View Full Version : Anyone else concerned with the inequality between Penitent and Tained Sacrement lines?
Eyes_of_Truth
11-05-2005, 06:21 AM
<DIV>Ok, not 100% sure about all of the effects of Tainted Sacrement, but i do know (as of LU 15) it has a 30 second duration and 30 second recast time (if im wrong PLEASE correct me, dont want to spred false info)</DIV> <DIV> </DIV> <DIV>Im uncertain of casting time, but from grouping with a shadowknight, it appeared to be less than 3 seconds (also, correct me if im wrong, i havent seen a screen shot on the forms yet of it, ill try to find later)</DIV> <DIV> </DIV> <DIV>Also, im unsure of power cost.</DIV> <DIV> </DIV> <DIV>One thing im almost possative is that it can be used every 30 seconds, or atleast every minute.</DIV> <DIV> </DIV> <DIV>The paladin's self heal is on a 5 minute reuse timer.</DIV> <DIV> </DIV> <DIV>Penitent Sacrement is a ok heal, not as good as a priest's arch healing, but little better than their minor healing spells from my experiance. It's power cost is very high as well.</DIV> <DIV> </DIV> <DIV>My suggestions is change it's recast timer to 30 seconds.</DIV> <DIV> </DIV> <DIV>I really dont think that is going to "overpower" the paladin class, as with such a high power cost, it usually eats about 10-15% of the paladin's power. Along with taunting, damage spells (if soloing) heals and wards, a paladin might have enough power to cast this twice a fight while actually tanking.</DIV> <DIV> </DIV> <DIV>Also, please do not nerf the shadowknight's pet spell's reuse timer, 30 seconds is acceptable.</DIV> <DIV> </DIV> <DIV>This is from a non-paladin person who constantly groups with a paladin, speaking on his behalf.</DIV> <DIV> </DIV> <DIV>Awaiting you other paladin's oppinons = )</DIV> <DIV> </DIV> <DIV>Toodles!</DIV><p>Message Edited by Eyes_of_Truth on <span class=date_text>11-04-2005</span> <span class=time_text>05:29 PM</span>
Boli32
11-05-2005, 06:36 PM
Pentient Sacrement is a far more effienct heal that our standard 8s recast heal. - also it heals for a set amount rather than a range. I think SK will chew their sword arm off to have a spell like this - the 5min feels fair to me... it is allways up if I need it and normally in most fights if I healI use this epll line (prefering to ward the rest of the time) In fact the only drawback with this is it is only a self heal spell.. but it is a fanatastic spell. Only problem with is is the pentient/devount essances... with the new "toggle" function on the buff that creates them I feel I am goign to spend an inordinant amount of time destroying them; hopefully we can include the essancves in the quiver (LU16). <div></div>
Eyes_of_Truth
11-05-2005, 08:46 PM
<DIV>My friend is about to chew HIS arm off at that 5 minute reuse time lol...</DIV> <DIV> </DIV> <DIV>The SK's pet is a good source of dps for them, maby if they slightly scaled down the self heal and made it 30 second recast it would be better.</DIV> <DIV> </DIV> <DIV>The fact that you have a surplus of Essences proves that 5 minutes just isnt a good refresh setting... sad that u have so many you have to destroy them lol.</DIV> <DIV> </DIV> <DIV>Not sure 100%, but i think shadowknights dont have quite as much "surplus" of these little buggers since they can use them every 30 seconds.</DIV> <DIV> </DIV> <DIV>The main issue for my friend is the SK's pet is used in almost every fight as one of the "normalline up" spells, where as the penitent is used as a "save your [expletive haxx0red by Raijinn] spell with a long casting time" as my friend so elequently put it lol...</DIV> <DIV> </DIV> <DIV>If they made it between a priest's Arch and Minor healing spells in hp healed, droped casting time to 2 seconds, and recast to 30, i think my friend would get a much beter use out of this spell line. My warden using adept1 heals at 32, gets a total of 363 heal for 79 power (thats after the regen is added in) and the arch healing line does 728 heal for 143 power.</DIV> <DIV> </DIV> <DIV>If you average these two together, it comes out to be a 546 heal for 111 power. I dont think that would be too overpowering, considering the power cost and recast time, and the fact that it is self only (which means if raid tanking this would be a good reason to have a pally MT :smileyvery-happy:, not that i really care if pallies get to MT or not, they work good as assistnace with ressing and heals and such)</DIV> <DIV> </DIV> <DIV>In conclusion:</DIV> <DIV> </DIV> <DIV>* Casting time lowered to 2 seconds</DIV> <DIV>* Reuse timer set to 30 seconds</DIV> <DIV>* power cost and healing power is the average of a priest's Minor and Arch healing spell lines</DIV> <DIV> </DIV> <DIV>It should not be our get-outa-death-free heal, that is what Lay on Hands is for, this should be our self heal that we use in fights as part of our tanking ability, thats my stand on it (and my friends hehe, he's to lazy to post on boards = P)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Reasons why it wont be overpowered: When duoing with my friend against heroics, i know the damage they can put out, it's staggering sometimes = ) a 500+ heal at 32 every 30 seconds is not gona let the paladin be the tank and healing in a group... i have to spam my regeneration, minor, and arch healing to keep him afloat on most fights against a mob 1 or 2 levels higher. If my arch healing spell heals for 728 with a 10 second reuse, and i cant keep him alive on just that, i dont think a 500 or so sel-only heal for a paladin every 30 seconds is gona out balance them to not need a healer :smileywink:</DIV> <DIV> </DIV> <DIV>Toodles!</DIV>
trout
11-05-2005, 10:27 PM
<P>I hate to argue against something that would obviously make me stronger but...</P> <P>My concern is that with a 30 recast would trivalize too much of the solo content. </P> <P>I could be wrong but it would seem to me that I would be able to ward/heal and not have to worry about incoming damage at all. </P> <P>I would like to see the cast timer lowered a bit though and either another use for essences or an adjustment in the drop rate.</P> <P>my 2cp</P>
Belgor
11-05-2005, 10:54 PM
<DIV>in short... no, I'm not worried.</DIV> <DIV> </DIV> <DIV>I'm more concerned by the 3s cast time if anything.</DIV>
Eyes_of_Truth
11-06-2005, 07:02 AM
<DIV>I dont think it would trivialize solo content, it costs enough power that if u used this alot ina fight, you probly wouldnt ahve enough power for your dps skills.</DIV> <DIV> </DIV> <DIV>Most non-arrow solo mobs at 26 can deal more than 500 damage in 30 seconds, exspecially if your in offensive stance and taking more damage while soloing.</DIV> <DIV> </DIV> <DIV>If you think that that would trivialize solo content though, then you would have to remove a wizard/warlock's ability to kill them quickly, or make it to where healer classes couldnt heal themselves... kinda see what i mean?</DIV> <DIV> </DIV> <DIV>Worrying about the solo content is less important as worrying about the heroic, or else devs would make sure that wiz/warlock cant do more than 25% damage in a nuke.</DIV> <DIV> </DIV> <DIV>Anyway, i dont think it would trivialize solo content, but if it did completely, then it could be adjusted.</DIV> <DIV> </DIV> <DIV>Toodles!</DIV>
Eyes_of_Truth
11-07-2005, 09:41 AM
<P>Ok just had a very productive talk with a level 32 shadowkngiht, specificaly talking about his pet.</P> <P>He said his adept1 pet (the level 26 spell) does about 100 damage every 2 seconds, lasts for 30 seconds, 45 power, and only 2 second casting time, so that totals to about 1500 damage. Thats pritty dang good if u ask me</P> <P> </P> <P>So from this, i think it would be better if Penitent Sacrement was changed as follows:</P> <P>2 sec casting time, 30 second reuse.</P> <P>then either one of the following:</P> <P>A ) 100 hp every 2 seconds for 30 seconds, at a 45 power cost</P> <P>or</P> <P>B ) 600 hp heal at a 45power cost</P> <P> </P> <P>He says his SK pet easily does at a minimum of 1k damage in that 30 seconds, so it only stands to reason that paladin's get a compairible result.</P> <P>My personal preferance would be choice A, but some people would prefer it to be a bigheal probly.</P> <P>I would really hate for Shadowknights to take a nerf on their pet as i feel that it's perfect how it is, but one or the other needs to change, either improve the paladin's self heal or decrease the total damage of the SK's pet, or maby increase the power cost.</P> <P>Ofcourse, im for improving the paladin's heal rather than nerfing.</P> <P>Toodles!</P>
Dasein
11-07-2005, 12:25 PM
At higher levels, once you get the Screamng Mace or your prismatics, power in a solo fight isn't too much of an issue.
MeridianR
11-07-2005, 07:35 PM
<span><blockquote><hr>Caswydian wrote:At higher levels, once you get the Screamng Mace or your prismatics, power in a solo fight isn't too much of an issue. <div></div><hr></blockquote>Until you get over the point where those weapons will hit mobs. The prismatic is a great weapon, but since it scales to 60, it does have issues hitting mobs (especially heroics / named) over L60. </span><div></div>
OrcSlayer96
11-07-2005, 10:46 PM
<DIV>The way the sacrement line works now seems to be a little odd, lets compare the level 40 devout sacrement to the level 50 pious aid spell:</DIV> <DIV> </DIV> <DIV>Devout Sacrement(level 40) power cost 159 my spell at Adept 1 heals (caster only) for 805-984 health on a 5 min recast timer and a 3 sec casting time.</DIV> <DIV> </DIV> <DIV>Pious Aid(level 50) power cost 130 my spell at Adept 1 heals (group/self/raid/unlocked players) for 478-584 health on a 5 sec recast timer and a 2 sec casting time.</DIV> <DIV> </DIV> <DIV>Now according to this, a 10 level below spell is costing 29 more power, 100 times longer recast with a 1 sec longer casting time but hey, i gain additional 400 health if i dont get interrupted. Plus i get to see all of those nice essences pile up while waiting on the 5 min timer. Possible solution would be to lower casting time to 2 sec like the single target heal, keep the power cost but lower the recast to 1 min. Unless i have a Enchanter strapped to me there will be no imbalance at a reduced timer that will rapidly drain my power with repeated use in a long combat. I imagine the level 54 version is high power cost too versus like level heals. That way i can have a use for those essences that crop up and heal a little closer to the amount of damage the sk gets with his carress line. If not that then halve the power cost and keep the timer and reduce the casting time to 2 sec so i feel like it is woth something to cast. </DIV> <DIV> </DIV> <DIV>Just my 2 cp.</DIV>
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