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Grimwell 01-20-2007 04:39 AM

<div></div>Discuss the <a href="http://eq2players.station.sony.com/news_archive.vm?id=1034&section=Community" target="_blank">Game Update #31</a> Preview in this thread!<div></div>

Jida 01-20-2007 04:42 AM

<div><blockquote><hr>Grimwell wrote:<div></div>Discuss the <a href="http://eq2players.station.sony.com/news_archive.vm?id=1034&section=Community" target="_blank">Game Update #31</a> Preview in this thread!<div></div><hr></blockquote>Absolutly awsome!!! Now i have to do all those lore and legend again =.. oh well. .well worth the 1 button.THANKS,Johnathon   webmaster @ <a href="http://www.eq2llinks.com" target=_blank>www.eq2llinks.com</a></div>

Grimwell 01-20-2007 04:45 AM

<div></div>No... dude... if you've done them, YOU GET THEM!<blockquote><hr>...any enemies for whom you have completed Lore and Legend quests will be added to the valid targets for your new, unified Mastery ability.<hr></blockquote><div></div>

atjtennis 01-20-2007 04:46 AM

<P>I hope with the changes to the Pets you are fixing God pets, specifically the fact that myself and many others are having is that when we summon the god pets the pet controls does not recognize the god pet, or for that matter my fullf pets as well but focus is god pets, as a pet and so I cannot control the pet.  htus the pet follows me around everywhere and dies from every single AE, which forces me to never use my god pet since as a tank I am standing right in front of the mob all the timea nd my pet dies all the time.</P> <P>Enemy Mastery I personally don't like because there are soem L&L quests that are greyed out which I need the auto updates from which if the mob is greyed makes it nearly impossible to get, please look into increasing the auto update body drops,I've been trying to do the Siren and the Nightblood one for like 6 months and still need auto updates.</P> <P>The hats are most appreciated I know those classes have been really wanting them</P> <P>No mention of Unrest so I'm guessing that is LU 32 or 33</P> <P> </P>

Rhona 01-20-2007 04:54 AM

<div><blockquote><hr>Grimwell wrote:<div></div>No... dude... if you've done them, YOU GET THEM<div></div><hr></blockquote>I hope there's a pop-up associated with the new icon that enumerates the ones we keep, add, lose, or just don't have after the change.  Some of those L&Ls are extremely time-consuming (if not impossible) to complete<span>:smileysad:</span>  It would be nice when entering a new area if one could check and see if an incomplete or unstarted L&L would help with the area's MOB population<span>:smileywink:  Yes, there are L&L lists available out-of-game, but in-game access to the information would be very nice.</span>Rho</div>

Jida 01-20-2007 04:56 AM

ahh.. missed the most imortant part.. this is my 2nd main.. i did them on my first main.. so the statment is still true.. just i left out that this toon didnt do them <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><blockquote><hr>Grimwell wrote:<div></div>No... dude... if you've done them, YOU GET THEM!<blockquote><hr>...any enemies for whom you have completed Lore and Legend quests will be added to the valid targets for your new, unified Mastery ability.<hr></blockquote><div></div><hr></blockquote><div></div>

selch 01-20-2007 05:03 AM

<DIV>While you are at it;</DIV> <DIV> </DIV> <DIV>Why don't you make your players who connects from "non-4-languages-of-eq2players" browsers, to be directed default to English version? I mean I should not be searching for where to type /en/ in URL as I get always 404 error when I click on links here, should not I to read announcements?</DIV> <DIV> </DIV> <DIV>Browser language recognition is a nice feature, but there is more than 4 type of languages in the world right? No, I don't ask for new language option, but I just want to be directed to English site if my browser language is different than French, German or English.</DIV> <DIV> </DIV><p>Message Edited by selch on <span class=date_text>01-19-2007</span> <span class=time_text>04:06 PM</span>

KerowynnKaotic 01-20-2007 05:04 AM

<P><STRONG>We also have a treat for those who prefer to show off their stylish houses. The Frostfell fireplaces proved to be incredibly popular with the terminally house-proud, so carpenters will soon be able to make fireplaces all year round!</STRONG></P> <P><STRONG>--</STRONG></P> <P>While very good news for the Carpenters  .. lol .. this is going to SERIOUSLY annoy those people that jammed their banks & houses full of the Fireplaces in prepration of price gouging their fellow players ....</P> <P>*crosses her fingers* I am hopeful that the Fireplaces will be placed within the existing recipes climbing up in tiers and not just plopped into the 3rd tier items .. WITH .. tier approprite Status Reductions! </P> <P>--------------------</P>Erollisi Day <P>I'm exicited about the new grab & tag for this event.  I did like this way of competing much better than the Trick or Treat way of right clicking.  </P> <P>And, while it's not candy boxes & champage .. I'm looking forward to the Romantic Pillows and .. FLOWERS!!!   Woot!   More foliage for our houses!</P>

Shidhe 01-20-2007 05:04 AM

Getting updates off of grey mobs is even easier than con mobs. All you need to do is group with a nuker, draw agro, and wipe them. <div></div>

Captain_Xpendab 01-20-2007 05:05 AM

What I want to know is, will we be getting something new to choose at the levels we used to get enemy masteries, or will those levels simply be skipped over now?<div></div>

masterwho 01-20-2007 05:09 AM

<P>Questions:</P> <P> </P> <P>1) When  does a player get this 'master' spell/CA as SOON as they done the L&L quest or when they hit level X? Wondering about it for new players who have yet to do any L&L</P> <P> </P> <P>2) Will something replace what we get per level now that we don't get a master? like maybe another class feature (not talking about a master2 spell, I mean something for BEING that class, like ranger could get a + to range damage or a bonus to track Mobs farther than any scout or a list more to custom their classes)</P> <P> </P> <P>3) Umm... Didn't hear anything about tradeskills yet... will we get anything for it.. or we gotta wait on 32? </P> <P> </P> <P>4) I know this maybe a dumb questions but... how about some fun spells for 60 and 70? or...maybe fun spells for crafters? Ya know, like tailors could make balls of yarn , or have a weaponsmith 'demo' his newly created weapon(like monks demo their skills?)</P> <P> </P> <P>5) ok last one.. um.. nothing to do with 31, but.. How about having them Carps make us MAIL Crates? Ya know.. boxes we could use to mail items.. could have boxes that has 2 slots, up to 8 slots, costing 25cp per slot to mail. That way we could sent alot of stuff to one person, and not have to sit there and mail, and mail, and mail, and mail and ETC...</P> <P> </P> <P>Thanks!</P>

NiamiDenMother 01-20-2007 05:11 AM

Fireplaces year-round!  {bounces}New warlock hat!  (gotta admit the current one looks "cute" on a halfling, as it hides 80% of her face, though)   {bounces more}Less mastery buttons on my alt army! {bounces more}More pillows, even if they're limited-run for the holiday  {bounces more}Wheeeeeee!<div></div>

MRRX 01-20-2007 05:16 AM

<DIV>The Enemy Mastery sounds great !</DIV> <DIV> </DIV> <DIV>However........ what about creatures which you can get Mastery spells, for which there are no Lore & Legend quests ?    Bugbear, Kobold, and Minotaur spring to mind.</DIV> <DIV> </DIV> <DIV>Am I going to be losing my Minotaur Master Strike ?      Are you adding a Minotaur Lore & Legend ?</DIV> <DIV> </DIV> <DIV><A href="http://mrrx.wordpress.com/" target=_blank>MrrX's Character Journal</A></DIV>

masterwho 01-20-2007 05:17 AM

<P>Oh... yeah forgot...</P> <P> </P> <P>7) Will there be NEW L&L as I know some people don't wanna lose some of their masters cuz there is no L&L for those creatures...?</P>

EQ2Playa432 01-20-2007 05:25 AM

<font color="#ffcc00"><font size="4">Fury specific hats!</font></font><div></div>

Sebastien 01-20-2007 05:27 AM

<P>Thanks for the teaser.</P> <P>The change to Mastery strikes is excellent.  Its a very logical UI change, and also I much prefer the game mechanics of learning mastery strikes as a reward for completing lore and legend quests.  I say kudos all around.</P> <P>Holiday stuff, I'm not really into, but I know many are, so I hope it's great.</P> <P>Class hats.. doesn't effect me, but I know it will one day, and I know this was a major frustration for some people, so I'm happy to see it.</P> <P>Please fix the bug that prevents npc combat animations from playing whenever they hit someone protected by a druid damage shield. :smileyvery-happy:</P> <P>Actually I have been sending in about 3-5 /bug reports every night since I resumed playing, so I will be interested to see about those "spring cleaning" improvements you hint at.</P>

Mirander_1 01-20-2007 05:28 AM

<div></div><div><blockquote><hr>MRRX wrote:<div></div><div>The Enemy Mastery sounds great !</div><div> </div><div>However........ what about creatures which you can get Mastery spells, for which there are no Lore & Legend quests ?    Bugbear, Kobold, and Minotaur spring to mind.</div><div> </div><div>Am I going to be losing my Minotaur Master Strike ?      Are you adding a Minotaur Lore & Legend ?</div><div> </div><hr></blockquote>I believe one of the devs (maybe Owlchick) said that the books for these creatures are on the to-do list.  I don't believe a specific Live Update for them has been mentioned, however.</div>

Krilinye 01-20-2007 05:35 AM

<DIV>Why cant i see those news - at all?! Its like that with all the pages from eq2players you link to, Grimwell... Can someone copy/paste the update for moi? Would be ubah <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by Krilinye on <span class=date_text>01-20-2007</span> <span class=time_text>01:35 AM</span>

Iseabeil 01-20-2007 05:39 AM

<DIV><BR> <BLOCKQUOTE> <HR> Krilinye wrote:<BR> <DIV>Why cant i see those news - at all?! Its like that with all the pages from eq2players you link to, Grimwell... Can someone copy/paste the update for moi? Would be ubah <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <P>Message Edited by Krilinye on <SPAN class=date_text>01-20-2007</SPAN> <SPAN class=time_text>01:35 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Same thing here <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>

KerowynnKaotic 01-20-2007 05:42 AM

<P><STRONG><FONT size=5>   <!-- News Main Content --><!-- community --><SPAN class=news_title>Game Update 31: Preview</SPAN></FONT></STRONG></P><STRONG><FONT size=5><SPAN class=news_title></SPAN></FONT></STRONG> <P><BR>Welcome to the official Preview for Game Update 31! The Frostfell celebrations have finally wrapped up and the citizens of Norrath are busy recuperating from the exhausting holiday season. But with the start of a new year, Norrath is also looking ahead: making plans for the coming months, anticipating the new life of spring, looking for love …</P> <P><STRONG><FONT size=4>Erollisi Day</FONT></STRONG></P> <P>Erollisi Day is a celebration of the power of romance! Dedicated to the goddess Erollisi Marr, the Queen of Love, this is a time for young and old alike to venture forth and seek their heart's desire.<BR><BR>Although Erollisi Day is traditionally a shorter holiday than Frostfell, it is nevertheless jam-packed with fun activities. Practice your best pick-up lines! Decorate your house with romantic pillows and flowers! Join a game and gather Erollisi Day hearts for cool prizes! This game is similar to Frostfell Candycane Grab'n'Tag, although some of the rules are a bit different. In addition, we've been making improvements based on the feedback from the Frostfell game. Thank you for all of your great comments and suggestions!</P> <P><STRONG><FONT size=4>Fabulous Fashion</FONT></STRONG></P> <P>But while this is the season of love for some Norrathians, for others is it the season for looking good. </P> <P>And what better way to look your best than with a new hat? </P> <P>Game Update 31 includes four new profession hats; one each for Wardens, Furies, Necromancers, and Warlocks. If you're a member of one of these professions and you already have a profession hat, you can go talk to your original Hooloh and Relic quest givers to get the shiny new appearance. Be sure to tune in next week when we show off the appearance of these new hats in the Teaser feature.<BR><BR>We also have a treat for those who prefer to show off their stylish houses. The Frostfell fireplaces proved to be incredibly popular with the terminally house-proud, so carpenters will soon be able to make fireplaces all year round!</P> <P><STRONG><FONT size=4>Enemy Mastery</FONT></STRONG></P> <P>Love and fashion are all very well, but what about the meat of the game? </P> <P>Well, we have an interesting change in store for Enemy Mastery abilities (like Skeleton Master's Strike or Gnoll Master's Rage). Instead of learning many, many different abilities, each of which is good against one particular kind of target, you will instead learn one Master ability than can be used against any of the types of creatures that you have mastered! Less time spent searching for the right button; more time spent killing things and taking their stuff – that's our motto!<BR><BR>In addition, the way that you master different types of creatures – and gain the ability to do grievous bodily harm to them – is changing as well. Previously, you were granted the choice of one Mastery ability out of a small set when you reached certain levels. Now, however, you will instead learn to master your foes by completing the existing Lore and Legend quests that teach you about that particular enemy. When Game Update 31 launches, your existing Mastery abilities will be removed and any enemies for whom you have completed Lore and Legend quests will be added to the valid targets for your new, unified Mastery ability.</P> <P><STRONG><FONT size=4>And More!</FONT></STRONG></P> <P>As always, there is more going on than just the highlights mentioned here. </P> <P>Early spring is a great time to get a head start on spring cleaning, and the EverQuest II team is starting by cleaning up some old annoyances and improving the overall experience of the game.<BR><BR>For example, we are improving the broker interface. Soon you will be able to search the broker for specific enhancements provided by adornments, and all your search results will take broker commissions into account when you sort by price.<BR><BR>We have also added a HUD popup message when you fail to start a ranged attack because you are out of ammunition or your weapon is broken. No more standing around wondering why you won't attack! Plus, ranged attack icons will be tinted based on distance, so you can tell at a glance if you are too far away.<BR><BR>And we've been working on pet behavior! Pets will attack more reliably on stairs, and caster pets have learned to stand back and cast instead of running into melee range. Plus, adjusting the behavior of your pet will now properly persist though zoning.<BR><BR>This is just a taste, of course. Make sure you check the Update Notes for all the details! But for now, have a good weekend and we'll see you in Norrath!<BR><BR>Discuss this preview<A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=12" target=_blank>in the feedback thread</A>!<!-- End Main Content --></P> <P> </P> <P> </P> <P>( copied for those that were/are having issues with eq2players )</P><p>Message Edited by KerowynnKaotic on <span class=date_text>01-19-2007</span> <span class=time_text>05:46 PM</span>

Mirander_1 01-20-2007 05:44 AM

<div></div><div><blockquote><hr>Iseabeil wrote:<div><blockquote><hr>Krilinye wrote:<div></div><div>Why cant i see those news - at all?! Its like that with all the pages from eq2players you link to, Grimwell... Can someone copy/paste the update for moi? Would be ubah <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><p>Message Edited by Krilinye on <span class="date_text">01-20-2007</span><span class="time_text">01:35 AM</span></p><hr></blockquote>Same thing here <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><div> </div><hr></blockquote><span>Just to clean it up a little bit  :smileywink:</span><font size="4"><span class="news_title">Game Update 31: Preview</span></font>Welcome to the official Preview for Game Update 31! The Frostfell celebrations have finally wrapped up and the citizens of Norrath are busy recuperating from the exhausting holiday season. But with the start of a new year, Norrath is also looking ahead: making plans for the coming months, anticipating the new life of spring, looking for love …<b>Erollisi Day</b>Erollisi Day is a celebration of the power of romance! Dedicated to the goddess Erollisi Marr, the Queen of Love, this is a time for young and old alike to venture forth and seek their heart's desire.Although Erollisi Day is traditionally a shorter holiday than Frostfell, it is nevertheless jam-packed with fun activities. Practice your best pick-up lines! Decorate your house with romantic pillows and flowers! Join a game and gather Erollisi Day hearts for cool prizes! This game is similar to Frostfell Candycane Grab'n'Tag, although some of the rules are a bit different. In addition, we've been making improvements based on the feedback from the Frostfell game. Thank you for all of your great comments and suggestions!<b>Fabulous Fashion</b>But while this is the season of love for some Norrathians, for others is it the season for looking good. And what better way to look your best than with a new hat? Game Update 31 includes four new profession hats; one each for Wardens, Furies, Necromancers, and Warlocks. If you're a member of one of these professions and you already have a profession hat, you can go talk to your original Hooloh and Relic quest givers to get the shiny new appearance. Be sure to tune in next week when we show off the appearance of these new hats in the Teaser feature.We also have a treat for those who prefer to show off their stylish houses. The Frostfell fireplaces proved to be incredibly popular with the terminally house-proud, so carpenters will soon be able to make fireplaces all year round!<b>Enemy Mastery</b>Love and fashion are all very well, but what about the meat of the game? Well, we have an interesting change in store for Enemy Mastery abilities (like Skeleton Master's Strike or Gnoll Master's Rage). Instead of learning many, many different abilities, each of which is good against one particular kind of target, you will instead learn one Master ability than can be used against any of the types of creatures that you have mastered! Less time spent searching for the right button; more time spent killing things and taking their stuff – that's our motto!In addition, the way that you master different types of creatures – and gain the ability to do grievous bodily harm to them – is changing as well. Previously, you were granted the choice of one Mastery ability out of a small set when you reached certain levels. Now, however, you will instead learn to master your foes by completing the existing Lore and Legend quests that teach you about that particular enemy. When Game Update 31 launches, your existing Mastery abilities will be removed and any enemies for whom you have completed Lore and Legend quests will be added to the valid targets for your new, unified Mastery ability.<b>And More!</b>As always, there is more going on than just the highlights mentioned here. Early spring is a great time to get a head start on spring cleaning, and the EverQuest II team is starting by cleaning up some old annoyances and improving the overall experience of the game.For example, we are improving the broker interface. Soon you will be able to search the broker for specific enhancements provided by adornments, and all your search results will take broker commissions into account when you sort by price.We have also added a HUD popup message when you fail to start a ranged attack because you are out of ammunition or your weapon is broken. No more standing around wondering why you won't attack! Plus, ranged attack icons will be tinted based on distance, so you can tell at a glance if you are too far away.And we've been working on pet behavior! Pets will attack more reliably on stairs, and caster pets have learned to stand back and cast instead of running into melee range. Plus, adjusting the behavior of your pet will now properly persist though zoning.This is just a taste, of course. Make sure you check the Update Notes for all the details! But for now, have a good weekend and we'll see you in Norrath! <!-- End Main Content --> </div>

Mr. Dawki 01-20-2007 05:47 AM

/prays to Lockeye for EoF assassin aa changes (the good kind)

CrazedMut 01-20-2007 05:47 AM

<div></div>"and caster pets have learned to stand back and cast instead of running into melee range"WIN.<div></div><p>Message Edited by CrazedMutha on <span class=date_text>01-19-2007</span> <span class=time_text>04:48 PM</span>

Mastire 01-20-2007 05:52 AM

<BR> <BLOCKQUOTE> <HR> Master_Who wrote:<BR> <P>Oh... yeah forgot...</P> <P> </P> <P>7) Will there be NEW L&L as I know some people don't wanna lose some of their masters cuz there is no L&L for those creatures...?</P><BR> <HR> </BLOCKQUOTE><BR>They stated earlyer that they are goign to be adding L&L quests for EoF. I assume it will happen durring LU 31 when this change happens.

hellfire 01-20-2007 05:54 AM

<DIV>Thanks for the pet   fixes........................ tho kinda used to him running in like rambo sometimes lol.</DIV> <DIV> </DIV> <DIV>Any idea on conj class hats?</DIV>

Kaarim 01-20-2007 05:57 AM

 /prayKelethin betrayl!?/pray harderlol <div></div>

Krilinye 01-20-2007 05:58 AM

"and caster pets have learned to stand back and cast instead of running into melee range"<BR> <DIV> </DIV> <DIV>Sorry, but thats just lame. Now anyone can play a conjuror, its pretty simply with that update - throw in pet and go cook some dinner........</DIV> <DIV> </DIV> <DIV>Had hoped for some way to make it harder to play a conjuror tbh, and more entertaining..</DIV>

Mirander_1 01-20-2007 05:59 AM

<div></div><div><blockquote><hr>CrazedMutha wrote:<div></div>"and caster pets have learned to stand back and cast instead of running into melee range"WIN.<div></div><hr></blockquote>Heheh, indeed.  I was wondering how long it was going to take before the Summoners dropped to their knees and thanked God <span>:smileyvery-happy:</span>.An idea for the devs regarding the enemy mastery skills, with these changes it's going to be a bit more difficult to keep memorized which creatures I have flagged for the skill <span>:smileyhappy:</span>.  Perhaps the spell icon could turn red when your current target isn't going to be effected by it.</div>

Grimwell 01-20-2007 06:04 AM

<div></div>Just to confirm, any current master strikes that lack L&L collection quests will get them. The dev team has someone working on that right now. They may not make it in for GU31, but they will be done.I'll look into why a few of you can't follow the link. That's pretty strange. <div></div>

EQ2Playa432 01-20-2007 06:07 AM

I really hope these fury hats are sweet and not a mystic-esque clone. <span>:smileyhappy:</span><div></div>

Krilinye 01-20-2007 06:10 AM

<BR> <BLOCKQUOTE> <HR> Grimwell wrote:<BR><BR>I'll look into why a few of you can't follow the link. That's pretty strange. <BR> <BR> <HR> </BLOCKQUOTE><BR>Well its like that for all of EQ2players for me, i cant see alot of the pictures and information. Its just red Xs of doom

CrazedMut 01-20-2007 06:20 AM

<div><blockquote><hr>Krilinye wrote:"and caster pets have learned to stand back and cast instead of running into melee range" <div> </div> <div>Sorry, but thats just lame. Now anyone can play a conjuror, its pretty simply with that update - throw in pet and go cook some dinner........</div> <div> </div> <div>Had hoped for some way to make it harder to play a conjuror tbh, and more entertaining..</div><hr></blockquote>Possibly the least informed post ever. If you think Conjuror's just send in their pet to do all the damage and sit back and relax....well......you'd be about 60% right. ¬_¬.</div>

Krilinye 01-20-2007 06:48 AM

<DIV>Crazed... Angh/Silinye here</DIV> <DIV> </DIV> <DIV>Im saying that the change makes it alot easyer, extreme example, i know, but sometimes thats the best way to make a point.</DIV>

Razorbak 01-20-2007 07:14 AM

Hurray.  The *bleep*ing caster pet has FINALLY realized it is a caster and not a melee pet.  And sure, I have seen many lazy pet class players in a group who just sit there and watch their pet attack.  Of course, they are losing at least 40% of their potential dps by not doing anything else.  Kinda like a melee class just hitting attack and then not using CAs.

nailhead 01-20-2007 07:25 AM

<DIV><FONT color=#ff3300>Extremely glad about the master strikes, being a wiz i never used them cos 2 many spells in my hotbar already and by time i worked out what master strike was which i could have casted nova again!  </FONT></DIV> <DIV><FONT color=#ff3300>Glad about the fireplaces, even though I must admit i did make a few spare myself incase there was market demand for them.</FONT></DIV> <DIV> </DIV>

Blakeavon 01-20-2007 07:53 AM

soooo no promised bard stuff then *shakes head*<div></div>

kajirala 01-20-2007 07:54 AM

what i want to see for elrosi day is a heart shaped fireplace...that would be cool and funny at the same time

DerykRenaln 01-20-2007 08:25 AM

<DIV>LU31 sounds incredible! I'm liking the fact that fireplaces will be craftable all the time. Plus Enemy Mastery sounds good and makes sense! Well done Dev Team!</DIV> <DIV> </DIV> <DIV><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Themaginator 01-20-2007 08:25 AM

Conjuror Hat?<div></div>

Maroger 01-20-2007 09:03 AM

<P></P> <HR> <EM><FONT color=#99ff99>Love and fashion are all very well, but what about the meat of the game? Well, we have an interesting change in store for Enemy Mastery abilities (like Skeleton Master's Strike or Gnoll Master's Rage). Instead of learning many, many different abilities, each of which is good against one particular kind of target, you will instead learn one Master ability than can be used against any of the types of creatures that you have mastered! Less time spent searching for the right button; more time spent killing things and taking their stuff – that's our motto!<BR><BR>In addition, the way that you master different types of creatures – and gain the ability to do grievous bodily harm to them – is changing as well. Previously, you were granted the choice of one Mastery ability out of a small set when you reached certain levels. Now, however, you will instead learn to master your foes by completing the existing Lore and Legend quests that teach you about that particular enemy. When Game Update 31 launches, your existing Mastery abilities will be removed and any enemies for whom you have completed Lore and Legend quests will be added to the valid targets for your new, unified Mastery ability. </FONT></EM> <P></P> <HR> <P>I must admit I am not enthused about all of these changes. Putting them on a single button is a great idea but tying them to the L&L Books is a Pita.</P> <P>Some of the updates are very hard to get --- I was 42 before I was able to get the automatic updates for Gnolls to complete. One day I spent 3 hours killing Grey Gnolls before I finally got the Gnoll Spirit. That is just ridiculous. My SK is still unable to the automatic updates for Zombies and he has been trying off and on for months. I don't even want to mention the PITA that is TREANTS -- I have been trying to months now and still can't get the automatic updates. And the items that you have to collect off the mobs some times are rarer and Rare raws.</P> <P>Another thing -- you can often select the mastery LONG before you get the L&L Book -- how about making those books tradable as some of them are in places that are hard to get too if you solo. Most of my characters have a ton of L&L's to complete just because it is such pain to get the automatic update and that can take hours and hours of killing grey mobs as you often outlevel the mobs for the books.</P> <P>I think development needs to take a hard look at the L&L series. It was one thing when we do them the way they are currently set up, but I DON'T like tying them to Mastery unless some serious changes are made to book location/tradability and frequency of automatic updates.</P> <P>L&L are not supposed to be career or lifetime quest which is often what they end up being in their current state!!</P> <P> </P>

smut 01-20-2007 09:13 AM

<div></div>I guess this means the SK hat will finally be different then the Necro's! If it wasnt going to be you would think both SK and Necros hats would be going in LU31 (as they would be the same). Since only the Necros hat is going in I can only hope we will have different hats now. Although the skeleton hat is very cool it would be nice to get a more wicked looking helm. Do the fabled class hats that drop in Labs from the first version of Alzid count as a "class hat" as well? Will that be getting an updated look, it has the same look as the relic/hooloh hat but is much better stats.<div></div><p>Message Edited by smut on <span class=date_text>01-19-2007</span> <span class=time_text>11:15 PM</span>

StargateFanGirl 01-20-2007 09:24 AM

<DIV><FONT color=#9933ff>Then you have really bad luck with Lore & Legend quests, I'd completed as many as were doable by my lvl by the time I had reached 47 (54 now). You should see the walls in my apartment. Admittedly the auto updates are the hardest part of L&L, but if you dont get all 3 auto updates at the same time then it becomes much harder and nearly impossible. If you get one or two auto updates at the same time but not all 3, delete the quest and start over until you get the 3 simultaneously THEN study the dropped parts. It takes much less time to get the auto update x3 than it does to try to get that one last rare auto update.</FONT></DIV> <DIV><FONT color=#9933ff></FONT> </DIV> <DIV><FONT color=#9933ff>Originally (in the beta) weren't the Enemy Mastery attacks tied to the Lore and Legend books anyway? That's what I'd heard back when the game had just come out. If that's true, it's just kind of reverting back to original design with the benefit of all the masteries being bound in one attack button.</FONT></DIV>

Nemissis 01-20-2007 09:39 AM

Woot! Cant wait till it launches im very excied about Erollisi Day having yet to experience it.... one think that i would like to see is the drops for the "rare" eof collections needed for the blue googles to be increased because people are asking for 4p+ per item!! even the lvl 20 ones are that high which means enless you love to farm shinies you will not be able to complete ANY of the eof ones. so please definatly increase them =D i dont know anyone who can afford over 150p just to be able to see em =(  (i love the house items tho that you can get from the blue shinies!! very excited to get the mistmoore piano for my place) but cant wait to see what the proffesionn hats will be like being a necro myself =D love to see the new house items for erollisi day =D you guys  did AWSUME!!! for frostfell you really outdid yourselves!  Welll done soe!

nightlith 01-20-2007 10:21 AM

<div><blockquote><hr>Now, however, you will instead learn to master your foes by completing the existing Lore and Legend quests that teach you about that particular enemy.<div></div><hr></blockquote>Hahaha....were you waiting until all the old players quit before making this change? Am I the only one who remembers that this is how it was in beta?I'd also like to emphasize a previous poster's concerns and think they need to be addressed:<b>1) Readily Accessable Lore and Legend Bookseg: Fairy (Nek Castle Librairy?! eff that)2) Better Drop Rate on Auto-Updateseg: Treant (double you tee eff is wrong with these ones??)</b>I've played that game since launch and because of the cumbersom Mastery icons I've never used them. The added dps might be nice, but I've come this far without them that I wouldn't bother at all with them under the proposed new system. Spending days killing gnolls just to get the ability to inflict some extra damage every minute and a half sounds a bit stupid to me.</div>

Antryg Mistrose 01-20-2007 10:24 AM

<font color="#ffff00">"When Game Update 31 launches, your existing Mastery abilities will be removed"</font>Have you thought of not removning them, just giving the opportunity to get all the remaining ones.  Its very hard to see this as an enhancement otherwise.If it had been that way on game release, thats one thing, but you are effectively taking my templar & Illusionists biggest nukes until I go and do grey quests - not fun.<div></div>

SlashnGut 01-20-2007 10:37 AM

While it is nice that carpenters are getting fireplaces they really do need to look at adding more recipes for them. Carpenters get maybe 5-6 recipes per level and some levels there are more rare recipes than non-rare. Makes carfting extremely boring and repetitive for that class when leveling. Give us some more new stuff to craft.

SorynD 01-20-2007 11:18 AM

I hope you plan on adding L&L for all the mob types that don't have one atm but yet can be taken as a master strike once you reach the lvl.....like....Clockworks,werewolf,bugbear... atm there is no L&L for these mob types in the game. other wise i like this change <div></div>

SourChikn 01-20-2007 11:38 AM

<div></div><div></div> <blockquote> <hr> <span></span><font size="4"><span class="news_title">Game Update 31: Preview</span></font>As always, there is more going on than just the highlights mentioned here. Early spring is a great time to get a head start on spring cleaning, and the EverQuest II team is starting by cleaning up some <font color="#ff0000">old annoyances</font> and <font color="#ff0000">improving</font> the overall experience of the game. <!-- End Main Content -->  <hr> </blockquote>So that means you are gunna fix the bard stuff and make the improvements for bards you promised for this GU. right?edit: wasnt quite english the first time.<p>Message Edited by SourChikn on <span class=date_text>01-19-2007</span> <span class=time_text>11:41 PM</span>

Zheen 01-20-2007 11:45 AM

We have the opportunity to get master strike/rage/etc for all L&L and folks are complaining about a little work to get there. I think it totally makes sense and should have been there from the start.<div></div>

Velxaar 01-20-2007 12:05 PM

Yay, Erolisi day and Fashion. I am so excited ..... NOT. Why dont you start fixing the EoF BUGS that are in game or implement the features that were promised for EoF release but arent in yet, like Kelethin betrayal or Unrest? Will it take until the next expansion is released until those features are in? Maybe, after releasing a unfinished expansion you should focus on other things than ingame xmas and valentines day and fancy dresses.<div></div>

Kerane 01-20-2007 12:22 PM

<P>Must admit, i love the master strike change. From what i understand this was supposed to be in the game from the start, but for some reason it didnt make it in when the game went live.</P> <P>Now at least the L&L quest will make a bit more sense.</P> <P> </P> <P>And YAY for fury profession hats, now i just got to get dear Curare up a few levels. She wants that hat!</P>

Themaginator 01-20-2007 01:08 PM

<div><blockquote><hr>Velxaar wrote:Yay, Erolisi day and Fashion. I am so excited ..... NOT. Why dont you start fixing the EoF BUGS that are in game or implement the features that were promised for EoF release but arent in yet, like Kelethin betrayal or Unrest? Will it take until the next expansion is released until those features are in? Maybe, after releasing a unfinished expansion you should focus on other things than ingame xmas and valentines day and fancy dresses.<div></div><hr></blockquote>non of those things were promised for release HAHHAH everyone that actually reads these forums knows that Unrest and fae Betrayal are scheduled for GU 32 but nooooo...youre horribly  unimformed so you complain ...people can never be happy its sad... and im sry but i want more depth to this game than just adding zones i HATE it when [Removed for Content] complain about live events, i dunno i like my games to have fun stuff in them is that weird??? oh and the expansion wasnt unfinished, things are just being added after release. good day sir YOU LOSE good day</div>

Velxaar 01-20-2007 01:14 PM

<div></div><div><blockquote><hr>Themaginator wrote:<div><blockquote><hr>Velxaar wrote:Yay, Erolisi day and Fashion. I am so excited ..... NOT. Why dont you start fixing the EoF BUGS that are in game or implement the features that were promised for EoF release but arent in yet, like Kelethin betrayal or Unrest? Will it take until the next expansion is released until those features are in? Maybe, after releasing a unfinished expansion you should focus on other things than ingame xmas and valentines day and fancy dresses.<div></div><hr></blockquote>non of those things were promised for release HAHHAH everyone that actually reads these forums knows that Unrest and fae Betrayal are scheduled for GU 32 but nooooo...youre horribly  unimformed so you complain ...people can never be happy its sad... and im sry but i want more depth to this game than just adding zones i HATE it when [Removed for Content] complain about live events, i dunno i like my games to have fun stuff in them is that weird??? oh and the expansion wasnt unfinished, things are just being added after release. good day sir YOU LOSE good day</div><hr></blockquote>No its isnt. it is scheduled for 32-33. And it was only announced AFTER the expansion was released that you cannot betray and that unrest isnt in. And reading what you just posted i wonder how you can call someone a retar d being their master.</div><p>Message Edited by Velxaar on <span class=date_text>01-20-2007</span> <span class=time_text>12:16 AM</span>

Nulad 01-20-2007 01:20 PM

<div><blockquote><hr>ranged attack icons will be tinted based on distance, so you can tell at a glance if you are too far away.<hr></blockquote>Erm... mine already do that, what am I not getting here? (yes, it's very early...)</div>

Themaginator 01-20-2007 01:25 PM

<div></div><div><blockquote><hr>Velxaar wrote:<div></div><div>No its isnt. it is scheduled for 32-33. And it was only announced AFTER the expansion was released that you cannot betray and that unrest isnt in. And reading what you just posted i wonder how you can call someone a retar d being their master.</div><p>Message Edited by Velxaar on <span class="date_text">01-20-2007</span> <span class="time_text">12:16 AM</span></p><hr></blockquote>no  my friend it was announced before that. Try about the BEGINNING of Beta... heh</div><p>Message Edited by Themaginator on <span class=date_text>01-20-2007</span> <span class=time_text>12:26 AM</span>

Koilla 01-20-2007 01:36 PM

<DIV>i appreciate that l&l finally has influence on the masterstrikes. this is a logical step. but then in some cases it should be attached proplerly. like allready said, treant is a REAL pain in the old world. dunno if there are enough quests involving treant in eof to get the autoupdates. still havent even gotten the book an my new main, cause treant isnt a common mob anyway. </DIV> <DIV> </DIV> <DIV>thinking of dragon l&l. is maybe a little harder to get and maybe even harder to complete. BUT the dmg out of masterstrikes COULD be the difference if whipe or success on raids.</DIV> <DIV> </DIV> <DIV>concerning Erollisi day.... hm, nice to have it, but not really important. better fix zonebugs, quests and lags. should be more important then to have flying hearts around candles in the house....</DIV><p>Message Edited by Koilla on <span class=date_text>01-20-2007</span> <span class=time_text>12:45 AM</span>

Trabbart 01-20-2007 01:54 PM

<P>WoW I love the things you are doing for us Bards with this update. Just like you promised a while back. Nice to know we do exist. Kuddos to the developer(s) working on us.</P> <P> </P> <P>Thnx</P> <P> </P> <P> </P> <P> </P> <P> </P>

Chefren 01-20-2007 01:56 PM

<div><blockquote><hr>Velxaar wrote:<div></div><div>No its isnt. it is scheduled for 32-33. And it was only announced AFTER the expansion was released that you cannot betray and that unrest isnt in. And reading what you just posted i wonder how you can call someone a retar d being their master.</div><p>Message Edited by Velxaar on <span class="date_text">01-20-2007</span> <span class="time_text">12:16 AM</span></p><hr></blockquote>I was aware before release that Unrest was going to be delayed. Don't remember where I read it (on the expansion forums probably) but it was definetly announced. Not very loudly though.</div>

Traxor789 01-20-2007 02:13 PM

LOVE pet changes  just /feedbacking<div></div>

Bobbiac 01-20-2007 02:16 PM

Does this mean my Persona wont think its a meat sheild now?/dance<div></div>

JBialo 01-20-2007 03:27 PM

<P>As it pertains to the fireplaces, I am very happy to see that I as a carpenter will be able to make them. My only real feedback on this would be that I still feel that the carpenter needs a revamp in many ways. I picked this TS. because we only had one in guild at the time and it was a tough path to level up due to lack of new recipies throughout the levels. Now I know that several tradeskills can argue that point but those same tradeskills create items that are either in constant demand or at least sought after by the player base as a whole. With the carpenter I make a house item that, while nice for a few, is not really all that important to a majority of the players in game. The people who do want to get the status reduction or design their homes will purchase the items once and have no need to purchase them again. I would suggest an attune quality to these items so if you wish to place them and upgrade later you would then have to buy more. I would even like to see certian rare crafted pieces give buffs or effects that could be short duration but worth while. As it stands now on my server, I can not buy the components for less than what I can sell the end product for. In fact I would have to say that except for the very rare occasion this is the only tradeskill where this is the norm. Just a few of my thoughts on this and everyone can go ahead and flame me if they wish, hell you can even pm me and I will do my best to back up the fact that carpenter is one of the worst tradeskills in game, except for the fact that I like to make things for my home.</P> <P>On a side note I worked hard to get my blue shinnie goggels and once I did I started madly hunting for them. The fact that the end result, for the most part, is house items; you'd think that there would be some status reduction or effect on them that would make it worth while. Don't get me wrong, I think they all look good in my home, but for the effort put in it was kind of a let down. </P> <P>Ok, last thing, when it comes to the new way mastery works, is there also going to be new L&L for EoF at the time of release?</P>

Ujina 01-20-2007 03:31 PM

<div><blockquote><hr><strong>Grimwell</strong>: Next question comes from Altis: How soon can we hope to see new epic quest line going live (like Claymore quest line in KoS)... And I hope revard wont be weapon or shield again )<strong>Lyndro</strong>: The first chapter of the Storyline quest for EoF should make it in for Game Update 31<div></div><hr></blockquote>From EQ2 dev chat ( <a href="http://eq2.allakhazam.com/news/sdetail8569.html?story=8569" target=_blank>link )</a>So ? anything about it ?And i also hope that new L&L quest will enter the world faster than the class hats...pessimistic ? me ? Hu ! just prove me wrong.</div>

Elephanton 01-20-2007 03:49 PM

<BR> <BLOCKQUOTE> <HR> <P><STRONG><FONT size=5><!-- News Main Content --><!-- community --><SPAN class=news_title>Game Update 31: Preview</SPAN></FONT></STRONG></P><STRONG><FONT size=5><SPAN class=news_title></SPAN></FONT></STRONG> <P>... caster pets have learned to stand back and cast instead of running into melee range ...</P> <HR> </BLOCKQUOTE> <P><BR><STRONG><FONT size=4>As always, may I ask to make this new behavior OPTIONAL</FONT></STRONG></P> <P><STRONG><FONT size=4>Otherwise this will just plain kill illusionists, we will not be able to solo because our main source of damage is our melee proc put on pet, all our other spells are ridiculous in terms of damage</FONT></STRONG></P> <P><STRONG><FONT size=4>From illusionist perspective, the current pet behaviour is just fine - pet casts all of its spells and then starts to melee mixed with spell casting. This is perfect for us.</FONT></STRONG></P> <P><STRONG><FONT size=4>Please do leave this behaviour intact at least as an option!!!</FONT></STRONG></P>

Killerbee3000 01-20-2007 04:04 PM

my pet will now atleast work sometimes on stairs? WOOOOOOOOOOOOOOOOOTTTTTTTTTTTT<div></div>

Beebl 01-20-2007 04:45 PM

Any news if Fae can buy real horses yet? (Mistrunners & War Horses)

Macross_JR 01-20-2007 05:08 PM

<div><blockquote><hr>Kerane wrote:<div></div> <p>Must admit, i love the master strike change. From what i understand this was supposed to be in the game from the start, but for some reason it didnt make it in when the game went live.</p> <p>Now at least the L&L quest will make a bit more sense.</p> <p>And YAY for fury profession hats, now i just got to get dear Curare up a few levels. She wants that hat!</p><hr></blockquote>no, it was like this at the start of the game, then they changed it.  now they are changing it back.  I think only the people who started playing the game when it was released actually remember that.</div>

Malandrin 01-20-2007 05:19 PM

<DIV>Please, change deity pets to plain buffs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!</DIV>

dancemice 01-20-2007 05:20 PM

<P>Could you please make the L&L quests top out at level 70 - For those of us who have to finish them.<BR></P> <P>Ie. Shadowmen - It tops out at 50 i believe - i'm still killing level 70 versions of shadows. So basically i'm harvesting parts from blue and yellow con monsters for a grey quest.</P> <P> </P> <P>And again with the other ones - That are not scaling correctly.</P> <P>Oh yeah - When we get the 1 mastery ability would it be possible to have the one's we don't have greyed out in the tool tip for the spell/ability (Or in the spell discription) So we don't wander around needlessly looking for the one or two things we're missing...</P> <P>Thanks</P> <P>-B-</P><p>Message Edited by dancemice on <span class=date_text>01-20-2007</span> <span class=time_text>04:21 AM</span>

Antryg Mistrose 01-20-2007 05:37 PM

<div></div><blockquote><hr>Zheen wrote:We have the opportunity to get master strike/rage/etc for all L&L and folks are complaining about a little work to get there. I think it totally makes sense and should have been there from the start.<div></div><hr></blockquote>Darn straight I'm complaining - L & L quests I'll be bound have been done by a tiny minority of people while levelling.  Retroactively removing master strikes from those of us who didn't is not going to leave THE MAJORITY of players happy. Don't force people to hunt grey mobs to reclaim something they used to have - it is just not good design. For those who have done the L & L  - congratulations - you havea big headstart on getting all the master strikes.  Now shut up and leave the rest of us some crumbs.

de lori 01-20-2007 06:08 PM

<P>Great news about caster pets....although I am aslo quite use to him running in and see it as part of the challenge of using the mage pet.</P> <P>Question.....Now my pet will attack on stairs....does this mean im going to get stuck in combat more often?</P>

Brigh 01-20-2007 06:47 PM

I would like it if fireplaces were craftable that fit perfectly into the corner fireplace spots in the 2 room inn rooms.Perhaps the insert fireplace would have a grate in front of it with a large pit and you can adjust the fireplace position to suit your needs / likes.

Troubor 01-20-2007 06:55 PM

<BR> <BLOCKQUOTE> <HR> Antryg Mistrose wrote:<BR> <BR> <BLOCKQUOTE> <HR> Zheen wrote:<BR>We have the opportunity to get master strike/rage/etc for all L&L and folks are complaining about a little work to get there. I think it totally makes sense and should have been there from the start.<BR> <BR> <HR> </BLOCKQUOTE>Darn straight I'm complaining - L & L quests I'll be bound have been done by a tiny minority of people while levelling.  Retroactively removing master strikes from those of us who didn't is not going to leave THE MAJORITY of players happy.<BR><BR>Don't force people to hunt grey mobs to reclaim something they used to have - it is just not good design.<BR><BR>For those who have done the L & L  - congratulations - you havea big headstart on getting all the master strikes.  Now shut up and leave the rest of us some crumbs.<BR><BR> <HR> </BLOCKQUOTE> <P><BR>Hmmm...</P> <P>A few comments for you:</P> <P>a)  What are you basing that the L&L's were done by a tiny minority of people on?  I can't say I know if it's a tiny minority, a fair amount or a vast majority, but I do know that it seems like nearly every group I'm in, I'll hear someone ask if they can have such and such body part for a L&L quest.  So, based on that there sure seems like there's more then "a tiny minority".  I know of at least a couple guild members who try to do every L&L, even if they are completly grayed out and are on gray mobs.</P> <P>As an aside, they apparently are adding L&L quests too.  So, there will be ones that no-one has yet, for everyone to do.</P> <P>b)  This way IMO is more logical.  Why would I, when I suddenly hit 12th level, have this sudden ability to maul orcs or gnolls.  Especially when let's say a citizen of Freeport can currently take gnoll master strike..yet has probably never seen a gnoll!  Now, one has studied the tome about said creatures, and thus has learned their weaknesses...thus gain some skill to perform a master strike.</P> <P>c)  I do wonder if you, when KoS was launched (assuming you played then), if you expected AA points to just be handed to you.  I mean, there's more then one person in their low or mid 60's in my guild who have 50 or more AA's, since they started playing after KoS launched.  So, it would have been possible for someone who was 60th on KoS's launch day to have 50 AA's.  So...I wonder, did you expect to suddenly have 50 AA's then?  Your complaint almost seems like you might, and it's just as absurd of a request.</P> <P>Or put it another way...there are advantages, when they make a change like adding AA's or revising how L&L/Master strikes work that may help a lower level/newer player then someone who's already close to or at 70th.  So what?  </P> <P> </P> <P>As an aside, even if the quests are gray, many, perhaps most of the mobs for L&L quests currently in game have counterparts all the way up to tier 7.  Orcs?  Tier 7 ones in that instance above Crushbone keep (can never spell it), a small amount in Mistmore Catacombs also for instance.  Shadowmen?  Tier 6 outside in LFay, tier 7 in OoB.  Skeletons..always skeletons somewhere.  And so forth.</P> <P> </P> <P>Way I see it, I have almost a full hotbar of Master strike icons, half of which I never use, the others I have to almost hunt and peck to remember which is which.  Putting them on one hotbar, and making it so I can quest for them..AND, if there's some I feel are useless, decide to not quest for, is obviously a change for the better.  Plus...before, for instance I had to pick between Droag, Aviak, Gazer and whatever else was avaliable.  Now...well, since I've done Droag and Aviak L&L, and if Gazer counts as Evil Eye, Evil Eye L&L, I have all three under one button.</P> <P> </P> <P>Oh well, some people complain about anything. </P> <P> </P>

markdevox 01-20-2007 07:26 PM

<DIV>How come some of you guys have hotbars full of mastery strikes.</DIV> <DIV> </DIV> <DIV>Two buttons with three line casting macros of 2 spells per line will get you 12 mastery strikes in just 2 buttons.  Hit em both and your mastery spell will go off.</DIV> <DIV> </DIV> <DIV>Still, L&L based mastery strikes is an improvement and makes more sense from a logical perspective.  Good move!</DIV> <DIV> </DIV> <DIV>Just hope the fury hats don't look crap. :smileyhappy:</DIV>

Beodragon 01-20-2007 08:15 PM

personally I think the changes in the mastery skills is horrible.  I have several Lore and Legends that I have not been able to complete because of the updates that you can only get from a kill.   I have killed hundreds of skeletons and still have 1 piece to go.   Can this just be changed for new toons as they are created?

Mr. Dawki 01-20-2007 08:22 PM

<DIV>/Prays again for better assassin aa's</DIV>

Maroger 01-20-2007 08:43 PM

<BR> <BLOCKQUOTE> <HR> nightlith wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Now, however, you will instead learn to master your foes by completing the existing Lore and Legend quests that teach you about that particular enemy. <HR> </BLOCKQUOTE><BR><BR>Hahaha....were you waiting until all the old players quit before making this change? Am I the only one who remembers that this is how it was in beta?<BR><BR>I'd also like to emphasize a previous poster's concerns and think they need to be addressed:<BR><BR><B>1) Readily Accessable Lore and Legend Books<BR>eg: Fairy (Nek Castle Librairy?! eff that)<BR><BR>2) Better Drop Rate on Auto-Updates<BR>eg: Treant (double you tee eff is wrong with these ones??)<BR></B><BR>I've played that game since launch and because of the cumbersom Mastery icons I've never used them. The added dps might be nice, but I've come this far without them that I wouldn't bother at all with them under the proposed new system. Spending days killing gnolls just to get the ability to inflict some extra damage every minute and a half sounds a bit stupid to me.<BR><BR></DIV><BR> <HR> </BLOCKQUOTE> <P>And don't forget NIGHTBLOODS -- deep in Runnyeye</P> <P>Bixies -- Tower of Drafting for which you need to do an access quest</P> <P>There need to be moved!!<BR></P> <P>Also<FONT size=3> <STRONG>PLEASE DO NOT REMOVE A MASTERY IF WE ALREADY HAVE SELECTED IT. LET US KEEP THE ONES WE ALREADY HAVE!!</STRONG></FONT></P><p>Message Edited by Maroger on <span class=date_text>01-20-2007</span> <span class=time_text>10:51 AM</span>

Meleania 01-20-2007 08:43 PM

About pets, I was thinking all the fluff or non combat pets (zygomyd sporeling, aviak hatchling, gazer, quacker yig, diety) shouldnt be able to be killed by an aoe or something because they dont fight at all, also, i hope your pet changes include the quellious pet not staying problem, i also love how some of the diety pets are small, but some of them like the valiant beast and peaceful visage are huge, the size of a player with an illusion on, it would be nice if you shrunk them at least a little bit to match the other diety pets<div></div>

ElnAckom 01-20-2007 08:57 PM

Absolutely awesome. Five stars. We've been asking for the mastery changes for a while, and it sounds like the developers responded to the community requests for both unification and for making L&L materially important. Excellent decision.<div></div>

Mirander_1 01-20-2007 10:04 PM

<div></div><div><blockquote><hr>Maroger wrote:<div></div><div></div><div></div><p>Bixies -- Tower of Drafting for which you need to do an access quest</p><hr></blockquote>Well, that access quest is actually optional, you can go in anytime you want.</div>

swedago 01-20-2007 10:29 PM

<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR> <BLOCKQUOTE> <HR> nightlith wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Now, however, you will instead learn to master your foes by completing the existing Lore and Legend quests that teach you about that particular enemy. <HR> </BLOCKQUOTE><BR><BR>Hahaha....were you waiting until all the old players quit before making this change? Am I the only one who remembers that this is how it was in beta?<BR><BR>I'd also like to emphasize a previous poster's concerns and think they need to be addressed:<BR><BR><B>1) Readily Accessable Lore and Legend Books<BR>eg: Fairy (Nek Castle Librairy?! eff that)<BR><BR>2) Better Drop Rate on Auto-Updates<BR>eg: Treant (double you tee eff is wrong with these ones??)<BR></B><BR>I've played that game since launch and because of the cumbersom Mastery icons I've never used them. The added dps might be nice, but I've come this far without them that I wouldn't bother at all with them under the proposed new system. Spending days killing gnolls just to get the ability to inflict some extra damage every minute and a half sounds a bit stupid to me.<BR><BR></DIV><BR> <HR> </BLOCKQUOTE> <P><STRONG><FONT color=#ff0000>And don't forget NIGHTBLOODS -- deep in Runnyeye</FONT></STRONG></P> <P><STRONG><FONT color=#ff0000>Bixies -- Tower of Drafting for which you need to do an access quest</FONT></STRONG></P> <P>There need to be moved!!<BR></P> <P>Also<FONT size=3> <STRONG>PLEASE DO NOT REMOVE A MASTERY IF WE ALREADY HAVE SELECTED IT. LET US KEEP THE ONES WE ALREADY HAVE!!</STRONG></FONT></P> <P>Message Edited by Maroger on <SPAN class=date_text>01-20-2007</SPAN> <SPAN class=time_text>10:51 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Nightbloods in deep Runnyeye?  How about EL, Obelisk of Lost Souls,RV, and Obelisk of Blight? </P> <P>Bixies...  Since EoF I can locate them in t1 (GFay), t3 (Nek Forest),  t4( ToDraftling as stated), t7 (Bixie Isle).  I am sure there are more somewhere just can not remember.</P><p>Message Edited by swedago on <span class=date_text>01-20-2007</span> <span class=time_text>09:31 AM</span>

swedago 01-20-2007 10:37 PM

<BR> <BLOCKQUOTE> <HR> <P><STRONG><FONT color=#ff0000 size=5>Fabulous Fashion</FONT></STRONG></P> <P><FONT color=#ff0000 size=5>But while this is the season of love for some Norrathians, for others is it the season for looking good. </FONT></P> <P><FONT color=#ff0000 size=5>And what better way to look your best than with a new hat? </FONT></P> <P><FONT color=#ff0000 size=5>Game Update 31 includes four new profession hats; one each for Wardens, Furies, Necromancers, and Warlocks. If you're a member of one of these professions and you already have a profession hat, you can go talk to your original Hooloh and Relic quest givers to get the shiny new appearance. Be sure to tune in next week when we show off the appearance of these new hats in the Teaser feature.<BR></FONT><BR>We also have a treat for those who prefer to show off their stylish houses. The Frostfell fireplaces proved to be incredibly popular with the terminally house-proud, so carpenters will soon be able to make fireplaces all year round!</P> <HR> </BLOCKQUOTE>Is it next week yet? =)<BR>

EQ2Playa432 01-20-2007 10:47 PM

I know, really - I want to see the new fury hat!<div></div>

Calain80 01-20-2007 10:58 PM

<blockquote><hr>Grimwell schrieb:<div></div>Just to confirm, any current master strikes that lack L&L collection quests will get them. The dev team has someone working on that right now. They may not make it in for GU31, but they will be done.I'll look into why a few of you can't follow the link. That's pretty strange.<div></div><hr></blockquote>This depends of the language of your browser. If you are not from EN-US it will send you to the page of your language. To be working with all languages you must explicit add en:http://eq2players.station.sony.com<b>/en</b>/news_archive.vm?id=1034&section=Communityp.s. I also like the combination of L&L and master spells very much! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Captain_Xpendab 01-20-2007 11:12 PM

<div></div><blockquote><hr>Trabbart wrote:<div></div> <p>WoW I love the things you are doing for us Bards with this update. Just like you promised a while back. Nice to know we do exist. Kuddos to the developer(s) working on us.</p> <p>Thnx</p> <hr></blockquote>It's usually overly optimistic to assume that when a Dev says "We're looking into it" that it means the next update. Personally, I'm hoping that before we start seeing updates dropped from the skies, we'll have a chance to discuss with them what we would like to see, what they think we can and can't have and why.<blockquote><p></p></blockquote><p>Message Edited by CaptXpendable on <span class=date_text>01-20-2007</span> <span class=time_text>11:14 AM</span>

Melfius 01-20-2007 11:13 PM

<DIV><FONT face="Comic Sans MS" color=#ffcc66>Wow!  Finally!  Now there's an actual REASON I did all them L&L quests!  Thank you!</FONT></DIV> <DIV><FONT face="Comic Sans MS" color=#ffcc66></FONT> </DIV> <DIV><FONT face="Comic Sans MS" color=#ffcc66>Now, about those Templar AA's . . .  :smileymad:</FONT></DIV>

Kinuun 01-20-2007 11:40 PM

I really love the new mastery system! Great idea! I used to do L&L's just for the aa xp, but now I get a combat reward <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Good thing all the mastery strikes I use the most are the easy ones. (I.E.: Orc, gnoll, skeleton, zombie, etc...) And the harders ones like efreeti and treant I would never use anyway.And thanks for the new hats! I'm tired of people complaining every new GU that there are no new class hats.<div></div>

Josgar 01-20-2007 11:44 PM

<BR> <BLOCKQUOTE> <HR> CrazedMutha wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Krilinye wrote:<BR>"and caster pets have learned to stand back and cast instead of running into melee range"<BR> <DIV> </DIV> <DIV>Sorry, but thats just lame. Now anyone can play a conjuror, its pretty simply with that update - throw in pet and go cook some dinner........</DIV> <DIV> </DIV> <DIV>Had hoped for some way to make it harder to play a conjuror tbh, and more entertaining..</DIV><BR> <HR> </BLOCKQUOTE>Possibly the least informed post ever. If you think Conjuror's just send in their pet to do all the damage and sit back and relax....well......you'd be about 60% right. ¬_¬.<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>What the update preveiw says, is that the mage pets will stay back to cast their spells, but if thepet obtains aggro, the monster would still be able to run up and attack the pet. This will be good, because the pet will stay back and cast spells until the monster gets to them.

Maroger 01-21-2007 12:08 AM

<BR> <BLOCKQUOTE> <HR> swedago wrote:<BR> <BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR> <BLOCKQUOTE> <HR> nightlith wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Now, however, you will instead learn to master your foes by completing the existing Lore and Legend quests that teach you about that particular enemy. <HR> </BLOCKQUOTE><BR><BR>Hahaha....were you waiting until all the old players quit before making this change? Am I the only one who remembers that this is how it was in beta?<BR><BR>I'd also like to emphasize a previous poster's concerns and think they need to be addressed:<BR><BR><B>1) Readily Accessable Lore and Legend Books<BR>eg: Fairy (Nek Castle Librairy?! eff that)<BR><BR>2) Better Drop Rate on Auto-Updates<BR>eg: Treant (double you tee eff is wrong with these ones??)<BR></B><BR>I've played that game since launch and because of the cumbersom Mastery icons I've never used them. The added dps might be nice, but I've come this far without them that I wouldn't bother at all with them under the proposed new system. Spending days killing gnolls just to get the ability to inflict some extra damage every minute and a half sounds a bit stupid to me.<BR><BR></DIV><BR> <HR> </BLOCKQUOTE> <P><STRONG><FONT color=#ff0000>And don't forget NIGHTBLOODS -- deep in Runnyeye</FONT></STRONG></P> <P><STRONG><FONT color=#ff0000>Bixies -- Tower of Drafting for which you need to do an access quest</FONT></STRONG></P> <P>There need to be moved!!<BR></P> <P>Also<FONT size=3> <STRONG>PLEASE DO NOT REMOVE A MASTERY IF WE ALREADY HAVE SELECTED IT. LET US KEEP THE ONES WE ALREADY HAVE!!</STRONG></FONT></P> <P>Message Edited by Maroger on <SPAN class=date_text>01-20-2007</SPAN> <SPAN class=time_text>10:51 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Nightbloods in deep Runnyeye?  How about EL, Obelisk of Lost Souls,RV, and Obelisk of Blight? </P> <P>Bixies...  Since EoF I can locate them in t1 (GFay), t3 (Nek Forest),  t4( ToDraftling as stated), t7 (Bixie Isle).  I am sure there are more somewhere just can not remember.</P> <P>Message Edited by swedago on <SPAN class=date_text>01-20-2007</SPAN> <SPAN class=time_text>09:31 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>I was referring to the location of the L&L Book for Nightbloods -- Deep in Runnyeye.</P> <P>What is worse the Fairy L&L is in the library in Nek Castle. Well after you get the library key you still can't get down to unlock the library door without doing the 8 Lockets quest -- that is a PITA if you only need the Fairy L&L.</P> <P><FONT color=#ff0066><STRONG><EM>These L&L Books need to be placed in somewhat more accesible locations than some currently are located!!<BR></EM></STRONG></FONT></P>

KerowynnKaotic 01-21-2007 12:28 AM

<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR> <BLOCKQUOTE>*snipped* </BLOCKQUOTE> <P>I was referring to the location of the L&L Book for Nightbloods -- Deep in Runnyeye.</P> <P>What is worse the Fairy L&L is in the library in Nek Castle. Well after you get the library key you still can't get down to unlock the library door without doing the 8 Lockets quest -- that is a PITA if you only need the Fairy L&L.</P> <P><FONT color=#ff0066><STRONG><EM>These L&L Books need to be placed in somewhat more accesible locations than some currently are located!!<BR></EM></STRONG></FONT></P><BR> <HR> </BLOCKQUOTE> <P>You know there might be other locations for each of the L&L, now.   </P> <P>There are already several new locations for Skelton, Orc and Goblin in Greater Faydark.   </P> <P>Right in the newbie area, I might add.   <BR></P>

Maroger 01-21-2007 12:46 AM

<BR> <BLOCKQUOTE> <HR> KerowynnKaotic wrote:<BR><BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR> <BLOCKQUOTE>*snipped* </BLOCKQUOTE> <P>I was referring to the location of the L&L Book for Nightbloods -- Deep in Runnyeye.</P> <P>What is worse the Fairy L&L is in the library in Nek Castle. Well after you get the library key you still can't get down to unlock the library door without doing the 8 Lockets quest -- that is a PITA if you only need the Fairy L&L.</P> <P><FONT color=#ff0066><STRONG><EM>These L&L Books need to be placed in somewhat more accesible locations than some currently are located!!<BR></EM></STRONG></FONT></P><BR> <HR> </BLOCKQUOTE> <P>You know there might be other locations for each of the L&L, now.   </P> <P>There are already several new locations for Skelton, Orc and Goblin in Greater Faydark.   </P> <P>Right in the newbie area, I might add.   <BR></P><BR> <HR> </BLOCKQUOTE>Those are pretty easy to get now - I have read that Bixies is Gfay so I will go over to get it ( not many bixies in the game) but Fairy. Night Blood and EvilEye are PITA's to get. and those books need to be more accessible if they are going to hang them off of spells you used to be able to select.<BR>

Libnok Daemon 01-21-2007 01:01 AM

<BR> <BLOCKQUOTE> <HR> Malandrin wrote:<BR> <DIV>Please, change deity pets to plain buffs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!</DIV><BR> <HR> </BLOCKQUOTE><BR>Agreed

tracheaspider 01-21-2007 02:26 AM

<P>I think making mastery strikes based on L&L completion is an awesome idea.  At the same time, it's going to be a major pain for people with limited time or lots of alts.  I heard about this upcoming change and have been completing all the current L&L on my 2nd main.  I'm down to two - efreeti and naga.  It has taken several days of dedicated farming to knock out the 18 or so I had left to do.  So I have some feedback and suggestions to offer regarding this change.</P> <P>First off, make it so L&L quests stay white con through level 70.  (Already mentioned in this thread.)  I've been mentoring to get the AA from the ones that stop at 50, and it's not a <EM>huge </EM>deal, but it makes more sense overall to extend the quest con.</P> <P>Also previously mentioned, we need some form of in-game checklist.  You can go to the quest journal to see what you've completed and what you still have outstanding, but this only works for the ones you know about.  I did "all" the L&L on my zerker before I even knew about efreeti.</P> <P>Two people have already mentioned treant updates specifically and a few others mentioned the trouble of getting autoupdates for some other critters.  I can verify this.  It took approximately three hours of doing nothing but nuking grey solo treants to get a spirit off them.  As for drops, it took about two and a half to get a treant bark.  I started off in Nek and when the population of treants there ran thin, I switched to GFay.  It probably took over 800 treants to get that L&L completed.  Obviously, relying on the RNG alone is troublesome for both autoupdates and drops.</P> <P>And this leads to another problem -- people are going to be farming the easiest mobs they can find to kill in order to get those updates, like I did with the treants.  (Also did the same with bixies in GFay when looking for an eye.)  I made sure I wasn't clearcutting the ones needed for the quest in GFay, but it was late at night and there was only me and a few new toons after the trees.  Once this change goes in, GFay treants will be a very endangered species.  You'll also have people not interested in L&L clearcutting mobs in order to get parts to sell.  Not good!</P> <P>Some suggestions:</P> <P>For sure, look into the mechanics that determines autoupdates and item drops on all the critters.  It shouldn't take months to get a missing update through casual play or hours and hours through dedicated farming of grey mobs.  Or take out autoupdates completely and replace it with something like creature collecting.  Make it so a player has to "collect" a dozen critter essences.  That way they still have to go out and face the critter, but they won't be cussing at the screen for every 50 they kill without an update ding.</P> <P>Make mastery strikes purchaseable once a person has killed a set amount of that creature.  Make it cost a few plat and have them forefit the trophy and the quest and AA exp, but this way people who have killed 500+ or 10000+ of a critter and don't want to go back and do the L&L can get the strike without having to do the quest.  After all, if they've killed that many, surely they've "mastered" the creature.</P>

Maroger 01-21-2007 04:17 AM

<BR> <BLOCKQUOTE> <HR> tracheaspider wrote:<BR> <P>I think making mastery strikes based on L&L completion is an awesome idea.  At the same time, it's going to be a major pain for people with limited time or lots of alts.  I heard about this upcoming change and have been completing all the current L&L on my 2nd main.  I'm down to two - efreeti and naga.  It has taken several days of dedicated farming to knock out the 18 or so I had left to do.  So I have some feedback and suggestions to offer regarding this change.</P> <P>First off, make it so L&L quests stay white con through level 70.  (Already mentioned in this thread.)  I've been mentoring to get the AA from the ones that stop at 50, and it's not a <EM>huge </EM>deal, but it makes more sense overall to extend the quest con.</P> <P>Also previously mentioned, we need some form of in-game checklist.  You can go to the quest journal to see what you've completed and what you still have outstanding, but this only works for the ones you know about.  I did "all" the L&L on my zerker before I even knew about efreeti.</P> <P>Two people have already mentioned treant updates specifically and a few others mentioned the trouble of getting autoupdates for some other critters.  I can verify this.  It took approximately three hours of doing nothing but nuking grey solo treants to get a spirit off them.  As for drops, it took about two and a half to get a treant bark.  I started off in Nek and when the population of treants there ran thin, I switched to GFay.  It probably took over 800 treants to get that L&L completed.  Obviously, relying on the RNG alone is troublesome for both autoupdates and drops.</P> <P>And this leads to another problem -- people are going to be farming the easiest mobs they can find to kill in order to get those updates, like I did with the treants.  (Also did the same with bixies in GFay when looking for an eye.)  I made sure I wasn't clearcutting the ones needed for the quest in GFay, but it was late at night and there was only me and a few new toons after the trees.  Once this change goes in, GFay treants will be a very endangered species.  You'll also have people not interested in L&L clearcutting mobs in order to get parts to sell.  Not good!</P> <P>Some suggestions:</P> <P>For sure, look into the mechanics that determines autoupdates and item drops on all the critters.  It shouldn't take months to get a missing update through casual play or hours and hours through dedicated farming of grey mobs.  Or take out autoupdates completely and replace it with something like creature collecting.  Make it so a player has to "collect" a dozen critter essences.  That way they still have to go out and face the critter, but they won't be cussing at the screen for every 50 they kill without an update ding.</P> <P>Make mastery strikes purchaseable once a person has killed a set amount of that creature.  Make it cost a few plat and have them forefit the trophy and the quest and AA exp, but this way people who have killed 500+ or 10000+ of a critter and don't want to go back and do the L&L can get the strike without having to do the quest.  After all, if they've killed that many, surely they've "mastered" the creature.</P><BR> <HR> </BLOCKQUOTE> <P>While you have summed up the problem with the entire L&L series (exception bad location for some books) -- killing X mobs and then paying a few plat and losing the trophy is a very bad idea.</P> <P>I would rather see the L&L books for sales in the mage guild or something like that so you could pick them up that way but I definitely doubt if people want to play X plats and lost the quest AA and the trophy that is NOT a cool idea.<BR></P>

MrWolfie 01-21-2007 04:44 AM

Great update. Can't wait.

Mr. Dawki 01-21-2007 04:56 AM

/franticly prays for new assassin aa's

ke'la 01-21-2007 05:18 AM

<BR> <BLOCKQUOTE> <HR> Krilinye wrote:<BR> <DIV>Crazed... Angh/Silinye here</DIV> <DIV> </DIV> <DIV>Im saying that the change makes it alot easyer, extreme example, i know, but sometimes thats the best way to make a point.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>how does this make it easier? </P> <P>Befor change, if solo and using caster pet, the pet would run to the MoB and the MoB would run to the caster and they would meet in the middle, Caster Pet would die VERY fast and then the MoB attacks the Conj...(unless green mob). If they use either of thier too Melee Pets, then there is no change.</P> <P>In groups, they don't have to worry about a random AoE killing there pet causing the MoB to instantly agro them as there pet's hate transfers to them</P> <P>In Raids they can accually use there Mage pet instead of having to recast them every 30sec.</P> <P>I don't see how alowing you to basicly root your mage pet makes playing conj and easier. It just makes sence that a MAGE should not be in melee range. </P>

Maroger 01-21-2007 05:26 AM

<DIV>I don't think the L&L changes should go forward in this update as the whole concept from the location of the books to the frequency of the drops and automatic updates needs be thorougly reworked!!</DIV> <DIV> </DIV> <DIV>This change has not been carefully thought out by the developers as they apparently were unaware of the problems in the L&L quests.</DIV> <DIV> </DIV> <DIV><FONT color=#66ffff><STRONG><EM>Also a lot of players will NOT be thrilled to have their Mastery Spells removed from them until they complete an L&L Quest.</EM></STRONG></FONT></DIV>

TalisX1 01-21-2007 05:35 AM

<div><blockquote><hr>Maroger wrote:<div>I don't think the L&L changes should go forward in this update as the whole concept from the location of the books to the frequency of the drops and automatic updates needs be thorougly reworked!!</div> <div> </div> <div>This change has not been carefully thought out by the developers as they apparently were unaware of the problems in the L&L quests.</div> <div> </div> <div><font color="#66ffff"><strong><em>Also a lot of players will NOT be thrilled to have their Mastery Spells removed from them until they complete an L&L Quest.</em></strong></font></div><hr></blockquote>But alot of players will be more than happy to have them go. As for frequency of drops it is fine. The only one I ever had trouble getting was treant and that was well before eof and the revamp to nek forest. Both those changes should have made treant easy to get. So what if a couple books are hard to get to....can you currently get all the Master Strikes by level 30? No...but with this change you'll be able to get all of the non-expansion ones around then.Silat 62 Fury of Nagafen</div>

ke'la 01-21-2007 05:36 AM

<BR> <BLOCKQUOTE> <HR> Velxaar wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Themaginator wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Velxaar wrote:<BR>Yay, Erolisi day and Fashion. I am so excited ..... NOT. Why dont you start fixing the EoF BUGS that are in game or implement the features that were promised for EoF release but arent in yet, like Kelethin betrayal or Unrest? Will it take until the next expansion is released until those features are in? Maybe, after releasing a unfinished expansion you should focus on other things than ingame xmas and valentines day and fancy dresses.<BR> <BR> <HR> </BLOCKQUOTE>non of those things were promised for release HAHHAH everyone that actually reads these forums knows that Unrest and fae Betrayal are scheduled for GU 32 but nooooo...youre horribly  unimformed so you complain ...people can never be happy its sad... and im sry but i want more depth to this game than just adding zones i HATE it when [Removed for Content] complain about live events, i dunno i like my games to have fun stuff in them is that weird??? oh and the expansion wasnt unfinished, things are just being added after release. good day sir YOU LOSE good day<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>No its isnt. it is scheduled for 32-33. And it was only announced AFTER the expansion was released that you cannot betray and that unrest isnt in. And reading what you just posted i wonder how you can call someone a retar d being their master.<BR></DIV> <P>Message Edited by Velxaar on <SPAN class=date_text>01-20-2007</SPAN> <SPAN class=time_text>12:16 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Accually BOTH Unrest AND Kele Betrail not being in until after release was anounce BEFOR the Beta NDA was lifted. Just because you missed the repeated anoucments and the Website people forgot to change the FAQ does not negate the fact that both things were anoucned LONG befor rease of EoF.</P> <P>Also, the People that do the live events are a differant group, from the people who do new zones, wich is a differant group then the people that work on bugs, its alittle thing called concurant development. Personally I prefure getting new stuff about once a month even if it may be alittle buggy, as aposed to having to wait 2+years for new content</P>

ke'la 01-21-2007 05:44 AM

<BR> <BLOCKQUOTE> <HR> markdevox wrote:<BR> <DIV>How come some of you guys have hotbars full of mastery strikes.</DIV> <DIV> </DIV> <DIV>Two buttons with three line casting macros of 2 spells per line will get you 12 mastery strikes in just 2 buttons.  Hit em both and your mastery spell will go off. <FONT color=#ffff00>Not if you are a Fighter class, for them the Master spell is a self buff, so the first one ALWAYS goes off</FONT></DIV> <DIV> </DIV> <DIV>Still, L&L based mastery strikes is an improvement and makes more sense from a logical perspective.  Good move!</DIV> <DIV> </DIV> <DIV>Just hope the fury hats don't look crap. :smileyhappy:</DIV><BR> <HR> </BLOCKQUOTE><BR>


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