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<span><blockquote><hr>Aeroslin wrote: <blockquote> <hr> Reiano wrote:This should also include named mobs. I can see alot more lower lv fable comeing into the game now hurting crafters and encourgage farming and spawn camping more. <div></div> <hr> </blockquote><font color="#ff0000" face="Verdana" size="7">KILL THE SPAWN CAMPING</font> <div><font size="4">Yes, this is something I feel very strongly about as does everyone in my guild. I have to believe that there is a larger majority of people that would BEG for an elimination of camping instead of argueing about PLing and KSers.</font> </div><hr></blockquote><font size="4">HELL YEAH!</font></span><div></div>
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<P>Aerolin : I think players who are against unlock encouters are the usely the kind of players that only play with a specific group of friends and don't interact with others. Sounds like Diablo player too me. I don't mean no offense by that but it does fit the profile of casual players who just log in for a hour or two and doesn't want to be bother, do his own thing. MMORPG might not be the best, suitable choice for them.</P> <P>That being sad, you will always find player who will trying to abuse any system, Including unlock encouters but you will also find players that will embrace the system by helping others. I didn't want to do a healer before but now that they are unlocking the encouters, I might actually level one. I always felt EQII was a static world with full of players. Everyone is doing their own thing, not interacting with other. Why group when I can do everything solo ? SoE is trying to change the dynamic of the games by giving more incentives to play together.</P>
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<BR> <BLOCKQUOTE> <HR> Fogboundturtle wrote:<BR>. I would also like to reminds those against the unlock encounters they can always LOCK they encouter by typing /lock (which can be macro in about 1 min). <DIV> </DIV> <DIV>That being said, I think having a server with the unlock encouters ruleset might actually be a good idea. I wouldn't mind changing to that type of environment.</DIV> <P><BR></P> <HR> <P>ok i will try to be as consie and polite as possible. if you read the other posts, the biggest problem i see is powerleveling and farming. even tho i can /lock my encounters and prevent one form of greifing, that does not keep ppl from other actions that grief ppl or ruin other aspects of the game such as the economy. so if you read, the biggest complaint is not KSing whick the /lock would prevent. all the others problems are not fixed by /lock. so i can /lock my encounters, but I CANT LOCK OTHER ENCOUNTERS AND THATS THE WHOLE [expletive ninja'd by Faarbot]ING PROBLEM!!!!!!! <FONT color=#ff0000>DO YOU GET IT NOW!!!!!!!</FONT></P> <P><FONT color=#ff0000 size=4>STOP SAYING /LOCK IS GONNA SOLVE THE PROBLEM!!!!!! IT DOESNT!!!!! SO GO LOBBY FOR YOUR OWN SERVER THAT YOU AND ALL THE OTHER PPL WHO WANT THIS CAN HAVE IT AND NOT RUIN IT FOR THE MAJORITY OF PPL THAT DONT WANT IT!!!!</FONT></P></BLOCKQUOTE><p>Message Edited by STLBluesNut on <span class=date_text>08-25-2005</span> <span class=time_text>02:17 PM</span>
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<BR> <BLOCKQUOTE> <HR> Fogboundturtle wrote:<BR> <P>Aerolin : I think players who are against unlock encouters are the usely the kind of players that only play with a specific group of friends and don't interact with others. Sounds like Diablo player too me. I don't mean no offense by that but it does fit the profile of casual players who just log in for a hour or two and doesn't want to be bother, do his own thing. MMORPG might not be the best, suitable choice for them.</P> <HR> </BLOCKQUOTE><BR> <DIV>all i can say about this is you obviously dont have the faculties to understand the problem. i prefer to play gouped and i do it 90% of the time. ohh. whatever, you just dont get it. maybe its your type that need another game, we chose this cause it had locked encounters. if you dont want them then go play something else. i try not to be ignorant but after 13 pages, its hard to not get frustrated with ppl who just dont get it and cant comprehend the consequences and logical outcome of this. </DIV> <DIV> </DIV> <DIV>all some of you see is the shiny thing in the ground and say "oooooo its so shiny and pretty!!" but you wont realize until its too late and youve tried to pick it up that its a mine and it explodes.</DIV> <DIV> </DIV> <DIV>if this goes in, i will remember to reference this post as you ppl are [expletive ninja'd by Faarbot]ing that someone ran by you last night and dropped of a full train double ups in your lap or when your crabbing that everything now costs platinum instead of silver and gold.</DIV> <DIV> </DIV> <DIV>wake up and smell the coffee or go back to playing chutes and ladders online.</DIV><p>Message Edited by STLBluesNut on <span class=date_text>08-25-2005</span> <span class=time_text>12:49 PM</span>
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<P>How about a button, like YELL, but that breaks the combat only enough to allow others to help, but instead of not getting any experience, you get 50% experience. This will prevent people from being powerleveled. I dislike the concept of twinking and powerleveling.</P> <P>We need an icon to indicate that the person initiating a fight will be getting 50% less exp due to someone else out damaging him/her. This will allow easy Ks reporting to GMs. Cause if they go live with this, these reports will start up once again.<BR><BR>If we are allowed a choice to allow this unlocking/interference, then the game will not change for those who enjoy it as it is. That is to say, this<BR>innovation should be an option, not the rule. Just like you are allowed to /yell to break the encounter, though very few people do so. They probably do not /yell in fear of losing all exp and loot. But if they could have a lessening like i described above, then it may be used more. The original /yell should be retained, which resets regen of health and power and sets loot and exp to 0%.</P>
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<DIV>Since there are players that believe passionately on both sides of the locking system, how about slightly modifying /yell.</DIV> <DIV> </DIV> <DIV>Instead of /yell breaking encounters, it could "open" the encounter up for outside help. If someone from the outside then helps, the player gets a commensurate percentage of xp based on how much damage they did to the mob (possibly adding a cap to prevent power-levelling) and will only get loot if they accounted for x% damage to the mob. </DIV> <DIV> </DIV> <DIV>If no other player helps, and the mob is still defeated, then full xp and loot is awarded. That way, a /yell will not be avoided until the toon is almost dead, but can be done the moment doubt arises about being able to win the encounter.</DIV> <DIV> </DIV> <DIV>If the player truly wants to 'escape', then after hitting /yell, they can also hit the sprint button (or something similar) which will completely break the encounter, give the player back full power and health regeneration along with full movement.</DIV> <DIV> </DIV> <DIV>As it stands right now, I feel that to completely open up encounters by default is a mistake that many players will resent. SOE cannot forget that one of the driving factors for many of us to purchase EQ2 was the encounter locking system. To take it away completely, when so many people are against the idea, is simply wrong.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Edit: Message above was added while I was writing this. Obviously, there are two people who think similarly.</DIV><p>Message Edited by Aariez on <span class=date_text>08-25-2005</span> <span class=time_text>12:53 PM</span>
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<BR> <BLOCKQUOTE> <HR> Aariez wrote:<BR> <DIV> </DIV> <DIV> </DIV> <DIV>Instead of /yell breaking encounters, it could "open" the encounter up for outside help. If someone from the outside then helps, the player gets a commensurate percentage of xp based on how much damage they did to the mob (possibly adding a cap to prevent power-levelling) and will only get loot if they accounted for x% damage to the mob. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <HR> </BLOCKQUOTE>but in your option doesnt somebody still get the loot? thats one of the gripes. that a duo or more can exploit this so they get loot in situations taht now neither would get it. this influx of loot will ruin the economy. because in this scenario a mob could be yellow/orange/red to one and grey to the other but by changing the /yell they get loot when they normally wouldnt. you get it?<BR>
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<DIV><BR> <BLOCKQUOTE> <HR> STLBluesNut wrote:<BR><BR>but in your option doesnt somebody still get the loot?<BR> <HR> </BLOCKQUOTE><BR>Loot would only go to the person who triggered the encounter, and would only appear if they did x% damage (make that percentage high). If enough people are unhappy about the TLC being circumvented, then SOE can signigicantly lower the percentages of master chest drops for 'assisted' fights. I doubt many would worry about small chest drops.</DIV>
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<BR> <BLOCKQUOTE> <HR> KnightOfTheWord wrote:<BR> <SPAN> <BLOCKQUOTE> <HR> Eileah wrote:<BR><BR> <BLOCKQUOTE> <HR> </BLOCKQUOTE>Anyone know when Vanguard is launching? At least I can give them the benefit of the doubt, a priviledge that SOE lost and doesn't care about even having.<BR> <HR> </BLOCKQUOTE>Vanguard, Vanguard, Vanguard. What are all of you going to do when Vanguard doesn't live up to its hype? How do you give it "the benefit of the doubt" then? It will inevitably disappoint you, sooner or later Brad or Sigil or Microsoft will do <B>something </B>that will let you down. And will someone please explain that Vanguard is going to be a <B>hardcore </B>game, with plenty of KS, PL and everything else that the howlers in this thread are having tantrums about?<BR><BR>DoF is coming, and the devs for this game are at least <B>trying </B>to improve it. When Vanguard is released, enjoy it. But please stop the howling about how the grass is always greener everytime EQ2 (or eventually Vanguard) does not live up to your godlike expectations of it. Sorry about the rant but people are having nervous breakdowns over this stuff and it's not worth it...<BR><BR>***One Star Troll! You are not fast enough! Get that rating in there NOW!***<BR></SPAN> <P>Message Edited by KnightOfTheWord on <SPAN class=date_text>08-25-2005</SPAN> <SPAN class=time_text>09:48 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>You know maybe its sounding strange but people seem to play games for fun. The threadstarter doesnt give a damna bout what i or others think, if he did he would be in this thread, he isnt. All i see are some PR lines, most likely checked and double checked before he was allowed to post it. SoE doesnt give [expletive ninja'd by Faarbot] about its current customers, all they care is about the future of this game. Ever tried to petition in this game and get an answer from someone who knows about the english language (not those [expletive ninja'd by Faarbot] PR messages about thank you for bla bla bla). The way they treat us well they can get a middle finger from me. The threadstarter can get the middle finger from me too, even when this gets me banned. He didnt earn my respect with his post. Pure PR bull[expletive ninja'd by Faarbot] and without any warmth of the game itself.</P> <P>Will vanguard be better or the holy cow of mmorpg? No idea, but when its fun i will be playing it, if its not fun i find something else. I never understood people who stuck with their chars because they put so much time in that char (see eq1) but are fed up with the company and still keep playing and paying. If a company keeps their game fun me and my friends stick around. We did that in AO which was played for three years before we got fed up with the Funcom logic. In the nine months i am around here SoE never really impressed me.</P> <P>Yes vanguard will be hardcore and will have enough [expletive ninja'd by Faarbot]ty players around. If that bothers me they get the middle finger too and i jump to a new game. See, gaming is ment to be fun and fun only. But i see people on these board who see this game as an religion and stick to SoE no matter what happens. I rather play a game where its fun to be, if they want me around for a long time, they better try to show some respect for that, if not, then they can kiss my *bleep*</P>
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<BR> <BLOCKQUOTE> <HR> Fogboundturtle wrote:<BR> <P>Aerolin : I think players who are against unlock encouters are the usely the kind of players that only play with a specific group of friends and don't interact with others. Sounds like Diablo player too me. I don't mean no offense by that but it does fit the profile of casual players who just log in for a hour or two and doesn't want to be bother, do his own thing. MMORPG might not be the best, suitable choice for them.</P> <HR> </BLOCKQUOTE><BR> <DIV>Hmm your very wrong. Most of my friends play 4+ hours a day, and a big chunk 8+ hours a day. Not really true casual in gamtime. And nope, we havent been playing diablo either. You wanna know why we mostly team with friends? Because we are assured of the quality of gameplay we seek. If i have three hours to play i dont want to be spending 1 hour of that explaining too some dumbo that attacking stuff without power is stupid. We do our own thing yes, but when asked we help out too. We did that in AO (most of us were playing on ao-test exclusive helping whereever we could) In that way we have seen some contested mobs since we were asked to help out. So by your definition...we are very suitable for an MMORPG its just that SoE treats their customers as a piece of [expletive ninja'd by Faarbot]. Their luck is that with DoF coming there arent really better games, so we stick around and have fun. But keep treating us like [expletive ninja'd by Faarbot] and the next good looking MMORPG gets our money...that is until they deceide to take the game a different route then we would like to see.</DIV>
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<DIV><A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=188306" target=top><SPAN>STLBlue</SPAN></A> : you are right, I do not understand the chioce of player who prefer lock encounters. It doesn't mean that i'm right or they are in their choices. I've been playing MMORPG for a long time and i've learn that caring about PL'ing is a waste of time. It will happen no matter what type of mecanics developer put in place. I enjoy the content SoE has provided to me. Unlocking the encounters is jus a step forwarding in making the world more interactive : Good or bad has it may sounds.</DIV>
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<BR> <BLOCKQUOTE> <HR> Fogboundturtle wrote:<BR> <DIV><A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=188306" target=top><SPAN>STLBlue</SPAN></A> : you are right, I do not understand the chioce of player who prefer lock encounters. It doesn't mean that i'm right or they are in their choices. I've been playing MMORPG for a long time and i've learn that caring about PL'ing is a waste of time. It will happen no matter what type of mecanics developer put in place. I enjoy the content SoE has provided to me. Unlocking the encounters is jus a step forwarding in making the world more interactive : Good or bad has it may sounds.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>ok, point taken. you see, i do see your point of view tho. i also would like the interactivity in the world to be increased and i would love to be able to 'drive by heal' and rez people. however, the difference between me and guys like you, is that even tho we would like to have the same freedom and options, i can see that by doing this it is going to hose up a lot of other things. i have the forethought to think of and prevent the consequences ahead of time rather than the will to deal with them and put out fires later. you want your option at the exclusion of all other consequences and at the exclusion of the majority opinion. </P> <P>you see all, it isnt just this game either. some ppl are so screwed up that they think they are so special that they should be able to control the majority. 'it should be my way. i know that there are bad consequences and that 80%(if not more) of the others think it is a bad idea, but i want it my way'(insert pouting here) it just really bugs me that the minority gets to rule the majority and then crab when they cant.</P>
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<BR> <BLOCKQUOTE> <HR> ginfress wrote:<BR><BR> <BLOCKQUOTE>See they made splitpaw for solo players and small groups, but the way to the second splitpaw dungeon is filled up with group mobs mostly...will be fun for a solo player to try to get in there.. LFG to bring me to splitpaw so i can solo...of course never a comment from the same dev about this part either...suprise suprise.</BLOCKQUOTE> <HR> </BLOCKQUOTE><BR> <DIV> </DIV> <DIV>This quote stuck out at me - need to respond. The 'upper tunnels', I think you are referring to as 'the way to the second splitpaw dungeon', has a route with only 'solo' mobs, which means 'non-heroic'. Yes, it gets confusing, but a 'solo' encounter can be made up of more than one mob, all linked together into one encounter. The 'solo' refers to the number of players, not the number of mobs. In fact, in the early days of EQ2, the mobs were actually tagged as "solo" or "heroic" explicitly...now we see "heroic" or just nothing, the latter which indicates intended for a solo player.</DIV> <DIV> </DIV> <DIV>Just wanted to clarify this confusion...</DIV> <DIV> </DIV> <DIV>Erronn</DIV>
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<BR> <BLOCKQUOTE> <HR> Erronn wrote:<BR><BR> <BLOCKQUOTE> <HR> ginfress wrote:<BR><BR> <BLOCKQUOTE>See they made splitpaw for solo players and small groups, but the way to the second splitpaw dungeon is filled up with group mobs mostly...will be fun for a solo player to try to get in there.. LFG to bring me to splitpaw so i can solo...of course never a comment from the same dev about this part either...suprise suprise.</BLOCKQUOTE> <HR> </BLOCKQUOTE> <DIV> </DIV> <DIV>This quote stuck out at me - need to respond. The 'upper tunnels', I think you are referring to as 'the way to the second splitpaw dungeon', has a route with only 'solo' mobs, which means 'non-heroic'. Yes, it gets confusing, but a 'solo' encounter can be made up of more than one mob, all linked together into one encounter. The 'solo' refers to the number of players, not the number of mobs. In fact, in the early days of EQ2, the mobs were actually tagged as "solo" or "heroic" explicitly...now we see "heroic" or just nothing, the latter which indicates intended for a solo player.</DIV> <DIV> </DIV> <DIV>Just wanted to clarify this confusion...</DIV> <DIV> </DIV> <DIV>Erronn</DIV><BR> <HR> </BLOCKQUOTE>I may be wrong but I think he was speaking about the heroic ++ skindancer gnolls guarding the upper tunnel entrance <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR>
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<P>HEY I GOT AN IDEA FOR UNLOCKING AND INTERACTIVITY. we give players a universal /unlock command. if a player puts this in then it unlocks every encounter for him only, so he can go around helping others and powerlevel loot farm til next year. also, this command will be linked to this persons home and bank account. so for some good reality, this powerleveling loot farmer comes home to an empty room because i wanted the interactivity of theivery so i broke in and stole all his stuff. how fun and interactive would that be? it increase interactivity doesnt it? especially when that guy tracks me down to cmplain about it. also i would like a /poop command, so i could interactively [expletive ninja'd by Faarbot] on his floor as i was taking his stuff.</P> <P>you want reality there it is.</P>
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<P>I'm really not seeing the reasoning for all the hair pulling and screeching.</P> <P>If you dont like it, you will have the option to shield your group from those roving bands of griefers that are lurking in the shadows just waiting to jump out at you and nerf your exp at every turn by enabling the option to have locked encounters. Personally I don't have time to follow groups around and nuke thier targets for no reason whatsoever. Now if I was running past someone on my way somewhere and saw they were struggling, I might toss them a heal, which I couldnt do before. I see that as a bonus. But then I'm one of the minority that play this game to unwind rather than to be another source of tension in my life.</P> <P>As far as PL'ing and all the other concerns go - you think there aren't already level 50's out there that ask warlocks for an evac or invite a mystic to the group and then say "all we need now is a healer" :smileymad:</P> <P>The game cannot possibly be all things to all people. Some changes you will like, some you wont. I nearly left over another historic episode, the haze nerf. But months later I'm still here, hoping priest changes go live soon or my mystic will be an alchemy bot permanently.</P> <P>It seems to me that a lot of the people that are up in arms about this are some of the same ones that are taking the "wait and see" approach to the combat revamp...just my opinion...so take the same advice - wait and see. At least with this you'll have the choice to enable combat locking - the combat revamp/priest balancing is non-negotiable.</P> <P>OH, OH, OH and before i forget - the line of reasoning about it screwing up the economy....all I can say is bwahahahahahahahah I have level 14 adept 1 spells on my server going for 12g...I think the economy is already [Removed for Content]'ed there, Sparky.</P> <P>One star away, as I'm sure I violated your delicate sensibilities somehow.</P><p>Message Edited by crunchybob on <span class=date_text>08-25-2005</span> <span class=time_text>04:54 PM</span>
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<P>Positives to this change/The aim: One</P> <P>Negatives to this change: Too many to mention</P> <P>Well one thing I will tell you to not introduce this devs is that there we a hell of a lot more petitions and reports coming in with complaints about kill steals and botter camps etc.</P>
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<BLOCKQUOTE> <P><FONT size=1></FONT> </P> <HR> Fogboundturtle wrote:<BR> <BLOCKQUOTE> <P><FONT size=1>Aerolin : I think players who are against unlock encouters are the usely the kind of players that only play with a specific group of friends and don't interact with others. Sounds like Diablo player too me. I don't mean no offense by that but it does fit the profile of casual players who just log in for a hour or two and doesn't want to be bother, do his own thing. MMORPG might not be the best, suitable choice for them.</FONT></P> <DIV><FONT size=1></FONT></DIV><FONT size=1> <P></P></FONT> <HR> </BLOCKQUOTE> <P><FONT size=1>Just in case you did not read this in "Experience Debt Changes Coming Soon to Test" thread, Fogboundturtle, I'm gonna quote it here too as a reply to the above. This is my reply to your same type of post in "Experience Debt" thread. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></P> <P><FONT size=1></FONT> </P> <P><FONT size=1>--------quoted from my post on the thread: "Experience Debt changes Coming soon to Test" on page 15---------</FONT></P> <P><FONT size=1>I think I'm obliged to respond to Fogboundturtle's question.</FONT></P> <DIV><FONT size=1>Well, pretty much Ubari said it all in his/her post.</FONT></DIV> <P><FONT size=1></FONT></P> <HR> Ubari wrote:<BR><BR> <BLOCKQUOTE><FONT size=1></FONT> <HR> Fogboundturtle wrote:<BR>Kazhid : by reading your post, I got the impression that you only play solo. So why choose a MMORPG to play solo ? EQII is making a changing for the best. You can still lock your encounters if you like but I suggest not doing so and enjoy the new system <BR><FONT size=1></FONT> <HR> </BLOCKQUOTE> <P><BR><FONT size=1>While this has absolutely nothing to do with the thread topic, it's clear you don't realize how many people actually play solo in this game.</FONT></P> <P><FONT size=1>An MMORPG is more than grouping together with people to kill mobs, it's also about living in an actively updated, interactive world that's filled with interactive characters. Some of us choose to "live" in this world, but do things our way, on our own.</FONT></P> <DIV><FONT size=1></FONT></DIV><BR><FONT size=1></FONT> <HR> </BLOCKQUOTE> <DIV> <P><FONT size=1>Today, more and more people who are not so-called "gamers" play MMORPG. Many people only have a couple of hours a day to log in the game. I'm one of them too. We just simply do not have time to LFG and wait AND go out there and do the quests. Also, in my case, with a toddler always running around in the room, I often have to be AFK without notice and can't come back for a while. This prevents me to participate in a group quest where I cannot suddenly go AFK when I just need to. However, I do enjoy crafting items for other people, selling them to make money and chatting with other players in public chat. I was a part of a guild in SWG and was one of the core members. I did enjoy it too, but I just cannot play in that style any more due to my real life reasons. </FONT></P> <P><FONT size=1>Please understand that there are many people like me, and as MMORPG gets more popular, there will be even more and more people like me. imo, it seems to be clear that it's essential for the games to have considerable amount of solo contents. </FONT></P></DIV> <DIV><FONT size=1> ------------- posted on Aug.23 2005 as a reply to Fogboundturtle's post on the same thread------------</FONT></DIV> <DIV><FONT size=1></FONT> </DIV> <DIV><FONT size=1> thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></DIV>
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<DIV>Khazhid : I totaly understand the reason why you cannot stand and wait for group. We all have our life. you have mention that you like crafting and sellings stuff and chatting so experience shouldn't be a big concern of yours isn't ?</DIV> <DIV> </DIV> <DIV>Experience debt was never a concern of mine to begin with. Although I had my share of group exp debt before even starting to pull (it hurts), I was never against it either. I'm just indifferent to it. In or Out, I can live with it. As far as encounters, I'm with the Dev on this one. In other MMORPG, I always played healer class before I like to help other in needs. I made alot of friend online too. It just open up the world.</DIV>
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<P>edited, stupid rant about how much i hate whiners .........</P> <P>Just gonna say that SOE continues to cator to the "teenie bopper" gamers.... which are here 1 min, and on to the next game the next min........................... then they will continue to lose the #'s of they're once faithfull base..... (im for all the new changes btw, its not working now to keep people)</P> <P>I'm waiting for Vanguard who promises not to cator to them... if the do however trying to get the #'s of the "teenie bopper" gamers, then i will probably quit online gaming for awhile anyway. Untill then i'll stick with EQ2, it's honestly the best of all the new line cookie cutter MMORPGS, because they are all doing the exact same thing, trying to get the exact same playerbase, which is failing for all, because none stick around anyway. Plus i dont have the time or will to do any more, and DoF honestly looks awesome.</P> <P>G'luck with the changes SOE, im all for it, no matter how many cry babies whine to you!</P> <p>Message Edited by Leerix on <span class=date_text>08-26-2005</span> <span class=time_text>01:13 AM</span>
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<BR> <BLOCKQUOTE> <HR> Darkmortis wrote:<BR> <DIV> <P>Hmm funny I remember logging into EQ2 and seeing this as a poll. Why would they give a poll on EQ1 for EQ2. I can tell you the people who took this poll based it off of EQ1 and other MMORPGs, cause that 2nd hand service was available to try out before EQ2. Thats like producing a brand new game, releasing it, and having something entirely new that was going to be implemented in game, I sincerely doubt they would give us a poll in EQ2 for this particular game (that they created)</P> <P>Oh and not too mention the poll (Station Exchange) was all under EQ2.com's website</P> <P>Now that its been implemented you dont see EQ1 developing a server do you?? OOOOH and lets also not forgot that even if people in EQ1 took this poll where is <STRONG>their </STRONG>server for this???</P> <P>Grinfess</P> <P>As far as you, well give SOE a chance, it isnt implemented yet, it not on LIVE; with hope and luck they will diminsh this. But I got news for you, they do listen to customer feedback; think of all them replies when this game went live and how we only had 4 characters to start out with, 4 months later they gave us an additional 2 slots, was it based on "Shoving it in our throats?" No, it was based upon customer feedback in how they wanted more characters. Also maybe they will implement this but 3 months down the road they will turn it back, who knows give them a try.</P></DIV><BR> <HR> </BLOCKQUOTE> <P>Ah but when the first announced the idea of SE and heard the massive uproar that existed on the forum then they said they hasd taken a poll and people wanted it. It then became clear that he had asked the EQ1 people what they would think about that idea. </P> <P>It needed some time until Sony decided they will hold a poll in EQ2 too. </P> <P>I think it is a nice way to ask first people who have no interest in the Game then announce the idea and state thats what people want and then add a poll where you count all 'have no opinion/doesn't know what to answer' to the yay-sayers.</P> <P>Anyway this things will go live no matter how many people post here and everyone has then to decide if he wants to pay any longer or not.<BR></P>
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<DIV>This forum is labelled "<FONT color=#fefeff>Producers' Roundtable". One would therefore assume that it is intended as a place to hear opinions on many sides of an argument.</FONT></DIV> <DIV><FONT color=#fefeff></FONT> </DIV> <DIV><FONT color=#fefeff>The producers/designers have published their wish for the game, and many people have intelligently voiced their approval/concerns/dismay at the decision. (It is unfortunate that many others have chosen to contribute only grief/flames/rants, as this accomplishes nothing, but only clouds the topic at hand.) </FONT></DIV> <DIV><FONT color=#fefeff></FONT> </DIV> <DIV><FONT color=#fefeff>If SOE didn't care to hear what reaction would be, why would they bother posting it in the first place so far ahead of schedule? If they did not care what reactions would be, they would have simply added it to the update notes when the update happened.</FONT></DIV> <DIV><FONT color=#fefeff></FONT> </DIV> <DIV><FONT color=#fefeff>So, people should be encouraged to voice their opinions - and I trust SOE will weigh those opinions with their judgement on what is best for the game as a whole.</FONT></DIV>
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<BR> <BLOCKQUOTE> <HR> Aariez wrote:<BR> <DIV>This forum is labelled "<FONT color=#fefeff>Producers' Roundtable". One would therefore assume that it is intended as a place to hear opinions on many sides of an argument.</FONT></DIV> <DIV><FONT color=#fefeff></FONT> </DIV> <DIV><FONT color=#fefeff>The producers/designers have published their wish for the game, and many people have intelligently voiced their approval/concerns/dismay at the decision. (It is unfortunate that many others have chosen to contribute only grief/flames/rants, as this accomplishes nothing, but only clouds the topic at hand.) </FONT></DIV> <DIV><FONT color=#fefeff></FONT> </DIV> <DIV><FONT color=#fefeff>If SOE didn't care to hear what reaction would be, why would they bother posting it in the first place so far ahead of schedule? If they did not care what reactions would be, they would have simply added it to the update notes when the update happened.</FONT></DIV> <DIV><FONT color=#fefeff></FONT> </DIV> <DIV><FONT color=#fefeff>So, people should be encouraged to voice their opinions - and I trust SOE will weigh those opinions with their judgement on what is best for the game as a whole.</FONT></DIV><BR> <HR> </BLOCKQUOTE> <DIV>In fact, I think they made an official announcement to try to avoid too many complaints and bad feedback in the beta, and in the public forums since the NDA was lifted...</DIV> <DIV>By making this official post, they clearly state that this change will go on live and that people against it are gonna have to accept it or leave.</DIV> <DIV>As it has been said, they asked our opinions on beta forums, and most posts were against that change. The day after, they made the official announcement... If they were listening to the majority of players, the change wouldn't have been made.</DIV> <DIV> </DIV> <DIV>Just my 2cp anyway...</DIV>
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<span><blockquote><hr>Aariez wrote:<div></div> <div>This forum is labelled "<font color="#fefeff">Producers' Roundtable". One would therefore assume that it is intended as a place to hear opinions on many sides of an argument.</font></div> <div><font color="#fefeff"></font> </div> <div><font color="#fefeff">The producers/designers have published their wish for the game, and many people have intelligently voiced their approval/concerns/dismay at the decision. (It is unfortunate that many others have chosen to contribute only grief/flames/rants, as this accomplishes nothing, but only clouds the topic at hand.) </font></div> <div><font color="#fefeff"></font> </div> <div><font color="#fefeff">If SOE didn't care to hear what reaction would be, why would they bother posting it in the first place so far ahead of schedule? If they did not care what reactions would be, they would have simply added it to the update notes when the update happened.</font></div> <div><font color="#ffff00"> </font><font color="#ffff00">By the same train of thought, why would Moorgard ask for feedback on it, get -several- pages with a majority of the posts in those pages against it, only to have Scott Hartsmann post it in the Producer's Roundtable the VERY next day, with the indication it was obviously going in against the wishes of the majority of those who left feedback against it?</font> </div> <div><font color="#fefeff">So, people should be encouraged to voice their opinions - and I trust SOE will weigh those opinions with their judgement on what is best for the game as a whole. <font color="#ffff00"> </font><font color="#ffff00">I doubt, given my prior comment, our opinions as a playerbase ever came up as a factor..there were multiple pages, and a -strong- majority in Moorgard's post were highly against this...and Scott posted the next day regardless. Moorgard even asked specifically for feedback, which he got plenty of, as well. Given the chain of events and the timing in which they occured, I somehow get the feeling that SOE really didn't care about the opinions of the playerbase, but intended to do this regardless. Moorgard's post was simply a stopgap measure to dupe players by giving them the false impression that they were contributing some form of meaningful feedback to the issue.</font> </font></div><hr></blockquote> </span><div></div>
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<DIV><BR> <BLOCKQUOTE> <HR> Sauryah wrote:<BR> <BR> <BLOCKQUOTE> <HR> Aariez wrote:<BR> <DIV>This forum is labelled "<FONT color=#fefeff>Producers' Roundtable". One would therefore assume that it is intended as a place to hear opinions on many sides of an argument.</FONT></DIV> <DIV><FONT color=#fefeff></FONT> </DIV> <DIV><FONT color=#fefeff>The producers/designers have published their wish for the game, and many people have intelligently voiced their approval/concerns/dismay at the decision. (It is unfortunate that many others have chosen to contribute only grief/flames/rants, as this accomplishes nothing, but only clouds the topic at hand.) </FONT></DIV> <DIV><FONT color=#fefeff></FONT> </DIV> <DIV><FONT color=#fefeff>If SOE didn't care to hear what reaction would be, why would they bother posting it in the first place so far ahead of schedule? If they did not care what reactions would be, they would have simply added it to the update notes when the update happened.</FONT></DIV> <DIV><FONT color=#fefeff></FONT> </DIV> <DIV><FONT color=#fefeff>So, people should be encouraged to voice their opinions - and I trust SOE will weigh those opinions with their judgement on what is best for the game as a whole.</FONT></DIV><BR> <HR> </BLOCKQUOTE> <DIV>In fact, I think they made an official announcement to try to avoid too many complaints and bad feedback in the beta, and in the public forums since the NDA was lifted...</DIV> <DIV>By making this official post, they clearly state that this change will go on live and that people against it are gonna have to accept it or leave.</DIV> <DIV>As it has been said, they asked our opinions on beta forums, and most posts were against that change. The day after, they made the official announcement... If they were listening to the majority of players, the change wouldn't have been made.</DIV> <DIV> </DIV> <DIV>Just my 2cp anyway...</DIV><BR> <HR> </BLOCKQUOTE> <P><FONT color=#ff0000><SPAN>And you know it was the majority how? Do you have <U>the</U> numbers? Did you go around and ask every single player on the beta server their opinion? And if you did... how do you know some of them didn't lie to you to get you to leave them alone since their true opinion differed from your own? I am sorry to break this to you... but YOU are not the "majority". Just because YOU don't like something, does make it the majority rule. I know... it's hard to take after thinking you were this almighty majority speaker. Also, this forum does not reflect anywhere near the majority of the player base. It appears to me that more people on this forum are for the change than against it. Furthermore, those who are against it can always revert back to locking them, if they so desire. While those of us that are for it can do nothing at the moment but wait. Plus, I am very curious as to just how many who are "against" this change will do exactly what they are against allowing... I.E. healing a struggling player, etc...</SPAN><SPAN></SPAN></FONT></P><BR></DIV>
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<BR> <BLOCKQUOTE> <HR> <DIV><BR> <BLOCKQUOTE> <P></P> <HR> <P>Sauryah wrote:</P> <P>In fact, I think they made an official announcement to try to avoid too many complaints and bad feedback in the beta, and in the public forums since the NDA was lifted...</P> <DIV>By making this official post, they clearly state that this change will go on live and that people against it are gonna have to accept it or leave.</DIV> <DIV>As it has been said, they asked our opinions on beta forums, and most posts were against that change. The day after, they made the official announcement... If they were listening to the majority of players, the change wouldn't have been made.</DIV> <DIV> </DIV> <DIV>Just my 2cp anyway...</DIV><BR> <HR> </BLOCKQUOTE> <P><FONT color=#ff0000><SPAN>And you know it was the majority how? Do you have <U>the</U> numbers? Did you go around and ask every single player on the beta server their opinion? And if you did... how do you know some of them didn't lie to you to get you to leave them alone since their true opinion differed from your own? I am sorry to break this to you... but YOU are not the "majority". Just because YOU don't like something, does make it the majority rule. I know... it's hard to take after thinking you were this almighty majority speaker. Also, this forum does not reflect anywhere near the majority of the player base. It appears to me that more people on this forum are for the change than against it. Furthermore, those who are against it can always revert back to locking them, if they so desire. While those of us that are for it can do nothing at the moment but wait. Plus, I am very curious as to just how many who are "against" this change will do exactly what they are against allowing... I.E. healing a struggling player, etc...</SPAN></FONT><BR></P> <HR> </DIV></BLOCKQUOTE> <P>Wow, I won't even bother to explain what I meant, apprently you lack the right equipment to understand.</P>
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<BR> <BLOCKQUOTE> <HR> Sauryah wrote:<BR> <BR> <BLOCKQUOTE> <HR> <DIV><BR> <BLOCKQUOTE> <P></P> <HR> <P>Sauryah wrote:</P> <P>In fact, I think they made an official announcement to try to avoid too many complaints and bad feedback in the beta, and in the public forums since the NDA was lifted...</P> <DIV>By making this official post, they clearly state that this change will go on live and that people against it are gonna have to accept it or leave.</DIV> <DIV>As it has been said, they asked our opinions on beta forums, and most posts were against that change. The day after, they made the official announcement... If they were listening to the majority of players, the change wouldn't have been made.</DIV> <DIV> </DIV> <DIV>Just my 2cp anyway...</DIV><BR> <HR> </BLOCKQUOTE> <P><FONT color=#ff0000><SPAN>And you know it was the majority how? Do you have <U>the</U> numbers? Did you go around and ask every single player on the beta server their opinion? And if you did... how do you know some of them didn't lie to you to get you to leave them alone since their true opinion differed from your own? I am sorry to break this to you... but YOU are not the "majority". Just because YOU don't like something, does make it the majority rule. I know... it's hard to take after thinking you were this almighty majority speaker. Also, this forum does not reflect anywhere near the majority of the player base. It appears to me that more people on this forum are for the change than against it. Furthermore, those who are against it can always revert back to locking them, if they so desire. While those of us that are for it can do nothing at the moment but wait. Plus, I am very curious as to just how many who are "against" this change will do exactly what they are against allowing... I.E. healing a struggling player, etc...</SPAN></FONT><BR></P> <HR> </DIV></BLOCKQUOTE> <P>Wow, I won't even bother to explain what I meant, apprently you lack the right equipment to understand.</P><BR> <HR> </BLOCKQUOTE><BR>Awwwwwww... Did I bruise your ego? I sowwie... Want a tissue?
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<BR> <BLOCKQUOTE> <HR> Sauryah wrote: <P>Wow, I won't even bother to explain what I meant, apprently you lack the right equipment to understand.</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>Just ignore him, that's what we all do.</DIV> <DIV> </DIV> <DIV>Be happy he is flaming you, it means you made sense and had a point, and he can't handle that =)</DIV>
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<P>All in all, I have but one worry about this update, and it has to do with the group debt, not the locking changes. The thing that worries me will be the return of the 'let the tank die and everyone else hightail it out of here so we don't get debt' brigade. Is there maybe another way to prevent the tank taking all the debt for the group because he's usually the poor schmo that stands to the bitter end while the rest flee?</P> <P>Apart from that (minor) worry i'm all for the change, it lets me help those who need it and it will probably end with a closer community of players, and that's always a good thing. KSers will quickly get what they deserve once they grief the wrong person, say a guy in a raiding guild over and over who calls his friends to teach the little schmuck a lesson he won't soon forget lol</P>
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<BR> <BLOCKQUOTE> <HR> Eileah wrote:<BR><BR> <BLOCKQUOTE> <HR> Sauryah wrote: <P>Wow, I won't even bother to explain what I meant, apprently you lack the right equipment to understand.</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>Just ignore him, that's what we all do.</DIV> <DIV> </DIV> <DIV>Be happy he is flaming you, it means you made sense and had a point, and he can't handle that =)</DIV><BR> <HR> </BLOCKQUOTE><BR>Flame? I'm not flaming anyone. I'm stating fact. One person's opinion does not constitute majority.
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