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-   -   EverQuest II Achievement System (https://archive.eq2wire.com//showthread.php?t=454184)

Sharakari 07-10-2009 12:13 PM

<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>I would urge seperating out character achievements and player acheivements.</p><p>It makes sense that something like 6 level 80 adventurers being a player achievement.  Or 6 level 80 tradeskillers, or other possible global player achievements.</p><p>Where completing all quests in zone x is more of a character achievement.</p></blockquote><p>I agree too.  I HATE alts.  I have one toon and thats it.  If you just make seperate achievements for character and player then it should be fine.</p>

Taurus_WD 07-10-2009 06:30 PM

<p>Can we see what the reward for an achievement will be before we get it?  I may want invest my time in achievements that give me plushies or titles first instead of ones that give nothing or something I may not enjoy as much.  Ultimately we can find out using things like ZAM or the Wiki, but it would be nice to just see it in game.  (This would also be good for the Collection quests too, but that's another thing all together).</p>

Valdaglerion 07-10-2009 07:15 PM

<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Powers wrote:</cite></p><blockquote><p>Psst, Rlaal, you might want to format those suggestions as Rothgar requested, in light blue.  =)  I agree completely that roleplaying acheivements should be included.</p><p><strong>In a somewhat related question</strong>, however...</p><p>Rothgar, it has come to my attention that these acheivements are intended to be account-wide.  This is a <em>humongous </em>blow against roleplayers, particularly those of us who keep our characters completely separate.  My characters earn their killer titles legitimately, and there's no reason my bard should have the same titles as my berserker.</p><p>I love the idea of acheivements, but having them account wide is an <em>extremely serious</em> deal-breaker to me.  If they are implemented as account-wide, I could not countenance having them visible to others, as they would completely destroy the separation I work so hard to maintain.  Would new characters seriously inherit all of the acheivements of the other characters on that account?  Characters with which they may have nothing in common except the ID of an account in a database somewhere?</p><p>If these are intended to be player acheivements and not character acheivements, then you shouldn't roll the slayer titles (which are and always have been character acheivements) into the new system!</p><p><em><strong>Please</strong></em> tell me I've been misinformed here.  Please tell me roleplaying characters as individuals still means something in this game.</p><p>Powers  &8^]</p></blockquote><p>You do make a good point, but part of the reason for having account-wide achievements is to recognize things that you'd have to do on more than one character.   Although I certainly agree with you that some achievements seem better suited as character-based.</p><p>I'll be sure to have this conversation with the other developers involved in the system and see what we can come up with.</p></blockquote><p>Yeah, as much as I hate to agree on this one, I feel compelled to. Splitting them out by character makes the achievements stand out more IMO. Some of the things are easy to do on one class of toon but difficult on others. Seeing what a single toon has been able to accomplish is more impressive I think.</p><p>It would be nice to have a separate player tab for the account as well but if I had to choose one or the other, it would be separated by character.</p><p>On another note, thanks for making the change to have discovery points and named kills retroactive. Along that line - with respect to the named kills which are needed but dont provide AA, will we have a way to detemine which ones are needed or at least which ones have been counted?</p>

Rothgar 07-10-2009 08:05 PM

<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>On another note, thanks for making the change to have discovery points and named kills retroactive. Along that line - with respect to the named kills which are needed but dont provide AA, will we have a way to detemine which ones are needed or at least which ones have been counted?</p></blockquote><p>If I understand your question correctly, the achievement system will show you exactly what mobs you are required to kill and if you've killed them or not.  So it will be apparent what you need to do without any guesswork.</p>

Pusska 07-10-2009 08:17 PM

<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>(<span style="color: #3366ff;"><em>I'd also suggest a 1,000,000 items crafted as well, as 10k is merely a drop in the bucket for most ppl ... </em></span>)</p></blockquote><p>Oooh, and maybe we could then get an in-game reward of 'Domino Altar' where we can pray on a daily basis for more pretties?</p><p>Or maybe we should reserve that one for people with multiple 80 crafters <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Thaelar 07-11-2009 10:23 AM

<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>On another note, thanks for making the change to have discovery points and named kills retroactive. Along that line - with respect to the named kills which are needed but dont provide AA, will we have a way to detemine which ones are needed or at least which ones have been counted?</p></blockquote><p>If I understand your question correctly, the achievement system will show you exactly what mobs you are required to kill and if you've killed them or not.  So it will be apparent what you need to do without any guesswork.</p></blockquote><p>I think what he meant was:</p><p>1) Will grey named kills count toward the new Achievement system,</p><p>and/or</p><p>2) Will there be a way of seeing whether or not you got Alternate Advancement experience for the named you have Achievements for.</p>

GrunEQ 07-11-2009 10:26 AM

<p><span style="font-family: comic sans ms,sans-serif; font-size: small;">I would like by character if I had to choose between that and account.  Each character is unique to me, and I think achievements should emphasize that.  On the other hand you could have a tab of some sort to show account if you wanted both.</span></p>

Valdaglerion 07-13-2009 05:50 PM

<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>On another note, thanks for making the change to have discovery points and named kills retroactive. Along that line - with respect to the named kills which are needed but dont provide AA, will we have a way to detemine which ones are needed or at least which ones have been counted?</p></blockquote><p>If I understand your question correctly, the achievement system will show you exactly what mobs you are required to kill and if you've killed them or not.  So it will be apparent what you need to do without any guesswork.</p></blockquote><p>Perfect. So they will show up like a laundry list of things we need to do to gain the achievement much like a quest. I like that very much. Saying "kill all the named in XX zone" wouldnt be helpful.</p><p><span style="color: #00ffff;">I do think Questing should have some significant rewards like AA or XP modifiers attached. Perhaps put in a reasonable thresh hold to even consider such things though. Perhaps over 1,000 quest completions you start to get something for them but putting the good stuff higher at say 2,500+</span></p><p><span style="color: #00ffff;">Exploration: would like to see travel stones allowing us to move around in the game even faster in some respects. Perhaps a combination of achievements. Mastery of a zone would equal XX % of quests in zone completed, XX number of named kills, All discovery points identified. At mastery your travel stone would allow you to teleport to that zone. You USE your travel stone and a popup window appears like the druid ring thing now and you select the zone (from a list you have unlocked) you want to travel to. For instances, it would place you outside at the zone in.</span></p>

Arathy 07-14-2009 12:10 PM

<p>This system kept me playing WoW, and I still may return to finish up more over there. This is a great addition to EQ2 and something that I eagerly wait for.</p><p>In my opinion I think that the majority of the acheivements should be done simply for bragging rights and only the truely difficult, or involved ones should grant either titles or a minor reward.</p><p>WoW had an achievement in which you kill the 4 leaders of the opposing faction (raid required) and you received a VERY good mount for your troubles, that was 100% unique.  (EQ2 does a lot of good things, unique mounts unfortunately is not one of them)</p><p>Obviously we cannot have that here (not should we be blantently copying) but some nice minor rewards would be awesome.</p><p><span style="color: #33cccc;">- Truely unique cloaks (appearance)- Titles like "the Explorer" for discovering whole continents (not just the genic location updates, but specific points in a zone).  Think "Lucan's Mount" in commonlands.  You don't receive a AA update for the location, but it could still be a requirement for AA.- Appearance weapons or armor.  Maybe if you've got a "dueling" AA planned, you could have a reward of an appearance weapon the likeness of the fencing sword used by <strong>Inigo Montoya </strong>from the Princess Bride.</span></p><p>As far as achievements go, are you planning on adding some cool ones like timed events for example?  Something like clearing all of VP out in under a certain time?  I'm using VP because it's so massive.</p><p>And please, be creative with what you name the achievements <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Rothgar 07-14-2009 08:58 PM

<p><cite>Arathyen@Najena wrote:</cite></p><blockquote><p>As far as achievements go, are you planning on adding some cool ones like timed events for example?  Something like clearing all of VP out in under a certain time?  I'm using VP because it's so massive.</p><p>And please, be creative with what you name the achievements <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>We are certainly trying to come up with many creative and fun achievements in addition to the ones that show progression through zones, quests, etc.  Unfortunately timed achievements is not something we will probably have time to support right out of the gate.  Its something I want to do, but will probably be introduced later.</p><p>I think the names are pretty creative.  Of course you'll be able to give us your feedback on those when it goes to Test. </p>

Dragowulf 07-14-2009 11:28 PM

<p>You should introduce account wide achievements like when you have multiple characters who are tradeskill level 80 with max TS faction in multiple cities, and multiple characters who are adventure level 80, etc, etc.</p>

ke'la 07-15-2009 12:27 AM

<p><cite>Dragowulf@Nagafen wrote:</cite></p><blockquote><p>You should introduce account wide achievements like when you have multiple characters who are tradeskill level 80 with max TS faction in multiple cities, and multiple characters who are adventure level 80, etc, etc.</p></blockquote><p>That is accually how they origanally planed for the entire system to work, Account Baised for all achivements, so many are asking for the reverse on specific items that are really more charactor baised, like Exploration, Slayer Counts, and Named Kills. While retaining the Account baised ones as well.</p>

gi 07-15-2009 07:37 AM

<p>I personally would not be that bothered about account wide achievements, and much more interested in character based achievements that I can work towards that enhance my characters place in the world or norrath. Account wide achievements are meaningless to me and not something I would consciously work towards.</p>

ke'la 07-15-2009 01:29 PM

<p><cite>Rlaal@Antonia Bayle wrote:</cite></p><blockquote><p>I personally would not be that bothered about account wide achievements, and much more interested in character based achievements that I can work towards that enhance my characters place in the world or norrath. Account wide achievements are meaningless to me and not something I would consciously work towards.</p></blockquote><p>True but others feel just the opposite, for exsample I know of atleast one crafter has atleast one level 80 crafter in every primary crafting class, and they all have completed thier crafting Epic, IMO that is just as big an achivement as a Single Charactor being present for the deaths of the primary Expainsion Bosses for each expainsion(not counting Avatars). Both should be recongnised, but just as one requires multiple accounts(having one of each crafter all at the same time) the other really is based on a players skill with a Specific Charactor and that charactor's class... as such how they count should be handled differantly for those two differant siduations, Account Baised for the first, Charactor Baised for the second.</p>

Sharakari 07-15-2009 02:13 PM

<p><cite>kela wrote:</cite></p><blockquote>True but others feel just the opposite, for exsample I know of atleast one crafter has atleast one level 80 crafter in every primary crafting class, and they all have completed thier crafting Epic, IMO that is just as big an achivement as a Single Charactor being present for the deaths of the primary Expainsion Bosses for each expainsion(not counting Avatars). Both should be recongnised, but just as one requires multiple accounts(having one of each crafter all at the same time) the other really is based on a players skill with a Specific Charactor and that charactor's class... as such how they count should be handled differantly for those two differant siduations, Account Baised for the first, Charactor Baised for the second.</blockquote><p>I agree that you should have <strong><span style="text-decoration: underline;">UNIQUE</span></strong> achievements for accounts and characters.  Something like you described is a perfect example of an Account Achievement that definitely should be recognized.  But something like quests should NOT be an account achievement but a character achievement.  Same with slayer counts, POIs visted, etc.  If those types of things DO get rewarded by account vs. character then I think the reward should only be applicable to one character.....while something like your example would be applied to every character on the account.</p><p>Just my opinion of course.</p>

Yimway 07-15-2009 04:10 PM

<p>Achievement Idea:</p><p><span style="color: #33cccc;">- All spells level 1-80 Master or better.</span></p>

Powers 07-15-2009 04:59 PM

<p><cite>Sharakari@Unrest wrote:</cite></p><blockquote>I agree that you should have <strong><span style="text-decoration: underline;">UNIQUE</span></strong> achievements for accounts and characters.  Something like you described is a perfect example of an Account Achievement that definitely should be recognized.  But something like quests should NOT be an account achievement but a character achievement.  Same with slayer counts, POIs visted, etc. </blockquote><p>I'm okay with some acheivements being account-wide, as long as they can be hidden.  I don't want someone looking at one of my characters and finding out what my other characters have done.</p><p>Powers  &8^]</p>

ke'la 07-16-2009 03:21 PM

<p><cite>Powers wrote:</cite></p><blockquote><p><cite>Sharakari@Unrest wrote:</cite></p><blockquote>I agree that you should have <strong><span style="text-decoration: underline;">UNIQUE</span></strong> achievements for accounts and characters.  Something like you described is a perfect example of an Account Achievement that definitely should be recognized.  But something like quests should NOT be an account achievement but a character achievement.  Same with slayer counts, POIs visted, etc. </blockquote><p>I'm okay with some acheivements being account-wide, as long as they can be hidden.  I don't want someone looking at one of my characters and finding out what my other characters have done.</p><p>Powers  &8^]</p></blockquote><p>The Account wide ones would not be "what some other charactor had done" it would be what you as a Player has done, as such it would be totals.</p><p>For exsample if they go with Killing 100 Spiders as an Account wide Achivement and you kill 50 spiders on Charactor 1, 25 on Charactor 2, 24 on Charactor 3, and 1 on Charactor 4, all four toons will show the 100 spiders killed achivement, as if they killed them all themselfs.</p><p>Now HOPEFULLY an achivement like that will be Charactor baised meaning that all that will show will be the indivisual counts of each charactor(meaning none would have the Achivement).</p><p>If it they do work it out that way the only Account Baised ones again would be things that you would Have to do on multiple toons, like Having 9 Level 80 Tradeskillers that all have thier Epic...Though in that case what would show on the charactor would likly be the Name of the Achivement... likly The Kaisha Crazy Crafter Award... though even that might not be what shows, as they may only show your Achivement Score wich is baised on wich and how many Achivments you have unlocked.</p><div></div>

Solarax 07-18-2009 12:07 AM

<p>i would like to see one based on AA aquired at low levels.</p><p>for instance a retro one for lvl 35 brig that had 67 AA at lvl 32 and the title pirate and blackguard and had 10 in general TSO and scout.</p><p>also for those that hit over 100 aa before level 50 .</p><p>maybe a title like nuttso ( well maybe not now since they made aa easyer to get)</p><p>oh and how bout an ACCOUNT title for someone that has all 9 crafters at lvl 80.</p>

Solarax 07-18-2009 12:16 AM

<p><cite>Rijacki wrote:</cite></p><blockquote><p>For rewards, it would be nice to have customisations, VISUAL ones. Things like additional hair styles or colours unlocked, a sparkly effect for a weapon slot, appearance items (not necessarily full on illusions), maybe even the ability to "dye" one item slot or apply a colour wash to an item.</p><p>Things like that wouldn't be game breaking at all, but would serve to make it possible to make one's character a bit more unique and even to show off accomplishments.</p></blockquote><p>OOOH just read this and i really like that tooo</p>

Black 07-18-2009 03:56 AM

<p>I would really reall ylike to see the lsit that the developers have made <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Or even just some of them  - pretty please? ;P</p><p>Cheers</p>

guillero 07-20-2009 04:40 AM

<p>You know what really starts to irritate me a lot.</p><p>This 5% of the playerbase. These so called hardcore RAID'ers coming into every topic like these.</p><p>Purely to dictacte what should be rewarded and not. And above all, that everything should be fluff!</p><p>Can't these @£$"#% just go do something else...... like..... go RAID or something.</p><p>This game isn't only about RAID'ing 40+ hours a week!! For crying out loud!</p><p>If someone has managed to craft 10.000 items!!! Yes 10.000 items!! That is one hell of an <span style="text-decoration: underline;">Achievement</span>!</p><p>Then why would this crafter not be awarded by a very <span style="text-decoration: underline;">rare</span> recipebook in wich he can craft <span style="text-decoration: underline;">rare</span> armor sets, weapons, furniture, potions, etc. ?</p><p>For the top achievements in this system. Why wouldn't someone be able to be rewarded with some really nice and <span style="text-decoration: underline;">rare</span> mounts or other stuff?</p><p>It's an achievement after all!  Especially if it has taken a <span style="text-decoration: underline;">very long time</span> to achieve it.</p><p>As I don't see any difference in someone that has been RAID'ing a couple times a week and got a Mythical item and someone that has spend months to complete that <span style="text-decoration: underline;">one</span> Achievement and gets rewarded with a Mythical item as well.</p><p>Jer</p>

ke'la 07-20-2009 05:48 AM

<p><cite>Jerokane@Antonia Bayle wrote:</cite></p><blockquote><p>You know what really starts to irritate me a lot.</p><p>This 5% of the playerbase. These so called hardcore RAID'ers coming into every topic like these.</p><p>Purely to dictacte what should be rewarded and not. And above all, that everything should be fluff!</p><p>Can't these @£$"#% just go do something else...... like..... go RAID or something.</p><p>This game isn't only about RAID'ing 40+ hours a week!! For crying out loud!</p><p>If someone has managed to craft 10.000 items!!! Yes 10.000 items!! That is one hell of an <span style="text-decoration: underline;">Achievement</span>!</p><p>Then why would this crafter not be awarded by a very <span style="text-decoration: underline;">rare</span> recipebook in wich he can craft <span style="text-decoration: underline;">rare</span> armor sets, weapons, furniture, potions, etc. ?</p><p>For the top achievements in this system. Why wouldn't someone be able to be rewarded with some really nice and <span style="text-decoration: underline;">rare</span> mounts or other stuff?</p><p>It's an achievement after all!  Especially if it has taken a <span style="text-decoration: underline;">very long time</span> to achieve it.</p><p>As I don't see any difference in someone that has been RAID'ing a couple times a week and got a Mythical item and someone that has spend months to complete that <span style="text-decoration: underline;">one</span> Achievement and gets rewarded with a Mythical item as well.</p><p>Jer</p></blockquote><p>Um, it is not the Raid community that is asking for fluff and only fluff so check your anti-Raid bias at the door. In fact a number of well knowen Raiders both Hardcore and Not have specifically asked that these items NOT be Fluff in other words they AGREE with YOU.</p><p>The devision is NOT raider vers everyone else, it is far more complex then that.</p><ul><li>There are People that don't like the Idea at all, who would only support it, IF they can Hide the info from others, AND everything is fluff</li><li>There are the people that don't care one way or the other, as long as they arn't Forced(by good rewards) to get certain achivements</li><li>There are people who want this system exsactly as described</li><li>There are people who want this system to be Charactor Baised only, but keeping it fluff.</li><li>There are People who want this system to be both Charactor and Account Baised, depending on achivement, but keeeping it full</li><li>There are people who want this system to be another way to make thier charactor more powerful(and have been shot down by the devs repeatedly)</li></ul><p>None of the above have ANYTHING to do with wiether a player is a "Hardcore" Raider or not...BTW, it is the "Hardcore" Raider that = about 5% of the population...and it likly is that goup that would be for having achivements be a way to make you more powerful. The total Raid population is much higher then that.</p>

guillero 07-20-2009 06:02 AM

<p><cite>kela wrote:</cite></p><blockquote>{0}</blockquote><p>It is the Hardcore (Raider) niche (aka players with too much time on their hands) that cry the loudest. Always have been.</p><p>They have <span style="text-decoration: underline;">always</span> been <span style="text-decoration: underline;">oposed</span> to <span style="text-decoration: underline;">everything</span> that might reward something that might come close to as something they loot during RAID's.</p><p>So please. I have been following these discussions for years. And not just on these forums.</p><p>It's always the same over and over. Everywhere.</p><p>----------------------------------------------------------------</p><p>As back on topic,</p><p>I can't wait for the Achievement System to appear.</p><p>Will be nice to track my character's progress and see what I have achieved so far.</p><p>And getting some nice rewards along the way <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Jer</p>

ke'la 07-20-2009 12:01 PM

<p><cite>Jerokane@Antonia Bayle wrote:</cite></p><blockquote><p><cite>kela wrote:</cite></p><blockquote>{0}</blockquote><p>It is the Hardcore (Raider) niche (aka players with too much time on their hands) that cry the loudest. Always have been.</p><p>They have <span style="text-decoration: underline;">always</span> been <span style="text-decoration: underline;">oposed</span> to <span style="text-decoration: underline;">everything</span> that might reward something that might come close to as something they loot during RAID's.</p><p>So please. I have been following these discussions for years. And not just on these forums.</p><p>It's always the same over and over. Everywhere.</p><p>----------------------------------------------------------------</p><p>As back on topic,</p><p>I can't wait for the Achievement System to appear.</p><p>Will be nice to track my character's progress and see what I have achieved so far.</p><p>And getting some nice rewards along the way <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Jer</p></blockquote><p>Maybe if you  accually READ THIS VERY THREAD YOU ARE POSTING IN instead of making blanket statments. You would know that YOU ARE ON THE SAME SIDE as the MAJORITY of hardcord raiders(that have posted on this topic). So guess what... YOU ARE WRONG is is not the Hardcord raiders that don't want this. It is the DEVS, Players like me that don't care one way or the other as long as it doesn't force us to do them or be gimped, players that don't want them at all but will live with them if they have limited to no impact that are fighting to keep this system from having any Game Impacting rewards in it.</p><p>It maybe the case in other thread but in this thread you are on the same side as the majority of Hardcore Raiders who have posted here, if you support real rewards for achivments.</p>

CoLD MeTaL 07-20-2009 12:31 PM

<p><cite>kela wrote:</cite></p><blockquote>{0}</blockquote><p>They won't get anyone to participate if they don't add in-game benefits.  It will start as fluff, and then wind up having something very valuable in it.</p>

Morghus 07-20-2009 12:53 PM

<p><cite>Jerokane@Antonia Bayle wrote:</cite></p><blockquote><p>You know what really starts to irritate me a lot.</p><p>This 5% of the playerbase. These so called hardcore RAID'ers coming into every topic like these.</p><p>Purely to dictacte what should be rewarded and not. And above all, that everything should be fluff!</p><p>Can't these @£$"#% just go do something else...... like..... go RAID or something.</p><p>This game isn't only about RAID'ing 40+ hours a week!! For crying out loud!</p><p>If someone has managed to craft 10.000 items!!! Yes 10.000 items!! That is one hell of an <span style="text-decoration: underline;">Achievement</span>!</p><p>Then why would this crafter not be awarded by a very <span style="text-decoration: underline;">rare</span> recipebook in wich he can craft <span style="text-decoration: underline;">rare</span> armor sets, weapons, furniture, potions, etc. ?</p><p>For the top achievements in this system. Why wouldn't someone be able to be rewarded with some really nice and <span style="text-decoration: underline;">rare</span> mounts or other stuff?</p><p>It's an achievement after all!  Especially if it has taken a <span style="text-decoration: underline;">very long time</span> to achieve it.</p><p>As I don't see any difference in someone that has been RAID'ing a couple times a week and got a Mythical item and someone that has spend months to complete that <span style="text-decoration: underline;">one</span> Achievement and gets rewarded with a Mythical item as well.</p><p>Jer</p></blockquote><p>T<span >he raiders spend 40+ hours a week thing is getting old and is still brought up again and again even when it is proven false. My guild raids a total of 12 hours a week and people from more casual guilds on the server have outright asked me where my guild members are because they never see them on. Even the "hardcore" avatar killers on my server might as well be ghosts.</span></p><p>And having tangible rewards in the achievement system just will backfire if it adds anything in any way to non fluff benefits. If you thought people asking for mythed players for heroic zones were bad, imagine if they failed this kind of implementation and then we start seeing people asking if you have x achievement(s) along with everything else? I only see that kind of thing upsetting more casual players. Especially if they end up building encounters/other systems around players having certain achievements.</p>

Sharakari 07-20-2009 01:11 PM

<p><cite></cite></p><blockquote><em>CoLD MeTaL wrote:</em><p>They won't get anyone to participate if they don't add in-game benefits.  It will start as fluff, and then wind up having something very valuable in it.</p></blockquote><p>I couldn't disagree more.  I think TONS of folks will do this just for the fluff items.  Don't base your opinion on the small percentage that post in these forums.  I'll be doing them even if I just get a title because it will be something DIFFERENT and FUN.  And here's the best part..... if I don't like it, I dont HAVE to do it because the rewards ARE fluff.... and don't put any mechanics in the game that I would be discriminated against for not having.  Changing hair colors, giving appearance items, adding titles, makeing appearance  items with sparkly effects, heck... even a non-stat mount with a slight speed increase are all things that I think still will "differentiate" folks.... especially if they can give a couple options to choose from with the fluff rewards.  I can't wait for the next GU!</p><p>But I do respect your opinion.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>

guillero 07-20-2009 02:20 PM

<p><cite>Sharakari@Unrest wrote:</cite></p><blockquote><p><cite></cite></p><blockquote><em>CoLD MeTaL wrote:</em><p>They won't get anyone to participate if they don't add in-game benefits.  It will start as fluff, and then wind up having something very valuable in it.</p></blockquote><p>I couldn't disagree more.  I think TONS of folks will do this just for the fluff items.  Don't base your opinion on the small percentage that post in these forums.  I'll be doing them even if I just get a title because it will be something DIFFERENT and FUN.  And here's the best part..... if I don't like it, I dont HAVE to do it because the rewards ARE fluff.... and don't put any mechanics in the game that I would be discriminated against for not having.  Changing hair colors, giving appearance items, adding titles, makeing appearance  items with sparkly effects, heck... even a non-stat mount with a slight speed increase are all things that I think still will "differentiate" folks.... especially if they can give a couple options to choose from with the fluff rewards.  I can't wait for the next GU!</p><p>But I do respect your opinion.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Seriously,</p><p>Why would it matter if you can get a fast mount with nice stats as Achievement that takes lots of effort and time to get?</p><p>What is it with this fluff only crap all the time??</p><p>They have an achievement system in WoW too now for quite some time and people can get some really great rewards (including speedy flying mount for example).</p><p>You don't hear anyone complaining there! No no.... it's only on the EQ2 forums where people have to whine and complain about every idea devs try to put into the game! Seriously, always such a drama about everything! (just like with the RA assistants as most recent example... drama still going on lol)</p><p>Go complain in the item decay and fighter revamp threads. At least you people have then really something worth complaining about!</p><p>An Achievement system.. the name already says it all... it means that plenty of achievements take an achievement aka time aka effort to get!</p><p>Why not being rewarded for it? And not just fluff!</p><p>It should depend on the type of achievement and what reward would fit properly with it.</p><p>With one achievement a fun and fluff item might be a proper reward.</p><p>With another achievement a more serious reward might be appropriate.</p><p>Jer</p>

Rothgar 07-20-2009 02:58 PM

<p>The discussion on rewards seems to be the most important thing on everyone's mind when it comes to the achievement system and I just wanted to get a thought out there.</p><p>The complaints I'm hearing on both sides of the argument seem to come from people who assume we are going to go in one extreme or another.</p><p>We are not saying that every reward will be fluff only.  It's important everyone understand this because we may very well give a nice, useful reward for some of the achievements and I don't want anyone saying "You said these rewards would only be fluff!"</p><p>However, we will be diligent in the rewards that we give out to make sure they aren't class-breaking or balance-breaking in some way or another.  We don't want the achievements to be something you have to do in order to be competitive as a player, but we want some of them to have rewards that recognize your achievement.</p><p>Some achievements will have no rewards at all. These will be achievements that are easy to obtain or achievements that you are likely to get "automatically" just by playing the game. </p><p>Some achievements will have minor rewards like titles.  These will be given for achievements that take more work to complete. </p><p>Some achievements may have more useful and unique rewards like house items or clicky items that give some benefit or visual effect.  These achievements are the ones that take the most time to complete or represent a milestone.</p><p>The important thing to remember is that nothing is set in stone when it comes to rewards.  We want the achievement system to be fun and rewarding but we aren't going to introduce anything that changes the player power level significantly.</p>


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