear SOE, I swear I'll leave and won't give SOE another chance, for any game that might come in the future, should I regret it.</p><p>You can't do that to your community. You can't change what has made this game so appealing when we were looking at videos announcing this new MMO 5 years ago. You can't remove all the fancy effects just because you thought that it was confusing your players.</p><p>You want EQ2X to be targeted to F2P lovers? You thought that this kind of effect were good for their config because generally that kind of player has lower performance systems? Ok, let's give them to them. <strong>Not to us.</strong></p>

Dreyco 08-18-2010 05:49 PM

<p>Last I checked, this is for constructive feedback as to how they could make these now current effects better.  This is not a thread to request that the spell particles be changed back to the way that they were before.<span><p>Adding my two cents:</p><ul><li>Pure Casters: Casting Wheels<ul><li>On test, the pure casters had this really cool casting rune that appeared behind them, in front of them, underneith them, etc.  This is now gone.  Can we have this back?  It was an awesome addition.</li></ul></li><li>Shadow Knights<ul><li>The old lifetap skulls are back, and they are much sharper now.  Thank you for that.  But several effects don't seem to have any effect at all.<ul><li>Grave Sacrament<ul><li>The "taunt" effect from the mouth is there, but everything around you just.. drops over dead?  There is no effect on them at all, at least when you one shot them.</li></ul></li><li>Doom Judgment<ul><li>The swirly blue effect that was on test is now gone.  It's just a melee swing.  Please put back in the particle effect that went with it, as this one appears to be totally absent.</li></ul></li></ul></li></ul></li><li>Pets and Spell Effects<ul><li>They are still using the old ones.  Please update them to the new ones.</li></ul></li></ul></span></p>

Garlin1 08-18-2010 05:59 PM

<p><cite>Dreyco wrote:</cite></p><blockquote><p><span><p>This is a thread to offer constructive feedback when it comes to the new spell effects that have hit live by offering specific spell particles and how you would change them.</p><p><strong>Please note:  This is for constructive feedback as to how they could make these now current effects better.  This is not a thread to request that the spell particles be changed back to the way that they were before.</strong></p><p>I'll go ahead and get started:</p><ul><li>Pure Casters: Casting Wheels<ul><li>On test, the pure casters had this really cool casting rune that appeared behind them, in front of them, underneith them, etc.  This is now gone.  Can we have this back?  It was an awesome addition.</li></ul></li><li>Shadow Knights<ul><li>The old lifetap skulls are back, and they are much sharper now.  Thank you for that.  But several effects don't seem to have any effect at all.<ul><li>Grave Sacrament<ul><li>The "taunt" effect from the mouth is there, but everything around you just.. drops over dead?  There is no effect on them at all, at least when you one shot them.</li></ul></li><li>Doom Judgment<ul><li>The swirly blue effect that was on test is now gone.  It's just a melee swing.  Please put back in the particle effect that went with it, as this one appears to be totally absent.</li></ul></li></ul></li></ul></li><li>Pets and Spell Effects<ul><li>They are still using the old ones.  Please update them to the new ones.</li></ul></li></ul></span></p></blockquote><p>My "constructive feedback" can be whatever the hell it needs to be, as well as with everyone else in this thread.  We pay to play this game, we should have a voice when big changes happen.  If it was a "for the best" change I could understand.  This is purely visual in apperance, with maybe a slight margin of improvement if that in fps.</p><p>FYI saying you would like spell effects turned back to old effects, IS feedback.  QFE</p>

theriatis 08-18-2010 06:00 PM

<p>Hi,</p><p>so this is the Thread for the Spell Art FX Revamp Feedback, so here it is !</p><p><span >Level 90 Wizard, Full AA, Nearly Full Mastered, tested on Single Mobs in Kunzar.</span></p><p><strong><span style="text-decoration: underline;">Numbing Cold:</span></strong> Looks good.<strong><span style="text-decoration: underline;">Flames of Velious:</span></strong> Looks now like Ice Spears, just make it a lot bigger or get me the old one back.<strong><span style="text-decoration: underline;">Solar Flare:</span></strong> Looks good.<strong><span style="text-decoration: underline;">Magma Chamber:</span></strong> Looks good, but wheres the Hammer ? Please add it again or get me the old one back.<strong><span style="text-decoration: underline;">Shackle:</span></strong> Whats with those tiny Shackles ?! Get me the old one back.<strong><span style="text-decoration: underline;">Furnace of Ro:</span></strong> Looks good.<strong><span style="text-decoration: underline;">Incinerate:</span></strong> Looks nice, but where is the Big Flame roaring ? Get me the old one back.<strong><span style="text-decoration: underline;">Storm of Lighning:</span></strong> Hey, nice ! Can live with that one. But make it bigger.<strong><span style="text-decoration: underline;">Surging Tempest:</span></strong> Hey, nice ! Can live with that one. But make it bigger.<strong><span style="text-decoration: underline;">Glacial Wind:</span></strong> The Ice-Wind Effect is nice, but i miss the falling Ice-Spikes, so, get them back.<span style="text-decoration: underline;"><strong>Iceshield:</strong></span> Nice, but i want the old one (still can hear the sound of it).<strong><span style="text-decoration: underline;">Fireball:</span></strong> Oh Well... better than others / But TINY -> make it BIGGER !.<span style="text-decoration: underline;"><strong>Ring of Ice:</strong></span> Well... tiny, isn't it ?<span style="text-decoration: underline;"><strong>Ice Spears:</strong></span> Looks good, could be a little bit bigger.<span style="text-decoration: underline;"><strong>Immolation:</strong></span> Looks nice, but i want the old one back.<span style="text-decoration: underline;"><strong>Fusion:</strong></span> See above !!! Get me the old one !!!<span style="text-decoration: underline;"><strong>Firestorm:</strong></span> Ok.<span style="text-decoration: underline;"><strong>Rays:</strong></span> Ok.<span style="text-decoration: underline;"><strong>Ice-Comet:</strong></span> TINY TINY TINY TINY TINY. <span style="color: #ff0000;"><strong>[Removed for Content] ?</strong> </span>Thats a Snow-Ball, no Ice Comet. And, please,back to throwing it myself instead of materializing over the Monster. Or - make it REAL BIG.</p><p>Generally: Get rid of that Purple circle in front of my Char while casting, thanks.If there has to be one, then make it yellow. Same goes for the Ring around the feet.</p><p>And: Whats with all those tiny animations now ? Most of them where a lot bigger before, nowthey look like... tiny. Full Mastered, Max Level. TINY. Nobody fears a tiny Fireball <img src="http://forums.station.sony.com/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>Regards, Mandragore.</p>

Dreyco 08-18-2010 06:04 PM

<p><cite>Garlin1 wrote:</cite></p><blockquote><p><cite>Dreyco wrote:</cite></p><blockquote><p><span><ul><li>Pure Casters: Casting Wheels<ul><li>On test, the pure casters had this really cool casting rune that appeared behind them, in front of them, underneith them, etc.  This is now gone.  Can we have this back?  It was an awesome addition.</li></ul></li><li>Shadow Knights<ul><li>The old lifetap skulls are back, and they are much sharper now.  Thank you for that.  But several effects don't seem to have any effect at all.<ul><li>Grave Sacrament<ul><li>The "taunt" effect from the mouth is there, but everything around you just.. drops over dead?  There is no effect on them at all, at least when you one shot them.</li></ul></li><li>Doom Judgment<ul><li>The swirly blue effect that was on test is now gone.  It's just a melee swing.  Please put back in the particle effect that went with it, as this one appears to be totally absent.</li></ul></li></ul></li></ul></li><li>Pets and Spell Effects<ul><li>They are still using the old ones.  Please update them to the new ones.</li></ul></li></ul></span></p></blockquote><p>My "constructive feedback" can be whatever the hell it needs to be, as well as with everyone else in this thread.  We pay to play this game, we should have a voice when big changes happen.  If it was a "for the best" change I could understand.  This is purely visual in apperance, with maybe a slight margin of improvement if that in fps.</p><p>FYI saying you would like spell effects turned back to old effects, IS feedback.  QFE</p></blockquote><p>I copied and pasted from another thread, and didn't take that section out.  Not my thread anymore, so post that kind of stuff at your own risk I suppose then.</p>

Cusashorn 08-18-2010 06:05 PM

<p>I have to admit... these new spell effects are freaking awesome. I do have some feedback though for the Monk spell effects.</p><p>First off. Five Rings = <span style="color: #ff0000;">Wolverine Claw Slash</span> effects.  <span style="font-size: xx-large;">FREAKING AWESOME!</span></p><p>For the most part, the other combat art spell effects are unique, but they're far too subtle. They happen so fast that you really can't see that brief lightning strike that hits with the Rising Phoenix. You can't see the shockwaves your hands and feet create in the air upon impact. They go by too quickly.</p><p>....</p><p><img src="http://i13.photobucket.com/albums/a291/Cusashorn/Mend.png" /><img src="http://i13.photobucket.com/albums/a291/Cusashorn/WillOfHeavens.png" /></p><p>MEND AND WILL OF THE HEAVENS STILL MAKE US COWER IN FEAR WHEN WE USE THEM. This issue was brought up during testing and we requested to have it removed. Ttobey said he'd remove it and did, so why did these go live?</p><p>...</p><p><img src="http://i13.photobucket.com/albums/a291/Cusashorn/FeignDeath.png" /><img src="http://i13.photobucket.com/albums/a291/Cusashorn/FeignDeath2.png" /></p><p>This is Feign Death. The lore of this game states that monks are able to willingly slow the beating of their heart to fool enemies into thinking they have died. This is learned from intense physical training, and does not invoke magic when doing it. It's a physical condition, not a magical one. It does not use power, thus is not Arcane Combat. That red spell effect needs to be removed, and Feign Death returned to how we've been since the game started. Spell effects are fine for Feign Death SPELLS, but not a physical ability.</p><p>Fall of the Phoenix shows little angel wings hovering above the group when you use it... I'm actually ok with this, since it's a feign death for the whole group.</p><p>Dragon Rage should be reverted back to how it used to be- where it showed a giant ghostly dragon show up when we activated it.</p>

urgthock 08-18-2010 06:05 PM

<p>The outcry from this change reminds me of another outcry a while back with the proposed Fighter revamp. Luckily they scrapped that plan and even sent out a Producer letter apologizing for not listening to the fanbase and promising that they would not repeat that mistake in the future.</p><p>Yea.......................................... ...</p>

Castonu 08-18-2010 06:06 PM

<p>Just logged in to see all the downgrades and found there is one thing I HATE is the sound effects. The one when you use a ranged attack to pull something...the stupid fox hunt horn needs to go. It is so bad...and the purple skulls flying around the head of my dirge at the end of the fight are horrible.</p><p>This is absolutely the worst change in the EQ2 world I have seen. I can understand about LU13 but this affects every mob you have to kill in the game for everyone....</p>

EndevorX 08-18-2010 06:21 PM

<p><cite>Aerfen@Lucan DLere wrote:</cite></p><blockquote><p><cite>Lhunara@Guk wrote:</cite></p><blockquote><p>LOL.  Alright, this is just becoming hilarious now.  So the one thing I specifically saw that got noticed and responded to in test was the Paladin's animation for "Demonstration of Faith", which on test was a <em>very appropriate </em>duck and cover thing.</p><p>Just logged in my pally.  And lo and behold, there I am ducking and covering with no desk in sight.  If we are specifically told something is going to be fixed based on feedback and in reality it isn't fixed and just goes live anyway, why on earth should we have any confidence that any other feedback is going to be addressed at all?  Oddly, the Demonstration of Faith animation is quite fitting, as that's exactly how I would "demonstrate my faith" that SOE will address any of the issues that we have brought forth with this patch.</p></blockquote><p>Doh!  I missed that one since I was fighting a training dummy.  +1  </p><p>This was supposed to be changed per <a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=483626" target="_blank">this post: </a></p><div><p><cite><span style="color: #ff0000;">ttobey</span> wrote:</cite></p><blockquote><p><cite>Arandar@Everfrost wrote:</cite></p><blockquote><p><cite><span style="color: #ff0000;">ttobey</span> wrote:</cite></p><blockquote><p>OK this has been tracked down. It was changed during spell revamp and it has or will soon will be switched back. </p></blockquote><p>Does that fix include all instances where that animation is used (i.e.: Demonstration of Faith) for something more appropriate?</p></blockquote><p>This will be switched back for all instances I have be told.</p><div></div></blockquote></div></blockquote><p><span style="color: #ff6600;">Maybe ttobey was told incorrectly...(to the letdown of many SOE customers)?</span></p><p><span style="color: #ff6600;">I read those post as well. O_o"...</span></p>

denmom 08-18-2010 06:25 PM

<p>Have you ever had a meal without salt?  No spices added while it was being cooked?</p><p>Doesn't it taste bland? </p><p>The effect changes are just that: the game has been leeched of its salt.</p><p>Some like little to no salt, and that's fine for them.  But most like salt, and sure, some of us a bit too much.</p><p>Please allow a toggle so that player who wants salt can get it, and those who like the new effects can keep their game saltless.</p>

Dreyco 08-18-2010 06:32 PM

<p>Please also change <strong>Call of the <insert City Here> </strong>to something more recent as well?  That'd be swell! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Titigabe 08-18-2010 06:37 PM

<p><cite>Amnerys wrote:</cite></p><blockquote>...<p>At this time we cannot provide an option to use the old spell visuals <span style="color: #ff0000;"><strong>simply because we don’t have the manpower</strong></span> to support two versions of every spell and combat art ...</p></blockquote><p>So, what I would recommend to you is quite simple:</p><p>if you don't have the manpower, <span style="color: #ff0000;">leave them as they were for now</span>, since this change was not something urgent. And when you get the manpower to bring us something that really worth the change, then submit it on the Classes Forums so that we can discuss about it and bring constructive feedback.</p>

convict 08-18-2010 06:42 PM

<p><cite>Titigabe wrote:</cite></p><blockquote><p><cite>Amnerys wrote:</cite></p><blockquote>...<p>At this time we cannot provide an option to use the old spell visuals <span style="color: #ff0000;"><strong>simply because we don’t have the manpower</strong></span> to support two versions of every spell and combat art ...</p></blockquote><p>So, what I would recommend to you is quite simple:</p><p>if you don't have the manpower, <span style="color: #ff0000;">leave them as they were for now</span>, since this change was not something urgent. And when you get the manpower to bring us something that really worth the change, then submit it on the Classes Forums so that we can discuss about it and bring constructive feedback.</p></blockquote><p>This... Why did they waste time on spell animations, when the ones we had were way better than these new ones? Wouldnt that time have been better spent doing something that needed to be done. swg all over again.</p>

Yme 08-18-2010 07:03 PM

<p>One of the points of this dowgrade was to make things not so flashy, wasnt it? And so they chose to take away the cool efects mages and other casters had, but chose to keep the flashy things that melee users have?</p><p>A wizards earthquake is to flashy for a mage, but a warriors flaming, flashy attacks is ok? I dont see the logick there.</p><p>I like some of the new character animations on the skils, but not a single one of the new spells are good. They are flat and choppy, and they look worse then spells in games like wow... EQ has more of a realistick theme, so the new spells just dont fitt inn. They are lackluster and boring.</p><p>Allso, how come they made the mastery level deside the spell efect? A fully uppgraded lvl 1 spell should NEVER look better then a standard level 2 spell.</p><p>I wont be renewing my subscription if the efekts arent ither changed back, or uppgraded from theese poorly done and very mutch out of place, spell effects.</p>

denmom 08-18-2010 07:05 PM

<p>Players don't get to keep their nice flashy effects.</p><p>Mobs do.</p><p>/sigh</p>

lifestorm 08-18-2010 07:18 PM

<p>I think the new spell fx is terrible i been playing this game for almost 6 years and one of things i like the most was how awesome the spell fx was. i play a warlock and rift was my favorite spell effect. but now it is a joke. to me yall have ruined the game and i don't even want to play it anymore.</p>

Bleuu 08-18-2010 07:19 PM

<p>I am so heartbroken over the changes that were made to my Coercer. I betrayed from an Illy because I didn't like the shiny, rainbow bubblegum effects. Now...I might as well have stayed an Illy. My main beef however...</p><p><span>Class: CoercerSpell/Combat Art Name: Destructive MindComment: As a Coercer, you know that your job is to eff with peoples minds. With the old Destructive Mind you would see a black whip surround your body while your character cringed and cried out. Now, all we get is some rainbow crap coming off our hands and head. WE'RE EVIL!! EVIL PEOPLE DO NOT LIKE RAINBOWS!!</span></p><p>Another MAJOR issue I have is that almost every single one of my main damage spells look exactly the same. All you see is a ranbow colored hexagon flash around the mobs head. For instance:</p><p>Asylum: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000175.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000175.jpg</a></p><p>Spell Curse: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000176.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000176.jpg</a></p><p>Hostage: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000177.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000177.jpg</a></p><p>Brainshock: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000178.jpg&newest=1" target="_blank">http://s608.photobucket.com/albums/...78.jpg&newest=1</a></p><p>Hemorrhage: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000180.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000180.jpg</a></p><p>Why? Who felt the need to make every single one of these spells look exactly the same and so pathetic? There is absolutely nothing in regards to the spell effects that make this game enticing now.</p>

lizard 08-18-2010 07:20 PM

<p>Please pardon that this reply is not in the format recommended by Hemophobe.</p><p>I have played this game since beta.  I have been an ardent fan and defender of it against many attackers and naysayers.</p><p>Until these changes are either reverted or made optional, I will not be logging in on my account.</p><p>This is the only certain way I can think of to demonstrate in no uncertain terms how heartbroken and disappointed I am in these changes.</p><p>I hope I will be able to log in in future days to see EQ2 back in its proper glory.</p><p>If not...</p>

Ishida 08-18-2010 07:33 PM

<p>Class: Inquisitor</p><p>Spell: All of them</p><p>Comment: Change them back to the OLD Effects, none of the new Spelleffects have any sort of Whoah-Effect.</p><p>They used to be distinct, i knew which one i cast by simply looking at them, now all of the heals and reactives look like one and the same Spells (i got them all on Expert, some Master). Every single Spell or CA is very underwhelming now.</p><p>Didnt even dare to logon my Warlock fearing his Spells would be as gimped as they are of the Inquisitor.</p><p>Sad sad Day considering the Spell Animations used to be one of the prime Reasons i picked the Game up again.</p>

EndevorX 08-18-2010 07:36 PM

<p><span style="color: #ff6600;">I'm pretty sure if you did a gamewide poll, people would vote to revert.</span></p><p><span style="color: #ff6600;">But do you guys even have the courage to do that for such a thing as this? ;o</span></p>

Kenrod 08-18-2010 07:38 PM

<p><cite>Seliri@Nagafen wrote:</cite></p><blockquote><p><span style="color: #ff6600;">I'm pretty sure if you did a gamewide poll, people would vote to revert.</span></p><p><span style="color: #ff6600;">But do you guys even have the courage to do that for such a thing as this? ;o</span></p></blockquote><p>They don't need the courage to do it. It was never the intention, as they designed this in the dark, then we're told "here. it's better. Thanks for the feedback. lulz."</p><p>Hemophobe even said some were reverted to their former glory, but I am yet to hear tale of any of that happening. I've asked for it to be clarified in three different threads now, but naturally no one will say a word about it.</p>

Bleuu 08-18-2010 07:40 PM

<p><cite>Seliri@Nagafen wrote:</cite></p><blockquote><p><span style="color: #ff6600;">I'm pretty sure if you did a gamewide poll, people would vote to revert.</span></p><p><span style="color: #ff6600;">But do you guys even have the courage to do that for such a thing as this? ;o</span></p></blockquote><p>Probably not, but you know what? If they did do a poll and the majority of the people actually LIKED the spell effects (which I seriously doubt), then maybe most of us could accept it. But they don't want to take the chance of seeing for their own eyes that very very few people are actually going to enjoy the new effects.</p>

Alenna 08-18-2010 07:40 PM

<p><cite>Ishida wrote:</cite></p><blockquote><p>Class: Inquisitor</p><p>Spell: All of them</p><p>Comment: Change them back to the OLD Effects, none of the new Spelleffects have any sort of Whoah-Effect.</p><p>They used to be distinct, i knew which one i cast by simply looking at them, now all of the heals and reactives look like one and the same Spells (i got them all on Expert, some Master). Every single Spell or CA is very underwhelming now.</p><p>Didnt even dare to logon my Warlock fearing his Spells would be as gimped as they are of the Inquisitor.</p><p>Sad sad Day considering the Spell Animations used to be one of the prime Reasons i picked the Game up again.</p></blockquote><p>+1 the only thing that is left I love is the housing, appearnace slots and crafting oh and the community of friends I built. I"m not sure if htat is going ot be enough to keep me especially if my friends and guildmates decide to quit like some of htem are talking about doing.</p><p>I am on a month to month basis in my sub so SoE had better start listening to it's loyal customer base before it is too late</p>

Greyana 08-18-2010 07:41 PM

<p>Give us an option to revert your changes. Some of us don't want to play stick figures online.</p>

Dreadpatch 08-18-2010 07:42 PM

<p><cite>Bleuu wrote:</cite></p><blockquote><p>I am so heartbroken over the changes that were made to my Coercer. I betrayed from an Illy because I didn't like the shiny, rainbow bubblegum effects. Now...I might as well have stayed an Illy. My main beef however...</p><p><span>Class: CoercerSpell/Combat Art Name: Destructive MindComment: As a Coercer, you know that your job is to eff with peoples minds. With the old Destructive Mind you would see a black whip surround your body while your character cringed and cried out. Now, all we get is some rainbow crap coming off our hands and head. WE'RE EVIL!! EVIL PEOPLE DO NOT LIKE RAINBOWS!!</span></p><p>Another MAJOR issue I have is that almost every single one of my main damage spells look exactly the same. All you see is a ranbow colored hexagon flash around the mobs head. For instance:</p><p>Asylum: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000175.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000175.jpg</a></p><p>Spell Curse: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000176.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000176.jpg</a></p><p>Hostage: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000177.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000177.jpg</a></p><p>Brainshock: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000178.jpg&newest=1" target="_blank">http://s608.photobucket.com/albums/...78.jpg&newest=1</a></p><p>Hemorrhage: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000180.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000180.jpg</a></p><p>Why? Who felt the need to make every single one of these spells look exactly the same and so pathetic? There is absolutely nothing in regards to the spell effects that make this game enticing now.</p></blockquote><p>DOUBLE RAINBOW!!!  WHAT DOES IT MEAN???  IT MEANS WE ALL GOT OUR SPELL ANIMATIONS NERFED FOOLS....</p><p>MY COERCER IS A SAD PANDA</p><p>GOOD NEWS, YOU WILL BE ABLE TO BUY SC UPDATES FOR YOUR SPELLS AT A LATER DATE.  GET THOSE WALLETS OUT LADIES AND GENTLEMEN</p>

Khandor 08-18-2010 07:44 PM

<p>Okay, I will actually admit my monk is actually cooler now than he was before. >.< Gonna test out my other chars too. But what I'm wondering is why wasn't the fluff spells and heroic opportunities not touched upon? Personally the Heroic opportunities could really use a graphical overhaul. they've been pretty plain since launch. I'd think that when a group does a heroic opportunity, the bigger the combo the bigger the graphical output of the combat.</p><p>My wizard's buffs are pretty lackluster too. Ro's blade is extremely lackluster and you can't even tell it's being applied. Iceshield is unusual with the ice cube graphic. I thought the ring of ice spikes better represented the ability.</p><p>Actually, almost all of my casters spells are lackluster, boring and practically non-existant. :/ Almost all of my illusionist attack spells look exactly the same.</p><p>**BUG**</p><p>When on my Illusionist if I cast bind sight on my pet, all other npc models in the game get this wierd orange human model standing on top of them</p>

Bleuu 08-18-2010 07:45 PM

<p><cite>Elusion@Nektulos wrote:</cite></p><blockquote><p><cite>Bleuu wrote:</cite></p><blockquote><p>I am so heartbroken over the changes that were made to my Coercer. I betrayed from an Illy because I didn't like the shiny, rainbow bubblegum effects. Now...I might as well have stayed an Illy. My main beef however...</p><p><span>Class: CoercerSpell/Combat Art Name: Destructive MindComment: As a Coercer, you know that your job is to eff with peoples minds. With the old Destructive Mind you would see a black whip surround your body while your character cringed and cried out. Now, all we get is some rainbow crap coming off our hands and head. WE'RE EVIL!! EVIL PEOPLE DO NOT LIKE RAINBOWS!!</span></p><p>Another MAJOR issue I have is that almost every single one of my main damage spells look exactly the same. All you see is a ranbow colored hexagon flash around the mobs head. For instance:</p><p>Asylum: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000175.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000175.jpg</a></p><p>Spell Curse: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000176.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000176.jpg</a></p><p>Hostage: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000177.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000177.jpg</a></p><p>Brainshock: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000178.jpg&newest=1" target="_blank">http://s608.photobucket.com/albums/...78.jpg&newest=1</a></p><p>Hemorrhage: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000180.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000180.jpg</a></p><p>Why? Who felt the need to make every single one of these spells look exactly the same and so pathetic? There is absolutely nothing in regards to the spell effects that make this game enticing now.</p></blockquote><p>DOUBLE RAINBOW!!!  WHAT DOES IT MEAN???  IT MEANS WE ALL GOT OUR SPELL ANIMATIONS NERFED FOOLS....</p><p>MY COERCER IS A SAD PANDA</p><p>GOOD NEWS, YOU WILL BE ABLE TO BUY SC UPDATES FOR YOUR SPELLS AT A LATER DATE.  GET THOSE WALLETS OUT LADIES AND GENTLEMEN</p></blockquote><p>IT'S A FULL ON DOUBLE RAINBOW! ALL THE WAY!! And by 'Double Rainbow' I actually mean 'Middle Finger to Sony's Paying Customers'.</p><p>Oh, and is it just me but don't you think the way your toon casts some of these spells now it looks like they're squatting down to take a crap?</p>

Kenrod 08-18-2010 07:47 PM

<p><cite>Bleuu wrote:</cite></p><blockquote><p><cite>Elusion@Nektulos wrote:</cite></p><blockquote><p><cite>Bleuu wrote:</cite></p><blockquote><p>I am so heartbroken over the changes that were made to my Coercer. I betrayed from an Illy because I didn't like the shiny, rainbow bubblegum effects. Now...I might as well have stayed an Illy. My main beef however...</p><p><span>Class: CoercerSpell/Combat Art Name: Destructive MindComment: As a Coercer, you know that your job is to eff with peoples minds. With the old Destructive Mind you would see a black whip surround your body while your character cringed and cried out. Now, all we get is some rainbow crap coming off our hands and head. WE'RE EVIL!! EVIL PEOPLE DO NOT LIKE RAINBOWS!!</span></p><p>Another MAJOR issue I have is that almost every single one of my main damage spells look exactly the same. All you see is a ranbow colored hexagon flash around the mobs head. For instance:</p><p>Asylum: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000175.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000175.jpg</a></p><p>Spell Curse: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000176.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000176.jpg</a></p><p>Hostage: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000177.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000177.jpg</a></p><p>Brainshock: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000178.jpg&newest=1" target="_blank">http://s608.photobucket.com/albums/...78.jpg&newest=1</a></p><p>Hemorrhage: <a href="http://s608.photobucket.com/albums/tt168/aliller85/?action=view&current=EQ2_000180.jpg" target="_blank">http://s608.photobucket.com/albums/...=EQ2_000180.jpg</a></p><p>Why? Who felt the need to make every single one of these spells look exactly the same and so pathetic? There is absolutely nothing in regards to the spell effects that make this game enticing now.</p></blockquote><p>DOUBLE RAINBOW!!!  WHAT DOES IT MEAN???  IT MEANS WE ALL GOT OUR SPELL ANIMATIONS NERFED FOOLS....</p><p>MY COERCER IS A SAD PANDA</p><p>GOOD NEWS, YOU WILL BE ABLE TO BUY SC UPDATES FOR YOUR SPELLS AT A LATER DATE.  GET THOSE WALLETS OUT LADIES AND GENTLEMEN</p></blockquote><p>IT'S A FULL ON DOUBLE RAINBOW! ALL THE WAY!! And by 'Double Rainbow' I actually mean 'Middle Finger to Sony's Paying Customers'.</p><p>Oh, and is it just me but don't you think the way your toon casts some of these spells now it looks like they're squatting down to take a crap?</p></blockquote><p>When my inquisitor casts Alleviation (master) i grow weird black angel wings.</p><p>It's awesome.</p><p>/sarcasm</p>

Alenna 08-18-2010 07:48 PM

<p><cite>Khandor wrote:</cite></p><blockquote><p>Okay, I will actually admit my monk is actually cooler now than he was before. >.< Gonna test out my other chars too.<strong> But what I'm wondering is why wasn't the fluff spells and heroic opportunities not touched upon? </strong>Personally the Heroic opportunities could really use a graphical overhaul. they've been pretty plain since launch. I'd think that when a group does a heroic opportunity, the bigger the combo the bigger the graphical output of the combat.</p><p>My wizard's buffs are pretty lackluster too.<strong> Ro's blade is extremely lackluster and you can't even tell it's being applied. Iceshield is unusual with the ice cube graphic. </strong>I thought the ring of ice spikes better represented the ability.</p></blockquote><p>Coming next game update(ansering what I bolded)</p><p><img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> I was afraid of that. RE: Wizard changes.</p>

Thundy 08-18-2010 07:52 PM

<p><span style="font-family: verdana, arial, helvetica, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">Class: CoercerSpell/Combat Art Name: Destructive MindComment: The old animation with the whipping particles is class-defining. To have changed it to the current version is a shame. Please change it back so we have some originality, and not rainbows. Frankly the changes you made to this class is heartbreaking.</span></p>

Geothe 08-18-2010 07:52 PM

<p>Wow...I thought Game Updates were supposed to improve the game, not make it look worse.  Because these changes are definitely a step in the wrong direction.</p>

Crondizz 08-18-2010 07:57 PM

<p>One of the things that has always made me love EQ2 over other games were the spell efx. The arcing lighting calling down a lighting bolt. That is sweet. Dont get me wrong I like the idea of making each class's spell efx different, and I hated throwing a white ball at people as my necros main spell direct damage spell, but the updated graphics are the worst I have seen on any game to date. I thought Vanguards spell graphics were really horrid compared to EQ2, now I feel like EQ2 has hands down the worst I have seen. I can see changing things like the ring around chanters, and the thorns from druids which laggs people out, but please give us the old spell effects back. im begging you. Please dont turn this games graphics into those of the worst and cheapest made FTP games.</p>

Khandor 08-18-2010 07:58 PM

<p><cite>Geothe wrote:</cite></p><blockquote><p>Wow...I thought Game Updates were supposed to improve the game, not make it look worse.  Because these changes are definitely a step in the wrong direction.</p></blockquote><p>They are when the community can actually share their opinion before things go live AND they are listened too. ;/</p><p>I say put -most- of the casters spells back the way they were and keep the monk stuff.</p>

EndevorX 08-18-2010 08:08 PM

<p><cite>Geothe wrote:</cite></p><blockquote><p>Wow...I thought Game Updates were supposed to improve the game, not make it look worse.  Because these changes are definitely a step in the wrong direction.</p></blockquote><p><span style="color: #ff6600;">LOL. +1</span></p>

vexrm 08-18-2010 08:12 PM

<p>There is no cast animation for peace of mind.</p>

Amnerys 08-18-2010 08:20 PM

<p>From Hemophobe:</p><p><strong>UPDATE:</strong>We are very sorry for the confusion, but it turns out that <strong>many of the fixes we made did not get loaded to Live as intended</strong>.  We will have all of these issues resolved and a Hot Fix will be implemented on Tuesday next week.We did listen to your feedback and we did make many of the changes you asked for.  Some of them made it in, and others did not.  Most obvioulsy the casting rings are missing, and some of the casting animations are still incorrect.  Again we apologize and we will get this resolved.  In the mean time please hold all feedback until after the next Hot Fix.  We will then revist your feedback and adjust them as needed for future game updates.Thank you for your patience and understanding.</p>

Cloakentuna 08-18-2010 08:29 PM

<p>I hate the new Coercer rainbow explosion crap.</p><p>Can I get my old animations/particles back?  I really liked the old ones on Destructive Mind and Spell Curse.  Now I just get a bunch of rainbow color explosions on myself or the mob I'm casting on.</p>

Rqron 08-18-2010 08:33 PM

<p><cite>Amnerys wrote:</cite></p><blockquote><p>Hi everyone! EQII FX Artist Hemophobe would like some feedback from you:</p><p>We have updated, optimized and standardized every class spell visual in the game.  We have not touched AA, NPC, Pet and Entertainment spells yet, and plan to get to them in later game updates.Based on constructive feedback received from the Test Servers over the past few weeks we have made quite a few changes and we invite those that posted to take another look at your favorite spells.  At this time we cannot provide an option to use the old spell visuals simply because we don’t have the manpower to support two versions of every spell and combat art.  But don’t despair, we will continue to tweak the FX and animations based on player comments and these changes will be released with the next game update.  So if you find one of your favorite spells has been altered or removed please let us know and we will internally discuss whether or not a change is possible. Please use the form below to provide us with your <strong>helpful, courteous, and constructive</strong> feedback.Class:Spell/Combat Art Name:Comment:Thanks very much, and we will see you in the newly updated starting zones!</p></blockquote><p>If you even for one second believe that it is fun as a wizard to have the clutter of Ice comet you must be smoking something, Why the heck could you not leave the one thing that was fine and working ALONE? It would have been far more productive if you would have used your energies and actually fixed the bugs in the system instead breaking the system...all I can say, I will give you guys until the next GU to fix it and if not 8 accounts in this family are gone with the wind....I have better things to do then waste my time and money with a company that does NOT listen and works hard to push the customer they do have away.</p>

Efilnikufesin76 08-18-2010 08:33 PM

<p>Oh please make them better, please please. I can deal with some of the other stuff in this update, but the current spell animations on my paladin are truly disappointing. I was actually excited to see how the new ones looked, to see what cool new animations they gave me, but ended up looking like a kid who on Christmas opened a gift containing pink bunny pajamas from his aunt Clara(think that was the name) instead of his desired BB gun.</p>

Trevalon 08-18-2010 08:34 PM

<p>I do not see much of a difference in my combat arts as a Warden...in fact I think some of them may have had more particles added to them (Though I think the fire ones look a little worse imo).</p><p>I will say the new Warden healing spells were pretty nifty and I really kinda like em.  The new leaves are very "druidy" and I kinda enjoyed them, I even kinda liked the weird symbols around the feet.</p><p>They do look more cartoony though, or at least alot more colorful.  I am not sure how well they fit into the EQ2 graphics but overall I like my new Warden.</p><p>On the other hand, I do NOT like my Coercer.  Hes extremely boring now.</p>

EQPrime 08-18-2010 08:41 PM

<p><cite>Amnerys wrote:</cite></p><blockquote><p>Hi everyone! EQII FX Artist Hemophobe would like some feedback from you:</p><p>We have updated, optimized and standardized every class spell visual in the game.  We have not touched AA, NPC, Pet and Entertainment spells yet, and plan to get to them in later game updates.Based on constructive feedback received from the Test Servers over the past few weeks we have made quite a few changes and we invite those that posted to take another look at your favorite spells.  At this time we cannot provide an option to use the old spell visuals simply because we don’t have the manpower to support two versions of every spell and combat art.  But don’t despair, we will continue to tweak the FX and animations based on player comments and these changes will be released with the next game update.  So if you find one of your favorite spells has been altered or removed please let us know and we will internally discuss whether or not a change is possible. Please use the form below to provide us with your <strong>helpful, courteous, and constructive</strong> feedback.Class:Spell/Combat Art Name:Comment:Thanks very much, and we will see you in the newly updated starting zones!</p></blockquote><p>Templar</p><p>Holy Intercession & Vital Intercession</p><p>They need to have the sword/shield icon overhead.  It was the best animation in the game.  Same with the inquisitor reactives.  You should change these animations back the way they were.</p><p>Templar</p><p>Pretty much all spells</p><p>The sound effects are horrible and too high pitch.  Change them back to what they were.</p><p>Oh and in regards to, "At this time we cannot provide an option to use the old spell visuals simply because we don’t have the manpower to support two versions of every spell and combat art." I just have to laugh.  You already have the good animations.  There's no manpower required to create or maintain them.  New spells going forward can use your ugly new scheme.</p>

Jaremai 08-18-2010 08:45 PM

<p>I'm curious how the changes "based on feedback" made to Test didn't get pushed to Live.. does that mean the code that was.. tested.. was ignored, and the baseline code that went to Test to begin with is what got pushed to Live?</p><p>I hope your QA team brings pies to your dev team and slams them hard in the face.</p><p>This is unacceptible in any business, and would usually result in people getting fired.  I'm theorizing though that most of your dev team is interns now, so you can afford to keep them.</p>

DuneWarrior 08-18-2010 08:52 PM

<p><cite>Jaremai@Guk wrote:</cite></p><blockquote><p>I'm curious how the changes "based on feedback" made to Test didn't get pushed to Live.. does that mean the code that was.. tested.. was ignored, and the baseline code that went to Test to begin with is what got pushed to Live?</p><p>I hope your QA team brings pies to your dev team and slams them hard in the face.</p><p>This is unacceptible in any business, and would usually result in people getting fired.  I'm theorizing though that most of your dev team is interns now, so you can afford to keep them.</p></blockquote><p>Glad they arent QA'ing in my business - victims of violent crimes - would be ... a horrible track record.</p>

Aule 08-18-2010 08:58 PM

For spell casters, the cast animation hides the appearance of your primary / secondary until the animation completes. For melee arts this is not the cast. Why aren't primary / secondary slots showing when casting spells?

Rick777 08-18-2010 08:59 PM

<p><cite>Amnerys wrote:</cite></p><blockquote><p>Hi everyone! EQII FX Artist Hemophobe would like some feedback from you:</p><p>We have updated, optimized and standardized every class spell visual in the game.  We have not touched AA, NPC, Pet and Entertainment spells yet, and plan to get to them in later game updates.Based on constructive feedback received from the Test Servers over the past few weeks we have made quite a few changes and we invite those that posted to take another look at your favorite spells.  At this time we cannot provide an option to use the old spell visuals simply because we don’t have the manpower to support two versions of every spell and combat art.  But don’t despair, we will continue to tweak the FX and animations based on player comments and these changes will be released with the next game update.  So if you find one of your favorite spells has been altered or removed please let us know and we will internally discuss whether or not a change is possible. Please use the form below to provide us with your <strong>helpful, courteous, and constructive</strong> feedback.Class:Spell/Combat Art Name:Comment:Thanks very much, and we will see you in the newly updated starting zones!</p></blockquote><p>Look I know the devs are poor, hungry and work for a corporation that does not understand what its customers want.  But I gotta say, the new spell effects are HORRIBLE!  You 've taken a game that had a huge amout of character and went and made it a little kiddie game in the spell effects.</p><p>A perfect example is on my Templar the reactive spell effect of the sword and shield surrounding the targeted member, there was a lot of character to that spell graphic that made you "feel" like a templar putting a protection spell on someone.  Now it's just a lousy yellow sparkly, and yes this is for the master version of the spells (99% of my spells are master so I would assume I have the "best" particle effects).  Most of my other spells are the same, just a random colored effect with a different color, even the buffs.</p><p>I'd like to stay as constructive as possible, but I'm VERY bummed at the degradation of what used to be some awesome lore in the old spell effects.</p>

S_M_I_T_E 08-18-2010 09:05 PM

<p><cite>Amnerys wrote:</cite></p><blockquote><p>Please use the form below to provide us with your <strong>helpful, courteous, and constructive</strong> feedback.Class:Spell/Combat Art Name:Comment:</p></blockquote><p>Wizard</p><p>Ball of Fire</p><p>I like that it looks like a fireball going out toward your target.</p><p>_ _ _ _ _ _ _</p><p>Wizard</p><p>All other spells</p><p>It's a shame you can't just "keep" the old spells on my client since my computer can handle the previous versions and the new ones belong on a 486 with 256MB of ram. </p>

Ciara52 08-18-2010 09:20 PM

<p>I think most of the new animations are not well done.  However I would guess the Artist/Dev was given specific parameters to work with and may have done what he could with what he had.  Because a true artist will always do the best work they are able to do.  At least in my experience. </p><p>But going from what I had last week to today  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  </p>

convict 08-18-2010 09:29 PM

<p><cite>Amnerys wrote:</cite></p><blockquote><p>From Hemophobe:</p><p><strong>UPDATE:</strong>We are very sorry for the confusion, but it turns out that <strong>many of the fixes we made did not get loaded to Live as intended</strong>.  We will have all of these issues resolved and a Hot Fix will be implemented on Tuesday next week.We did listen to your feedback and we did make many of the changes you asked for.  Some of them made it in, and others did not.  Most obvioulsy the casting rings are missing, and some of the casting animations are still incorrect.  Again we apologize and we will get this resolved.  In the mean time please hold all feedback until after the next Hot Fix.  We will then revist your feedback and adjust them as needed for future game updates.Thank you for your patience and understanding.</p></blockquote><p>Good try at a save at least.</p>

abcd 08-18-2010 09:32 PM

<p>This is terrible!!!!! It reminds me of a generic WoW, the old spell/animations and sounds set this way apart from other mmo's with there generic sounds!!</p><p>The SK sounds and animations is horrible veryannnoying and cheap sounding , that constant ching noise or whatever it is, i think it is when the blue bubbles pop above the toons heads?? not sure but anyways terrible!!!</p><p><strong><em>Please give the option of using the old sounds and animations!!!!!!!!!!!!!!!!!!!!!!!!!!!!</em></strong></p><p><strong><em></em></strong></p>

Rangrid 08-18-2010 09:42 PM

<p>I'm really disappointed that the animations for Vampire Bats were changed to generic summoning animations.  The levitation while casting made it one of the coolest spells, even other players would send me tells from time to time saying how they love that spell. </p><p>Can we have the levitation back, pretty please?  It's a small thing, but it was so much fun!</p><p>Edit: And is there a way to mute your pet's heavy breathing without turning off your spell sounds?  =p</p>

Nighrbringer 08-18-2010 09:57 PM

<p><cite>Amnerys wrote:</cite></p><blockquote><p>At this time we cannot provide an option to use the old spell visuals simply because we don’t have the manpower to support two versions of every spell and combat art.  </p></blockquote><p>My constructive feedback is this.</p><p>Stop using my subscription money to fund changing EQ2 into a P2P game.</p><p>I have already canceled. If current policy is not reversed in the next two weeks, I'll be playing a different game.</p>

DuneWarrior 08-18-2010 10:09 PM

<p>I want my SK graphics back, and my inq!!! holy mother of god they are .... HORRID</p>

Thundy 08-18-2010 10:16 PM

<p>I had to come back to express my extreme displeasure at how you ruined Coercers.</p><p>Can you please explain how what you patched in looks better than this?</p><p><img src="http://www.lupar.org/user/Thundolfe/teri.jpg" /></p>

Polywogus 08-18-2010 10:26 PM

Posted in GD57 feedback thread, but posting it here too: PLEASE remove the flashing prior to stealth. There is no way this makes sense on any sort of level. It was fine AS IS, just as so many other spells (see Thundy's pic above).

Giara 08-18-2010 10:45 PM

<p>Color me underwhelmed with the revamped spell effects.  Just ran through each spell on the training dummy with my illy and the most I could muster was a meh, my framerate went up 2 fps.  I much prefer the old style graphics, they were one of the main things, in my opinion that separated EQ2 from the other guys.  Now, it just feels like the game is just pandering to the players who will come, spend a month or two and leave for the next F2P game coming out on the market.</p><p>And yea, if I sound bitter, its cause I am...look at my class.</p>

Felinu 08-18-2010 10:54 PM

<p>Figured I would add my sadness as well:</p><p>Class:Troubador</p><p>Spells: Buffs</p><p>Feedback:  The reason I rolled a Bard was because of the music.  I used to group with a Troub on my Mystic and I loved the way they were always surrounded by musical notation.  All of that is now gone, there is no lasting effect on any of my buff spells except the AA abilities, and since you are planning to revamp those next I doubt that will stay either.  The casting animations I'm fine with (although I would have sworn Selo's was a percussion song and not strings, but meh this isn't EQ1).</p><p>I can even live with what's been done to my main, Mystic.  I'm not thrilled about it, but I can live with it.  Where has my music gone, though? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Mono 08-18-2010 10:56 PM

<p>Mystic Ancestral Sentry is going to drive the raid nuts. Also you ruined our amazing buff animations and the two ward animation are so lame its unreal.</p><p>I agree about the stealth/invis on the scouts change it back to how it was the flash is stupid.</p><p>My paladin i don't thin will be played anymore Ancient wrath and Consecrate where two great looking attacks and now they do nothing.</p>

EndevorX 08-18-2010 10:58 PM

<p><cite>convict wrote:</cite></p><blockquote><p><cite>Amnerys wrote:</cite></p><blockquote><p>From Hemophobe:</p><p><strong>UPDATE:</strong>We are very sorry for the confusion, but it turns out that <strong>many of the fixes we made did not get loaded to Live as intended</strong>.  We will have all of these issues resolved and a Hot Fix will be implemented on Tuesday next week.We did listen to your feedback and we did make many of the changes you asked for.  Some of them made it in, and others did not.  Most obvioulsy the casting rings are missing, and some of the casting animations are still incorrect.  Again we apologize and we will get this resolved.  In the mean time please hold all feedback until after the next Hot Fix.  We will then revist your feedback and adjust them as needed for future game updates.Thank you for your patience and understanding.</p></blockquote><p>Good try at a save at least.</p></blockquote><p><span style="color: #ff6600;">Who knows what glorious effects were saved!!? ;P hehe.</span></p>

Ephigy 08-18-2010 10:58 PM

<p>After logging my trouby in I had to check and make sure that during the update my graphics settings didn't revert to "Extreme Performance".</p><p>The spell and combat animations are at best boring, and at worse, nonexistant . </p><p>Was the player base clamoring for this??</p><p>Sadly, I guess it's time to move on.</p>

Sacra Magice 08-18-2010 11:03 PM

<p>Adding my concern about the coercer class... Hope something was missed for them, because having like 5 spells with the same particle effect, a lot of them with the same animation... AND ALL THOSE RAINBOWS... sucks.</p><p>Oh, wait, RAINBOWS must be there to celebrate we are now a neutral class :-/</p><p>Can't we choose between old and new system?</p>


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