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<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>Overhaul the point valuation of the system. The imbalance in point earning negates it as a bragging system of any kind.</p><p>Time and Effort dont seem to be taken into consideration at all and the whole system is very biased towards raiding achievements. Getting to the point where you might as well just change the name of the game to EverRaid.</p></blockquote><p>I agree 100% -- esp. about EVERRAID.</p>
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<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>Overhaul the point valuation of the system. The imbalance in point earning negates it as a bragging system of any kind.</p><p>Time and Effort dont seem to be taken into consideration at all and the whole system is very biased towards raiding achievements. Getting to the point where you might as well just change the name of the game to EverRaid.</p></blockquote><p>I agree 100% -- esp. about EVERRAID.</p></blockquote><p>I'll see your 100% and raise you another 100. I was excited when these were first released and went and did content I otherwise never would have touched ... then I stopped paying any attention to the list whatsoever when suddenly the ratio of raid achievements to others went to pot. I'd hide it from my interface altogether if I could. </p>
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<p>Please revamp the achievements to be more fun. There are far to many raid achievements, and things like short handed that encourage raids to go with 21 people make no sense, there's no reason to be promoting taking less people to a raid...</p><p>Flawless victory is very hard to achieve and challenging, but for most of us we can't even kill these higher raid encounters period, let alone without a death...</p><p>We need fun achievements like WoW, why insist on copying from WoW, if they remain better?</p><p>We need more companion pets, titles, cosmetic equipment, house furniture, and "fluff" items on achievements, why am I doing them if I don't get some sort of tangible reward??</p><p>For WoW almost everything has some reward, on EQ2's achievements, nothing seems to have a reward.</p><p>I have 178 achievements done, and the only one that I have a reward for is Robe of Kunarkian Achievements... I know that Echoes of Faydwer also gives one, but the other achievements are way to hard to get, I can't even get a mythical trakanon plushie unless I kill Byzola, what's the point of that??</p><p>Other than to make the achievement overly difficult and for only 1% of the server to have the trakanon plushie, why does it require the end boss of Shard of Hate??</p><p>Make Shard of Hate a seperate achievement with a Byzola plushie, I've killed Trakanon I deserve his plushie!!</p><p>I've cleared Veeshan Peaks, why doesn't that give me anything??</p><p>I've killed Maestro of Rancor and the other first four names in Shard of Hate, can't that please have a reward, even if I haven't killed Byzola the end boss of the zone??</p><p>Adding new achievements like falling related, alcohol consumed, festival and world events, and other creative achievements would be great... Please, revamp the achivements!!</p><p>Don't be so stingy with the rewards!!</p>
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<p>Fix the buggy achievements please or allow GMs to award the achievements if you can't fix them.</p><p>I am tired of redoing zones and not getting updates...especially the shorthanded victories and the flawless victories.</p><p>I have done PR 4 times now and not gotten those updates .</p>
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<p>Most of the expansions have a title or visible suit for doing the quest acheivement and explore achievements for each of the new zones. This expansion probably should also.</p><p>Meta Acheivement (Title/Appearance Slot Armor Set)</p><ul><li>Explore SF</li><li>Explore SH</li><li>Quest 50 SF</li><li>Quest 50 SH</li></ul>
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<p>it would be nice to have achievements for FACTIONs.</p><p>so we players who like to explore the content can come back to work on faction with another goal since most old factions now are useless for merchantise interest.......</p>
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<p><cite>DivineEternalDreamer wrote:</cite></p><blockquote><p>...things like short handed that encourage raids to go with 21 people make no sense, there's no reason to be promoting taking less people to a raid...</p><p><span style="color: #ff0000;">Yes...it does. PR is a prime example. 1-2 group it some time and notice how the plat rolls in. And, it's a CHALLENGE which means it earns an ACHIEVeMENT.</span></p><p>Flawless victory is very hard to achieve and challenging, but for most of us we can't even kill these higher raid encounters....</p><p><span style="color: #ff0000;">Get a beter guild or try harder. Obviously TSO was meant to be hard because it was the latest xpac. This was the same for Kunark, but now you can three group PUG VP. And win.</span></p><p>We need fun achievements like WoW, why insist on copying from WoW, if they remain better?</p><p><span style="color: #ff0000;">Because dancing without clothes on top of a mailbox as a High Elf or Dark Elf should not earn an achievement. Also, see below.</span></p><p>We need more companion pets, titles, cosmetic equipment, house furniture, and "fluff" items on achievements, why am I doing them if I don't get some sort of tangible reward??</p><p><span style="color: #ff0000;">They boast this on a bragging rights system of points, but really there are a lot of rewards. This is probably the closest I'll agree to you, in the fact that I would like to see more rewards but...I wouldn't be too dissapointed. The reward for me is accomplishing this and earning AA from it.</span></p><p>For WoW almost everything has some reward, on EQ2's achievements, nothing seems to have a reward.</p><p><span style="color: #ff0000;">I'm getting tired of you referencing WoW at this point.</span> <span style="color: #ff0000;">See above for reward argument</span></p><p>I have 178 achievements done <span style="color: #ff0000;">(Which is not a lot at all, mind you)</span>, and the only one that I have a reward for is Robe of Kunarkian Achievements...I can't even get a mythical trakanon plushie unless I kill Byzola, what's the point of that??</p><p><span style="color: #ff0000;">Because Byzola is a RoK boss. Problem solved. Now, if you killed Trak, QQ less and tell your guild to step up the game.</span></p><p>Other than to make the achievement overly difficult and for only 1% of the server to have the trakanon plushie, why does it require the end boss of Shard of Hate??</p><p><span style="color: #ff0000;">Because SoH was released with RoK. 1% is a huge over-exageration. And trust me, I'm from AB...I know about fail-progression, but everything but the TSO end bosses should be easy. Again, trust me...I'm from AB.</span></p><p>Make Shard of Hate a seperate achievement with a Byzola plushie, I've killed Trakanon I deserve his plushie!!</p><p><span style="color: #ff0000;">No</span></p><p>I've cleared Veeshan Peaks, why doesn't that give me anything??</p><p><span style="color: #ff0000;">Because it doesn't, though it's part of getting a bigger reward. I might agree to this, but barely.</span></p><p>I've killed Maestro of Rancor and the other first four names in Shard of Hate, can't that please have a reward, even if I haven't killed Byzola the end boss of the zone??</p><p><span style="color: #ff0000;">Because all of them have been easy to kill even before the Achievement system has been introduced. Are you sure you killed Track with that guild?</span></p><p>Adding new achievements like falling related,<span style="color: #00ff00;"> alcohol consumed, festival and world events, and other creative achievements</span> <span style="color: #ff0000;">(Which are all already in the game, look harder)</span></p></blockquote><p>I would like more rewards, but I'd rather see resources cater to bugs in game than people wanting and begging for plushies....which, btw...even if ou can't get from this system...now drop in SS...and are rewards as bosses from Chronomages...and more quests...and you know what? every other quest now.</p><p>Anyways, I noticed a lot of Achievements popping up that I can't seem to find in my window (or Xalmat's database). For example, Qeul'Ul Quester is one. I see people getting it but I just can't find it. From what I remember, there are hidden achievements, but...I thought there was a way to view them, and really, there should only be so few that should be hidden. If I can't see them, then it doesn't become a goal.</p><p>I do see the appeal for the hidden ones, though. But only if they're fun.</p>
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<p>Here's a list of rewards:</p><p><a href="http://achievements.xalmat.com/rewards.html" target="_blank" rel="nofollow">http://achievements.xalmat.com/rewards.html</a></p><p>And then here's the breakdown (thanks to Xalmat)</p><p>---</p><p style="font-size: 20pt;">Total: 985+ Achievements - 26,760+ Points</p> <div><ul><li>Battlegrounds: 121 Achievement - 1450 Points</li><li>Dungeons: 113 Achievements - 1410 Points</li><li>Exploration: 33 Achievements - 465 Points</li><li>General: 217 Achievements - 3210+ Points</li><li>Player vs Player: 40 Achievements - 990 Points</li><li>Quests: 75 Achievements - 1355 Points</li><li>Raids: 283 Achievements - 13,590 Points</li><li>Tradeskills: 32 Achievements - 740 Points</li><li>Triumphs: 71 Achievements - 3550 Points</li></ul></div> <ul><li>Equipment: 4 Items</li><li>Prefix Titles: 3 Titles</li><li>Suffix Titles: 83 Titles</li><li>House Items: 12 Items</li><li>Appearance Armor: 12 Items</li></ul>
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<p><cite>Moltove@Antonia Bayle wrote:</cite></p><blockquote><p>Here's a list of rewards:</p><p><a rel="nofollow" href="http://achievements.xalmat.com/rewards.html" target="_blank">http://achievements.xalmat.com/rewards.html</a></p><p>And then here's the breakdown (thanks to Xalmat)</p><p>---</p><p style="font-size: 20pt;">Total: 985+ Achievements - 26,760+ Points</p> <div><ul><li>Battlegrounds: 121 Achievement - 1450 Points</li><li>Dungeons: 113 Achievements - 1410 Points</li><li>Exploration: 33 Achievements - 465 Points</li><li>General: 217 Achievements - 3210+ Points</li><li>Player vs Player: 40 Achievements - 990 Points</li><li>Quests: 75 Achievements - 1355 Points</li><li><span style="color: #ff0000;"><strong>Raids: 283 Achievements - 13,590 Points</strong></span></li><li>Tradeskills: 32 Achievements - 740 Points</li><li><span style="color: #ff0000;"><strong>Triumphs: 71 Achievements - 3550 Points</strong></span></li></ul></div> <ul><li>Equipment: 4 Items</li><li>Prefix Titles: 3 Titles</li><li>Suffix Titles: 83 Titles</li><li>House Items: 12 Items</li><li>Appearance Armor: 12 Items</li></ul></blockquote><p>Breakdown Triumphs and you will find a good portion of those are also tied directly to raiding in multiple facets (IE. Complete all Flawless Victories, Complete All Shorthand Victories, Complete all Raid Kills).</p><p>This just confirms what was already being said . . . why even bother with these unless you raid? I was really excited about these when they first came out but honestly the following things, which are seemingly minor need to change to make this a useful system:</p><p><ol><li>Overhaul the point valuations and take time/effort into consideration. Seriously, doing a 30 minute pickup raid should not give 150 points for kill/shorthand/flawless when doing 5000 quests gives 50. That is beyond /boggling.</li><li>Provide better balance of "raid" vs "non-raid" achievements</li><li>All achievements should have rewards</li><li>If you unlock a "hidden" achievement by performing some step of it make it visible so we can see the rest of it. For instance, "Day in the life of Odus" requires some 20 quests completions which rotate daily. Miss one and it becomes a mystery which you need to do to complete the achievement.</li><li>Remove achievements which provide a reason to exclude players from content. (IE. "Shorthanded" gives you a reason to leave several guildies on the bench. In addition, if the content were properly balanced to a 24 man raid, when people can do it with less tells you that a problem exist in either mob balance or gear itemization).</li></ol></p>
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<p>I agree 100% on the imbalance in the point system. All those "Shorthanded" and "Flawless" raid achievements. Sure, they're nice when you get a flawless, but shorthanded <em>can</em> be kind of a lame thing, where you may have to bench people in order to get it (Assuming you even get it to work...)</p><p>Beyond that, I'd like to see a use for the points. Perhaps a merchant in-game that offers NO-TRADE (or HERILOOM) furniture or appearance gear, with new stuff becoming unlocking depending on how many achievement points you have. IE instead of saying "Your faction with The Knights who Say Ni must be 5,000 to purchase this item" it would say "You must have 5,000 achievement points to purchase this item". Give a reason for the points to exist, beyond being some arbitrary, wildly imbalanced measurement.</p>
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<p>Those numbers are... entirely bizarre.</p>
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<p>We'll take a look at the point values and see if it makes sense to adjust them a bit. I do agree that some of them seem quite imbalanced if you only look at the time factor. But I think when they were created some of the thought was that if it takes 24 people to coordinate to get one, that's significantly more difficult than something you can do on your own. So we need to find a balance somewhere in between the time requirement and the coordination requirement.</p><p>As far as the quantity of achievements being raid-based, its only because this is easy to set up. We have lots of raid zones and lots of raid boss mobs, so why not have achievements for each one. We've done the same thing with all of the group-based dungeons. So its not that we're playing favorites by which achievements we create, its just the way they stack up.</p><p>If you have some ideas for achievements we can implement in the future that reward the solo player, crafter, etc., please let us know. I'm all for it!</p>
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<p>I"ll have some ideas for ya soon.</p>
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<p><cite>Rothgar wrote:</cite></p><blockquote><p>If you have some ideas for achievements we can implement in the future that reward the solo player, crafter, etc., please let us know. I'm all for it!</p></blockquote><p>so READ MY IDEIA TOO , and ignore those cryin that wants to gain achievement coz they are dancin naked * pfff *</p><p>give us achievements for FACTION .... it ll be a great update....</p>
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<p>A few ideas:</p><ul><li>Suggestion: Plug into Facebook + Twitter so we can share our achievements with the world (if we want to)</li><li>Suggestion: Clickable achievements in guild chat (so you can see what they did to earn the achievement)</li><li>Suggestion: View achievement score on guild roster</li><li>Achievement: Recruited a player (into the game)</li><li>Achievement: Dedicated - Logged on 5x within one day</li><li>Achievement: Need..coffee..STAT! - Played for 10 hours in a single session</li><li>Achievement: You're a machine! - Logged > 25 hours in a single week</li><li>Achievement: Speed Daemon - Achieve 75% run-speed via buffs and/or mounts</li><li>Achievement: Movin' on up! - Gained 5 levels within a two week period (starts at L50)</li><li>Achievement: They REALLY love you! - Obtain 10 cosmetic pets</li><li>Achievement: Carpet Connoisseur - Obtain 5 different magic carpets</li><li>Achievement: Mount 'em up - Obtain 5 mounts</li><li>Achievement: Dressed to Kill - Own a complete set of appearance-only armor</li><li>Stat-based achievements (achieved > X value in Y stat)</li><li>Achievement: A good friend - Added 20 friends to your friends list</li><li>Achievement: Reach out and touch - Sent > 20 in-game mail messages</li><li>Achievement: Gone Postal - Received > 20 in-game mail messages</li><li>Achievement: You spin me right round, baby - Teleported > 10x in a single session</li></ul><p>I could go on and on <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
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<p>5: Let The Adventure Begin! - Ding level 2 Adventurer5: The Possibilites are Endless - Gain your first AA point5: The Meaning of Life, The Universe, and Everything - 42 AA points5: Look what I found! - Loot a Fabled item5: Stab it in the belly! - Kill any dragon</p><p>5: Millionaire - Accumulate 1 million personal status points</p><p>10: Knowledge Master 1 to 9: All spells from each given tier for your class is Master or Grandmaster (Knowledge Master 1 = all spells from 1 to 10, Knowledge Master 2 = all spells from 11 to 20, etc).</p><p>50: Neighborhood Crafting Association - Gain ally faction to any of the starting city tradeskill factions (Ironforge Exchange, Coalition of Tradesfolke, etc)</p><p>50: Writ Agent - Gain ally faction to all of your alignment's writ agent factions (Good = Qeynos, Kelethin, New Halas. Evil = Freeport, Neriak, Gorowyn).10: Goblin's Best Friend - Lose all faction with the Sootfoot Talent Society10: Far Seas Finder - Gain ally faction with the Far Seas Supply Division10: Blade Bearer - Gain ally faction with the Court of the Blades10: Coin Collector - Gain ally faction with the Court of the Coin10: Truth Teller - Gain ally faction with the Court of Truth10: Ashes of Order - Gain ally faction with the Ashen Order10: Ashes of Discipline - Gain ally faction with the Ashen Disciple</p><p>Kunark Factions - 10 achievement points for each of the Kunark friendly factions, reaching ally</p><p>Shadow Odyssey Factions - 10 achievement points for each of the Shadow Odyssey factions that you can raise to ally (including Broken Skull Clan)</p><p>10: Hard as Ice - Gain ally faction with the Order of Rime of Kunark.</p><p>50: Time Traveller - Complete all Chronomagi missions</p>
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<p>in my opinion very good sugestions from xalmat....</p>
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<p><cite>Rothgar wrote:</cite></p><blockquote>If you have some ideas for achievements we can implement in the future that reward the solo player, crafter, etc., please let us know. I'm all for it!</blockquote><p>An achievement for participating in a GM event.</p><p>An achievement for participating in a player-run event (like the Festival of Unity on AB).</p><p>An achievement for staying in-character, dismounting when entering buildings, reading quest text, walking instead of running when appropriate, etc.</p><p>Powers &8^]</p>
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<p>5: Rounding Error - Inflict damage, or Heal, for precisely 9,999 HP. (Hidden)</p><p>5: Purple Club - Take enough falling damage to go below 0 HP, and live! (Hidden)</p><p>5: Over the Edge - Fall to your death 1,000 times. (Hidden)</p><p>5: Beginner Harvester - Harvest 100 tradeskill items10: Harvester - Harvest 1000 tradeskill items15: Gardener - Harvest 10,000 tradeskill items25: Packrat - Harvest 100,000 tradeskill items50: Obsessively Compulsive Harvester - Harvest 1,000,000 tradeskill items</p><p>5: Monster Killer - Slay 250 NPCs10: Monster Hunter - Slay 1,000 NPCs15: Monster Slayer- Slay 2,500 NPCs.20: Monster Destroyer - Slay 5,000 NPCs25: Monster Annihilator - Slay 10,000 NPCs30: Trophy Hunter - Slay 25,000 NPCs40: Big Game Hunter - Slay 100,000 NPCs50: World Class Hunter - Slay 1,000,000 NPCs</p>
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<p><cite>Xalmat wrote:</cite></p><blockquote><p>50: Writ Agent - Gain ally faction to all of your alignment's writ agent factions (Good = Qeynos, Kelethin, New Halas. Evil = Freeport, Neriak, Gorowyn).</p></blockquote><p>Two issues: How do you deal with betrayal? How do you deal with crafting? Hopefully the latter can finally be resolved with out of city writs.</p>
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<p><cite>Deson wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>50: Writ Agent - Gain ally faction to all of your alignment's writ agent factions (Good = Qeynos, Kelethin, New Halas. Evil = Freeport, Neriak, Gorowyn).</p></blockquote><p>Two issues: How do you deal with betrayal? How do you deal with crafting? Hopefully the latter can finally be resolved with out of city writs.</p></blockquote><p>Obviously if you want this achievement, you wouldn't betray until after you got the achievement. Achievements shouldn't be hand-outs (except for ones that are intended to be easy to get); you should have to work for them. Thus higher point values are harder to get.</p>
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<p><cite>Rothgar wrote:</cite></p><blockquote><p>We'll take a look at the point values and see if it makes sense to adjust them a bit. I do agree that some of them seem quite imbalanced if you only look at the time factor. But I think when they were created some of the thought was that if it takes 24 people to coordinate to get one, that's significantly more difficult than something you can do on your own. So we need to find a balance somewhere in between the time requirement and the coordination requirement.</p><p>As far as the quantity of achievements being raid-based, its only because this is easy to set up. We have lots of raid zones and lots of raid boss mobs, so why not have achievements for each one. We've done the same thing with all of the group-based dungeons. So its not that we're playing favorites by which achievements we create, its just the way they stack up.</p><p>If you have some ideas for achievements we can implement in the future that reward the solo player, crafter, etc., please let us know. I'm all for it!</p></blockquote><p>With this logic there should be shorthanded and flawless achievements for every heroic zone and boss as well. There are far more named heroics in the game than raid mobs. Seems there are achievements for every named in the raid zones.</p><p>And as someone that does a lot of solo questing and raiding . . I disagree, raiding is far easier IMO. I can button mash on raids a majority of the time. There are 23 other people there to back us up, do that on a solo mob or heroic and you will likely get squashed. How many times do random people go afk during raids and arent missed for 15-20 minutes? Dont believe the hype that raiding is harder . . . that only applies to some fights with overscripting and manuevering.</p>
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<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote>With this logic there should be shorthanded and flawless achievements for every heroic zone and boss as well. There are far more named heroics in the game than raid mobs. Seems there are achievements for every named in the raid zones.<p>And as someone that does a lot of solo questing and raiding . . I disagree, raiding is far easier IMO. I can button mash on raids a majority of the time. There are 23 other people there to back us up, do that on a solo mob or heroic and you will likely get squashed. How many times do random people go afk during raids and arent missed for 15-20 minutes? Dont believe the hype that raiding is harder . . . that only applies to some fights with overscripting and manuevering.</p></blockquote><p>Getting a Flawless Victory on some fights is definitely the hardest thing possible in the game, if you ask me. If you don't believe me, try getting a Flawless Victory on some of the hardest bosses, or on bosses that like to memwipe, charm, or what have you.</p><p>And in the Shadow Odyssey, ninja-AFKing mid fight can, and <em>will</em> cause a wipe. Some fights in Sentinel's Fate the same is true, a single person going ninja-AFK can cause a wipe.</p><p>I'm all for single-group flawless and shorthanded victories where possible, but they should encompass the entire zone from start to finish, and not individual bosses. Most heroic bosses are a joke up to the final boss; its <em>much more</em> difficult to go the entire zone without dying with all the trash mobs and ring events out there. And unlike raid bosses where you can just wipe if someone dies, instances you only get one shot a day!</p>
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<p>Some other ideas:</p><p><span style="text-decoration: underline;"><span style="font-size: medium;">* Exploration achievements for contested dungeons.</span></span></p><p>I feel the Exploration category is a little underutilized and relatively simple to complete due to them all being in the overland zones. List of dungeons includes:</p><p>* The Caves, The Forest Ruins, The Peat Bog, and Oakmyst Forest into one achievement (let's face it, they're newbie gardens)* Sunken City, The Graveyard, The Sprawl, and The Ruins into one achievement</p><p>* The Thieves Way* The Serpent Sewer* Edgewater Drains</p><p>* The Down Below* Vermin's Snye* The Crypt of Betrayal</p><p>* Blackburrow* Stormhold* Wailing Caves* Fallen Gate* Crushbone Keep* Ruins of Varsoon* Runnyeye* Rivervale* Kaladim* Obelisk of Lost Souls* Temple of Cazic Thule* Permafrost* Solusek's Eye* Klak'Anon* Living Tombs* Silent City* Clefts of Rujark* Shimmering Citadel* New Tunaria* Sanctum of Scaleborn* Palace of the Awakened* Forsaken City* Mistmoore Catacombs* Castle Mistmoore* Karnor's Castle* Chardok* Sebilis* The Hole</p><p>Also triumphs for completing each expansion's contested dungeon exploration category.</p><p><span style="text-decoration: underline;"><span style="font-size: medium;">* Extended Kills Lists for contested dungeons.</span></span></p><p>This would include killing <em>every</em> named in contested dungeons, not just the "Boss".</p>
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<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>With this logic there should be shorthanded and flawless achievements for every heroic zone and boss as well. There are far more named heroics in the game than raid mobs. Seems there are achievements for every named in the raid zones.</p><p>And as someone that does a lot of solo questing and raiding . . I disagree, raiding is far easier IMO. I can button mash on raids a majority of the time. There are 23 other people there to back us up, do that on a solo mob or heroic and you will likely get squashed. How many times do random people go afk during raids and arent missed for 15-20 minutes? Dont believe the hype that raiding is harder . . . that only applies to some fights with overscripting and manuevering.</p></blockquote><p>I'm not sure what you've raided but getting flawless on TSO raid boss encounters is not a cakewalk by any stretch. If it was, the item rewards for TSO Flawless would have been discovered on our server long ago. With delevels, charms, mem-wipes, jousting one-shot AEs, and Raid-fail conditions on any one individual in the raid makes encounters like Gynok, Tyrranus, Ykesha, Field General or Anashti dam near improbable to get flawless on. Some of those encounters are harder than most Avatar fights mind you.</p><p>I'm not equating raiding to splitting an atom but in terms of pure difficulty, excitement and execution - solo'ing or grouping doesn't come close. All 24 must be fully focused or the only thing you are raiding is Lockjaw.</p>
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<p>I got 200 AA last night yet did not get the Achievement for doing so.</p><p>Already /bugged in game.</p>
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<p>When someone accomplishes an achievement and it shows up in the guild chat, I would like the ability to click on the name of the achievement and have it open up that section of my achievement window so I can see what the description is.</p><p>I would like to be able to do this when browsing the guild event log, too.</p><p>It would also be nice to have the same ability in the yellow achievment text just in case you are not in a guild.</p><p>Thank you.</p>
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<p><cite>Fyfe@Najena wrote:</cite></p><blockquote><p>When someone accomplishes an achievement and it shows up in the guild chat, I would like the ability to click on the name of the achievement and have it open up that section of my achievement window so I can see what the description is.</p><p>I would like to be able to do this when browsing the guild event log, too.</p><p>It would also be nice to have the same ability in the yellow achievment text just in case you are not in a guild.</p><p>Thank you.</p></blockquote><p>Amen!</p>
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<p>Thanks, Xalmat.</p><p>These changes will help promote the achievment system much more. If someone accomplishes an achievement and you don't know what it is or where to look it up, then it's kind of boring. If you have the ability to see what it is and see if you have it at the same time, you might get excited about it and want to go out and get that achievment right away for yourself.</p>
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<p><cite>Rothgar wrote:</cite></p><blockquote><p>If you have some ideas for achievements we can implement in the future that reward the solo player, crafter, etc., please let us know. I'm all for it!</p></blockquote><p>Curses Foiled Again - cure X amount of curses</p><p>Run, Forest, Run - evac X amount of times</p><p>Taunt You a Second Time - cast X amount of taunts</p><p>- - - I couldn't think a mage one just yet</p>
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