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Nurta
10-05-2005, 06:18 PM
<DIV>Update Notes :<I> 10/5/2005 7:00 AM</I> <BR><BR>*** Headlines *** <BR><BR>- Try your luck at the Gigglegibber Goblin Gamblin' Game! <BR>- No more run-speed reduction with stealth and invisibility! <BR>- Tell at a glance if you don't have enough power to use a spell or art! <BR>- Imbued item recipes now available for level 50+ crafters! <BR>- Many user interface windows have a new look! <BR><BR><BR>*** The Gigglegibber Goblin Gamblin' Game *** <BR><BR>- Fun-seeking tricksters calling themselves the Gigglegibber Goblins have been spotted recently selling tickets for a gamblin' game. <BR>- Six numbers are chosen ranging from 1 to 36. If your 6 numbers match the winning numbers, you get the jackpot! <BR>- The jackpot grows larger as more people play. <BR>- Tickets for the game cost 1 silver each. <BR>- Match 2 numbers and you win 2 silver. <BR>- Match 3 numbers and you win 5 silver. <BR>- Match 4 numbers and you win 25 silver. <BR>- Match 5 numbers and you win 2.5 gold. <BR>- Match all 6 numbers and you win the jackpot! <BR>- Note: The Gamblin' Game is unavailable on Station Exchange-enabled servers. <BR><BR><BR>*** Stealth and Invisibility *** <BR><BR>- The run speed debuff associated with stealth and invisibility spells has been removed. <BR>- The concentration cost of stealth and invisibility spells has been removed. <BR>- The duration of group stealth and invisibility spells has increased to 10 minutes. <BR>- Run speed buffs (including horses) will suspend while stealthed or invisible. <BR>- Run speed debuffs will still apply their movement penalty while stealthed or invisible. <BR><BR><BR>*** Window Decoration *** <BR><BR>- Many game windows now have a sharper look. These include Character Creation, the Knowledge Book, Inventory, Trade, Bank, and many more. <BR><BR><BR>*** Desert of Flames *** <BR><BR>Gameplay <BR>- Sumixum now sells Arena Champions trophies to those who earn them. <BR>- Gnomes in plate armor should now have an easier time climbing. <BR><BR>Quests <BR>- Guerrilla Lorkil should no longer spawn if you have already completed his quest. <BR>- Trials of Ash, Disciples Edicts, and Proving Grounds should now all have valid targets. <BR>- A Slippery Situation now requires that you find an actual torch rather than killing Phenos the Explorer at this stage of the quest. <BR><BR>Zones and Population <BR>- Raid forces entering the Gates of Anket Aken should now zone into their own instances. <BR>- Cazel should now drop treasure at a rate more appropriate for the number of players needed and reuse timer of the zone. <BR>- Keeper of Silence now has an appropriate chance to drop either the gold or silver scale. <BR>- The merchants in the Peacock Club Tavern no longer sell crafted items. <BR>- Killing any named in the Poets Palace single-group version will begin a reuse timer. <BR>- Bosses in the Maj'Dul Court faction instances should drop their fabled items at a more appropriate rate. <BR>- Genies now have varied colors in their ethereal particles. <BR>- Tornados now look a little more menacing. <BR><BR>Voice Emotes <BR>- The following emotes should now trigger a voice while in combat (assuming a voice has been selected on the Persona window): /assistme, /battlecry, /flee, /followme, /growl, /healme, /helpme, /helping, /heroic, /incoming, /lookhere, /lookout, /mine, /no, /oop, /stay, /taunt, /threaten, /train, /underattack. <BR><BR><BR>*** The Bloodline Chronicles *** <BR><BR>- The D'Morte Burial Chambers and Delving into the Darkness are now more solo friendly. <BR><BR><BR>*** Gameplay *** <BR><BR>- Characters should no longer remain unconscious for long periods of time. You can no longer bleed to death, and will regain 20% of your max unconscious health every 6 seconds. <BR>- You can no longer board a flying mount (griffin or flying carpet) while casting a spell. <BR>- Duel losses no longer contribute to your total death count. <BR><BR><BR>*** Quests *** <BR><BR>- The needlessly confusing “Are you an artisan or an adventurer?” question has been removed from the Qeynos/Freeport introductory quests. Thanks to the community summit attendees for pointing this out! <BR>- Sage Indis Surion and Sage Navarius Orvalis now sell the newer versions of the catalog and mastery tomes to players who have already completed these quests. <BR>- You will now be rewarded for the completion of "Kallon's Vengeance" and "Caravan Lost." <BR>- Journal information and minor changes were made to the Stormhold quests "Bolt-Streaked Cuirass," "Haunted Helm," "Rumble," "Virtue Belt" and "Vigilance." <BR>- A new version of the Drafling Tower quest "Deadly Stinger" is available. <BR>- "Trinkets of the Dead" in Nektropos Castle now requires Thexian diplomats instead of Sheila's Handmaiden. <BR>- After slaying Scout Captain Underwood for Jaeta in Nektulos Forest, he will no longer attack you. <BR>- Enemies in the Lair of the Necromancer will now be a little less deadly for solo players. <BR><BR><BR>*** Zones and Population *** <BR><BR>- Killing grey con creatures will now affect your faction standing. <BR>- Darathar and his minions have been adjusted in difficulty to account for the combat changes. <BR><BR><BR>*** Guilds *** <BR><BR>- Characters that were not flagged as patrons before Live Update #13 will now trigger guild broadcasts when completing writs or status quests. <BR><BR><BR>*** Housing *** <BR><BR>- The price of the Antonican Defender house pet has been adjusted and the No Trade flag was removed. <BR>- The Antonican Defender and Halasian Mauler are now larger in size. <BR><BR><BR>*** Items *** <BR><BR>- An item will now grey out when your character is 15 levels above the item's equip level (rather than 75% of your level or 10 levels). <BR>- Wearing armor below your level will no longer be as punishing for low-level characters. <BR>- The Wand of Ice will now cast properly. <BR><BR><BR>*** Spells and Combat Arts *** <BR><BR>- The names of spells and combat arts in your Knowledge Book or hotkey bars no longer have a con color. They are white if you can use them or red if you can't (such as when mentoring). They will grey out 15 levels after they are gained. <BR>- Spell and Combat Art icons will now tint bright blue when you do not have sufficient power to cast them. The color can be changed in Options > User Interface > Game Colors > Low Power Indicator. <BR>- Single target and group see invis abilities no longer consume power over time. Group versions should now affect group members appropriately. <BR>- Heroic Opportunity starter spells and arts should no longer grey out. <BR>- If you have a spell effect active that cancels when you take damage, the spell will only cancel if an attacker inflicts the damage (e.g. falling damage will no longer cancel that spell). <BR>- Scrolls for abilities that cannot be upgraded should no longer exist in the world. <BR><BR>Berserker changes: <BR>- The Berserk visual effect of the Furious Rage line has a slightly different appearance. <BR><BR>Fury changes: <BR>- The proc portion of Savage Feast will no longer be dispelled as a hostile effect. <BR><BR>Ranger changes: <BR>- Indium arrows summoned via Arrow Rip will now function at the proper level. <BR><BR>Warden changes: <BR>- Essence of the Great Bear now shares the same resistances as the rest of the spell line. <BR>- Protecting Grove should once again be healing group members. <BR><BR><BR>*** Tradeskills *** <BR><BR>- Imbue recipes now exist for level 50+ Armorers, Tailors, Weaponsmiths, Jewelers, and Woodworkers. <BR>- Warring Conviction, Purifying Flames, Wintry Cold, Bolt of Storms, Arctic Flames, and Fuliginous Tendrils are now found in the level 51 recipe books. <BR>- Noxious Bolt is now a level 29 recipe instead of 30. <BR>- Discretionary Flow is now a level 27 recipe instead of 30. <BR>- Nullification is now a level 24 recipe instead of 30. <BR>- Miasma is now a level 25 recipe instead of level 28. <BR>- Dark Emanations is now a level 31 recipe instead of 33. <BR>- The Summoner's Mark line of spells for Summoners, Conjurers, and Necromancers are now included in the correct recipe scrolls for level 28/42/56 Sages. <BR>- Fear should now be included in the level 24 sage recipe scrolls. <BR>- Aqueous Stalkers should now be included in the level 24 Sage recipe scrolls. <BR>- Poisonous Veil should now be included in the level 20 Sage recipe scrolls. <BR>- All Apprentice II, III, IV and Adept III spell scroll icons are now visually consistent for each archetype. <BR>- Broadcloth Yarn and Broadcloth Thread have been removed from Tailor Essentials Volume 30, since they already exist in Volume 29. <BR>- Roasted Rolled Oats and Rolled Oat Malt have been removed from Provisioner Essentials Volume 30, since they already exist in Volume 29. <BR>- Rock Blast is now in Volume 15 of the Advanced and Essentials Scholar recipe books. <BR>- Summoner's Mark is now Volume 15 of Advanced and Essentials Scholar recipe books. <BR>- Consumable pasta has been removed from tradeskill merchants. <BR>- The Spellbinder's Sconce should no longer show appear as a pink box. <BR><BR><BR>*** Art *** <BR><BR>- Barbarian and froglok males should appear shirtless when no chest armor is equipped. <BR>- Zombie Illusion forms will no longer display your equipped items. <BR>- Fiery hand trails that appear while casting spells will now work on non-humanoids. <BR>- Ice particles should now be visible in all environments. <BR>- Kerra females should no longer sink into their horse's saddle when running. <BR><BR><BR>*** Commands, Controls, and User Interface *** <BR><BR>- Group options (such as yelling for help) should once again default to the settings of the group leader. <BR>- The default setting for which group members can yell for help is now set to "all" for new characters. <BR>- Player and officer notes can now be set properly in the Guild window. <BR>- /clear_hotkey_bank <hotbar #> will now clear the specified hotbar. <BR>- Crash issues related to the Group, Guild, and Chat windows have been fixed. <BR>- Long guild rank names will now wrap to a second line on the Ranks tab of the Guild window. <BR>- The lock and delete buttons in the Events tab should now function correctly. <BR>- The "remove" button in the Guild window should once again work correctly. <BR>- The "change rank name" button will no longer open a large number of rename windows. <BR>- Typing /namingpolicy will now open the Help window to an article that explains the in-game naming policy. This policy applies to everything players can name, including characters, guilds, and pets. <BR>- The help window now has a current list of the most commonly reported problems and their resolutions. <BR>- Certain graphics card drivers should no longer display video corruption on the bottom and right portions of the screen when anti-aliasing is turned on. <BR><BR><BR>*** UI Files Updated *** <BR><BR>eq2ui_commonelements.xml <BR>eq2ui_dropdown_template2.xml <BR>eq2ui_event_template.xml <BR>eq2ui_event_template_compact.xml <BR>eq2ui_eventfilter_template.xml <BR>eq2ui_gamedata.xml <BR>eq2ui_hud.xml <BR>eq2ui_hud_choice.xml <BR>eq2ui_hud_disconnected.xml <BR>eq2ui_hud_zoning.xml <BR>eq2ui_inventory_bank.xml <BR>eq2ui_inventory_exchange.xml <BR>eq2ui_inventory_guildbank.xml <BR>eq2ui_inventory_inventory.xml <BR>eq2ui_inventory_loot.xml <BR>eq2ui_inventory_merchant.xml <BR>eq2ui_inventory_trade.xml <BR>eq2ui_listrank_template.xml <BR>eq2ui_loginscene.xml <BR>eq2ui_mainhud_death.xml <BR>eq2ui_mainhud_help.xml <BR>eq2ui_options.xml <BR>eq2ui_popup.xml <BR>eq2ui_popup_bugreport.xml <BR>eq2ui_popup_claim.xml <BR>eq2ui_popup_feedback.xml <BR>eq2ui_popup_groupoptions.xml <BR>eq2ui_mainhud_guild.xml <BR>eq2ui_mainhud_help.xml <BR>eq2ui_mainhud_knowledge.xml <BR>eq2ui_mainhud_knowledgesort.xml <BR>eq2ui_mainhud_lotto.xml <BR>eq2ui_newcharscene.xml <BR>eq2ui_permission_template.xml <BR>eq2ui_popup.xml <BR>eq2ui_popup_book.xml <BR>eq2ui_popup_bugreport.xml <BR>eq2ui_popup_claim.xml <BR>eq2ui_popup_feedback.xml <BR>eq2ui_popup_groupoptions.xml <BR>eq2ui_popup_instructions.xml <BR>eq2ui_popup_loadskin.xml <BR>eq2ui_popup_scriptexecutor.xml <BR>eq2ui_popup_setprice.xml <BR>eq2ui_popup_setpricestatus.xml <BR>eq2ui_popup_usagealarm.xml <BR>eq2ui_popup_zoneteleporter.xml <BR>eq2ui_textstyles.xml <BR>eq2ui_windowelements.xml <BR>imagescommonelements.dds<BR><BR>-The EverQuest II Team<BR></DIV>

Darki
10-05-2005, 06:37 PM
And still no ranged items... <div></div>

Rhianni
10-05-2005, 06:41 PM
<P>"- Group options (such as yelling for help) should once again default to the settings of the group leader. <BR>- The default setting for which group members can yell for help is now set to "all" for new characters. "</P> <P>Great way to read what they type.  So is yelling for help default to all or group leader? Easy enough to figure out in game, just a tad disappointing.</P>

Darki
10-05-2005, 06:49 PM
I'd hope that would mean that the default yell is "all" again.  It has been really annoying to remember to fix that in the group options as every time I have logged in since LU13 yell has been defaulted to "leader only".. <div></div>

dKKeN
10-05-2005, 06:54 PM
<div></div><hr><i>- Imbued item recipes now available for level 50+ crafters</i><hr>I guess they are just working on the things that has the largest demand.Dkken43 PaladinAB<div></div>

WAPCE
10-05-2005, 07:59 PM
<I>- Bosses in the Maj'Dul Court faction instances should drop their fabled items at a more appropriate rate.</I> Booo. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Rochir
10-06-2005, 07:40 AM
<DIV>The imbued recipies are in.   There was no buff to handcrafted or any other kind of plate armor.   None of the plate tank issues have been addressed.</DIV>

WAPCE
10-06-2005, 08:36 AM
<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=71098" target=_blank>This one</a> is my favorite. ><img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

H3llburn
10-07-2005, 05:54 AM
Look Ma still No paladin fixes or any proper updating of raid mobs for the lower 50's crowds. Same old story.

astawi
10-07-2005, 08:40 AM
Still really want to say armor dyes...I am hooked on the goblin games....I know BAD PALY!:smileysurprised: