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-   -   Proposition to Devs - lets add an opton to reset char adventure class (https://archive.eq2wire.com//showthread.php?t=388294)

Effie 10-25-2007 04:41 PM

<p>I think maybe the simplest implementation might be to completely wipe all character information (including all quests, all AAs, all discovery points, etc) except crafting skills and crafting faction. Player keeps all their inventory but have to unequip all their gear and they can only restart as a class that is available to their home city.</p>

VladisSar 10-25-2007 04:45 PM

<p>why won't you allow me to rerol my race? =)</p><p>whats the big diffirence?</p><p>wy have ANY ties to previous char?</p>

Effie 10-25-2007 04:56 PM

<p>So you're saying that you don't mind:</p><ul><li>Cleaning out your bank and selling off all the no-trade and attuned items?</li><li>Clearing out your broker?</li><li>Transfering all your materials off to a mule.</li><li>Cleaning out your house and selling or transferring all your items?</li><li>Giving up the millions of status points you earned?</li><li>Losing all your tradeskill faction?</li></ul><p>There should be<i> some</i> inconvenience to rerolling your adventure class but those are some pretty freakin' hefty punishments.</p>

VladisSar 10-25-2007 05:10 PM

<cite>Effie wrote:</cite><blockquote><p>So you're saying that you don't mind:</p><ul><li>Cleaning out your bank and selling off all the no-trade and attuned items?</li><li>Clearing out your broker?</li><li>Transfering all your materials off to a mule.</li><li>Cleaning out your house and selling or transferring all your items?</li><li>Giving up the millions of status points you earned?</li><li>Losing all your tradeskill faction?</li></ul><p>There should be<i> some</i> inconvenience to rerolling your adventure class but those are some pretty freakin' hefty punishments.</p></blockquote><p>Considering that this is the char you DO NOT want to play and most lkely never did- you think such char would have LOTS of posetions? or highly furnitured house? As a matter of fact I could imagine 90% of chars who get reroled this way gona be those 1-9/70s who never went outside of home village.</p><p>But event that aside - look what you get a in return:</p><p>1. NEW CLASS</p><p>2. NEW RACE</p><p>3. NEW CITY</p><p>4. NEW NAME</p><p>5. You get to KEEP your TS!!! (after all this was the main goal)</p><p>If you ask me- would I do it? My answer is: Any time =)</p>

Aurumn 10-25-2007 05:21 PM

<p>Apparently I misunderstood the focus. I thought what was being proposed was simply letting your character change their adventuring profession without loss of their tradeskill profession. I don't personally see a need to change a character's DNA (race, appearance, home town, backstory, etc) because a templar decided that they'd rather get more action and become a swashbuckler. I can see the appeal of getting a clean slate + tradeskill option, I just disagree with it personally. </p><p>If a halfling troubador in Qeynos woke up the next morning as a troll shadowknight in Neriak, it would seem a bit... off to me. Now if she decided she was sick of all the racket and pawned her lute to become a monk, well that seems a bit more logical. Her identity would remain the same, but her profession would not. I agree that wiping everything but the tradeskill data would seem to make for easier implementation, I just didn't understand that as the original intent. Sorry if I derailed things. <img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Effie 10-25-2007 05:26 PM

<p>I'm not sure where this thread go derailed into changing a character name, race, appearance and alignment....</p><p>Most of us just want a straightforward reset of adventure class with a few minor caveats.</p>

VladisSar 10-25-2007 05:37 PM

<cite>Effie wrote:</cite><blockquote><p>I'm not sure where this thread go derailed into changing a character name, race, appearance and alignment....</p><p>Most of us just want a straightforward reset of adventure class with a few minor caveats.</p></blockquote><p>if you want to get 1 candy from SOE - you have to ask for 20 =)</p><p>If SOE wants to be REALY NICE to us- they can give us BOTH versions =)</p>

Illmarr 10-25-2007 06:43 PM

<cite>VladisSar wrote:</cite><blockquote><cite>Effie wrote:</cite><blockquote><p>I'm not sure where this thread go derailed into changing a character name, race, appearance and alignment....</p><p>Most of us just want a straightforward reset of adventure class with a few minor caveats.</p></blockquote><p>if you want to get 1 candy from SOE - you have to ask for 20 =)</p><p>If SOE wants to be REALY NICE to us- they can give us BOTH versions =)</p></blockquote>*chuckles* Or you end up alienating them by asking for the world instead of one thing that is reasonable

DanaDark 10-25-2007 06:49 PM

<p>I like the idea of resetting your adventure class. Granted the following...</p><p>1) Level must be changed to level 12) All currently active quests removed3) All finished quests STAY (So you cannot repeat them, thus have to do others or just grind).4) All equipt items removed and placed into inventory.5) All skills lost.6) AA's reset, but AA pts kept and can only spend a certain amount per lvl. (Although, it would be interesting to mix AAs with classes lol... just a side thought)</p><p>Iono exactly, but it'd have to be done VERY carefully.</p>

skimpy82 10-25-2007 11:01 PM

<cite>Flaye@Mistmoore wrote:</cite><blockquote><cite></cite><p> meaning it would be a lot of work for SOE to do just to please a relatively small group of people, & thus wouldn't be seen as valuable enough to do.</p><p>*</p></blockquote>We're not that small of a group.

skimpy82 10-25-2007 11:04 PM

I'd like to have the chance to rerdo my advent class on a few chars that were made in 2004. I had no plans to do anything with them but craft, which i did. I now have lots of plat in to those crafting skills, and the advent skills are still at 1. The game has deviated so far from it's original design, but some things did not change with it. THis is one reason why a complete wipe of a toons advent side of the game should be allowed, and let folks become a new advent class and not waste/lose their time/money put in to crafting.

Chickenlady 10-26-2007 11:55 AM

<cite>VladisSar wrote:</cite><blockquote><cite>Effie wrote:</cite><blockquote><p>So you're saying that you don't mind:</p><ul><li>Cleaning out your bank and selling off all the no-trade and attuned items?</li><li>Clearing out your broker?</li><li>Transfering all your materials off to a mule.</li><li>Cleaning out your house and selling or transferring all your items?</li><li>Giving up the millions of status points you earned?</li><li>Losing all your tradeskill faction?</li></ul><p>There should be<i> some</i> inconvenience to rerolling your adventure class but those are some pretty freakin' hefty punishments.</p></blockquote><p>Considering that this is the char you DO NOT want to play and most lkely never did- you think such char would have LOTS of posetions? or highly furnitured house? As a matter of fact I could imagine 90% of chars who get reroled this way gona be those 1-9/70s who never went outside of home village.</p><p>But event that aside - look what you get a in return:</p><p>1. NEW CLASS</p><p>2. NEW RACE</p><p>3. NEW CITY</p><p>4. NEW NAME</p><p>5. You get to KEEP your TS!!! (after all this was the main goal)</p><p>If you ask me- would I do it? My answer is: Any time =)</p></blockquote><p>Not the name!  If you are keeping the TS level/class you should also have to keep the same name - part of your TS is the reputation you have built up as a crafter - the name is essential for that!</p><p>I also personally think that you should have to keep the same race/faction as well.....  just for continuity</p>But yes I would not hesitate to respec some of the classes of a couple of my TS alts...... (infact I did dump one Assassin/Woodworker just a few months ago - I decided because I didn't want a second Assassin I would rather sacrifice the 45-odd levels of TS skills I had and re-rolled her as a Bruiser....  still haven't managed to get the Woodwoker part up to the original level yet, but am happy because I have a second Toon that I actually want to play!I would be perfectly happy loosing all quests, all character traits, all faction etc...... just to be able to play something different with my 65 Provi who's class I HATE, or my 69 Carpenter who is the same class as my main (no one needs to play more than 1 Assassin!)

Condar Tarsonia 10-27-2007 01:01 AM

<cite>zKaltern wrote:</cite><blockquote><p>Forgive my ignorance, but wouldn't it be much simpler to just limit this to a certan level, say 70, and allow that character to write a training manual up to the tradeskill level they're at - perhaps make it into a quest, in the same way as the recall spell?</p><p>Then you could perhaps pass it on to your other alt as a use once item to give those skills back.  Perhaps impose a time penalty so you can only gain the full knowledge after a few days or suchlike?</p><p>Make sure the training manual skill is a use-once only - perhaps make the book itself the aim of the quest?</p><p>That would satisfy lore, technical issues and fairness I would say.  This is a rough idea, of course.</p></blockquote>I am 100% for the idea of allowing us to change our adventure class, and reading through the thread, this seemed to be a pretty good solution (although some tweaks would need to be made - I can easily see the plat farmers/money makers/whatever skilling up tradeskillers only to sell the book for a large profit for those not bored enough to level a 70 crafter).In general, while I agree there are a 'lot of variables' tied to our adventure class, I for one would be happy to give up all of my AA, completed quests count, and so on and so forth.  Any in-game items I have shouldn't need to be cleared out - from an RP standpoint, it's as if my character decided 'wizardy' wasn't for him, so he decided to take up the more dashing life of a swashbuckler.  He has no skills in his chosen weapons (note: yes, all non-crafting/harvesting related skills should be reset, even if they are 'the same' like focus for two casting classes, or weapon skills like piercing), but it's not as if his past accomplishments should be forgotten!  Plus what harm would there be in keeping attuned or otherwise no-trade gear?  If it's class specific and my new class can't use it - vendor trash.  If it's something I could potentially use 69 levels from now (say something that's "All Fighters" or whatnot) - so what?  I already went through the paces of acquiring it the first time.  I really can't see the gear issue hurting much - I don't know many people that save (or have the room to save) all their gear from levels 1-70, so it wouldn't really effect the economy much, as I'd still need new stuff.  And if I were going to go through the trouble of deleting the toon to make a new one, I'd be smart enough to sell all his gear first or transfer the relevant items (bags/boxes primarily) so you really get the same exact effect.On another note, back at launch, didn't we start the game as a level 1 'adventurer' or 'commoner' or other such thing?  The first requirement was to hail some guy on the beach to choose to be a fighter, scout, priest, or mage.  So it seems to me the underlying code/system is still there, and could be implemented - I wont comment on how tough such a thing would be, since I know first-hand seemingly small changes can be a lot of work, and this definitely isn't a small change, but I can say it's possible.It also seems to me there is plenty of support for the idea, so hopefully it gets some attention - kudos to VladisSar, I like how you utilize your sig or else I may have never stumbled upon this <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />Edit: I also wanted to point out - the idea is getting a little crazy.  Your race, name, and other such info should <i><b>not</b></i> be changed.  Starting city?  Maybe - or just send us to the wonderful happy place of exiledom and we can build faction with an appropriate city from there.

VladisSar 10-27-2007 01:45 PM

<cite>Condar Tarsonia wrote:</cite><blockquote>Edit: I also wanted to point out - the idea is getting a little crazy.  Your race, name, and other such info should <i><b>not</b></i> be changed.  Starting city?  Maybe - or just send us to the wonderful happy place of exiledom and we can build faction with an appropriate city from there.</blockquote><p>that the whole idea of char REROL - you make a BRAND NEW char but get to keep what you allready hard erned- your TS skill. Thsi shoudl nto be any diffirent from making a new char at char selection screen. With exeption that you re-utilizing existing char.</p><p>Where some people no longer want to be a "stupid X class", I don't want to be a "stupid Race Y" and a "stupid Name Z" neither</p>

Willias 10-27-2007 02:46 PM

I'm pretty sure there's a lot more to "resetting your adventure class" than we all understand.There's just no way it can be as simple as resetting trade class.

Condar Tarsonia 10-27-2007 11:53 PM

<cite>VladisSar wrote:</cite><blockquote><cite>Condar Tarsonia wrote:</cite><blockquote>Edit: I also wanted to point out - the idea is getting a little crazy.  Your race, name, and other such info should <i><b>not</b></i> be changed.  Starting city?  Maybe - or just send us to the wonderful happy place of exiledom and we can build faction with an appropriate city from there.</blockquote><p>that the whole idea of char REROL - you make a BRAND NEW char but get to keep what you allready hard erned- your TS skill. Thsi shoudl nto be any diffirent from making a new char at char selection screen. With exeption that you re-utilizing existing char.</p><p>Where some people no longer want to be a "stupid X class", I don't want to be a "stupid Race Y" and a "stupid Name Z" neither</p></blockquote><p>I can understand where you're coming from, but what you just said is a 'reroll' - and a reroll means exactly that - a complete scrap and remake of a character.  The initial proposal, at least as I think the majority of people understood it, was to simply allow for an adventure class change, similar to the system introduced for tradeskills.  The reasoning behind the request makes sense - I'm sure many people (based on the support here), like myself, rolled a toon they leveled in a particular tradeskill but found out later they didn't really enjoy their chosen adventure class.  So as a game that advertises/advertised itself as allowing you to be solely a crafter from levels 1-70, why can't we be given the same options as our adventurer friends?</p><p>But back on to your point, changing your race, name, and all of that just seems simply out of the question.  You build a reputation with a particular name - if we start allowing people to 'reroll' their names and everything about them, it's impossible to keep track and just allows further 'griefage.'   If you're really unhappy with your race, go get an illusion eye.  If you're unhappy with your name, well, you should think a little bit more about it instead of something you and your drunken buddies came up with on a whim one night.  Consequently, I like the idea of changing your adventure class - but the rest of it is too much!</p>

VladisSar 10-28-2007 01:28 PM

<cite>Condar Tarsonia wrote:</cite><blockquote><cite>VladisSar wrote:</cite><blockquote><cite>Condar Tarsonia wrote:</cite><blockquote>Edit: I also wanted to point out - the idea is getting a little crazy.  Your race, name, and other such info should <i><b>not</b></i> be changed.  Starting city?  Maybe - or just send us to the wonderful happy place of exiledom and we can build faction with an appropriate city from there.</blockquote><p>that the whole idea of char REROL - you make a BRAND NEW char but get to keep what you allready hard erned- your TS skill. Thsi shoudl nto be any diffirent from making a new char at char selection screen. With exeption that you re-utilizing existing char.</p><p>Where some people no longer want to be a "stupid X class", I don't want to be a "stupid Race Y" and a "stupid Name Z" neither</p></blockquote><p>I can understand where you're coming from, but what you just said is a 'reroll' - and a reroll means exactly that - a complete scrap and remake of a character.  The initial proposal, at least as I think the majority of people understood it, was to simply allow for an adventure class change, similar to the system introduced for tradeskills.  The reasoning behind the request makes sense - I'm sure many people (based on the support here), like myself, rolled a toon they leveled in a particular tradeskill but found out later they didn't really enjoy their chosen adventure class.  So as a game that advertises/advertised itself as allowing you to be solely a crafter from levels 1-70, why can't we be given the same options as our adventurer friends?</p><p>But back on to your point, changing your race, name, and all of that just seems simply out of the question.  You build a reputation with a particular name - if we start allowing people to 'reroll' their names and everything about them, it's impossible to keep track and just allows further 'griefage.'   If you're really unhappy with your race, go get an illusion eye.  If you're unhappy with your name, well, you should think a little bit more about it instead of something you and your drunken buddies came up with on a whim one night.  Consequently, I like the idea of changing your adventure class - but the rest of it is too much!</p></blockquote><p>even if so. let say i have a char with bad reputation. If i go out and make an alt - how you going to know that a person behind the alt is me? It is posible to find out,but you realy going to check out every single new person you run into? Does it worth the effort?</p><p>Tell me hows reroling a char any difirent from making a new one- in terms of reputation?</p><p>From your logic just trying to punish those POTENTIAL "bad people" while everyone else (like me) has to suffer the consicuences, of not been able to a reset my useless adv class/race and name to something that i would enjoy playing.</p><p>And while for you it is a common practice to pick char names when you get drunk on dayly bases with your buddies, all my char names are carefuly choosen to suit their race and class. Obviosly if class of char goign to change, so will race, and so must name. Otherwise there is no RP enjoyment for me playing such char.</p>

Condar Tarsonia 10-28-2007 08:13 PM

I think it's totally different.  If I make a character, and level him up to 70/70/100 with all the uberest stuff ever, and then start acting like a complete jerk, I've ruined my reputation.  If I have the option to simply reset my name, but hold on to even half of those achievements (namely TS level in this example), it's not too big a deal - I can act however I want and just keep changing my name but not spending the time/effort if I had completely rerolled a character.I have to disagree with you on this point - I think tradeskillers should be treated equally along with adventure classes, and thus should have the option of changing their adventure class since raising a tradeskill is an accomplishment.  But you should not have the option of keeping all of your skills, and simply changing name, race, and city.  If you don't like those choices, reroll.

Iliujiom 10-29-2007 06:02 PM

I guess my question would be, why would you level a char to 70 that you have no intention of every playing? If you don't like them by 15-20, delete them and start over. It was your choice to level your crafting XP to 70 even after you decided you never wanted to play that class again. If the dev's say it's not an easy task believe them, they programmed the game not you. Learn from your mistake and make a more informed choice the next time.

liveja 10-29-2007 06:11 PM

<cite>VladisSar wrote:</cite><blockquote><p>Tell me hows reroling a char any difirent from making a new one- in terms of reputation?</p></blockquote><p>If you're allowed to "reroll", as you put it, you retain your tradeskilling levels while changing everything else.</p><p>If you create a new character, you don't retain the tradeskilling levels.</p><p>In terms of your reputation with other players, there's no difference at all, except that if you're a jerk, then allowing you to "reroll" allows you to escape (perhaps only briefly) from your bad reputation, WHILE retaining your tradeskill levels.</p>

Illmarr 10-29-2007 06:21 PM

<cite>Iliujiom@Nagafen wrote:</cite><blockquote>I guess my question would be, why would you level a char to 70 that you have no intention of every playing? If you don't like them by 15-20, delete them and start over. It was your choice to level your crafting XP to 70 even after you decided you never wanted to play that class again. If the dev's say it's not an easy task believe them, they programmed the game not you. Learn from your mistake and make a more informed choice the next time.</blockquote><p>Many people had/have an army of crafters. With the old inter-dependent tradeskill system it was just easier for some people to make crafting alts to supply things their mains required. Others like being self-sufficient and be able to make whatever they, their friends, their Guild needs. This total re-roll idea is lame in the extreme. The original idea of resetting adventure level to level 1 (Wiping out all Adventure quests, completed and in progress along the way) is something that would be nice to help people conserve character slots.</p><p>But in this thread, we're still waiting for a Dev to say it's not an easy task. None have responded here (Busy with r/l and RoK I'm sure)</p>

VladisSar 10-31-2007 01:47 AM

<cite>Condar Tarsonia wrote:</cite><blockquote>I think it's totally different.  If I make a character, and level him up to 70/70/100 with all the uberest stuff ever, and then start acting like a complete jerk, I've ruined my reputation.  If I have the option to simply reset my name, but hold on to even half of those achievements (namely TS level in this example), it's not too big a deal - I can act however I want and just keep changing my name but not spending the time/effort if I had completely rerolled a character.I have to disagree with you on this point - I think tradeskillers should be treated equally along with adventure classes, and thus should have the option of changing their adventure class since raising a tradeskill is an accomplishment.  But you should not have the option of keeping all of your skills, and simply changing name, race, and city.  If you don't like those choices, reroll.</blockquote><p>very well, lets pretend that I agree with you on on ethical implications of name change.</p><p>But even if I am to keep my name- I am allowed to change my class why not change race? After all in eq2 races caries nearly no impact on your char (unlike class) with exeption of personal satisfaction with apperance. But for some of us its stil rather important.</p>

Wooe 10-31-2007 04:10 AM

<p>If you were to be allowed to reset your adventure class, adventure level, race and name but keep craftin class and level... Why shouldnt that be allowed in the oposite direction? Why no rerollin craftin class, crafting level, race, name and keep adventure class and level? Cause that would be an incredibly stupid idea, bringing problems ranging from the huge possibility of bein a <beep> and not take responsibility for it to powerleveling services selling you a level 70 adventure character and all you have to do is reroll crafting class to have the name, race and looks you want. I mean, seriously?? I cant see how anyone could find that to be a good idea, and all it really is, is the same very thing but on reverse class type.</p><p>As for all the 'Oh, itd be so easie to do' talk.. Im sure soe right now is tryin to contact you for possible employment since you are fully able to make things that for other might take months of work with just a couple of tiny changes. Imagine how much more money soe will make now on EQ2 and how much more content we will get when we have such talented people working on it!</p>

Koltr 10-31-2007 05:41 AM

A while ago I posited that we should get the option to create multi-class toons. Thus instead of wiping a toon out and reducing it to wimp status in one step, the player instead could go to the class trainer of choice and ask to train in a new profession.There are several possible scenarios to consider:<span style="color: #33cc00;">1) The toon would not be able to use the old skills until the second class matches in experience that of the old class, and afterwards the experience is evenly split between the two.</span>Example: A ranger 35 wants to try their hand at becoming a wizard. They talk to the trainer and become a Wizard 1, all ranger skill are unavailable until they reach Wizard 35, at which point they become a Ranger/Wizard 35. Each subsequent level requires twice as much experience to attain.<span style="color: #33cc00;">2) The toon would be able to use the old skills, but they would be effectively scaled down to the new class level, as if the one class was mentoring the other.</span>Example: A Ranger 35 wants to become a Wizard. When the get the Wizard secondary class, all of their Ranger 35 combat arts are scaled down to level one. They remain available, thus the new Wizard will have the ability to use a bow, and the arts associated with it, but only at the level of power associated with the lowest level of the two classes. Once the Wizard reaches level 35 then the ranger class is no longer scaled, and any further experience is split between the two classes evenly.<span style="color: #33cc00;">3) The toon would stop earning experience in the old class permanently but would retain all of the spells and combat arts attributed to it. New levels would be attained at the experience necessary to advance the old class to the next level.</span>Example: A Ranger 35 wants to become a Wizard. It isn't going to come easily though, since after seeing the trainer, he is made into a Ranger 35/Wizard 1. After amassing the experience that would have ordinarily made him a Ranger 36, the toon advances to Ranger 35/Wizard 2. Thus by the time the Ranger/Wizard reaches Ranger 35/Wizard 35 they have accumulated the same experience as a Ranger 70. They can no longer advance the Range half of their abilities thus on the next level they would become a Ranger 35/Wizard 36.The actual experience ratio doesn't even have to be an even split, instead there could be some experience *loss* due to the complexities of maintaining two or more skill sets.

Zahmekos 10-31-2007 07:28 AM

<cite>Iliujiom@Nagafen wrote:</cite><blockquote>I guess my question would be, why would you level a char to 70 that you have no intention of every playing? If you don't like them by 15-20, delete them and start over. It was your choice to level your crafting XP to 70 even after you decided you never wanted to play that class again. If the dev's say it's not an easy task believe them, they programmed the game not you. Learn from your mistake and make a more informed choice the next time.</blockquote>Because when you wanted to make a new crafter, you had to choose a adventure class. Unlike when creating a new adventurer where you don't have to choose a tradeskill profession.

Effie 10-31-2007 12:06 PM

<p>VladisSar, you're the only one who seems to be pressing for a complete character wipe and transfer of TS skills. Nobody has supported your suggestions so maybe you should clue in that it's a pretty ridiculous request... much like your inane crusade to bring back subcombines.</p><ul><li>We don't want to change our name.</li><li>We don't want to change our race.</li><li>We don't want to change our city.</li><li>We don't want to lose our faction, our houses, our inventories and our identity.</li></ul><p><b><span style="font-size: large;font-family: tahoma,arial,helvetica,sans-serif;">We simply want the ability to reset our adventure class/level.</span></b></p>

Lortet 10-31-2007 10:34 PM

<cite>Effie wrote:</cite><blockquote><p>VladisSar, you're the only one who seems to be pressing for a complete character wipe and transfer of TS skills. Nobody has supported your suggestions so maybe you should clue in that it's a pretty ridiculous request... much like your inane crusade to bring back subcombines.</p><ul><li>We don't want to change our name.</li><li>We don't want to change our race.</li><li>We don't want to change our city.</li><li>We don't want to lose our faction, our houses, our inventories and our identity.</li></ul><p><b><span style="font-size: large;font-family: tahoma,arial,helvetica,sans-serif;">We simply want the ability to reset our adventure class/level.</span></b></p></blockquote>The de-railed is "re-railed" - agree totally with this.

Josgar 10-31-2007 10:39 PM

I wouldn't mind a system similar to FFXI's where you can level different classes on one character; however, it would be bad to allow those to be sub classed... just a simple switch could work... but it would be better if SOE only let you level 2-4 classes and not all 24 or all 12 that belong to your city.

Lortet 10-31-2007 11:56 PM

<p>While the discussion of variations to character class resetting is interesting in itself, it runs (has already done so) the risk of masking the core element of the thread - that being the ability to reset the character class back to players choice lvl 1. That alone is complicated enough given class restrictions on starting cities etc without thoughts of multiclassing, race change etc.</p><p>Ever been to a committee meeting where some of the members want to discuss variations to an idea before the core motion is passed? They don't get far!</p><p>I fully support the idea of allowing class resetting with the only restriction being that of the home city/alignment class restrictions. All else, inventory, residence (and of course tradeskill) etc stay the same (equipped items would need to be dumped to inventory). </p>

Birna 11-01-2007 03:17 AM

<cite>Effie wrote:</cite><blockquote><p>VladisSar, you're the only one who seems to be pressing for a complete character wipe and transfer of TS skills. Nobody has supported your suggestions so maybe you should clue in that it's a pretty ridiculous request... much like your inane crusade to bring back subcombines.</p><ul><li>We don't want to change our name.</li><li>We don't want to change our race.</li><li>We don't want to change our city.</li><li>We don't want to lose our faction, our houses, our inventories and our identity.</li></ul><p><b><span style="font-size: large;font-family: tahoma,arial,helvetica,sans-serif;">We simply want the ability to reset our adventure class/level.</span></b></p></blockquote><p>AMEN TO THAT!</p><p>I have two toons that turned out real bad but they're such good and needed crafters for my other toons that I can't bring myself to delete them. I don't even need to change their classes, (but it would've been awsome to have that option!) -I just want to be able to reset their adventure lvl to 1 and start anew</p>


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