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View Full Version : Offensive Weapon Procs


dubbs
01-01-2006, 04:25 PM
<DIV>Why as a defensive minded tank, are 2 of my 4 maintained buffs group offensive weapon procs?  Sure my dps sucks as it is, and taking them away would lower it even more, but I'm not interested in my dps.  If i wanted to deal mass damage, i'd go play my 60 Ranger and watch the numbers fly by.  I guess I should be happy that they are at least group wide and can help my group's dps.  What i'd like to see is, leaving one as it is, a little utility isn't bad (i guess), and make the other one a little more defensive oriented.  Maybe a Stamina buff, increase defense or Mitigation.  </DIV> <DIV> </DIV> <DIV>Let me know what you think.</DIV>

Majorminor
01-01-2006, 07:16 PM
<BR> <BLOCKQUOTE> <HR> dubbs wrote:<BR> <DIV>Why as a defensive minded tank, are 2 of my 4 maintained buffs group offensive weapon procs?  Sure my dps sucks as it is, and taking them away would lower it even more, but I'm not interested in my dps.  If i wanted to deal mass damage, i'd go play my 60 Ranger and watch the numbers fly by.  I guess I should be happy that they are at least group wide and can help my group's dps.  What i'd like to see is, leaving one as it is, a little utility isn't bad (i guess), and make the other one a little more defensive oriented.  Maybe a Stamina buff, increase defense or Mitigation.  </DIV> <DIV> </DIV> <DIV>Let me know what you think.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Well not sure what your lvl is, but we have a buff that increases MIT and Def ans Wis.  And we have a hitpoint buff, granted it's not huge,.  And if your tanking, the extra aggro for the procs going off when you swing is always a good thing imo.</P> <P>But I do feel we are missing something hehe, I can only fill 4 of my con slots.  Kinda feels like a waste some times hehe.</P>

dubbs
01-01-2006, 08:42 PM
<P>That's our defensive stance you're referring to.  But now that i re-read the description, it does seem like a mit/defense buff would be doubling up on the same thing, and not necessarily an equal thing.  The Hitpoint buff you refer to is indeed miniscule 251hp at A3.  I definetely don't want to turn this into a Paladin vs Guardian debate, as I know they have their own problems, but their HP buff gives 447hps, to ALL group members as well.  They also have a STA buff that gives +46 STA.  I know we get our heals to help offset this imbalance, but seriously how many times do these heals get inturrupted, especially fighting raid level mobs.</P> <P>You mention the extra aggro from the procs as well, this is a good thing, but the buffs are group wide, so somebody hitting more often than me (every melee dps class) is getting more procs than I am.  i.e. generating more aggro from them.  Not a big problem as I hold aggro well.</P> <P>This is not meant to be a gripe-fest, I am 90% pleased with my Paladin, and LU13 helped him alot more than hurting him.  Even with the <EM>modification</EM> to Amends, I have no problems holding aggro, and feel the devs have done a great job fixing any Paladin problems.  (We'll just ignore our lvl 58 Ancient Teachings scroll for now.  I forget the name, because it's lost in my spell book somewhere)</P> <P> </P><p>Message Edited by dubbs on <span class=date_text>01-01-2006</span> <span class=time_text>07:45 AM</span>