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H3llburn
10-16-2005, 02:49 AM
<DIV> It was listed in another thread that we should have a wish list as per Customer relations and so :</DIV> <DIV>Here in lies  a few of the things that are most desired by the paladin community. Please add thoughtful comment on Items that would be inline with making our class a value,  and leave the flames for other posts.</DIV> <DIV> 1) Ranged Slot Items.</DIV> <DIV> 2) Resurection Spell adjusted for larger Range shorter recast</DIV> <DIV> 3) Better Balance to our avoid/ Mitigation tables.</DIV> <DIV> 4) Recast times reduced on our Major DPS spells</DIV> <DIV> 5) Power Pools to  Properly match our new description</DIV> <DIV> 6) Better balance to our heals, thru cast time reductions or less interupts.</DIV> <DIV> 7) Better Undead lines of spells, if we are to have them as a uniqueness then make it so , not a minor item off a  few spells ( thats  mine Id like something with Teeth please, I want to be bad to the Bones <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</DIV> <DIV>  Feel free to add Positive feedback flow in things we wish to see added or done for our Class</DIV>

GidionSWE
10-16-2005, 03:25 AM
<BR> <BLOCKQUOTE> <HR> H3llburner wrote:<BR> <DIV> It was listed in another thread that we should have a wish list as per Customer relations and so :</DIV> <DIV>Here in lies  a few of the things that are most desired by the paladin community. Please add thoughtful comment on Items that would be inline with making our class a value,  and leave the flames for other posts.</DIV> <DIV> 1) Ranged Slot Items.</DIV> <DIV> 2) Resurection Spell adjusted for larger Range shorter recast</DIV> <DIV> 3) Better Balance to our avoid/ Mitigation tables.</DIV> <DIV> 4) Recast times reduced on our Major DPS spells</DIV> <DIV> 5) Power Pools to  Properly match our new description</DIV> <DIV> 6) Better balance to our heals, thru cast time reductions or less interupts.</DIV> <DIV> 7) Better Undead lines of spells, if we are to have them as a uniqueness then make it so , not a minor item off a  few spells ( thats  mine Id like something with Teeth please, I want to be bad to the Bones <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</DIV> <DIV>  Feel free to add Positive feedback flow in things we wish to see added or done for our Class</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Id like to stress point nr 6...I cant tell u how many times ive tried to heal/ward 5 times in a row or more just to get interrupted at the last moment...meanwhile i watch my health go from green, yellow, orange, red and finally dead...They should be usable at any time and uninterruptable and makin em 0 cast time too would be great (increase the recovery time if u must).</P> <P>also as been said many times...our offensive stance needs to increase strenght aswell as intelligence. </P> <P>pretty much agree with everything else uve said. </P> <P>  </P>

robusticus
10-16-2005, 03:29 AM
<P>Thank you for the concise list.</P> <P>I would also love to see a boost to the Aid line of 15-20% in damage healed.</P> <P>It would be great for our Wards to be castable on anybody, raid/group or outside of grp.  Or at least raid friends.</P> <P>And if at all possible to have movement causing interrupts eliminated at a certain mastery of a skill would be awesome.</P> <P>I think the idea of 360 degree mitigation is a good one and makes alot of sense.</P> <P>Also to note: reducing recast timers on our DPS spells should not also mean reducing the damage output.  It would be nice to get a small increase in DPS as well as smoothing out the rythm of the game.  Ideally, the 2 dps spells would have a 30 second recast timer, but I would prefer to have it be 40 seconds than incur a nerf to the damage output.</P> <P>Not too much to ask for I don't think.  If they were to make these tweaks for us and similar ones for other plate tanks, assasins, warlocks, and templars I think the vast majority of players would be happy again and view the combat changes as a major improvement.</P> <P>Thank you in advance for considering our requests.</P>

Majorminor
10-16-2005, 05:27 AM
<BR> <BLOCKQUOTE> <HR> robusticus wrote:<BR> <P> I think the idea of 360 degree mitigation is a good one and makes alot of sense.</P> <P><BR> </P> <HR> </BLOCKQUOTE><BR> <DIV>Not really sure what you mean by this though.  Mit is Mit, if you get hit in the back you still Mit the damage taken.  Might you mean the avoidance issue.</DIV> <DIV> </DIV> <DIV>Otherwise I agree with you all on the rest <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

robusticus
10-16-2005, 07:39 AM
I don't think we do mitigate damage from outside of our frontal arc.  Unless I misunderstand how avoidance works, when you get hit in the back it hits alot harder.

Rochir
10-16-2005, 09:54 AM
I wish that they would fix the bugs with the Paladin (Shield Factor) and then worry about the wish lists! :smileymad:

Majorminor
10-16-2005, 10:23 AM
<BR> <BLOCKQUOTE> <HR> robusticus wrote:<BR>I don't think we do mitigate damage from outside of our frontal arc.  Unless I misunderstand how avoidance works, when you get hit in the back it hits alot harder. <BR> <HR> </BLOCKQUOTE><BR>I don't think the Mit in the back is the deal, I think it's just the whole, we get hit alot more from the back so it adds up on the damage.  That is my take on anyway /shrug.  But like Rochir said wish Shields factor added into Mit.

Rochir
10-17-2005, 03:05 AM
<BR> <BLOCKQUOTE> <HR> Majorminor wrote:<BR><BR> <BLOCKQUOTE> <HR> robusticus wrote:<BR>I don't think we do mitigate damage from outside of our frontal arc.  Unless I misunderstand how avoidance works, when you get hit in the back it hits alot harder. <BR> <HR> </BLOCKQUOTE><BR>I don't think the Mit in the back is the deal, I think it's just the whole, we get hit alot more from the back so it adds up on the damage.  That is my take on anyway /shrug.  But like Rochir said wish Shields factor added into Mit. <BR> <HR> </BLOCKQUOTE><BR>Our avoidance is frontal only.  We must and do mitigate all melee blows from behind.

Goejun
10-17-2005, 04:43 AM
<DIV>Everything in this wish list is true....When SOE will do something ???</DIV> <DIV> </DIV> <DIV>Paly level 53 on BB</DIV>

H3llburn
10-19-2005, 04:28 AM
<DIV><STRONG>Paladin changes:<BR></STRONG>- Courageous Wrath, Implacable Wrath, and Unyielding Will are now classified as Combat Arts and provide a Strength bonus.<BR>- Redemption can now be canceled by the recipient of the spell</DIV> <DIV> Ok that would be one of the top 10 things wanted looking Hopeful. Now if we could get some more Lovin like about 3 or 4 more things Id be ecstatic.</DIV>

H3llburn
10-24-2005, 04:08 AM
<P>Any sign of some more Fixes especially on the bugged spells ?</P> <P> </P>

RockstR2
10-24-2005, 08:29 AM
<DIV>I think I remember reading somewhere in some patch notes that it is parry avoidance that is frontal arc only.  Avoidance gained from other things might be 360 degrees, idk.</DIV> <DIV> </DIV> <DIV>I like the list.  One thing I would really like to see is a reduction on the casting times of our high end sacrament line spells from 3s to 1s.  As I recall all of the level 40- sacrament spells had a 1s casting time, then suddenly, boom, 3s on devout sacrament.</DIV> <DIV> </DIV> <DIV>Another thing I'd like to see is the return of warding on the run, but I think that change was intended.</DIV> <DIV> </DIV> <DIV>Finally, it would be sweet if they introduced type-specific invisibility/pacify/fear spells into the game.  Invis to undead, the ability to lower undead aggro range or the ability to fear undead would be a great boost to our utility.  Fearing undead seems the most RPG-friendly option for paladins, at least, but I could definitely see pacify too.</DIV><p>Message Edited by RockstR257 on <span class=date_text>10-23-2005</span> <span class=time_text>09:30 PM</span>