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Xalmat 09-30-2010 04:50 PM

<p>Well you added some achievements for obtaining horses.</p><p>How about looking at some of the issues regarding Sentinel's Fate achievements?</p>

Arturoz 09-30-2010 07:50 PM

<p>The only reason to do any achievement arc is to get a reward at the end, if there is no value/fame in the reward gotten from the work done, than the work is meaningless. </p><p>WoW understood that and soe did as well for a while, there were some pretty cool rewards for flawless raiding in the last expac that gem was nice.  I hope that they continue that path in this xpac, but im banking on soe continuing the status quo of falling behind wow in that regard.  </p><p>here is an example, people in eq2 always love to say how wow is easy mode and eq2 is for real players (or something to that effect)  I remember an achievment in wow where you had to participate in each and every world event for an entire year yes 365 days last time i checked you could not miss a single event Your reward wasnt even that great really a flying mount..   Since when does the mighty hard core eq2 have something that takes that long to accomplish, could it be that the other game is actually harder? </p><p>So sony please keep doing the achievement system but for the love of bacon make it worth a darn to do... </p>

Horgana 09-30-2010 07:51 PM

<p>PLEASE at least add an achievement points leaderboard!!</p>

Xalmat 10-01-2010 11:30 PM

<p>New Achievements Category: Scholar. Different achievements for having all applicable spells of at least Adept, Expert, or Master rank for each of the tiers. Divided as such:</p><p><strong>First Tier Journeyman</strong> - All Spells/CAs from 1-10 are Journeyman or better<strong>First Tier Adept</strong> - 1-10 are Adept or better<strong>First Tier Expert</strong> - 1-10 are Expert or better<strong>First Tier Master</strong> - 1-10 are Master or better</p><p><strong>Second Tier Journeyman</strong> - 11-20 are Journeyman</p><p>etc, for level ranges 1-10, 11-20, 21-30, 31-40, 41-50, 51-60, 61-70, 71-80, 81-90. Which correspond with appropriate level cap increases for different expansions.</p><p><strong>You Better Believe It!</strong> - Obtain a full suit of level 90 Fabled gear (every piece is level 90 and Fabled).</p>

MurFalad 10-02-2010 08:17 AM

<p>The main thing I'm still missing with the achievement system for me is the ability to click on an announced achievement and see what it is, I believe that would add a viral sort of enthusiam to the game to seek them out ourselves.</p><p>The other thing I think is missing from time to time is a reward at the end, even if its just an appearance item at the end of a long meta achievement (something as simple as a recoloured hat or something old that is no longer available any other way) it gives us the feeling of progressing to something.</p>

Skovmus 10-02-2010 09:49 AM

<p><cite>Arturoz@Kithicor wrote:</cite></p><blockquote><p>The only reason to do any achievement arc is to get a reward at the end, if there is no value/fame in the reward gotten from the work done, than the work is meaningless. </p><p>WoW understood that and soe did as well for a while, there were some pretty cool rewards for flawless raiding in the last expac that gem was nice.  I hope that they continue that path in this xpac, but im banking on soe continuing the status quo of falling behind wow in that regard.  </p><p>here is an example, people in eq2 always love to say how wow is easy mode and eq2 is for real players (or something to that effect)  I remember an achievment in wow where you had to participate in each and every world event for an entire year yes 365 days last time i checked you could not miss a single event Your reward wasnt even that great really a flying mount..   Since when does the mighty hard core eq2 have something that takes that long to accomplish, could it be that the other game is actually harder? </p><p>So sony please keep doing the achievement system but for the love of bacon make it worth a darn to do... </p></blockquote><p>doubt you will find anyone claim that WoW is easymode compared to EQ2 at this point..</p>

Irgun 10-08-2010 04:00 AM

<p>Xalmats site is pretty accurate, except its missing the Ding-a-Ling-Achievement in General.</p><p>Anyone discoed the remaining 3 achievements under General which are not listed on his site? Tried out so much stuff and havent discoed them yet - running out of ideas a bit though.</p><p>And I still wanna get something cool for obtaining all destroyer-titles....</p>

Xalmat 10-08-2010 08:24 AM

<p><cite>Irgin@Valor wrote:</cite></p><blockquote><p>Xalmats site is pretty accurate, except its missing the Ding-a-Ling-Achievement in General.</p></blockquote><p>As soon as someone emails me a picture of it (in English, please), it'll be on the site.</p>

Irgun 10-08-2010 04:30 PM

<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Irgin@Valor wrote:</cite></p><blockquote><p>Xalmats site is pretty accurate, except its missing the Ding-a-Ling-Achievement in General.</p></blockquote><p>As soon as someone emails me a picture of it (in English, please), it'll be on the site.</p></blockquote><p>Dont be so lazy, edit it and use mine. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Te'ana 10-08-2010 05:34 PM

<p><cite>Arturoz@Kithicor wrote:</cite></p><blockquote><p>The only reason to do any achievement arc is to get a reward at the end, if there is no value/fame in the reward gotten from the work done, than the work is meaningless. </p><p>WoW understood that and soe did as well for a while, there were some pretty cool rewards for flawless raiding in the last expac that gem was nice.  I hope that they continue that path in this xpac, but im banking on soe continuing the status quo of falling behind wow in that regard.  </p><p>here is an example, people in eq2 always love to say how wow is easy mode and eq2 is for real players (or something to that effect)  I remember an achievment in wow where you had to participate in each and every world event for an entire year yes 365 days last time i checked you could not miss a single event Your reward wasnt even that great really a flying mount..   Since when does the mighty hard core eq2 have something that takes that long to accomplish, could it be that the other game is actually harder? </p><p>So sony please keep doing the achievement system but for the love of bacon make it worth a darn to do... </p></blockquote><p>We do have an award for completeing all annual world events. Two of my toons got it after completing  Tinkerfest. You get a charm that creates a festive aura that you can change as often as you like.</p>

Xalmat 10-08-2010 08:13 PM

<p>As long as we're doing Achievements for total number of mounts, how about some achievements for total number of Prefix and Suffix titles?</p><p>Obviously due to their disposable nature, AA titles should not count. But here's what I'm thinking (also throwing out some Slayer titles):</p><p><strong>Master Hunter</strong> - Earn all 23 "Hunter" titles, awards the suffix title "Master of the Hunt"<strong>Master Slayer</strong> - Earn all 23 "Slayer" titles, awards the suffix title "Face of the Slayer"<strong>Master Destroyer</strong> - Earn all 23 "Destroyer" titles, awards the suffix title "Search and Destroyer"</p><p><strong>Amiable Alliance Member</strong> - Purchase 7 "Amiable" titles from city faction merchants - This allows someone who's evil aligned to purchase the four Freeport writ factions, one Neriak faction, one Gorowyn faction, and a Tradeskill faction title. Good aligned would have access to 10 titles by this method, and requiring Evils to purchase 10 would be imbalanced.<strong>Kind Alliance Member</strong> - Purchase 7 "Kindly" titles from city faction merchants.<strong>Warm Alliance Member</strong> - Purchase 7 "Warmly" titles from city faction merchants.<strong>Ally of the Alliance</strong> - Purchase 7 "Ally" titles from city faction merchants.<strong>Alliance Double Agent</strong> - Purchase all 84 "Amiable", "Kindly", "Warmly" and "Ally" titles from city faction merchants (4 Writ factions for Qeynos, Freeport, Kelethin, 3 for Neriak, Gorowyn, New Halas, and all six Tradeskill factions). Awards the suffix title "The Double Agent".<strong>The Titled</strong> - Acquire 5 Prefix titles - Excludes AA titles due to their disposable nature.<strong>The Well Endowed</strong> - Acquire 10 Prefix titles<strong>The Mayor of a Little Village Up the Coast</strong> - Acquire 20 Prefix titles, awards the suffix title "The Mayor of a Little Village Up the Coast" <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p><strong>The Accomplished</strong> - Acquire 25 Suffix titles - Excludes AA titles due to their disposable nature<strong>The Notably Accomplished</strong> - Acquire 50 Suffix titles<strong>Keeper of Many Titles</strong> - Acquire 100 Suffix titles<strong>With a Name That Long...</strong> - Acquire 200 Suffix titles</p>

Odys 10-11-2010 01:11 AM

<p>The Achievement system is nice as long as it reward become going in the wild and not following the Golden-Path of the raid and loot. I would in particular welcome weird and crazy achievements with unique fluff rewards.</p><p>I just got a look at the link posted by cyanide.</p><p>The point system , as it is,   is simply not balanced since raids are given easy/free point. Once you manage to defeat an encounter, flawless and shorthanded are notfar.</p><p>I wonder if raid kills should be counted as personnal achievements :</p><p>- we have already people sucking sceals (afk) on some encounters</p><p>- we often do better with 3 groups than with 4, whcih mean that 0-6 people can be slacking ...</p><p>- we clearly could sell flawless & shorthanded on the monsters that we do routinely.</p><p>In the current system, a flawless shorthand wulann EM gives 100 points to be compared to 120 points to do all ROK instances,  or 50 to be a 400 tinkerer.</p><p>The system is counting apples , oranges with the same unit, it is totally stupid as 100% of the Economical Doxathat pervade our civilization.</p><p>Obviously RAID achievement are GUILD achievement, and they should be granted to Guilds (as example if 1/5 of a raid is from a guild the guild will get the achievement) not to players.  My warden achievements are far more numerous than my mystic ones, she helped for ton of Epic quests and went back to old content to help newbie a lot, she also did many many quest. But my mystic certainly do have much more points due to Raid points.</p><p>Last "sense of urgency"  adventure achievements are simplistic and stupid. Defeating an encounter with a non optimized group and with badly equiped people is certainly more difficult than rushing it with player in raid gear (with dirge and illu loaded). I never got a feeling of accomplishment for a "sense of urgency", each time i won such achievements the instance was trivial for the group, because we had a gear much superior to the intended one. When we completed Erudin 1 with a level 80 tanks wearing TSO2 we were happy, the group was low 80 and the instance took time. But it's when i do it now, without anyone paying attention, with my clerics  AOING & pulling  ... yes it's now that we get achivement ... HIlarious.</p>

Lera 10-11-2010 04:09 PM

<p><cite>Odys@Storms wrote:</cite></p><blockquote><p>Obviously RAID achievement are GUILD achievement, and they should be granted to Guilds (as example if 1/5 of a raid is from a guild the guild will get the achievement) not to players.  My warden achievements are far more numerous than my mystic ones, she helped for ton of Epic quests and went back to old content to help newbie a lot, she also did many many quest. But my mystic certainly do have much more points due to Raid points.</p></blockquote><p>So... if you're not in a raiding guild, you shouldn't be able to get achievements for raids? It's not like achievement points really do anything, anyway.</p><p><cite>Odys@Storms wrote:</cite></p><blockquote>Last "sense of urgency"  adventure achievements are simplistic and stupid. Defeating an encounter with a non optimized group and with badly equiped people is certainly more difficult than rushing it with player in raid gear (with dirge and illu loaded). I never got a feeling of accomplishment for a "sense of urgency", each time i won such achievements the instance was trivial for the group, because we had a gear much superior to the intended one. When we completed Erudin 1 with a level 80 tanks wearing TSO2 we were happy, the group was low 80 and the instance took time. But it's when i do it now, without anyone paying attention, with my clerics  AOING & pulling  ... yes it's now that we get achivement ... HIlarious.</blockquote><p>Some achievements are always going to be easier for some players - and considering grey content still gives achievements, it's obviously not meant to be about how you do the content, only that you do. Perhaps a way to fix it is that these achievements shouldn't be given to those in fabled gear?</p>

Morghus 10-23-2010 08:44 AM

<p>Having completed Onus of Odus (kill all hard mode raids from base SF) I am greatly disappointed in not getting at the very least, a crate containing a Waansu, Toxxulia, Ghis, and Roehn Theer Order and Chaos plushie collection for completing all the original SF hard-mode raids. <img src="../images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p><p>That aside, achievements lately have been lacking in any kind of reward. Not even a new flawless reward or armor/robe set for completing the heroic zones either.</p><p>I'm hoping that the next expansion won't be so lackluster in that regard.</p><p>Also still disappointed by the lack of raid mob plushies overall. So many have such fun and unique models. Also, the current Trakanon and Wuoshi plushies are too restrictive as far as resizing them goes.</p><p>I can't be the only one out there who would like to have the option of having full size dragons in guild halls along with plushies that replicate the appearance of the player upon being placed.</p>

Irgun 10-24-2010 10:52 AM

<p>Yeah, still nothing new upon rewards is lame tbh.</p><p>Dont know how many minutes it takes to implement an illusion or a plushie or something - 10mins maybe?</p><p>Heck, give us some new mounts or a new apperance armor which really looks awesome - not this whole barren sky achievement crate stuff I`ve destroyed because it was so ugly...</p>

LordPazuzu 10-24-2010 06:28 PM

<p>I loved the Kunark platemail.  Yeah, the KoS was horrible.  Lets get some awesome looking SF armor in.</p>

Keldon60 11-16-2010 01:00 PM

<p>RE: Achievement credit should be awarded for completing daily solo missions so solo players may earn titles like "Agent" and "Secret Agent" (earned for completing 50 and 500 missions respectively) in the Mission Achivement Category.</p><p>Currently I can only earn achievement points that count towards the Mission Improbable Achivement Catagory for completing soloable tradeskill missions; I do not earn any achievement credit for completing daily soloable adventure missions (after the first one).</p><p>This seems unbalanced as Adventure missions are usually more difficult to complete than tradeskill missions.  I would love to earn the title "Agent" (completing 50 missions) or "Secret Agent" (completing 500 missions) but these goals are virtually impossible for the solo player under the current setup.</p><p>Why not balance it out and also award achievement mission credit for completing daily soloable adventure missions. Would be a minor change and would benefit solo players by allowing them to earn the Mission Probable Achievement Titles. Thanks</p>

Irgun 11-21-2010 01:50 PM

<p>I did 1000 missions alone, no need to change that.</p><p>Edit: are these ticket-to-thundering steppes / antonica achievements under general still there? Since GU 58 these npcs are missing and no completion is possible.</p><p>Edit 2: contacted a GM. And she approved that there are only 219 achievements under general.</p>

Keldon60 11-26-2010 03:47 PM

<p>Only daily repeatable group missions (not daily repeatable solo missions)  give credit towards the Mission Improbable Achievement Category which earns the titles "Agent" and Secret Agent".  (Verified by SOE GMs in response to a help ticket I submitted when I realized I wasn't earning any mission achievement points for the daily soloable missions).</p><p>If I understand your post, you did 1000 group missions, but did them solo (as doing group missions would be the only way you could have earned achievement points in that category).  If this is what you are claiming, I find that incredible and certainly not typical of most EQ2 players.</p><p>The system award should be changed to give achievement credit for daily repeatable solo missions (the same as group daily missions)  so players who enjoy solo play may also earn those titles sometime in this century.</p>

Irgun 03-22-2011 04:05 PM

<p>With the release of DoV several achievements seem not to count although they should:</p><p>Bregedor Bitelimb kill demise (challenged)</p><p>Lilatus Frostbeard demise (challenged)</p><p>Tert Turganpunchers demise (challenged)</p><p>think any other raidkills are bugged as well, flawless + sense of urgency + shorthanded count though.</p><p>And mission-counter got reset to zero - thx for flushing down my already done 1k missions, took me only 3,5 months anyway.......GM told me he hasnt the options to re-add lost points - so you may /fix that for affected people (like me)?</p><p>Only check if char has "secret-agent-title" and add +1000 missions, kkthxbye....</p>

Bremer 03-22-2011 04:51 PM

The mission counter wasn't set back. Only the 2k achievment has a new counter, the 1k still counts the old. Many named achievments for heroic zones also don't work (Pools, Ascent, Umbral Halls), just as the corresponding Urgency achievments.

Irgun 03-24-2011 09:01 PM

<p><cite>Bremer wrote:</cite></p><blockquote>The mission counter wasn't set back. Only the 2k achievment has a new counter, the 1k still counts the old. Many named achievments for heroic zones also don't work (Pools, Ascent, Umbral Halls), just as the corresponding Urgency achievments.</blockquote><p>Edit: checked it, you are wrong. Old achievement is gone and got replace with 2k achievement, which indicates people lost all missions they had obtained before DoV.</p>

Thothe 03-27-2011 02:09 PM

<p>Aye, many achievements are not counting when they should from raids and dungeons.  For example, I finally got the one from Umbral Halls yesterday on the third or so run-through of the place.  The only other one I have is from Tower 1, though I have cleared other zones.  As for raid, the only achievement awarded were for Towerx2 (Tserrina did not award though she was defeeated)  and the very first guy in Kraytoc's fortress though I have killed far more than just that guy. </p>

Iskandar 03-28-2011 02:20 AM

<p>The update for the "Time Traveller" acheivement in the Sinking Sands time portal seems to be kinda iffy as well.. some folks are getting it, some aren't, even when everyone is in the same group killing the same mob together.</p>

rattlebonz 03-28-2011 03:47 AM

<p><cite>Iskandar wrote:</cite></p><blockquote><p>The update for the "Time Traveller" acheivement in the Sinking Sands time portal seems to be kinda iffy as well.. some folks are getting it, some aren't, even when everyone is in the same group killing the same mob together.</p></blockquote><p>I can second that.</p>

Morghus 04-06-2011 08:33 PM

<p>Many of the Destiny of Velious achievements seem horribly bugged.</p><p>Not only are they not properly being awarded for some kills, but it seems that many of them are mixed up. There are raid mob kills listed in the heroic achievement triumph and the reverse holds true as well, there are heroic mob kills listed as required for the raid triumphs.</p>

threat111 04-06-2011 08:42 PM

<p><cite>Rothgar wrote:</cite></p><blockquote><p><span style="color: #ffcc00;"><strong>Are you accepting ideas for achievements?</strong></span></p></blockquote><p>Server discoveries 10, 25, 50, 100, 500</p><p>World wide discoveries 10, 25, 50, 100, 500</p>

Barx 04-07-2011 01:08 AM

<p><cite>Morghus wrote:</cite></p><blockquote><p>Many of the Destiny of Velious achievements seem horribly bugged.</p><p>Not only are they not properly being awarded for some kills, but it seems that many of them are mixed up. There are raid mob kills listed in the heroic achievement triumph and the reverse holds true as well, there are heroic mob kills listed as required for the raid triumphs.</p></blockquote><p>QFE. This is the buggiest set of achievements we have seen thus far bar none. So many of them are messed up... mob kills that don't update the achievement, SoU achievements that don't have a time on them or have a nonsensical time (30 minutes to kill Tserrina in ToFSx2 when all the other mobs,which you can do first or at worst second, have a 30 minute SoU), misclassified achievements (a heroic achievement for Soren in KD plus a raid one when he's a raid target), plus all the Drunder achievements when that's not even in game yet. Really hope these get cleaned up before or with GU60. While you're at it, add a few rewards to the triumphs -- armor crates or titles, like the other expansions, would work.</p><p><cite>Cesium@Nagafen wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p><span style="color: #ffcc00;"><strong>Are you accepting ideas for achievements?</strong></span></p></blockquote><p>Server discoveries 10, 25, 50, 100, 500</p><p>World wide discoveries 10, 25, 50, 100, 500</p></blockquote><p>These kind of achievements are by definition something that everyone on the server could (in theory) do and work towards. WW and server discoveries are not something that really fits that. Most players will probably never get a WW discovery and a signification portion would probably only get a few server discoveries if any.</p>

threat111 04-07-2011 03:49 PM

<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Morghus wrote:</cite></p><blockquote><p>Many of the Destiny of Velious achievements seem horribly bugged.</p><p>Not only are they not properly being awarded for some kills, but it seems that many of them are mixed up. There are raid mob kills listed in the heroic achievement triumph and the reverse holds true as well, there are heroic mob kills listed as required for the raid triumphs.</p></blockquote><p>QFE. This is the buggiest set of achievements we have seen thus far bar none. So many of them are messed up... mob kills that don't update the achievement, SoU achievements that don't have a time on them or have a nonsensical time (30 minutes to kill Tserrina in ToFSx2 when all the other mobs,which you can do first or at worst second, have a 30 minute SoU), misclassified achievements (a heroic achievement for Soren in KD plus a raid one when he's a raid target), plus all the Drunder achievements when that's not even in game yet. Really hope these get cleaned up before or with GU60. While you're at it, add a few rewards to the triumphs -- armor crates or titles, like the other expansions, would work.</p><p><cite>Cesium@Nagafen wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p><span style="color: #ffcc00;"><strong>Are you accepting ideas for achievements?</strong></span></p></blockquote><p>Server discoveries 10, 25, 50, 100, 500</p><p>World wide discoveries 10, 25, 50, 100, 500</p></blockquote><p>These kind of achievements are by definition something that everyone on the server could (in theory) do and work towards. WW and server discoveries are not something that really fits that. Most players will probably never get a WW discovery and a signification portion would probably only get a few server discoveries if any.</p></blockquote><p>Most players are not going to get flawless raid achievements either, but they still exist.  Its just another opertunity to further score difficult achievemnts.  I am a fan of things that take time to achieve.  Thats part of the challenge, getting something you know very few people have access to.</p>

Mermut 04-11-2011 08:56 PM

<p><cite>Cesium@Nagafen wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p><span style="color: #ffcc00;"><strong>Are you accepting ideas for achievements?</strong></span></p></blockquote><p>Server discoveries 10, 25, 50, 100, 500</p><p>World wide discoveries 10, 25, 50, 100, 500</p></blockquote><p>Another major problem with server discoveries.. they get wiped when servers merge if you happen to be on the server that is 'going away'. One of my toons has 33 server discoveries before Kithicor was merged into Butcherblock. The toons server discoveries are now listed at zero.. all credit for them is gone. They were earned on a server that is gone, but they were earned...</p>


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